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Found 113 results

  1. Hi, I make my own affinity food and I was bothered by the repetition of adding boilerplate ingredients to make moonshine when using some external tools, so I decided to do some coding and make a tool that lets me create moonshine quickly. The purpose of this tool is to be as dead simple as it can possibly get, with little to no variation and as few failure points as possible when making a recipe. It should get you from starting the program to making your moonshine in less than half a minute once you saved your character. I added features that I found were what you really wanted when cooking, removing ingredients you're low on, removing processing steps that take time/are annoying like frying or steaming. It only makes moonshine, it assumes you will be cooking in a regular oven using a regular cauldron. For your "test" meal, it assumes two ingredients and no processing. Features Save characters locally to an XML file. Select the processing steps you are willing to do. Select the number of ingredients Exclude ingredients you don't have Select the grain to use as moonshine base. Gives you the recipe estimated to have the longest timer out of all the ones generated. (Total processing sum) How to use it If you ever made affinity food before, it should be somewhat straight forward, but here's a step by step: Adding a character Put one meat and one veg in a frying pan, do not chop/fry/steam the ingredients Note the affinity you get Put the configuration and the received affinity in the add character box, put in a name and press save Making Moonshine Select your character preset Select number of ingredients you want to use (note DEBUG window if it fails to generate a recipe, it'll let you know if there aren't enough variations, you can't make a 40 ingredient moonshine with only chopped, mashed) Select the processing steps you are willing to do. For 12hr+ it's enough with 18 ingredients and chopped, mashed at 90 skill. Double click ingredients in the "all ingredients" list to remove them if you don't want to use them. Rice is removed by default since it's classed as a veg but doesn't work in moonshine. Select the affinity you want. Select the Grain base in the grain box in the top right. Click Generate More processing and ingredients = longer timer. Whole ingredients do not add to timer but can add bulk to make larger quantities. Here's a picture of the UI. I'm not a UI designer. Notes, questions FAQ etc This is a random unsigned .exe file from the internet, if that makes you uncomfortable, don't use it, I'm not selling anything here. There is no plan for linux/mac versions atm. The recipe isn't wrong, you probably made a mistake preparing the recipe. People sometimes get it wrong multiple times in a row when reading/chopping etc. I'm looking at ways to reduce the ability to get it wrong through parsing logs or color coding the recipe. I won't add pizzas, meals, breakfasts, I may consider support for rarity on ovens if there's enough demand for it. The delete button doesn't do anything right now. There are no guarantees regarding this program. This was programmed in 2 evenings using C# and .Net, it's not fancy or pretty, but it does make moonshine in a couple of minutes as opposed to the process that took me 10+ minutes previously. Don't use GM spawned gold water, it has a different affinity offset (Poor SmackedDown). There are no plans for donations. If you have ideas that are in line with the spirit of the program, please DM me. Download Link https://drive.google.com/file/d/1jYIQIitgFvZ6add53EBel1Y0NFMtWOUh/view?usp=sharing
  2. Treasure Map Mapping Tool (TMMT) Current Version: v0.1 Release Date: 01Oct2023 Who: This tool is available for anyone and everyone! What: This tool allows you to graphically plot all of your maps on a single image and simplifies the traveling salesman problem of optimizing your map completion route. When: This tool is currently active and is being updated. Where: The template for the tool is located here - https://docs.google.com/spreadsheets/d/1AfKpVx5eBPN6nembS4v_MwQWsPM2rIpZuEpnTaa8aEk/edit?usp=sharing Why: This tool was created to visually solve and track the locations of multiple maps in a simple way. Documentation: @Liahand myself created this tool to easily communicate and track where all of my maps are currently located. This helps when doing streams and just doing casual treasure hunting to optimize my pathing as much as possible. This is born out of the first tool we made where it just had the locations and not a map attached to it. Once we created the auto-updating portion of the map, we knew we needed to release it to the masses. Current Limitations: As of v0.1 currently the following servers are included: Cadence, Harmony, Melody. The remaining servers will be added in a future release. As of v0.1 currently the background maps are from the 2022 map dumps, when the 2023 map dumps become available, all background maps will be updated. Tutorial:
  3. Since Wurm's unusual UI can be a bit of a stopping block for new players, I was thinking adding a more visual indication of what tools allow what actions could maybe help. Let's say you're a new player and you have nothing activated. You right-click on a tree tile to cut down a tree, but the option isn't there. Or you have a hammer activated from planning a house and you can't see the cut down option anymore. With this change, the activated tool would show in the right-click menu, framing the actions it enables below. Further, if you hover over the tool row in the UI, a sub menu shows you which other tools you have in your inventory that would allow other actions on this tile. If you want you could then select one of these other options and you would automatically activate the appropriate tool for the action. If you have no tool activated, the tool part of the UI menu would show "Nothing selected" and allow you to open the side menu to switch item. https://imgur.com/xUC6IoT https://imgur.com/9iRT0um
  4. [00:51:39] A straight rugged metal blade. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. Starting bid: 20s. Increment (minimum): 1s. Reserve: No. Sniper Protection: 30 minutes. Private Bids: not accepted.
