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Found 51 results

  1. Most of us know by now how hard it is to make (or buy) runes, much less high ql ones - and once you make them the next big hurdle is trying to attach them. What if we can significantly boost your chances of attaching the runes to the items you love? This is the service that Inspira and I are offering here. Using her wonderful Soul Depth (76.67, 2nd in niarja) and my reputation, we will insure that: (1) you get your precious items back to you (with attached runes) (2) with minimal rune expenditure (all remaining runes will be mailed back to you) (3) with a complete log of the events from accepting the mail and until mailing back Here's how to do it: Rename the (mailable) item with your name Rename any runes you want to send with your name Send them to Inspira (or Thorakkanath if you do not trust my gf ) Wait Receive the item back (in any case), including any remaining runes and see the log (if interested) posted as a reply to this thread Cost of this service: 35c per successfully attached rune (so only once per item) If you have items that you cannot mail, you can bring them to our deed to perform the service (Thunderstorm Keep/Thunderstorm Harbor in Q11 Xanadu). Please contact us before to insure that we are on at the time. If no runes get attached to your tools, we will COD the item back to you at 1i cost as a show of good faith (and of course, providing a log of the failure in this thread) - tips are welcome of course, because we will still have to do the work of posting, success or failure. In that sense, if you send a single low ql rune to attach, we will have to charge you a 10c fee in case of failure. Current attach chances: 1ql rune - 69% chance 14ql rune - 88% chance 25ql rune - 94% chance 32ql rune - 97% chance 40ql rune - 99% chance Any constructive suggestions on how to improve the service are greatly appreciated as well! We wish you all the best of luck! Thor & Inspira What if I don't have the runes? Then we offer you two options: (A) you can pay our flat fee of 55c and we will produce any runes needed for the attaching (subject to availability and excluding moon metal runes). This option is only available if you use our Rune Attaching Service but offers guaranteed attaching with unlimited tries in case of failure (B) if the item you want runed is not mailable and you are too far away to sail to us, we can sell you higher ql runes at 2c/ql (please inquire about this option as we do not do runes on demand at high qualities, only if available)
  2. I need several runes 30~40 ql please. Let me know what you ate charging for them
  3. Hi all, this auction is for a metal (iron) hammer, not rare, but with two runes: [17:21:29] A single copper rune of Magranon has been attached to it, so it will have a higher chance to be successfully improved (5%) and increase the chance of increasing rarity when improved (5%) [17:21:29] A single seryll rune of Fo has been attached to it, so it will increase the chance of successfully enchanting the item (10%) Double rune from Archaeology, also bears coc 98 and woa 93, will be sent via mailsystem. Starting bid: 10s Increments: 1s Sniper 1h No buyout
  4. Hi everyone, it's been a while since I've played Wurm, but I've recently returned and began to dig into some of the newer content that's been implemented. A lot of players have extremely misguided ideas of how runes work. I've heard that applying a usage speed rune on a weapon increases it's swing timer. Another is that using an enchant power rune on a statuette increases the power of enchants you cast, and similarly using a success chance on a statuette would increase your chances of casting successfully. I've spent the last few hours diving into the code of Wurm Unlimited to understand the mechanics of runes as best I can, and my results are incredibly disappointing. In an effort to stop players from wasting their time applying runes incorrectly, I'm going to go ahead and dispel all the rumors about how runes work with certain items, and clarify their actual use cases. To start, I will clarify a few of the common misconceptions that I've heard: Usage speed does not affect weapon swing timers. Although I have not checked specifically, I believe this also implies that it does not increase the speed at which bows fire. "Bows use 10% speed rune but theres a cap on firing speed so it just means you can shoot max speed longer before waiting for stam" [Thank you @Oblivionnreaverfor clarifying this interaction.] Applying any rune to statuette, including skill gain, enchant power, and enchant success, does nothing for your casts or channeling. Instead, you must apply the enchant power or success to the item you are enchanting for it to apply. Vehicle speed does not affect horse gear such as horse shoes and saddles. On another note, damage reduction also does not affect the damage taken from horse shoes and saddles when equipped on a horse. Rarity increase does not work for items you improve with. For example, applying rarity chance to an awl will not give you a higher chance to make something rare when improving using the awl. Instead, you now have a 10% higher chance of making that awl rare when you improve it. I found no evidence of rarity increase working for items that are used for creation. For example, applying a rarity rune to a small anvil and using the anvil to create items will not give a higher chance of the created item to become rare. The only references I found in the code for the rarity runes were under the methods for "improve" "polish" and "temper" (interaction explained above) - nothing for creation. Improve chance does not work for items you improve with. Instead, you must apply the