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Found 131 results

  1. Activate Merchant contract on any item (including writs, crates, carts and ships). NPC is spawned and a pop-up requests a few key data points: Price for the item. Who can purchase the item (all, friends, village, specific player by name) At sale, the merchant departs, takes 10% of the sale price with the remainder is deposited in the seller's bank. Vehicles and Writs change ownership to the buyer and have all permissions reset to default. Until the item is sold, the seller can remove it at will but it is otherwise unmovable and non-interactive to other players on PvE servers. PvP servers might include an option to steal (?). If the item is not bought within 21 days the merchant mails the seller a warning that they will depart soon. If the item is left for a full 28 (or 30?) days, the merchant departs and the item behaves as normal. Of all possible solutions I have read, this one seems to be the simplest algorithm. It still requires delivery or pick-up. It allows bulk sales in more than one way (a single crate, a whole shipload, or even a shack constructed around multiple bsbs). It does not require players meet up in person to make an exchange. Similar suggestions: http://forum.wurmonline.com/index.php?/topic/103632-merchants-can-hold-containers http://forum.wurmonline.com/index.php?/topic/105011-new-role-for-merchants http://forum.wurmonline.com/index.php?/topic/102795-job-boards-and-drop-boxes
  2. Hey All. Today we got a cherrywood knarr up for sale. Currently located sw Deli, It comes with lock and anchor. Starting Price: 7s Min Inc: 1s Hidden Reserve: Yes. Buyout: 17s Shiper Protection: 1h
  3. I am wanting to sell my spare Corbita. It is docked at near Slovenia Markets in grid C10. Deliver can be arranged if not able to pickup. It is a Firwood Corbita 30ql and includes mooring anchor and boat lock looking for 5s for the ship. Thank you for your consideration.
  4. If you have a great harbour please post some pics here. I am looking for inspiration for a brand new harbour where I can park my ships or have friends park theirs. Thanks!!
  5. ***BOAT PURCHASED. CLOSE THREAD PLEASE*** Looking to buy a Corbita in Cherrywood preferably or Cedarwood. Paying 4 silver, price firm. Would prefer to pickup from west Xan.
  6. There is a rare Corbita for sale @ 39y 62x on the community map. Deed name Final Sacrifice, just north of Dark Hills on the map. Lock and Anchor provided. Boat is just over 40ql. [12:03:49] A ship with square sails steered by two side rudders connected to each other. This is a very rare and interesting version of the item. It is locked with a lock of pretty good quality. It is made from cedarwood. You must use a file to smooth out the "For Sale" in order to improve it. Ql: 41.50864, Dam: 0.0. The name of the owner, Cathor, has been etched in the stern. Would prefer collection but can deliver for an extra fee. Have boat Transport and obviously it can sail. Extra costs for other continents. All fair offers / trades considered. PM me in game if interested or reply here. Thanks Cathor
  7. Novastrov Shipyard: I think I am of the skill level that I feel confidant to be able to produce ship efficiently i.e. Ship Buildings: 76 Woodcutting: 62 Ropemaking: 55 [2013-04-10] [21:53:43] You have just received the title 'Harbormaster'! [2013-16-11] [09:36:53] You have just received the title 'Shipwright'! [2014-02-07][21:09:54] You have just received the title 'Ropemaker'! [2014-02-08][18:33:10] You have just received the title 'Tailor'! Now Accepting Sleep Powders (1.25s) & Referrals (6.5s) as Payment for Goods or Services, No Change will be given.... Other Supplementary skill usage provided by a friend, Therefore Novastrov Shipyards is opening for business. See below for Random Ships in Stock Prices: All included Lock & Anchor. Vessel: Prep Time: Build Time: Rowboat: 0.90s 2 Days 2 Days Sailboat: 1.25s 2 Days 2 Days Corbita: 5s 4 Days 4 Days Cog: 8s 6 Days 6 Days Knarr: 14s 7 Days 10 Days Caravel: 24s 8 Days 12 Days Wood type is your choice I have access to all types. 5 Free Large Crates with every ship (except Row & Sail Boats) Used Ship Stock: Rowing Boat, Oakenwood 50QL - 95c Cog, Cherrywood 50QL - 8s - (No Key) Trade in Values: Knarr: 13s Rafts: 1s per 10, Random wood types. 1 day per 10 build time. The Process: As I am a one man producer I am only able to make one boat at a time, so I’ll be having a build queue I will not be taking money up front, but if we have not exchanged funds 1 week after I complete it, it will be sold to the next customer or auctioned off. Build Queue: Purchaser: Vessel: Order Date: Start Date: Finished Date: Fasterdoudle Sailboat 10/1/2013 10/1/2013 10/1/2013 Repris Knarr 10/6/2013 10/6/2013 10/18/2013 Japiker Caravel 10/13/2013 10/16/2013 10/27/2013 Balishae Knarr ---------------------- Canceled ---------------------- Japiker Knarr 11/01/2013 11/01/2013 11/16/2013 Kegan Knarr 11/21/2013 11/22/2013 12/01/2013 Luceat Knarr 11/30/2013 12/01/2013 12/10/2013 gnomegates Caravel 12/14/2013 12/15/2013 12/25/2013 Turkey Caravel 12/26/2013 12/27/2013 01/04/2014 Gnomegates Knarr 02/13/2014 02/13/2014 02/16/2014 Roarkindrake Knarr ---------------------- Canceled ---------------------- Bulk Boat Components: Hull Planks & Tenons (per 100) 40QL - 75c 50QL - 1s 60QL - 1.25s Deck boards & Pegs(per 100) 40QL - 90c 50QL – 1.15s 60QL - 1.40s Collection: Will be from Novastrov Docks Located at X38, Y37. Contacts: Ingame: bigsteve or bigsteveusa PM bigsteve on Forums. Eye Caddy to follow!!!! Construction List: Rowboat:4 Sailboat: 6 Corbita: 2 Cog: 2 Knarr: 7 Caravel: 3
