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The cooking arena awaits! Hi everyone! Today marks the one year anniversary since the launch of Wurm Unlimited, and what a year it's been! Wurm Unlimited has brought many things to the game, giving players even greater control over their experience, and we've seen some pretty awesome things from it. It's also given us the opportunity to Identify where we need to improve, and we're making that a major focus in our future plans, both in PvE and PvP. We're keen to see where the next year takes Wurm Unlimited, and what people do with their servers. Wurmpedia changes Some might have seen a few small pages removed as we focus on making sure the information in there is as accurate and complete. This affects mostly outdated guides and roleplaying style pages. We're looking at our options to allow players to update roleplaying style pages (with their own stories about events and items) in the future, but for now please be sure to use player and settlement namespaces or the creative commons on the forum for them. Unstable client We've had some excellent reports about issues on the unstable client and we continue to need them! Please do load up the unstable client and play for a little bit, we're on the lookout for major performance issues and crashes, as well as simply failing to load. The random disconnect issue still exists, so you do not have to play it for long, just to be sure that it does run on your pc. Oddities such as shadows and such will be addressed in future updates, but we need to be sure that it runs for all players first. Cooking testing! This weekend we'll be launching public testing of the cooking and food part of the 1.3 update! We're currently in the process of ensuring it all runs smoothly on the new test server, and will open the gates to testing on Tomorrow (Saturday!) at uh, this time: We'll have a thread up then, a small survey, and like last time, some prizes for those who take part! Map dumps We've decided to set a date for the release of the map dumps to coincide with the release 1.3. It's a little later than we originally planned, but we feel it works well with the marking of a new update. We'll have them available for viewing online and download (I'll even arrange a torrent for a short period of time). Feature or bug? A question was raised regarding logout timers on Chaos being 5 minutes within enemy presence, and whether it was intended to be so, or 1 hour like on Epic. The answer is, well, a bit of both! While it's not a bug per se, we will look at the logout timers and make them the same across both clusters when in enemy presence. If you have a question about a feature, or wondering if something is a bug, feel free to ask in this thread! I'll do my best to get answers from the dev team. Community Content- Smeagain Ascending Today saw the ascension of Smeagain to demigod on Epic! Will she survive long enough to be our first player Goddess? We'd like to congratulate her, and we're excited to see how it goes! That's it for this week, I hope to see you all tomorrow at the testing of our new cooking system! Next week I'll have some stories to tell, maybe even some old stories about special resources from faraway planets and their properties.... Until then though, keep on Wurming! Retrograde & the Wurm team.
Mmm been a while since an Epic player in Wurm has Ascended. Then again players been complaining about how dead things are, so go figure. Anyways, a while back I suggested cheese as being Nahjo's favored sacrifice item for favor (which its still not, Booo!). In that same spirit I recommend live alligators as Smeagain's. Maybe just alligator meat and other butchered parts, if leading alligators to the altar (copy-ing valrei mission completion code) is too troublesome. Stockpiling crops by comparison is far, far easier. Granted that's more of a personal joke as when the name Sme, and variations thereof, initially appeared... almost every time I saw the name, this scene kept replaying in my head: Still the character tended to be on Epic, so very limited interactions with personally afaik overall. Something else may be far more appropriate. -.-