  5. Starting bid: 30 s Increment: 5 s Buyout: -- Sniper Protection: 1 hour Private Bids: Accepted
  6. Hey everyone, I'm since the news about Niarja shutting down, and with that I want to say thanks to Chakron for his many years he developed Niarja. I am in the process of re-creating Niarja with all new code and making it open source. Due to me currently IRL getting a PhD in Computer Science, I may not have time to deal with bugs asap, or feature requests, so this is why I'm making it open source. So if you are a UI/UX person or a whiz at Java, it's open to anyone to make changes and put in PR's. Current Tech Stack: Back end: Framework: JHipster 7.9 Language: Java JDK 11 RDBMS: PostgreSQL Monitoring: Prometheus / Grafana Other: Hibernate, Liquibase, Docker (for prod), host of other Spring related Tools Auth: JWT - We can use Oauth with keycloak pretty easily, but must be decided early on, as it would be generated by JHipster (less headache moving code around) Front end Language Type: React Language: Type Script In "dev": using NodeJS for hosting front-end then proxying to back-end. Prod: Compiled all to a Jar file Put in docker and the rest of services have pre-configured docker (thankx JHipster) Github Link: https://github.com/bnorthern42/Verasm What is JHipster: JHipster docs: https://www.jhipster.tech/ What comes as standard with JHipster (if curious): Log Viewer Swagger Auto-generation. Great for API Testing All the metrics: CRUD support out of the gate for entities:
  7. Here you will find some rares and supremes to improve your crafting time and to decorate your toon and your deed. If you are interested in any of these items, please, contact me or Davih via PM in the forum (Luttuosa and Davih) or send us a message in game (Luttuosaa and Davihh). Have a nice day and happy wurming **TOOLS** Supreme oak rope tool 92ql w102 c101 85s. Supreme unfinished rounded stone forge 85s. Supreme oak fruit press 92ql w105 c103 68s. Supreme oak spatula 50s. Supreme oak spindle 85s. Supreme oak fruit press 50s. Supreme unfinished cheese drill 50s. Rare hammer 94ql c100 w100 35s. Rare oak mallet 95ql c106 w100 30s. Rare scissors 93ql c96 w96 28.8s. Rare oak mallet 95ql c106 w98 28s. Rare steel knife 91ql c100 w98 27.8s Rare trowel 92ql c96 w95 27s. Rare Carving Knife 92 ql c100 w100 26.3s. Rare hammer ql 91 c101 w97 26s. Rare pickaxe 93ql w97 c95 25.6s. Rare oak mallet 94ql c103 w101 24s. Rare oak mallet 95ql c97 w96 22s. Rare oak spindle 92ql c92 w86 15.85s. Rare oak spindle 75ql c80 w77 16s. Rare oak rope tool 80ql c93 w93 15.4s. Rare oak clay shaper 82 ql c95 w94 14.4s. Rare oak clay shaper 82 ql c93 w90 13.2s. Rare oak spinning wheel 15s. Rare oak rope tool 13s. Rare oak spindle 12s. Rare oak spatula 10s. Rare oak clay shaper 10s. Rare oak fruit press 8s. Rare oak chees drill 8s. **DECORATIONS** Supreme marble wall fountain 50s. Rare unfinished larder 25s. Rare slate wall fountain 20s. Rare rosewood lounge chair 16s. Rare unfinished marble open fireplace 15s. Rare unfinished slate open fireplace 15s. Rare unfinished PvP portal 15s. Rare statue of worg fragment (1/93) 12s. Rare unfinisherd cupboard 10s. **WEARABLE** Supreme zinc large maul 90ql c103 fb96 n95 ms86 legendary demise 55s. Rare lead breast plate 3s. Rare iron plate gauntlet 4s. Rare oak large shield 13s. Rare oak small shield 10s. Rare brown striped breeches 3s. Rare black cloth set (belted vest + pants + 2 sleeves) 12s. Rare green cloth set (belted vest + pants + 2 sleeves) 12s. Rare common wool hat 3s. **TREASURE MAPS** Supreme treasure map 31 ql 3s. Supreme treasure map 30 ql 3s. Rare treasure map 76ql 6.5s. Rare treasure map 56ql 4.5s. Rare treasure map 24ql 2s. Rare treasure map 16ql 1.8s. Rare treasure map 7ql 1.5s. **SKINS** Spiked club skin 3s. Masterwork small axe skin 3s.
