Search the Community

Showing results for tags 'stamina'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 17 results

  1. I have recently been reading up on the links between low blood glucose and aggression. Apparently if our brains can't metabolize sufficient blood glucose, this can lead to outbursts of violence and aggression! It's a serious problem for some. In some diabetics this is known as 'diabetic rage'. Many of us neglect our diet, and so we might not be getting sufficient nutrients - either because of an existing health condition, or because we are eating unhealthy convenience food, or just through forgetting to eat regularly - 24/7 grinders beware! I found this great website, that works out if I am missing any important nutrients, so that I know what to add to my diet if necessary! Here's it is: https://www.soupersage.com/nutrition-deficiency-analyzer I just add the foods I have eaten today, and click the 'Analyze My Food' button. Mine says that I could use more Vitamin D. (Always check medical advice before taking supplements). Why not give it a go? and if you like, let us all know below if you are missing any nutrients from your diet - you never know, it could help explain your playstyle! Note: I see it as a useful guide and a bit of fun. To everyone - always get medical advice if you are concerned about your health.
  2. Most new players don't know about Last Gasp. This life saving option is tucked away inside the Character window and Body menu and requires multiple mouse actions to access it - if you know where to look. Please add Last Gasp to the right-click menu for Tiles, that way a player can just right-click a ground Tile at the shore, select Last Gasp and begin to climb out of the water. If a player is in the water, and stamina is low, please consider adding Last Gasp to the default action button when hovering over a shore tile - for those players who use it. If a Last Gasp icon is not yet available on the Select Bar, or on the Quick Bar, these might be two good places to add one. A mouseover text for these icons explaining what the Last Gasp option does, might also be useful Thank you!
  3. I'm not certain if this has been proposed previously, but I'm curious as to why we experience a reduction in stamina when riding a horse or a cart/wagon, yet we do not lose stamina when riding a boat. One of the key aspects of efficient transportation is avoiding the reduction in stamina that commonly occurs when utilizing horses, carts, or wagons. By eliminating this issue, individuals can ensure a smoother and more reliable means of moving goods and traveling from place to place. QUOTE BY RETRO Please feel free to leave your feedback on whether or not this is something that should be changed.
  4. I crash and crash and crash i bug and bug and bug i used to dig and dig and dig, but now i dont regen stamina, i never climb, i barely move, my buttons stop working, my windows are gone, im restarting alot. verify files my main file is always need redownload. 800mb something yes relogg fix everything but not fun when it happens 10 times in a day and game crash 3 times every startup. couldve just been really abd luck with servers aswell that day. idk. and im on steam which seem to suck guys do you even know there is a steam forum? i mean its just for show its a joke right? =p. lol https://steamcommunity.com/app/1179680/discussions/0/3101264555059976063/?ctp=1 So anyway, im gonna post the stupid log here, and this is my crash on startup log. the other bugs dont cause me to crash so theres no log of the real issue Menu buttons stop working, Cant regenerate Stamina anywhere. Unexpected crash while playing The error was: </ by zero> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [12:43:10] [12:43:10] Preparing to enable console logging. [12:43:10] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Majora.log [12:43:10] Time is Fri Mar 19 12:43:10 CET 2021 [12:43:10] Running client version 4.2.36 [12:43:10] client build# 06f9eff4b42aac80c0cf16913e06b9f00231888e [12:43:10] client build time 2021-03-11 15:40 [12:43:10] [12:43:10] === System information === [12:43:10] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [12:43:10] Operating system: Windows 10 (arch: amd64, version: 10.0) [12:43:10] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [12:43:10] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [12:43:10] Available CPUs: 4 [12:43:10] [12:43:10] [12:43:10] === Wurm options === [12:43:10] animation_playback_self = 0 [12:43:10] ao_level = 1 [12:43:10] auto_mipmaps_enabled = 1 [12:43:10] auto_run_source = 0 [12:43:10] cavedetail = 2 [12:43:10] censor_chat = true [12:43:10] collada_animations = 3 [12:43:10] colorItemsDamage = true [12:43:10] color_black = 0.0,0.0,0.0,1.0 [12:43:10] color_cyan = 0.0,1.0,1.0,1.0 [12:43:10] color_enchant_desc = 0.5,0.5,1.0,1.0 [12:43:10] color_enchant_name = 0.0,0.5,0.5,1.0 [12:43:10] color_enchant_power = 0.0,1.0,1.0,1.0 [12:43:10] color_error = 1.0,0.3,0.3,1.0 [12:43:10] color_fuchsia = 1.0,0.0,1.0,1.0 [12:43:10] color_green = 0.4,0.72,0.47,1.0 [12:43:10] color_grey = 0.5,0.75,1.0,1.0 [12:43:10] color_lime = 0.5,1.0,0.5,1.0 [12:43:10] color_maroon = 0.5,0.0,0.0,1.0 [12:43:10] color_navy_blue = 0.23,0.39,1.0,1.0 [12:43:10] color_orange = 1.0,0.58,0.04,1.0 [12:43:10] color_outline_ally = 0.5,1.0,0.5,1.0 [12:43:10] color_outline_friend = 0.5,0.75,1.0,1.0 [12:43:10] color_outline_hostile = 1.0,0.0,0.0,1.0 [12:43:10] color_outline_neutral = 0.5,0.5,1.0,1.0 [12:43:10] color_purple = 0.5,0.0,0.5,1.0 [12:43:10] color_red = 1.0,0.0,0.0,1.0 [12:43:10] color_royal_blue = 0.5,0.5,1.0,1.0 [12:43:10] color_salve_acid = 1.0,1.0,0.0,1.0 [12:43:10] color_salve_fire = 1.0,0.0,0.0,1.0 [12:43:10] color_salve_frost = 0.0,0.0,1.0,1.0 [12:43:10] color_silver = 0.75,0.75,0.75,1.0 [12:43:10] color_system = 0.5,1.0,0.5,1.0 [12:43:10] color_teal = 0.0,0.5,0.5,1.0 [12:43:10] color_white = 1.0,1.0,1.0,1.0 [12:43:10] color_yellow = 1.0,1.0,0.0,1.0 [12:43:10] combat_world_text = true [12:43:10] compressed_textures = false [12:43:10] compressed_textures_S3TC = true [12:43:10] contribution_culling = 200 [12:43:10] custim_timer_source = 1 [12:43:10] customTimer1 = -1|-1 [12:43:10] customTimer2 = -1|-1 [12:43:10] customTimer3 = -1|-1 [12:43:10] customTimer4 = -1|-1 [12:43:10] customTimer5 = -1|-1 [12:43:10] debug_mode = false [12:43:10] defaultActions_source = 0 [12:43:10] depth_clamp_enabled = 2 [12:43:10] disable_select_all_shortcut = false [12:43:10] display_settings = false:false:0:1920:1200:32:60:true:false [12:43:10] enable_contribution_culling = false [12:43:10] enable_debugs = false [12:43:10] enable_lod = true [12:43:10] enable_seasonal_mappings = true [12:43:10] enable_shift_drag = false [12:43:10] enable_volumetric_fog = true [12:43:10] enable_vsync = false [12:43:10] enable_world_drag = true [12:43:10] event_log_rotation = 2 [12:43:10] exec_source = 0 [12:43:10] fast_yield = false [12:43:10] fbo_enabled = 2 [12:43:10] fog_coord_src = 0 [12:43:10] font_antialias = 2 [12:43:10] font_bold = 11 [12:43:10] font_default = 11 [12:43:10] font_header = 24 [12:43:10] font_italian = 11 [12:43:10] font_monospaced = 11 [12:43:10] font_static = 11 [12:43:10] fov_horizontal = 80 [12:43:10] fps_limit = 60 [12:43:10] fps_limit_background = 30 [12:43:10] fps_limit_enabled = true [12:43:10] free_look_mode_disable_on_close_component = false [12:43:10] free_look_mode_disable_on_combat = false [12:43:10] free_look_mode_disable_on_open_component = false [12:43:10] free_look_mode_sensitivity = 10 [12:43:10] game_client_thread_priority = 2 [12:43:10] glsl_debug_loading = false [12:43:10] glsl_enabled = 2 [12:43:10] gpu_skinning = true [12:43:10] gui_opacity = 3 [12:43:10] gui_skin = 1 [12:43:10] has_read_eula = true [12:43:10] head_bob = false [12:43:10] hide_cursor_with_ui = false [12:43:10] hide_inactive_friends = false [12:43:10] hide_menu_examine = false [12:43:10] hide_menu_no_target = false [12:43:10] hide_menu_spam_mode = true [12:43:10] hide_menu_stop = false [12:43:10] hide_onscreen_fail_messages = false [12:43:10] hide_onscreen_hostile_messages = false [12:43:10] hide_onscreen_info_messages = false [12:43:10] hide_personal_goal = false [12:43:10] high_res_binoculars = true [12:43:10] hint_texture_scaling = 2 [12:43:10] impColumn = true [12:43:10] inverse_mouse = false [12:43:10] irc_log_rotation = 2 [12:43:10] irc_notif = 0 [12:43:10] item_creature_render_distance = 3 [12:43:10] key_bindings_source = 0 [12:43:10] keyboard_layout = 0 [12:43:10] limit_dynamic_lights = true [12:43:10] loadInventoryStartup = true [12:43:10] local_list_in_event = false [12:43:10] lod = 1 [12:43:10] log_extra_errors = false [12:43:10] log_gl_errors = false [12:43:10] mark_text_read = true [12:43:10] material_as_suffix = true [12:43:10] max_dynamic_lights = 8 [12:43:10] max_shader_lights = 8 [12:43:10] max_texture_size = 2 [12:43:10] mega_texture_size = 5 [12:43:10] model_loader_thread_priority = 2 [12:43:10] model_loading_threads = 3 [12:43:10] mount_control_mode = 0 [12:43:10] mount_rotation = false [12:43:10] mouse_camera_sensitivity = 10.0 [12:43:10] mouse_smoothing = 0.0 [12:43:10] multicolor_usage = 1 [12:43:10] multidraw_enabled = 1 [12:43:10] no_brightness = false [12:43:10] no_terrain_render = false [12:43:10] no_world_render = false [12:43:10] non_power_of_two = 1 [12:43:10] normal_maps = true [12:43:10] occlusion_queries_enabled = 2 [12:43:10] offscreen_texture_size = 2 [12:43:10] other_log_rotation = 2 [12:43:10] outline_picking = true [12:43:10] player_texture_size = 2 [12:43:10] quick_keybinds = true [12:43:10] reflection_texture_size = 2 [12:43:10] reflections = 2 [12:43:10] remember_password = true [12:43:10] render_bloom = false [12:43:10] render_distant_terrain = true [12:43:10] render_fxaa = true [12:43:10] render_sun_glare = false [12:43:10] render_vignette = false [12:43:10] renderer_type = 1 [12:43:10] resident_models = false [12:43:10] save_skills_on_quit = false [12:43:10] screen_brightness = 0.0 [12:43:10] screen_shake = true [12:43:10] screenshot_file_format = 1 [12:43:10] season_override = 0 [12:43:10] send_extra_tile_data = false [12:43:10] setting_timestamps = true [12:43:10] settings_version = 14 [12:43:10] shadow_level = 0 [12:43:10] shadow_mapsize = 1 [12:43:10] shift_drag_default = 10 [12:43:10] showKChat = true [12:43:10] show_body_in_inventory = false [12:43:10] show_creature_overlay = true [12:43:10] show_detailed_hover = true [12:43:10] show_examine_world_text = true [12:43:10] show_hit_direction_indicator = true [12:43:10] show_local_world_text = true [12:43:10] show_old_menu = false [12:43:10] show_old_quickbar = false [12:43:10] silent_friends_update = false [12:43:10] skillgain_minimum = 2 [12:43:10] skillgain_no_alignment = true [12:43:10] skillgain_no_favor = true [12:43:10] skydetail = 1 [12:43:10] sound_al_gain = 5 [12:43:10] sound_buzzlevel = 2 [12:43:10] sound_cache_enabled = true [12:43:10] sound_doppler_enabled = false [12:43:10] sound_engine = 2 [12:43:10] sound_footstepslevel = 10 [12:43:10] sound_music_level = 4 [12:43:10] sound_play_PMAlert = false [12:43:10] sound_play_UIsounds = true [12:43:10] sound_play_ambients = true [12:43:10] sound_play_buzz = true [12:43:10] sound_play_combat = true [12:43:10] sound_play_door = true [12:43:10] sound_play_emotes = true [12:43:10] sound_play_footsteps = true [12:43:10] sound_play_music = true [12:43:10] sound_play_weather = true [12:43:10] sound_play_work = true [12:43:10] structure_render_distance = 3 [12:43:10] submit_client_data = 2 [12:43:10] supersampling = 0 [12:43:10] swap_mouse_buttons = false [12:43:10] terrain_res = 2 [12:43:10] test_attach_equipment = false [12:43:10] test_mode = 0 [12:43:10] thirdPerson = false [12:43:10] tile_transitions = true [12:43:10] tiledecorations = 2 [12:43:10] togglePushToTalk = true [12:43:10] treelist_outline = true [12:43:10] trees = 3 [12:43:10] ui_font_scale = 100 [12:43:10] ui_scale = 100 [12:43:10] update_optional = true [12:43:10] use_alpha_particles = true [12:43:10] use_anisotropic_filtering = 4 [12:43:10] use_antialiasing = 1 [12:43:10] use_default_action = true [12:43:10] use_fast_clock_work_around = true [12:43:10] use_nano_timer = false [12:43:10] use_non_alpha_particles = true [12:43:10] use_phobia_models = false [12:43:10] use_tree_models = true [12:43:10] use_weather_particles = true [12:43:10] vbo_enabled = 1 [12:43:10] vg_ui_theme = 1 [12:43:10] viewport_bob = true [12:43:10] water_detail = 2 [12:43:10] [12:43:11] Setting up WurmModel Model Loader [12:43:12] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [12:43:12] Translating legacy key NUMPAD7 to KP_7 [12:43:12] Translating legacy key NUMPAD9 to KP_9 [12:43:12] Translating legacy key SUBTRACT to KP_SUBTRACT [12:43:12] Translating legacy key EQUALS to EQUAL [12:43:12] Translating legacy key ADD to KP_ADD [12:43:12] Translating legacy key NUMPAD8 to KP_8 [12:43:12] Translating legacy key NUMPAD5 to KP_5 [12:43:12] Translating legacy key MULTIPLY to KP_MULTIPLY [12:43:12] Translating legacy key NUMPAD0 to KP_0 [12:43:12] Translating legacy key NUMPAD3 to KP_3 [12:43:12] Translating legacy key NUMPAD2 to KP_2 [12:43:12] Translating legacy key DECIMAL to KP_DECIMAL [12:43:12] Translating legacy key DIVIDE to KP_DIVIDE [12:43:12] Translating legacy key NUMPAD6 to KP_6 [12:43:12] Translating legacy key NUMPAD4 to KP_4 [12:43:13] Word filter loaded: 23 [12:43:13] Starting global frame job manager with 4 worker threads [12:43:13] Starting global lazy job manager with 2 worker threads [12:43:13] Setting up OpenAL Sound Engine [12:43:13] OpenAL version: 1.1 ALSOFT 1.19.1 [12:43:13] OpenAL renderer: OpenAL Soft [12:43:13] OpenAL vendor: OpenAL Community [12:43:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [12:43:13] Generating: 128 source channels. [12:43:13] [12:43:13] === OpenGL information === [12:43:13] LWJGL version: 3.2.3 1.2.0 [12:43:13] OpenGL vendor: NVIDIA Corporation [12:43:13] OpenGL renderer: GeForce GTX 960/PCIe/SSE2 [12:43:13] OpenGL version: 4.6.0 NVIDIA 432.00 [12:43:13] OpenGL extensions: [12:43:13] GL_AMD_multi_draw_indirect [12:43:13] GL_AMD_seamless_cubemap_per_texture [12:43:13] GL_AMD_vertex_shader_viewport_index [12:43:13] GL_AMD_vertex_shader_layer [12:43:13] GL_ARB_arrays_of_arrays [12:43:13] GL_ARB_base_instance [12:43:13] GL_ARB_bindless_texture [12:43:13] GL_ARB_blend_func_extended [12:43:13] GL_ARB_buffer_storage [12:43:13] GL_ARB_clear_buffer_object [12:43:13] GL_ARB_clear_texture [12:43:13] GL_ARB_clip_control [12:43:13] GL_ARB_color_buffer_float [12:43:13] GL_ARB_compatibility [12:43:13] GL_ARB_compressed_texture_pixel_storage [12:43:13] GL_ARB_conservative_depth [12:43:13] GL_ARB_compute_shader [12:43:13] GL_ARB_compute_variable_group_size [12:43:13] GL_ARB_conditional_render_inverted [12:43:13] GL_ARB_copy_buffer [12:43:13] GL_ARB_copy_image [12:43:13] GL_ARB_cull_distance [12:43:13] GL_ARB_debug_output [12:43:13] GL_ARB_depth_buffer_float [12:43:13] GL_ARB_depth_clamp [12:43:13] GL_ARB_depth_texture [12:43:13] GL_ARB_derivative_control [12:43:13] GL_ARB_direct_state_access [12:43:13] GL_ARB_draw_buffers [12:43:13] GL_ARB_draw_buffers_blend [12:43:13] GL_ARB_draw_indirect [12:43:13] GL_ARB_draw_elements_base_vertex [12:43:13] GL_ARB_draw_instanced [12:43:13] GL_ARB_enhanced_layouts [12:43:13] GL_ARB_ES2_compatibility [12:43:13] GL_ARB_ES3_compatibility [12:43:13] GL_ARB_ES3_1_compatibility [12:43:13] GL_ARB_ES3_2_compatibility [12:43:13] GL_ARB_explicit_attrib_location [12:43:13] GL_ARB_explicit_uniform_location [12:43:13] GL_ARB_fragment_coord_conventions [12:43:13] GL_ARB_fragment_layer_viewport [12:43:13] GL_ARB_fragment_program [12:43:13] GL_ARB_fragment_program_shadow [12:43:13] GL_ARB_fragment_shader [12:43:13] GL_ARB_fragment_shader_interlock [12:43:13] GL_ARB_framebuffer_no_attachments [12:43:13] GL_ARB_framebuffer_object [12:43:13] GL_ARB_framebuffer_sRGB [12:43:13] GL_ARB_geometry_shader4 [12:43:13] GL_ARB_get_program_binary [12:43:13] GL_ARB_get_texture_sub_image [12:43:13] GL_ARB_gl_spirv [12:43:13] GL_ARB_gpu_shader5 [12:43:13] GL_ARB_gpu_shader_fp64 [12:43:13] GL_ARB_gpu_shader_int64 [12:43:13] GL_ARB_half_float_pixel [12:43:13] GL_ARB_half_float_vertex [12:43:13] GL_ARB_imaging [12:43:13] GL_ARB_indirect_parameters [12:43:13] GL_ARB_instanced_arrays [12:43:13] GL_ARB_internalformat_query [12:43:13] GL_ARB_internalformat_query2 [12:43:13] GL_ARB_invalidate_subdata [12:43:13] GL_ARB_map_buffer_alignment [12:43:13] GL_ARB_map_buffer_range [12:43:13] GL_ARB_multi_bind [12:43:13] GL_ARB_multi_draw_indirect [12:43:13] GL_ARB_multisample [12:43:13] GL_ARB_multitexture [12:43:13] GL_ARB_occlusion_query [12:43:13] GL_ARB_occlusion_query2 [12:43:13] GL_ARB_parallel_shader_compile [12:43:13] GL_ARB_pipeline_statistics_query [12:43:13] GL_ARB_pixel_buffer_object [12:43:13] GL_ARB_point_parameters [12:43:13] GL_ARB_point_sprite [12:43:13] GL_ARB_polygon_offset_clamp [12:43:13] GL_ARB_post_depth_coverage [12:43:13] GL_ARB_program_interface_query [12:43:13] GL_ARB_provoking_vertex [12:43:13] GL_ARB_query_buffer_object [12:43:13] GL_ARB_robust_buffer_access_behavior [12:43:13] GL_ARB_robustness [12:43:13] GL_ARB_sample_locations [12:43:13] GL_ARB_sample_shading [12:43:13] GL_ARB_sampler_objects [12:43:13] GL_ARB_seamless_cube_map [12:43:13] GL_ARB_seamless_cubemap_per_texture [12:43:13] GL_ARB_separate_shader_objects [12:43:13] GL_ARB_shader_atomic_counter_ops [12:43:13] GL_ARB_shader_atomic_counters [12:43:13] GL_ARB_shader_ballot [12:43:13] GL_ARB_shader_bit_encoding [12:43:13] GL_ARB_shader_clock [12:43:13] GL_ARB_shader_draw_parameters [12:43:13] GL_ARB_shader_group_vote [12:43:13] GL_ARB_shader_image_load_store [12:43:13] GL_ARB_shader_image_size [12:43:13] GL_ARB_shader_objects [12:43:13] GL_ARB_shader_precision [12:43:13] GL_ARB_shader_storage_buffer_object [12:43:13] GL_ARB_shader_subroutine [12:43:13] GL_ARB_shader_texture_image_samples [12:43:13] GL_ARB_shader_texture_lod [12:43:13] GL_ARB_shading_language_100 [12:43:13] GL_ARB_shader_viewport_layer_array [12:43:13] GL_ARB_shading_language_420pack [12:43:13] GL_ARB_shading_language_include [12:43:13] GL_ARB_shading_language_packing [12:43:13] GL_ARB_shadow [12:43:13] GL_ARB_sparse_buffer [12:43:13] GL_ARB_sparse_texture [12:43:13] GL_ARB_sparse_texture2 [12:43:13] GL_ARB_sparse_texture_clamp [12:43:13] GL_ARB_spirv_extensions [12:43:13] GL_ARB_stencil_texturing [12:43:13] GL_ARB_sync [12:43:13] GL_ARB_tessellation_shader [12:43:13] GL_ARB_texture_barrier [12:43:13] GL_ARB_texture_border_clamp [12:43:13] GL_ARB_texture_buffer_object [12:43:13] GL_ARB_texture_buffer_object_rgb32 [12:43:13] GL_ARB_texture_buffer_range [12:43:13] GL_ARB_texture_compression [12:43:13] GL_ARB_texture_compression_bptc [12:43:13] GL_ARB_texture_compression_rgtc [12:43:13] GL_ARB_texture_cube_map [12:43:13] GL_ARB_texture_cube_map_array [12:43:13] GL_ARB_texture_env_add [12:43:13] GL_ARB_texture_env_combine [12:43:13] GL_ARB_texture_env_crossbar [12:43:13] GL_ARB_texture_env_dot3 [12:43:13] GL_ARB_texture_filter_anisotropic [12:43:13] GL_ARB_texture_filter_minmax [12:43:13] GL_ARB_texture_float [12:43:13] GL_ARB_texture_gather [12:43:13] GL_ARB_texture_mirror_clamp_to_edge [12:43:13] GL_ARB_texture_mirrored_repeat [12:43:13] GL_ARB_texture_multisample [12:43:13] GL_ARB_texture_non_power_of_two [12:43:13] GL_ARB_texture_query_levels [12:43:13] GL_ARB_texture_query_lod [12:43:13] GL_ARB_texture_rectangle [12:43:13] GL_ARB_texture_rg [12:43:13] GL_ARB_texture_rgb10_a2ui [12:43:13] GL_ARB_texture_stencil8 [12:43:13] GL_ARB_texture_storage [12:43:13] GL_ARB_texture_storage_multisample [12:43:13] GL_ARB_texture_swizzle [12:43:13] GL_ARB_texture_view [12:43:13] GL_ARB_timer_query [12:43:13] GL_ARB_transform_feedback2 [12:43:13] GL_ARB_transform_feedback3 [12:43:13] GL_ARB_transform_feedback_instanced [12:43:13] GL_ARB_transform_feedback_overflow_query [12:43:13] GL_ARB_transpose_matrix [12:43:13] GL_ARB_uniform_buffer_object [12:43:13] GL_ARB_vertex_array_bgra [12:43:13] GL_ARB_vertex_array_object [12:43:13] GL_ARB_vertex_attrib_64bit [12:43:13] GL_ARB_vertex_attrib_binding [12:43:13] GL_ARB_vertex_buffer_object [12:43:13] GL_ARB_vertex_program [12:43:13] GL_ARB_vertex_shader [12:43:13] GL_ARB_vertex_type_10f_11f_11f_rev [12:43:13] GL_ARB_vertex_type_2_10_10_10_rev [12:43:13] GL_ARB_viewport_array [12:43:13] GL_ARB_window_pos [12:43:13] GL_ATI_draw_buffers [12:43:13] GL_ATI_texture_float [12:43:13] GL_ATI_texture_mirror_once [12:43:13] GL_S3_s3tc [12:43:13] GL_EXT_texture_env_add [12:43:13] GL_EXT_abgr [12:43:13] GL_EXT_bgra [12:43:13] GL_EXT_bindable_uniform [12:43:13] GL_EXT_blend_color [12:43:13] GL_EXT_blend_equation_separate [12:43:13] GL_EXT_blend_func_separate [12:43:13] GL_EXT_blend_minmax [12:43:13] GL_EXT_blend_subtract [12:43:13] GL_EXT_compiled_vertex_array [12:43:13] GL_EXT_Cg_shader [12:43:13] GL_EXT_depth_bounds_test [12:43:13] GL_EXT_direct_state_access [12:43:13] GL_EXT_draw_buffers2 [12:43:13] GL_EXT_draw_instanced [12:43:13] GL_EXT_draw_range_elements [12:43:13] GL_EXT_fog_coord [12:43:13] GL_EXT_framebuffer_blit [12:43:13] GL_EXT_framebuffer_multisample [12:43:13] GL_EXTX_framebuffer_mixed_formats [12:43:13] GL_EXT_framebuffer_multisample_blit_scaled [12:43:13] GL_EXT_framebuffer_object [12:43:13] GL_EXT_framebuffer_sRGB [12:43:13] GL_EXT_geometry_shader4 [12:43:13] GL_EXT_gpu_program_parameters [12:43:13] GL_EXT_gpu_shader4 [12:43:13] GL_EXT_multi_draw_arrays [12:43:13] GL_EXT_packed_depth_stencil [12:43:13] GL_EXT_packed_float [12:43:13] GL_EXT_packed_pixels [12:43:13] GL_EXT_pixel_buffer_object [12:43:13] GL_EXT_point_parameters [12:43:13] GL_EXT_polygon_offset_clamp [12:43:13] GL_EXT_post_depth_coverage [12:43:13] GL_EXT_provoking_vertex [12:43:13] GL_EXT_raster_multisample [12:43:13] GL_EXT_rescale_normal [12:43:13] GL_EXT_secondary_color [12:43:13] GL_EXT_separate_shader_objects [12:43:13] GL_EXT_separate_specular_color [12:43:13] GL_EXT_shader_image_load_formatted [12:43:13] GL_EXT_shader_image_load_store [12:43:13] GL_EXT_shader_integer_mix [12:43:13] GL_EXT_shadow_funcs [12:43:13] GL_EXT_sparse_texture2 [12:43:13] GL_EXT_stencil_two_side [12:43:13] GL_EXT_stencil_wrap [12:43:13] GL_EXT_texture3D [12:43:13] GL_EXT_texture_array [12:43:13] GL_EXT_texture_buffer_object [12:43:13] GL_EXT_texture_compression_dxt1 [12:43:13] GL_EXT_texture_compression_latc [12:43:13] GL_EXT_texture_compression_rgtc [12:43:13] GL_EXT_texture_compression_s3tc [12:43:13] GL_EXT_texture_cube_map [12:43:13] GL_EXT_texture_edge_clamp [12:43:13] GL_EXT_texture_env_combine [12:43:13] GL_EXT_texture_env_dot3 [12:43:13] GL_EXT_texture_filter_anisotropic [12:43:13] GL_EXT_texture_filter_minmax [12:43:13] GL_EXT_texture_integer [12:43:13] GL_EXT_texture_lod [12:43:13] GL_EXT_texture_lod_bias [12:43:13] GL_EXT_texture_mirror_clamp [12:43:13] GL_EXT_texture_object [12:43:13] GL_EXT_texture_shared_exponent [12:43:13] GL_EXT_texture_sRGB [12:43:13] GL_EXT_texture_sRGB_R8 [12:43:13] GL_EXT_texture_sRGB_decode [12:43:13] GL_EXT_texture_storage [12:43:13] GL_EXT_texture_swizzle [12:43:13] GL_EXT_timer_query [12:43:13] GL_EXT_transform_feedback2 [12:43:13] GL_EXT_vertex_array [12:43:13] GL_EXT_vertex_array_bgra [12:43:13] GL_EXT_vertex_attrib_64bit [12:43:13] GL_EXT_window_rectangles [12:43:13] GL_EXT_import_sync_object [12:43:13] GL_IBM_rasterpos_clip [12:43:13] GL_IBM_texture_mirrored_repeat [12:43:13] GL_KHR_context_flush_control [12:43:13] GL_KHR_debug [12:43:13] GL_EXT_memory_object [12:43:13] GL_EXT_memory_object_win32 [12:43:13] GL_EXT_win32_keyed_mutex [12:43:13] GL_KHR_parallel_shader_compile [12:43:13] GL_KHR_no_error [12:43:13] GL_KHR_robust_buffer_access_behavior [12:43:13] GL_KHR_robustness [12:43:13] GL_EXT_semaphore [12:43:13] GL_EXT_semaphore_win32 [12:43:13] GL_KTX_buffer_region [12:43:13] GL_NV_alpha_to_coverage_dither_control [12:43:13] GL_NV_bindless_multi_draw_indirect [12:43:13] GL_NV_bindless_multi_draw_indirect_count [12:43:13] GL_NV_bindless_texture [12:43:13] GL_NV_blend_equation_advanced [12:43:13] GL_NV_blend_equation_advanced_coherent [12:43:13] GL_NV_blend_minmax_factor [12:43:13] GL_NV_blend_square [12:43:13] GL_NV_command_list [12:43:13] GL_NV_compute_program5 [12:43:13] GL_NV_conditional_render [12:43:13] GL_NV_conservative_raster [12:43:13] GL_NV_conservative_raster_dilate [12:43:13] GL_NV_copy_depth_to_color [12:43:13] GL_NV_copy_image [12:43:13] GL_NV_depth_buffer_float [12:43:13] GL_NV_depth_clamp [12:43:13] GL_NV_draw_texture [12:43:13] GL_NV_draw_vulkan_image [12:43:13] GL_NV_ES1_1_compatibility [12:43:13] GL_NV_ES3_1_compatibility [12:43:13] GL_NV_explicit_multisample [12:43:13] GL_NV_feature_query [12:43:13] GL_NV_fence [12:43:13] GL_NV_fill_rectangle [12:43:13] GL_NV_float_buffer [12:43:13] GL_NV_fog_distance [12:43:13] GL_NV_fragment_coverage_to_color [12:43:13] GL_NV_fragment_program [12:43:13] GL_NV_fragment_program_option [12:43:13] GL_NV_fragment_program2 [12:43:13] GL_NV_fragment_shader_interlock [12:43:13] GL_NV_framebuffer_mixed_samples [12:43:13] GL_NV_framebuffer_multisample_coverage [12:43:13] GL_NV_geometry_shader4 [12:43:13] GL_NV_geometry_shader_passthrough [12:43:13] GL_NV_gpu_program4 [12:43:13] GL_NV_internalformat_sample_query [12:43:13] GL_NV_gpu_program4_1 [12:43:13] GL_NV_gpu_program5 [12:43:13] GL_NV_gpu_program5_mem_extended [12:43:13] GL_NV_gpu_program_fp64 [12:43:13] GL_NV_gpu_shader5 [12:43:13] GL_NV_half_float [12:43:13] GL_NV_light_max_exponent [12:43:13] GL_NV_memory_attachment [12:43:13] GL_NV_multisample_coverage [12:43:13] GL_NV_multisample_filter_hint [12:43:13] GL_NV_occlusion_query [12:43:13] GL_NV_packed_depth_stencil [12:43:13] GL_NV_parameter_buffer_object [12:43:13] GL_NV_parameter_buffer_object2 [12:43:13] GL_NV_path_rendering [12:43:13] GL_NV_path_rendering_shared_edge [12:43:13] GL_NV_pixel_data_range [12:43:13] GL_NV_point_sprite [12:43:13] GL_NV_primitive_restart [12:43:13] GL_NV_query_resource [12:43:13] GL_NV_query_resource_tag [12:43:13] GL_NV_register_combiners [12:43:13] GL_NV_register_combiners2 [12:43:13] GL_NV_sample_locations [12:43:13] GL_NV_sample_mask_override_coverage [12:43:13] GL_NV_shader_atomic_counters [12:43:13] GL_NV_shader_atomic_float [12:43:13] GL_NV_shader_atomic_fp16_vector [12:43:13] GL_NV_shader_atomic_int64 [12:43:13] GL_NV_shader_buffer_load [12:43:13] GL_NV_shader_storage_buffer_object [12:43:13] GL_NV_texgen_reflection [12:43:13] GL_NV_texture_barrier [12:43:13] GL_NV_texture_compression_vtc [12:43:13] GL_NV_texture_env_combine4 [12:43:13] GL_NV_texture_multisample [12:43:13] GL_NV_texture_rectangle [12:43:13] GL_NV_texture_rectangle_compressed [12:43:13] GL_NV_texture_shader [12:43:13] GL_NV_texture_shader2 [12:43:13] GL_NV_texture_shader3 [12:43:13] GL_NV_transform_feedback [12:43:13] GL_NV_transform_feedback2 [12:43:13] GL_NV_uniform_buffer_unified_memory [12:43:13] GL_NV_vertex_array_range [12:43:13] GL_NV_vertex_array_range2 [12:43:13] GL_NV_vertex_attrib_integer_64bit [12:43:13] GL_NV_vertex_buffer_unified_memory [12:43:13] GL_NV_vertex_program [12:43:13] GL_NV_vertex_program1_1 [12:43:13] GL_NV_vertex_program2 [12:43:13] GL_NV_vertex_program2_option [12:43:13] GL_NV_vertex_program3 [12:43:13] GL_NV_viewport_array2 [12:43:13] GL_NV_viewport_swizzle [12:43:13] GL_NVX_conditional_render [12:43:13] GL_NVX_gpu_memory_info [12:43:13] GL_NVX_multigpu_info [12:43:13] GL_NVX_nvenc_interop [12:43:13] GL_NV_shader_thread_group [12:43:13] GL_NV_shader_thread_shuffle [12:43:13] GL_KHR_blend_equation_advanced [12:43:13] GL_KHR_blend_equation_advanced_coherent [12:43:13] GL_OVR_multiview [12:43:13] GL_OVR_multiview2 [12:43:13] GL_SGIS_generate_mipmap [12:43:13] GL_SGIS_texture_lod [12:43:13] GL_SGIX_depth_texture [12:43:13] GL_SGIX_shadow [12:43:13] GL_SUN_slice_accum [12:43:13] GL_WIN_swap_hint [12:43:13] WGL_EXT_swap_control [12:43:13] OpenGL pixel format: 8:8:8:8 [12:43:13] OpenGL depth format: 24:8 [12:43:13] [12:43:13] GLSL version: 4.60 NVIDIA [12:43:13] GLSL max vertex uniforms: 4096 (4096) [12:43:13] GLSL max fragment uniforms: 4096 (4096) [12:43:13] GLSL max varyings: 124 (124) [12:43:13] GLSL max lights: 8 (8) [12:43:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [12:43:13] [12:43:13] Vertex/index buffer memory limit: 2048MiB [12:43:13] Starting workaround for fast running clocks [12:43:13] Using LWJGL timer. [12:43:14] Startup Phase - Initializing.. [12:43:14] Preloading builtin materials [12:43:15] Preloading builtin materials done [12:43:15] Setting up Collada Model Loader [12:43:15] Launching Collada Model Loader threads [12:43:15] Launching WOM Loader threads [12:43:15] Startup Phase - Setting up.. [12:43:16] No positions file for 0x0 [12:43:16] No position data stored for fightwindow [12:43:16] No position data stored for healthbar [12:43:16] No position data stored for missionprogress [12:43:16] No position data stored for target [12:43:16] No position data stored for selected [12:43:16] No position data stored for quickbar [12:43:16] No position data stored for toolbelt [12:43:16] No position data stored for compass [12:43:16] No position data stored for skillTracker [12:43:16] No position data stored for notification [12:43:16] No position data stored for statusEffect [12:43:16] No position data stored for skills [12:43:16] No position data stored for spelleffects [12:43:16] No position data stored for missions [12:43:16] No position data stored for achievementWindow [12:43:16] No position data stored for chat [12:43:16] No position data stored for event [12:43:16] No position data stored for inventory [12:43:16] No position data stored for Character [12:43:16] No position data stored for timers [12:43:16] No position data stored for creation [12:43:16] No position data stored for creationList [12:43:16] No position data stored for recipeList [12:43:16] No position data stored for journal [12:43:16] No position data stored for equipment [12:43:16] No position data stored for wikisearch [12:43:16] No position data stored for stats [12:43:16] No position data stored for friend [12:43:16] No position data stored for support [12:43:16] No position data stored for trade [12:43:16] Gui initialized [12:43:16] Startup Phase - Preparing terrain... [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Could not complete FBO with format (0x1908): 36054 (0x8cd6) [12:43:18] Startup Phase - Connecting .. [12:43:18] Disabling Nagles [12:43:19] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\_Event.2021-03.txt [12:43:19] Disabling Nagles [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\CA_HELP.