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Welcome !!! The Vrystoria server is a welcoming and diverse server, from the moment you are dropped into the world starting at the player made town of Keldor, you are immersed in rich story line and dialogue from the various NPC's that surround you, lodgings available for the weary traveler and plenty to do right on your doorstep. For those adventurers among us there are several dungeons to explore and a treasure trove of wonders to discover. There are several large settlements outside of the initial 'Capital' to visit all with friendly players to interact with, RP is encouraged in the local chats, but those that enjoy the game without the RP element are also welcome. The story of Vrystoria is an organic and evolving story line that grows with the players who can directly influence it as they progress in Vrystoria. all linked around the World History and the Deity Hestlin comes a story line that you, the player, now control. Whether you’re a travelling trader selling their wares or an intrepid miner venturing in the underground chasms looking for rare ores to liberate, a wielder of Hammer and Tongs spending hours in front of the Smelter and Forge or a master of the cloth making fine garments for your fellow Vrystorians. Your story is still yet to be told, but told it shall be and no better place than the welcoming and friendly civilisation of Vrystoria ! Come and join us on the journey of a lifetime.!! Role Play Who do you want to be? We encourage every player to create and develop a character. Everyone impacts the world. More Info History Vrystoria has a rich and unique history. Every character will have the opportunity to help shape the world More Info Rules Playing on Vrystoria constitutes acceptance of the rules listed on the rules page. Please be familiar with them. More Info Stats and Mods Server Stats PvE 1x skill gain (weapon smithing is 3x) 2x action timers Custom Map Size = 2048x2048 25,000 mobs 75% aggressive Deed Start up cost -enabled Deed upkeep - enabled Skills start at 1 Fight skill starts at 10 Characteristics start at 20 Body control starts at 21 Starter gear is 10ql Sorcery Items available as dungeon loot. Priests No priest restrictions Max Faith 150 Faith gains scaled Statuette quality and rarity matter for spellcasting Custom deity - details here Taxes - will go up if you are offline for more than three weeks Bounty - Coin paid to those who kill mobs Bounty on Burn- Burn corpses instead of bury, Earn coin and Karma No Crop Decay - Crops that are grown will not wither Inbreed Warning - Gives a warning if you are attempting to inbreed Dungeon Mod - Cool way to get loot from dungeons Drake mount - Drakes to ride Kingdom items and tabbards - craftable pretty stuff
Seeing the market and everything..it turns out that sorcery items have been very costly from the day they arrived freedom isles...Everyone made a lot of money from them..and the LUCK element has made the new players very well focused on going to hunts and trying their luck..rather than skill grinding...high prices for even the useless sorcery items(1 gold for rust monster...wai...what?)...maybe Rolf saw the people selling these items at such high costs and thats why he made it a chance that a unique drops a sorc item, rather than every time....the uniques have been spawning regularly...and the number of people coming to the hunts have reduced over time...I believe there should be 100% chance at dropping of sorc items...BECAUSE....that will only decrease the costs of these items...right now wurm online is nothing...but luck luck and luck. Don't grind your skills silly...go on a few hunts and get instant 50 silver...easy? I got around 50 silver from the 1st hunt I went on...all caus of luck..I haven't gone to a lot of hunts after that...it just adds an element of laziness in the game...either make them cheap (give 100% chance of drop in sorc items from uniques...that will decrease their market value) or remove them from game. Those who have been making a profit from these items will definately not like this...but thats why am hoping that the developers see the issue and undo the mistake that they did earlier...if they hadnt changed the dropping rates...the price of these items would have been less...and there would be stability in the game...right now its a mess when it comes to sorc items. That's it i guess. Thanks for reading.