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Found 6 results

  1. Buying treasure maps for harmony & cadence for 3c/ql. COD Libelle please
  2. paying 10s each for 60+ql treasure hunt caskets or maps the new update looks like it allows cross server transfer so please send all of them COD to arakiel thank you!
  3. Starting bid: 25s Increment (minimum): 1 s Reserve: No Buyout: None Sniper Protection: 1 hour Private Bids: Not Accepted
  4. 20 Treasure Maps on Melody (692 Total QL - Starting Bid is about 5c per QL) Starting bid: 35s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted
  5. Just selling off stuff I will not use. Good luck to everyone that bids. Items can be picked up at https://melody.yaga.host/#636,652 When bidding place the Lot# you are bidding on in the post also. All auctions follow this timer. Lot #1 - 62 Valrei Fragments Starting bid: 1s Increment (minimum): 25c Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted ------------------------------------------------------------------------------------- Lot #2 - Random Rare Items Starting bid: 1s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted ------------------------------------------------------------------------------------- Lot #3 - 23 Treasure Maps on Melody (636 Total QL - Starting Bid is about 5c per QL) Starting bid: 31s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted
  6. When crossing servers, if caskets are in the ship, this mean bug will hit: Apparently they drop at the bottom of the ocean... and it's a big ocean out there. I just bumped into this issue, it's scary I assure you! But we have ingame other items which cannot be used on other servers, and can be dropped: arch reports. When they cross server, they cannot be read anymore, and obviously cannot be used. When we cross back to the server they came from, they can be read and used as usual. Why not make caskets/bottles behave the same way? It would help a lot, just let them go, in unreadable form, instead of this tricky mix of droppable but unpassable. Alternatively, perhaps make it impossible to cross as long as they're in the ship hold? We have such case, too, can't cross at all with passengers that have disabled pvp servers. (though it seemed to not work recently but I saw some patch notes saying it was fixed) And the game checks already for their presence anywhere, in ship or inventory.