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\GL-Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Freedom.2021-03.txt [12:43:22] Writing to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\logs\Trade.2021-03.txt [12:43:23] Login successful [12:43:23] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [12:43:24] Starting update of login splash image... [12:43:25] Finished loading new login splash image! [12:43:30] No mapping found for hair7 [12:43:30] No mapping found for hair7 [12:43:30] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:30] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Majora\windows_1920x1200.txt [12:43:31] Water reflection offscreen size 960x600 [12:43:32] Execution aborted at connection 1, iteration 2 [12:43:32] Run time 2s, local time Fri Mar 19 12:43:32 CET 2021 [12:43:32] Destroying game window [12:43:32] ====== CLIENT CRASH ====== [12:43:32] Unexpected crash while playing [12:43:32] java.lang.ArithmeticException: / by zero [12:43:32] at class.XDO1vU8eta.FZOk5L6Gfy(SourceFile:285) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.FTn0vkX80O.FZOk5L6Gfy(SourceFile:110) [12:43:32] at class.xHYFJrMTwk.FZOk5L6Gfy(SourceFile:836) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:223) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:227) [12:43:32] at class.rs3ZBApAwM.FZOk5L6Gfy(SourceFile:213) [12:43:32] at class.Ht8j61Tv5X.FZOk5L6Gfy(SourceFile:964) [12:43:32] at class.KAOzhO17f.FZOk5L6Gfy(SourceFile:219) [12:43:32] at class.KAOzhO17f.mMV5oPkCW(SourceFile:228) [12:43:32] at class.g9TyG9QWnB.FZOk5L6Gfy(SourceFile:287) [12:43:32] at class.gmrxAXrlHz.FZOk5L6Gfy(SourceFile:1163) [12:43:32] at com.wurmonline.client.WurmClientBase.hzBVpzQFBz(SourceFile:12538) [12:43:32] at com.wurmonline.client.WurmClientBase.run(SourceFile:36321) [12:43:32] at java.lang.Thread.run(Unknown Source)
  5. [22:11:52] Ouch! That hurt! [22:11:59] You start to tend to venerable fat brown cow 'I am a fat cow'. Why do we need to hurt ourself, when we want to have a longer timer in many of the actions that we do? Either we jump down a cliff to break a foot, up to 70% damage, then go groom animals, or we go into climbing mode or we restrict ourself to no food, no water for a long time so the "pesky" stamina does not return so fast ... Couldn't we just have a simple way to solve that? Set yourself how long you want your timer to be? Or have more controll over the stamina? I am quite sure, these tricks in animal husbandry are also not known to most new players - they all want to breed horses and cows, many surely do it with a 10 second timer and will cry. I can see minigames to speed up the timer, or slow down the timer... In any way, i would like to see a simple logic way, that does not resolve inflcing yourself 70 damage, even if that works now quite well, i think most breeders know what i mean.
  6. As title say...while dredging from passanger seat stamina wont regen..i have to go on the shore and regen there and come back in to the boat.. I'm not sure if this bug is reported or not..even so needs to be fixed..its very bad..even more so with bridges coming up.
  7. Hello everyone! Today player show me one interesting situation. Player start attack tiny creature (like cat/dog etc), after creature start attacking player - he target another crature behind the fence. The player must stand at the gate(If I understand everything correctly) and in defensive stance. With this -- player always in fighting and can train defensive stance, shields, weapons, main stats (body, str,stamina, mind speed etc) via afk coz stamina never down. Schematically it looks like this: If I have enough time, I'll try to shoot the video, but it will definitely not this week UPD. m8s say me: It coz small creatures do self-stung ("bad moving") after this player regen full stamina... Dont have more information about this, but I think it's not right coz I can stay in game on week in afk and learn skills.
  8. So I was discussing the usefulness of items such as strawberry juice, wine, decorations and things of the like with a friend and the word "Vanity" items started to get thrown around. As the word vanity can be associated with happiness in a few different ways we had the idea that if a value called "happiness" were added it could affect things like creation chance, timers for meditation/pray, rare rolls (By a very very very slight percent) and other various actions. Things that would raise happiness: better drinks/food like wine and meals, decorations (which would give an unseen aura-like effect, like tapestries, candelabras; these would need to have a limit), praying/meditation, and many more. Things like dying/taking injuries, water and food getting too low, lack of decorations, lack of room/spacing around the character and stuff like that would lower happiness. Just curious as to the thoughts of others with this idea.