  8. Corbita for Auction Starting Bid - 1s Minimum increment - 10c Buyout Price - 5s Sniper Protection - 1hr http://nesgamepro.com/wurm/auction_timer_1406174135.gif
  9. Since boats cannot be salvaged anymore, we are left with the following scenarios if there is an abandoned boat on our deed that we wish to get rid of: 1. If boat is not moored - drag it elsewhere - problem solved! 2. If boat is moored and obstructs construction - request GM help to move it 3. If boat is moored and does not obstruct construction but simply blocks your nice view - THAT'S TOO BAD. A GM will not move it. 4. Go to the trouble of using days, even weeks to raise land and build something just so you can tell a GM "the boat is in the way" even though you intend to tear it all down once the boat is out of the way. (this is probably the most common way people handle this issue and surely the system is flawed if people have to resort to this method?) How about people who have never had to deal with this issue prior, especially new players have no idea that they will most likely be stuck with any abandoned ships that happen to be on the deed they place. Is it fair? And for those who are the wiser and know they'll be stuck with the ships, they will lose out on getting a perfectly lovely deed plot just because some old ships are parked on the area. PROPOSAL: After one month's inactivity for a boat, accelerate it's decay rate considerably if it's parked on a deed which has a different owner. This would allow people to be parked safely for some time at markets or at a friends place since one month is a more than a generous time for them to fetch their boat. This would free up CA and GMs from having to deal with these abandoned boat tickets. This would allow deed owners a possibility to get rid of these eyesore boats which are ruining their deed without having to resort to the silly option 4. above. Obviously any boats belonging to the deed owner, or villagers of the deed would not be affected from the above mechanic (this could include friends of the deed owner as well)
  10. Deeds need to become more secure in the PvE environment especially pertaining to crafted items like ships being built on deed. If one is building a ship and has one piece left to place to finish the creation, it should be able to be left until the person whom you intend ownership of it can come with your permission to finish it. I believe that people with shoreline properties should not have to build inside a building and use the "ship transporter," if they want to build a ship. It makes little sense that one cannot build a ship on a deed tile right next to the water without the possibility of some random player coming, finishing it, and leaving with it, even with the deed roles being locked to the public. As people pay for deeds and maintainence of them, it is not unreasonable to have some expectation of security on those tiles, in the PvE environment. I do realize that such a suggestion would not work in the PvP environment, due to the mechanics and type of game play. The members in my alliance all believe that PvE deeds should have ironclad security for all containers and crafted items and I speak for all of us. Moreover, if this idea of securing crafted items like ships cannot be implemented due to coding or another unforeseeable mechanical issue, than at the very least, there should be some sort of event logging system or tool that GMs can use to help with recovery or find out where it has gone other than using "tracking." A player can track. GMs should have access to other tools to assist them with this. In the event they have been provided such tools, I then must pose the question, why are they not being used? Finally, most new players are not aware of this type of situation and would assume the safety of items they are crafting on their deeds and the safety of containers on their deeds, whether inside a building or not. Issues of this nature could likely cause a domino effect with player retention, as people will become frustrated, that they cannot have security on spaces they pay to rent in the game and items they make can go missing without support being able to asisst them more, than telling them that "it's a costly lesson." Overall, it can equate to a loss of revenue and bad name developing for Wurm, which would be a shame, especially with all the new players we are expecting to join this gaming community.