  8. CHEAP TOOLS and MORE Looking for the perfect rare tool with 100+ casts? You're at the WRONG store. Just need to get the job done faster? You're in the right spot! Add the price of the tool and the highest cast together for final cost. TOOL QL + CAST 70ql -25c 50-59 10c 80ql -40c 60-69 20c 90ql- 60c 70-79 30c 80-89 40c 90+ 60c WHETSTONE just pay for cast TOOL BELTS 6 slot tool belts - 30c 7 slot tool belts - 40c 8 slot tool belts - 60c LANTERS 50c (pre dyed white, so very bright) PLATE SETS Steel plate set with AoSP casts A WORD ON PLATE ARMOR Biggest complaint I hear about plate is "you cant run in it".........so? Thats what horses are for. This is not PVP, monsters don't target your horses and kill them out from under you like players do. Is drake and scale better, of course it is, but not by much (steel adds +2.5% defense). If you're looking just at base defense steel plate is better than drake, but drake has better glance rate. Armour - Wurmpedia LEATHER & STUDDED LEATHER SETS with AOSP casts CLOTH ARMOR SETS HORSE GEAR SETS DYE You can request a color but keep in mind, armor does not dye evenly. Find a color online, get the code, make it, add to armor and looks COMPLETELY different. For this reason, I will not make specific colors, but I don't charge to add something close to what you want. Want to see it or get it faster, PM me in game. I try to check the post daily but forget sometimes. I'm adding items all the time so check back often Please leave a comment to keep my store active, I hate to "bump" it. Looks like no one is buying even when selling.
  9. Starting bid: 10 s Incremen: 1 s Reserve: No Buyout: No Sniper Protection: 30 minutes
  10. STEP RIGHT UP FOLKS, STEP RIGHT UP! today you will be bidding on a supreme iron stone chisel of 93ql Starting bid: 35 s Increment (minimum): 2 s Reserve: no Buyout: no Sniper Protection: 1 hour Private Bids: not accepted good luck and let the bidding begin!
  11. Feel free to contact me here or in game (Luttuosaa or Davihh) Rare green cloth tunic 4s Rare green cloth sleeve 3,5s Rare green cloth pants 3s Rare common wool hat 2s Rare spinning wheel oakenwood 13s (pick up at Harmony Bay) Rare rope tool oakenwood 7,5s Rare spatula oakenwood 7,5s Rare clay shaper oakenwood 7,5s Rare spindle oakenwood 7,5s Rare cheese drill oakenwood 7,5s Rare fruit press oakenwood 7,5s Rare small shield oakenwood 8s Rare shield cedarwood 6s Horseman's halberd 3s Masterwork small axe skin 3s Spiked club 3s
  12. Made for carving, this knife has a broad blade and half a hilt. This is a very rare and interesting version of the item. It is glowing from the heat. It could be improved with a lump.
  13. Starting bid: 15s Increment: 1s Buyout: 50s A kind of small hand-held scythe with a crescent-moon formed blade. This is a very rare and interesting version of the item. It is glowing from the heat. The sickle needs to be sharpened with a whetstone. Great for fighters and naturelovers alike. And it's of great QL too. Be the first to slice and dice!
  14. Starting bid: 12s Min. Increments: 1s Buyout: pm offer
  15. Hi there have some gems of varying qualities.. etc.. opal- 47.00, 19.08ql diamonds- 50.43, 24.88, 22.96, 5.43, 1.00ql emeralds- 14.80, 6.95, 46.73, 24.00, 51.78, 88.57, 44.62, 28.07, 0.97, 58.42, 84.95ql saphire- 40.00. 30.00, 62.67, 42.00ql total at 10ql and above = 942,55 4 silver total less than 10ql = 14,35 so 20 copper ... total of both 4.2 silver or best offer... spatula oak 89coc 20 ql best offer.. gems sold pending delivery sorry for not updating sooner..