  9. Currently, the stamina drain while casually piloting a large cart, or riding a horse is way too much. Why does it tire me out so much to sit on a bench and hang onto horse reigns? We domesticated horses to make travel easier, and increase the time between rests, and yet in Wurm, I have to rest every 100 yards or so to get my stamina back. This has been going on since the inclusion of horses and needs to be addressed.
  10. Hello! I'm having a problem on my server where stamina regeneration seems to have a long delay before starting to function. Example: A player digs several times, then stops to rest and it takes 3-4 seconds before stamina starts to regenerate. Is there a config someplace I can modify, even in the databases? Thanks! --Llurendt Edit: Is it maybe the FATIGUESWITCH Field? Or maybe the TILEREST field? I've really no idea, those just seem like "maybes" Edit2: This seems to have been resolved somehow with the server update. Please disregard.
  11. Is it normal for stamina to wait for 3-4 seconds after you stop doing things to start regenerating? If not, is there a way to fix it? I don't THINK I've changed anything that would cause a delay to regeneration, but I'm not really sure... Anyone have any helpful information on it? Thanks! --Llurendt
  12. I was riding on my lg cart just now and i was wondering if us losing stamina was a bug or if it is intended. We are not doing anything the horses or whatever you are using is doing all the work...idk Just seems odd and to me it seems like more of a bug. I had always wondered if there was some reason for it or if it was just an easy way out of separating walking vs riding. What do you think?
  13. Please Devs, Rolf, Gods, whoever... enable stamina regen on boats no matter what slope is under you.
  14. Horseback riding takes a certain amount of stamina. The most I recall is the strain of just controlling the ornery beast to keep it from eating everything on the trail. It did not reduce my stamina in any meaningful way. However in Wurm stamina drains swiftly while riding, just as fast it would were it you (and not the horse) running. This is not natural and not realistic. The horse might grow tired, certainly, but they do not tire as men tire or at the same rate. It would seem more apparent that when horses were added the code was simply not altered in any way to prevent stamina loss as though a player had been running. Sailing does take a smaller amount of stamina. I have sailed and while handling lines and tacking all while attempting to get in what is almost always every other direction other than the wind is blowing to - it is not as draining as say - running. As it is in Wurm. People have told me that, again, this is a feature - not a bug. I believe that it boats where just added, as horses were - without any thought to reducing stamina loss/distance traveled - either the coder did not care or did not know that horseback riding and sailing are generally less strenuous activities than running 9kmh in platemail. The fix is simple - dig down in that spaghetti code of travel for boats and horses and add a coefficient for them. They can still drain stamina, but the should not drain anywhere near the amount they do. This is not a feature request this is a bug report. There is no way in any universe that so closely resembles are own that such a glaring incredulity could have been overlooked. There are many instances were fantasy can be invoked to bring about a greater level of game and a lesser degree of realism, but when it is in contravention to known strenous levels it begins to smack of 'fantasy as a crutch'. TL;DR Boats and horses should not use the vast amounts of stamina they currently do. It is a bug.
  15. Note on new containers listed: similar operation to trash heap or cooking vessel; tick occurs when contained items change state based on hidden timer and criteria. Cider - not a complex process according to DIY guides. Cider barrel Put apple juice into a cider barrel. Leave for 10 days 12 hours gametime (12 Wurm weeks) for apple juice to become cider. Quality of cider affected by quality of cider barrel and beverages skill. Suggestions of benefits: 1/2 stamina benefit of wine of equal quality. Beer from scratch I know beer is oft suggested, but I couldn't find any active references to method or benefits. Producing barley malt Steeping vessel Put water and barley into steeping vessel, leave for 3 hours gametime (24 Wurm hours). Barley becomes barley, sprouting. Malt bed Put barley, sprouting into malt bed and leave for 15 hours gametime (5 Wurm days). Barley, sprouting becomes malt, green. Put green malt in an oven, campfire or forge. Oven + malt, green = malt, pale Campfire + malt, green = malt, brown Forge + malt, green = malt, dark The finished malt should be BSBable Brewing Grind malt, 'colour' into grits, 'colour' with a grindstone. Mix 1 kg grits, 'colour' and 2L of water in a liquid container to make mash, 'colour'. Put mash in brewing kettle and heat in oven at boiling status of water for 7.5 minutes gametime (1 Wurm hour). Produces wort, 'colour' (liquid) and grits, used. Mix hops with boiling wort to produce hopped wort, 'colour'. Pour hopped wort into fermentation barrel. Wort becomes frothing wort, 'colour' within 3 hours gametime (1 Wurm day), of being cool. Leave for a further 36 hours gametime, (12 Wurm days) until wort become brew, 'colour'. Mix boiling syrup and brew to create sweetened brew, 'colour'. Pour into beer keg and leave for 10 days 12 hours gametime (12 Wurm weeks) to become beer, 'colour'. Quality of beer affected by beer keg quality and beverages skill. Suggestions of benefits: 1/2 stamina benefit of wine of equal quality, alters nutrition value towards 50% but does not fill food bar. Mix 1 kg of grits, used and 2L of water to make mash, weak Boil in oven to produce wort, weak and grits, spent. Do not add hops. Ferment weak wort as for hopped wort. Produces brew, weak. Mix with boiling syrup and leave to mature into beer, weak. When examined, should not include the word 'bitter' in the description. Suggestions of benefits: Alters nutrition value towars 50% but does not fill food bar. Grits, used or spent, can be fed to animals by the same rules governing grain with lower nutitional value.
  16. Hello! Since the server start too many noob drown to death when they tryed to swim from Tap Dance to Blackflame island. So I decided to place a public rowing boat to the halfway so anyone can rest there and get full stamina. Also anyone can fishing there. Ship name: "StaminanFishing Boat" The rowing boat is 20ql mored and locked. later ill check the damage regulary. The settings only allowed anyone to mount and nothing else. Enjoy.