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Found 15 results

  1. Hi, Port of Tarsis has been active for 8 months now, we've built our main buildings, shaped most of the land to how we want it, built a ship or three, set up our crops and farm and started a bulk goods trade! so when I'm not busy digging clay, making bricks etc I've started to focus on decorating an area of the deed at a time, and I thought I would share them on here as I complete them, I hope you enjoy 😊 Solin's Veg Garden In the real world I enjoy pottering about in my garden, Wurm is no different so when I was designing my farmhouse I wanted the garden to have a "working" kitchen garden, like my real life veg box with all the salad bits in, also planters are a new feature for me so I was looking forward to using them and seeing what looks I could create, here's what I came up with: Entrance to the veg patch: 🍅 Tomato's! I tried to use the planter and trellis combo for plants that would normally climb up and need securing, the planter racks fitting between was -chef's kiss- This combo continues around the wall for the cucumber & pea plants 🥒 I've tried to fill the between spots with as many decorations as I could fit without it being too crowded as any working garden uses ALL THE SPACE available 😅 At the centre of the veg patch you can find my potting up table, it has all the things I might need, pots, sprouts, twine, garden stakes and ofc... my two right handed garden gloves 🤣 next to my potting table I have my compost bin ready for turning and filling up my planters View from the south area, this is where my last two planters are, always lettuce in these two 🥬 🕯️Last screenshot, I added some lanterns for night time, who doesn't like a garden with twinkle-ish lights?
  2. The client was already beginning to chug along at 10-20 FPS, with noticeable pauses between screenshots leading up to the crash.
  3. Here, in this topic you can talk about your favrate game, Any platform is ok. Better leave the site or screenshot here. 1. PC browser game, Hunter X Online - hunter.unigame.me 2 3 4 5 . . .
  4. Feedback is appreciated. Temple is close to being done, will keep adding things to it.
  5. Submit your new cave dwellings here and share some of your creative designs.
  6. The first blue dragon appeared on Deliverance yesterday. Here are some screenshots taken during the fight:
  7. I was looking at the steam page a little bit ago and i just feel that some of the screenshots are not the best to represent the game. It does not matter much to us as we all know what the game is but for new people that is one of the only things that they have to go on. There are loads of really nice screenshots in the forums and you could even ask for more if you need them but i just feel that some of the screenshots on the steam page are not up to par. We only have one chance to make a good first impression so take the time and make the steam page look its best.
  8. so, this is my new armor compilation Seryll plate Helm Chest Gloves Boots Drake Skin Sleeves Pants all at minimum 70+ with AOSP http://imgur.com/ehSN08h
  9. Sources: Wurmpedia lists ship sizes on the following page: http://www.wurmpedia.com/index.php/Ship Boathouse concept I would like to build (see the spolier): http://forum.wurmonline.com/index.php?/topic/123372-bridge-screenshots/page-7#entry1271956 Outcome: Ability to park any ship inside a boathouse without any of its masts poking through the roof of the building. Otherwise, design the roof as bridges with spaces between them to act as roof trusses so that when a ship is parked, its largest mast sits in the open space between roof trusses. Issue: Based on the above, a Caravel is 7 long x 2 wide x 7 tall (measured in tiles). If 1 storey of a building is 32 dirts, then a Caravel is approximately 224 dirts high. Given that the boathouse concept in the link above is a 3 storey high building, it means that the Caravel's masts will poke through the bridge, i.e., roof of the building resulting in cosmetic ugliness for those who care. Option 1: One way to get around that could be to set up individual flat bridges with spaces between them, i.e., roof trusses. This way, you could park a Caravel so that its largest mast pokes up between two flat bridges, i.e., roof trusses. Each flat bridge can only be max. 3 tiles wide but building two of them to act as roof trusses with a 1 tile space between them means a boathouse can accommodate a 7-tile long ship such as a Caravel perfectly. Option 2: The other issue though is that a Caravel has 3 masts so even if you park it so that its largest mast sits between roof trusses, the other two masts may still poke through one of the flat bridges. Therefore, the next option would be to build the building high enough to accommodate the Caravel's other two masts without them poking through the roof trusses and still park the Caravel so its largest mast sits between roof trusses like in option 1 above. The downside is that you have to build a taller building resulting in the need for more materials. Option 3: The final option is creating a building(s), cliffs or land bridges that are high enough (approx. 7 storeys / 224 dirts) so that when you use a flat bridge as a roof, no masts will poke through. In this case, there would be no need for roof trusses as in Option 1 or Option 2. It's essentially the same as the original boathouse concept except the building, cliff or land bridge would have to be tall enough to accommodate the largest ship dimensions (length/width/height). The biggest disadvantage is the amount of extra materials required to build it. Also, the thickness of the bridge takes up space too so you would probably have to build 8 storeys high just to be safe and avoid any mast from poking through the underside of the flat bridge used as the roof. Option 4: Same as option 3 above except uses a combination of a building that is X storeys high and an arched bridge (with steepness up to 20) so that a 7-tile high ship such as a Caravel can be parked underneath without any of its masts poking through the arched bridge used as the roof. Questions: Since the new ship models are out, measure the following in tiles: - How long is the longest ship? - How tall is the tallest ship? - How wide is the widest ship? Bonus to also know this: - How tall is each mast on the Caravel? Who already has or is willing to measure this or are all of the ships the exact same dimensions regardless of the new models? In Closing: I realize that some people don't care about the cosmetics. Others may just opt not to build a roof at all but to me that defeats the purpose of building a boathouse that has a roof generally. I just think it would be ugly to park a boat inside a boathouse and have its mast(s) poking through the roof of the boathouse. This is the whole reason for this thread, to find the best option to avoid this issue and accommodate all ship types using a single design.
  10. Well with the new bridges put in place lets post up some screenshots of how we are putting them to use. (i will upload a pic of mine here once it is done)
  11. I've seen a few requests for pics of the new Elevation Map that just launched, so I figured a thread would suffice. For all you fortunate folk not at work right now, please endow the rest of us poor sods with screenshots of the new and beautiful lands of Elevation!
  12. http://prntscr.com/24xhxk Hey, whatcha doin' on the cobbles, oldster? Rolling? Nope, you're not rolling. In fact you're not moving at all. Hey, get up, it's feeding time. Get up...
  13. Her on her Battle Cattle javaw 2013-05-23 23-29-21-99 by Auddie.D, on Flickr
  14. This has been observed by several players: When taking a screenshot the client sometimes will crash to desktop. This seems to occur only if you set your screenshot format to "PNG". The crash is also more likely when you take screenshots in succession, so it may be related to the time needed to save the PNG file to disk.