  16. Tools/Gear/Shields
  17. Hello everyone! Recently we had the need to query our database for inactive players and the corresponding deeds. To make this task easily accessible without the need of database knowledge, I wrote this small handy mod to help with that. You can configure the minimum days of inactivity in the properties file. You can also disable the mod in the properties file by setting the "active" property to false instead of the default true. What this mod does is essentially a lookup in the database for which players are inactive for the minimum amount of days configured and then dumping the information into a formatted textfile in the server root folder. If the mod is set to inactive, it will clean up after itself and delete the textfile from the server root folder if it exists. It will never, at any point, write anything to the database. It just performs a safe lookup through the wurmplayers.db and wurmzones.db The collected informations are: Name of the player Total days played (if 0 the player has just played less than 24 hours) Total days inactive Name of the deed the player is the mayor of Download from Github: https://github.com/Jhary/InactivePlayerMod/releases Usage: Download the mod Unzip the contents of the zip file into your server mods folder Make sure its active in the properties file and set the inactiveDays property to a value of your liking Run the server .... Profit (you will find the output file in the server root folder) The mod does collect the data on serverstart. Please report any bugs you may encounter. I hope it helps some of you people Source code can be found on its Github Repository Known problems: fixed As long as the mod is active, its currently not possible to login. Your database will not be harmed by this. I am investigating the issue currently.
  18. http:// 81ql Supreme Rope Tool (Birchwood) with maker tag: Enki (GM) No reserveBid Increments : 1sSniper protection : 1 hourBuyout : N/AStarting bid10 Silver http://
  19. Welcome! Here at the Grandmaster's Shop we don't only look forward to making a few silvers but we aim to teach and practice honesty. If you have any questions about anything in my store please ask I will do my best to ensure the best buyers experience. _________________________________________________ ~ Unique Hide ~ SOLD OUT __________________________________________ ~ Blood ~ Ask for Quantity UPDATED 9/3/2029 11.41am  Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Black Dragon - 2.5s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Blue Dragon - 3s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Forest Giant - 4s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Red Dragon - 2.25s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s Troll King - 2.5s White Dragon - 2.5s White Dragon - 2.5s White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c White Dragon Hatchling - 75c ________________________________________ ~ Potions ~ fletching potion (2.5s) fletching potion (2.5s) fletching potion (2.5s) potion of woodcutting (4s) oil of the blacksmith (2.5s) oil of the blacksmith (2.5s) potion of the ropemaker (2.5s) ________________________________ ~ Leather Armor ~ Studded Leather Armor provides 0%+ Casting Buff Studded Leather Sets QL 75 - 1s Studded Leather Sets QL 80 - 1.5s Leather Armor provides 30%+ Casting Buff Leather Amour Sets QL 75 - 1s Leather Armor Sets QL 80 - 1.5s ___________________________________________________ ~ Leather Goods ~ Other Leather Items can be Ordered, this is what is currently in stock Tool Belts QL 70 - 70c Tool Belts QL 80 - 80c Tool Belts QL 90 - 1s Horse Saddle Creation QL - 15c Horse Saddle QL 70 - 60c Horse Saddle QL 75 70c Archaeology journal QL 70 - 40c Almanac QL 70 - 40c Leather Barding QL 80 - 1.5s Leather Barding QL 70 -1s Saddle Bags QL 19 - 10c Leather Backpack QL 19 - 5c ____________________________________________________________________________ ~ Leather working Imping Service ~ Free Drake Creation Available Lv.96.5 Leatherworking Leather + Studded Drake Up to QL90 _____________________________________________________ ~ Weapons ~ ↓3s-3.5s Swords↓ ↑ ↑ ↑ ↑ ________________________________________________________ ~ Furniture ~ ► Underline Contains Picture ◄ All Rugs are Creation Quality PM Legios for higher Quality options. _______________________________________________ ~ Assorted Goods ~ Valrie Items - 10c ea ____________________________ Check out Amish Estates and Nexa Market! I have a few merchants located there with many precious items I might of purposely left out of this post!
