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Showing results for tags 'torches'.
Found 3 results
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I tried to push a torch into a wall so it would look nice and now my torch is stuck in the wall and cannot be manipulated.
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I've a suggestion for implementing lanterns in trees. This would require light sources to be positioned relative to the local co-ordinates of the tree models. If this is possible, it would also be possible to attach light sources to parts of other moving models, such as boat masts (as suggested by ElvenElder here: http://forum.wurmonline.com/index.php?/topic/135201-attach-light-sources-on-vehicles-cartswagonsboats/#comment-1385835 Lights could also be attached to swinging shop signs, or a new swinging lantern made if and when our good artist friends have time. Torches could be held in the hands of players too, as well as magic light sources, candles on miners hats, you name it. Just an idea, please add your ideas for local-co-ordinate and model relative light sources. Thanks!
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Hey guys, Yet another idea that can make Wurm look more medieval/dark ages. Torches attached to wall where very common up to reinassance so it would look very good on those castle-like deeds. Here is an image of what I have in mind Please let me know what you think, vote and share this thread so Devs can notice it. Tyvm.