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I've played Wurm some time and really enjoy it however there are two things that are strongly connected and imho are bad for gameplay: Over the time the game world becomes one big construction site, there is literally 10 times as much buildings as people in game. Slowly the game become less enjoyable beacuse all wild land is taken and there is not so much place on "pioneering" - which imho is the most attractive part of Wurm - harnessing the game evironment, etc. The worst part of it is fact that large part of builded structures cluttering the world is abandoned.the player population is dispersed all over the server, sometimes it feels like single player game rather than mmo. From what i know the current solution to this problem is to add new clean servers - i think it's not enough. I would like to propose mechanism which will represent the "Force of Nature" acting against man, something that would allow the "nature" to reclaim the places that belong to her. Some means to fight with excessive player settlement. It could something like traveling bands of trolls or wild animals that seek to destroy player structures and also a process of reverting tiles slowly to "natural" ones. The probability of spawning such band in in the vicinity of human settlements would be proportional to the amount of space taken by settlement and inversly proprtional to the amount of active players inhabiting this settlement. I think that this mechanism or any other similar would solve problem of abandoned buldings. What's more it would force players to form more effective and better organized communites beacuse the weak and sparsely inhabited settlements would fall prey to the goblins/trolls/animals other hazards. I think that such mechanism could bring the player-player interaction to totally new level. It would also bring some thirll and sense of danger into game and it would be realistic and well founded. Regards, Peter
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- wilderness
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