  11. in game name zarroc pm me
  12. Not sure if this was the MR version or for freedom but it has a red cross and looks amazing. I sure hope they get the depth sorted on them so they can be more usable because they are really nice... Now the rest of the boats are on test too but i am just posting the caravel as it is my favorite one.
  13. Greetings all ! "You see a corbita under construction. Ql: 34.71798, Dam: 0.0. The corbita needs 1 peg to be finished." Buyer choose wood type After it will be fihished, i improve it to 65+ql Included: Boat lock Mooring anchor Pristine & Release free delivery Price: 5s You can order additional up to 49 Large crates for 7 c/each. Thank you for attention.
  14. Another fine auction, brought to you by The Gnome Depot! Click here to visit The Gnome Depot bulk goods store! You are bidding on the following Supreme Row Boat [19:46:06] A small rowing boat that will accommodate three people. This is a supreme example of the item, with fine details and slick design. Colors: R=80, G=172, B=80. It is locked with a lock of very poor quality. It is made from cedarwood. You must use a file to smooth out the "Mini Gnomemobile" in order to improve it. Ql: 30.146585, Dam: 0.0. It is moored here. The name of the owner, Gnomegates, has been etched in the stern. Great to have for exploring the new server with! Find your new home before anyone else does!! Ships sail faster, still capped at their maximum. A rare ship will have an increase in speed as if there were another passenger on board. Starting Bid: 10s Minimum Increments: 1s Reserve: None Buyout: Offers Accepted Snipe Protection: 1 Hour Pristine and Release Coastal delivery available for a fee. Free dockside pick up on Release.
  15. Greetings all ! "You see a knarr under construction. Ql: 24.802986, Dam: 0.0. The knarr needs 1 peg to be finished." Buyer choose wood type After it will be fihished, i improve it to 60+ql Included: Boat lock Mooring anchor Pristine & Release free delivery Price: 15s You can order additional 40 Large crates for 3 s (7.5c/each) Thank you for attention.
