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Found 82 results

  1. As we prepare for multistory buildings in 1.0, should we be expecting for floorplans to shrink in order to reach upward? For example, right now a 1x15 takes 47 carpentry to plan. A 1x15x2 would have (presumably) twice as many floors and walls, so would that take 94 carpentry? In order to grow upward, will our buildings need correspondingly much smaller footprints? How will this affect "castle" designs? What sort of things are the players hoping to build? Regards,
  2. [10:56:07] Made for carving, this knife has a broad blade and half a hilt. It could be improved with a lump. [10:56:07] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [88] Start bid: 1s Increments: 1s Ends: 48 hours from started topic Sniper protection: 1 hour Reserve: Hidden Buyout: Would have to be shiney.
  3. http://www.chivalrythegame.com/ CHIVALRY: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. We've drawn our inspiration from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart and we want to bring that experience to the hands of a gamer. The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players. http://www.kickstart...edieval-warfare They are currently Seeking 50k on Kickstarter and are offering some good deals on the pledges, imo the $75 ($18 Each) version is best (£12 each / £48) with early access (around next month - October) for 4 copies, so good for you and a few friends / good for wurmians if they wanted to join up in it, The game will release Fall 2012, So, not long really, a few months xD This game originally started off as a mod released back in 2007: http://store.steampo...1_7_suggest__13 it had a small player base, and still kind of does since the game was discontinued last year in the hopes of making a standalone game (which will launch on steam) but created on the Unreal Engine. So, Help fund if you're interested. Oh and some compare it to Mount & Blade, but on a better fighting scale, those who don't like one will generally like the other
  4. Auctioning a 1QL 94COC skill-grinding sickle... "Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [94]" Crafted on Deliverance from the ore's of the south-east mob infested mountains, by the overworked starving villagers of Miya. Please consider purchasing this fine item, in doing so you could feed and provide a shelter for a villager of Miya for a few months. Delivery: Pickup or Freedom Mail (no cost). Starting bid: 2s Increment: 50c Buyout: 5s Auction Closed=Buyout Reached.
  5. Currently, you have the choice between building a corbita for perhaps .50 skill, or just improve 5 oars for 10 levels of shipbuilding. This seems pretty backwards to me, and thus I will suggest that shipbuilding gain skill a la coal making, where it is all about attaching stuff
  6. When you swim, you get a higher swimming skill. A higher swimming skill allows you to swim longer time without loosing stamina. *not sure about if this part is a good idea* the higher swimming skill, the faster you swim. *not sure about if this part is a good idea*
  7. Can we have a swimming skill please? A few ideas: We can gain body strength and/or body stamina by swimming. Swimming skill that increases the speed of swimming, or reduces the amount of stamina used while swimming. Maybe some items that increases swimming skill (basic webbed footwear made from leather or something?) so you can have Circle of Cunning cast on them. The equipment that increases swimming could lead me on to other things like diving equipment, etc, but I'll leave that for someone else to suggest or expand on.