  20. Greetings, Wurmians. I'll cut to the case where I'm coming from with this: With the introduction of food affinities I quite immediately started making records of what affinities I can get on which characters, of which I have 3, with which meal. As a sort of "affinity hunt". (I'm aware some people have data mined the crap out of it and can predict affinities somehow, but personally, where's the fun in that?) First iteration was a spreadsheet. A quick and dirty approach that gets the job done somehow. But finding duplicates in this mess is almost impossible and using multiple tabs to separate types of food to bring some order into the long list of clutter only makes searching for affinities take more time. Also, I had resorted to abbreviating a lot just not to be typing a minute before cooking. Granted, you could probably set up a spreadsheet to make this all more comfortable, but I wanted a more streamlined approach. Which I implemented in a small WPF application that uses combo boxes to cut all the typing short and make searching for a recorded affinity a few clicks away from results. This was made for personal use mostly, but I decided I might aswell put it up for the 3 people who might use it aswell. https://github.com/StandbyMode/WurmRecipeManager/releases Requirements: This is a .NET application, so naturally you'll need that. You'll likely have a fitting version anyway unless you are still stuck on Windows XP. .NET Core appearantly doesn't support WPF, though, so that won't work. And no, Mono won't cut it either by a long shot. But the sources are up in the repo, if someone wants to do a Mono port, permissions is hereby granted as long as the original source is credited or you send me a request to incorporate your solution to be put up on the release page. (In which case, the porter is being credited, obviously) Installation: Extract the contents of the .zip anywhere you like, it should be able to run as is. Before you run the application, open "consumers.txt" and enter your characters names whose affinities you want to record, one line per character. Usage: You'll find 3 tabs to work with, which will allow you to assemble meals, record their affinities on your characters that are listed in "consumers.txt", and let you search for affinities or given names respectively. A quick rundown of each tab: Workbench: What do? Give your meal a name; or don't. Names are only used later in the searching function and solely for user convenience/recognition. Duplicate names are allowed, as long as the recipe is different. Empty names will default to "Generic Food". I'm creative like that. Choose a container this meal is cooked in, then add ingredients. The big "+" button will conjure comboboxes to choose an ingredient from, alternatively you can press CTRL+A, unless your cursor is currently in the text box. Tip: I specifically used combo boxes so one can enter the first few letters of an ingredient and have it jump to the best match. Modifiers like "chopped" and "diced" are thus placed in parenthesises behind the ingredient so I could just use the arrow keys to select the modifier after I selected my basil or canine meat. All combo boxes do this by default. You can also press TAB to circle through the boxes, so that using the mouse is obsolete up until finishing the recipe by clicking "Cook Recipe". This will check if any such recipe cooked in this container with these ingredients are already in your database and make avoiding duplicate records an absolute no-brainer. If the recipe is new, it is moved into the next tab. Consumers: This is pretty straightforward; the recipe is cooked and up for tasting. My 3 characters have had a bit of fried troll here. If someone were missing at a given time, worry not; closing the program will not delete recipes listed here and preserve them as you left them. There's also a non-skill "Unassigned", for when you have any reason not to taste a meal with some character. You can still search for "Unassigned" later on like any normal skill and change it. (See next tab.) When you want to save the recipe with the recorded affinities for good, click the ugly little "->", which is tooltipped with "move to archive", which is what we'll do now. Archive: The troll based recipe is now in the archive and could be found - for instance - by searching for the "Baking" affinity on my main character "Flubb". Alternatively, I could enter "troll" in the text box and search by name using the obvious button. In the left column, this will return the results of any given search. The middle column will tell you how to reproduce the meal, and the right column shows all the recorded affinities for this recipe. A selected recipe can be deleted for good ("Delete from archive") or moved back to the Consumers-Tab ("Reassign affinities") in case you have an unassigned affinity you want to record after archiving a recipe or when you realize affinities have changed for a meal after an update. Troubleshooting: An ingredient I want to use is not in the list! Like your characters, ingredients are loaded from a textfile. Notice the "Lists" menu in the top bar? Here you can choose "Open ingredients file" to open your standard text editor with "ingredients.txt", which is shipped in the .zip and needs to be in the same directory as the executable. Add your ingredient, or change the list to your hearts content, and save. No need to restart the application though, just go back into the menu "Lists" and select "Reload ingredient list". I'm doing it this way because including EVERYTHING from the get go would be tedious and there are also recipes that use other things that need to be cooked first, like pastry based recipes. I don't know how deep that rabbit hole goes, so I decided to do it the lazy way; if I don't need it yet, I'm not missing it yet. Though ideally everything that fits in a FSB should be already in the ingredients.txt in shipping state. You