  16. We all know Caravel's and Cog, spend most of their time moored in people harbours. Now we have wagons, we need a lifestock transporter, if you make either of these ships a transporter they will actually have a reason to be made and sell apart from being pushed to the top of people houses and made as lookouts, It will also stimulate the ship building trade as a caravel is tough to make. While im here.... Add speed increase to ship QL in increments of 50, 70 and 90 like horse shoes. Once again, it will give highly skilled player more work and all low skilled player wont know make a sailboat and use that forever... ...I have suggested this before btw. MIlo
  17. 'ello, Currenty, passengers of boats are placed, arbitrarily. In the case of the small sailing boat, the first two passengers obstruct the view of the helmsman. What I suggest is: Change placement of passengers so that obstruction of helmsman's view is delayed until it isn't preventable anymore (e.g. in case of the smal sailing boat, passengers are placed behind the helmsman first... the places in front are used, last.) (EDIT 03/15/14 03.43 UTC+1) Passengers are sitting down and therefore don't obstruct the helmsman view...sitting would be a nice addition, actually, but certainly not the least amount of effort. Well aware of that. Passenger's can choose their position. I think the first option is enough, though the second would also be nice... probably not necessary (EDIT 03/15/14 4:40 UTC+1) to solve the problem, though. Ultimately, a sitting animation/stance would also be a nice addition (to be reused in various ways, say, a sit in... or sitting around a table, or so.) Regards, Shiniest
  18. /vteleport or the karma teleport... I crossed the border from Indy - had the usual, has the boat kicked me where is the boat. situation. So i used /vteleport, couldnt do it from indy. it teleported me to my deed (or seemed to) but then i got stuck as soon as i tried to move more than 1 tile. /stuck did nothing.. so i relogged. When i logged back in, i was still on the boat. (the commander of the boat did not see me still on the boat until i relogged, to him, i had teleported successfully) I had used my free teleport and had to use the karma one the second time.. i disembarked just in case it was a boat problem and not a transition problem. It then worked. I find myself with 300 karma instead of 1300 but i guess that's ok because it's relatively useless anyway. I was advised to report this bug. If you can re-credit me my freebie teleport (or award me 1k Karma), that would be mighty fine of you.. either way, I think i won't be the last person to try teleporting from a ship fresh across the border and this problem will, occur again. take care
  19. Hello. For sale, a Cherrywood Knarr. (víkingr not included) It's currently Q32, comes with a mooring anchor and is not painted. Specifications; Mind Logic - 23 Occupants - 13 Max Solo Speed - 25 km/h (faster as you increase the crew) Raft Capacity - 100 Small Crate Capacity - 75 Large Crate Capacity - 43 Footprint - 4x1 Height - 8 dirt Passable Depth - 7 dirt 15 Silver is the sale price and i can deliver for free to Exo / Indy / Deliverance (50c charge for delivery to Cele) I will bump this thread occasionally. Safe Travels
  20. Hello! I want to sell my caravel. I live at my old deed, at Independence (http://wurm.dhcd.co.uk/map/Indemap.png 44x,48y in Bright Mine.) Please make me a PM on forum/ingame. (Ingame name: Giblet) (0)GMT +1:00) Info! Ship ql:60! Lock ql:60! Anchor ql:60! I can agree 15s and some enchants on some of my tools for the caravel. If u buy now, i will give ya 500 rock shards for free! " Enchants: Hammer 83ql, woa 40, coc 79. Want woa 80+. Rake 70ql. Want Coc, and Woa 70+. Small anvil ql 60. Want Coc and Woa 70+" - Giblet Of Bright Mine!
  21. WTB Ship

    i only want to inform me about the price for a ship (Corbita, Cog or Caravel, maybe Knarr) Cedarwood QL higher than 25 maybe + 30 rafts pls PM me Server: Pristine Ingame: Simju
  22. It happened I have a Knarr for sale. What you will get: A choice of woodtype for the ship Around 55-60ql ship A free mooring anchor A boatlock as a gift What do I ask for this: only 15s A free delivery to any coastal place at Exodus is possible. The delivery to any other pve server will cost you 50c more. PM me if you have any questions.
  23. In Blossom area. Would like small sailing boat or Corbita for new character. Please tell me what type of ship you own and your current price. Wil pay 10s or less. Will not travel. Thanks.
  24. Corbita Missing

    Can be closed, thanks to GM Enki!
  25. Hey everyone. Eastern Acadian Ferry & Cargo Service handle delivery of cargo and people all over the freedom cluster. That be cargo you need to have picked up one place and delivered to another. Or be it that you purchased something from us that you need delivered. Our market deed is located at 36y 11x on Deli and this is also home base for the fleet used to make delivery's. Will post link here soon of what you can buy at the deed. Our fleet consist of 4 ships currently and expanding at amazing rate. (Pristine and Release cannot be serviced yet.) Delivery can be arranged to chaos aswell for added fee and need's to be arranged according to our delivery rules for Chaos. Pm for more info. Delivery to any freedom server along coast lines or water sources where all boats can go is possible. Maximum delivery rate is 4k items per time but some items will be less. Pm for info if needed. We use standard rates that might be updated from time to time so check them here often. Delivery Rates. Freedom: 50c Chaos: Negociated by PM My ingame name is the same as here so you can pm me either here or ingame. Br. ShangXiq