forgot a container in the list! Any missing container can be added the same way ingredients can. A skill is missing in the list of affinities! Turns out copypasting the wikipage for skills didn't include them all. Just to be sure, I just put all the skills in a textfile instead of hardcoding them into the program. Who knows if any new skills will be introduced in the future aswell. So basically: See both points above to fix that. I want to add a new character. Well, you know what to do by now I hope. Though with consumers I should warn you that it might be a bit finnecky and buggy. I tried to cover all ends theoretically that I could think of but didn't delve into a lot of testing. To be sure, try not to have any active recipes in the "Consumers" tab while reloading it or even better, make sure to have your characters listed prior to starting the application for the first time. Restarting the application should solve most situations of bindings going haywire, but make a backup of your "recipes.sqlite" file prior to modifying the consumers.txt nonetheless. Until I can be bothered to really try and break ###### and fix it in the next update, the safest bet is to just not modify "consumers.txt" while the application is running. With every other list, it should be totally safe though. Patch history: 1.0.1: (Minor update, just extract it over your installation to update) - Hovering over names in the consumer tab shows its ingredients and container. - Ingredient list in the archive is sorted alphabetically to line up better with a sorted FBS' content. - Some fixes 1.1.0: Improved recipe handling This update itnroduces a few new buttons to let you move recipes across processing stages more freely. Namely you can now click "<-" to move a recipe from Consumers back to Workbench, in case you find you've done a mistake in the setup. Double clicking the name will make it editable, so renaming doesn't require a recipe to be moved back to the workbench. Similiarly, the archive now lets you "Adapt a new recipe". This will copy the recipe back to the workbench where you can make slight adaptions to create a new recipe without the hassle of entering all the ingredients again. The "Fork Recipe" button will similiarly make mass inventign recipes easier, as this will copy the recipe to the Consumers tab without clearing the workbench. TODO: (For when I can be bothered to do anything on this at all.) - Possibly review the handling of adding consumers, if problems arise. - Make icons for the buttons in the consumers tab. Any feedback can be left in this thread, if any reasonable TODOs arise from it I'll add them to the list. In that case even with actual priority, not the half-baked "I could do this but probably won't" points I add myself. Happy affinity hunting, with or without this tool.
  21. The Webpage is LIve.. With alot of work from KaztheGreat. We give you www.wurmfood.com Log in and you can save your char's and meals for use later use. Web page may be little behind the database part. but that will be fixed soon. (spreadsheet will be keep updated and working for all thows that want to use it till everything on webpage then i may turn it off if no one is useing it) Some of your may have seen i made a meal maker spreadsheet. i feel at this time. i should post it here so more can use it and injoy wurm cooking. i made a small be ez tutorial inside the spreadsheet to help people along. Hope you all Injoy it feed back welcome Beta... Use at your Own risk... hehe Link https://docs.google.com/spreadsheets/d/1tg4xSuhSRCgB96lpm1QDh3IQlQv51EKdU5-VR_ffjc4/edit?usp=sharing This sheet is the one i am actively updating it can be wrong or even broken your more then welcome to check it out. added a lot more things to it. A lot of Untested things.. All Untested things are know labeled with zItemName Old outdated Comment always welcome. errors and prob Welcome to Want Put a Huge Shout Out and Thanks to Stanlee Galatyn Others that want to remain nameless Icbash.
  22. I have grown to enjoy Smithing in the game. Therefore, I have two suggestions in particular that I would like people to discuss and suggest ideas for on this thread: The introduction of "rare" pelts. All of my smithing tools are "rare" so why not be able to have a "rare" pelt too? The introduction of some sort of "tool" for tempering (e.g., special bucket or dipping tool). Something that can benefit from COC and WOA. Just for kicks, someone casted water with WOA for me to see if it would work. It doesn't. This is why I thought perhaps there could be some sort of tool for tempering. Finally, there should also be the possibility of that tool having a "rare" version as well. That way all the Smithing tools can be rares. Let's not forget supreme/fantastic but you get the idea.
  23. Psisphere Community Lottery Tool Never have trouble with community lottery/giveaway events again! This is a tool designed to make it easier to manage and determine the participants and winners of community draws, giveaways, lottery and more. Features: Add any number of unique participants you need Choose how many entries each of your participants have - for example, give one participant 10, 50, 100 or more lottery tickets simply by choosing the number of times entered with a simple click or input Choose any number of winners with a single click Get statistics on your event: how many unique participant names & how many tickets in total Save and load any of your draws separately and easily keep track of them Operating Systems: Windows - Released 01/01/2017 Linux - Under Development Latest Version: 1.0.0.6 Bugfix to fix the load / exit bug. INSTANT DOWNLOAD: Click here to download this from my website Manual Link: http://forum.psisphere.com/applications/core/interface/file/attachment.php?id=12
  24. Selling these things! Also selling Silver Coins 1s=1euro buy more get discount! Write your offers or pm them! Also if you don't buy tell me the price!