rune to the item you are improving in order to obtain the bonus. More quality when improved also works this way. On the reverse side, here's a few interactions which actually do function as it seems they should: Usage speed on an improvement item does reduce the time for the improvement to take place. Usage speed, when used on an item for creation (eg. small anvil), will apply the speed boost. You can also double this up by applying it to the material used in creation (eg. iron lump). Recipe creation works identically. Resource gathering QL works with the following items: Pickaxe (Mining) Butchering Knife, Shovel (Butchering) Scissors (Shearing) Shovel (Digging) Sickle (Forestry) Rake, Scythe (Farming) [Rakes do not work because hands are used for harvesting if not using a scythe. Thank you @Oblivionnreaver.] Hatchet, and any other item that you use to chop a tree down with (Woodcutting) Skill increase works on items similar to Circle of Cunning or Blessings of the Dark. If CoC or BotD work to increase skillgain, the rune should as well. Finally, the decay rune works a little bit differently than the rest. Decay reduction works on parent items. For example, a barrel with the decay reduction rune will reduce the decay of everything inside, as well as itself. However, the rune can apply only once throughout all parents. For example: You have a ship - no rune. Inside the ship is a raft - decay reduction rune. Inside the raft is a barrel - no rune. Inside the barrel is a backpack - decay reduction rune. Inside the backpack is a silver lump - no rune. In this scenario, the ship takes full decay. The raft, as expected, has reduced decay. Equally, the barrel inside the raft also takes reduced decay, inheriting the rune from the container above. The backpack also has decay reduction, but the rune it has is wasted. It could inherit from the raft that it's contained in. Finally, the silver lump also has decay reduction, inheriting the rune from the raft. I hope this post helps clarify how runes function. I'm a bit disappointed in the lack of choice, resulting in basically just skill gain and usage speed runes being useful for improvement items. I was hoping rarity or QL increase runes could be more enticing for application to improvement items, but sadly they do not work as I thought they would.
  5. Welcome to my shop, feel free to browse! All items are discounted and I am accepting offers on everything. Large Chest Weapons Rack Honey Barrels Rune Merchant Wine Barrels Visit this Google Doc for what each rune does, I am selling for 2c/QL. Not sure what the Honey and Wine goes for nowadays so please offer. Wine was made before the big cooking update. Also Selling 776 Beeswax at 45.09QL. May Libila guide you and have a nice day. #bringlibilatofreedom #libilaistheonetruegod #blacklegionliveson
  6. Many rares have no apparent added functionality, why not let extra runes be attached? One rune for normal, two for rare, three for supreme and four for fantastic. Some runes might need to be one-per item for balance, but most wouldn't need any extra balancing.
  7. After today's update they said the rune to have forges and any item that burns fuel burn 10% slower or use 10% less fuel as it burns, however you want to say it was now working. I'm not finding that to be true. I have a supreme forge at 90 ql, and with the rune on it the forge seems to be burning fuel 10% faster. Could someone please test this to see if I'm right, or just imagining things?
  8. Selling off Rare Pickaxe 82ql Price - 6s
  9. Since you can rune a scythe to improve your farming of grains, how about we add a Garden Glove for harvesting the rest? Then we could add runes to those.
  10. It's been a fair few months now since runes hit the ground running and they've proven to be a wonderful feature to have. The trouble is that priests have next to no chance of every being proficient in creating runes unless they depriest, level FC, JS and SC (all three of which are almost entirely impossible to train to a decent level using creation ticks) and then repriest. Given that soul depth can be trained just as fast as a non-priest this leaves us with non-magic users being the better runesmiths. Given that runes are a form of enchantment; it seems as if magic users would have more knowledge of them and should be the more proficient users. There is also the fact that Mag seems the kind of god who would make great use of runes and Mag's following is extremely low in the PvE worlds. Thus I propose the following changes: 1a. When creating runes priests use their channeling skill OR the creation skill (whichever is higher) OR 1b. Give priests a way to train these skills that is on par with non-priests (giving them stronger "creation" ticks IN THESE SKILLS would be the simplest solution) (edit: added in bold clarification) OR 1c. Add a buff that occurs randomly when praying that allows priests to use their faith score in place of a skill for the creation of a single rune 2. Make the bonus towards creating a rune of one's own god based on faith, giving priests a buff. 3. Give mag priests and followers an additional passive buffing final rune quality (again based on faith) The fact that imbues are also locked to one type of priest is disturbing and seems plain wrong, there is also the follower imbalance since followers of vynora dominate due ot the experience bonus. Thus, the following changes are proposed: 1. Allow all priests to perform alchemy 2. Give fo priests and followers a bonus to natural substance item creation QL (based on faith) These changes should give priests a well-needed edge in rune creation, as well as balance followers a little more.
  11. closed

    Closed Sold..
  12. Free information for runemakers . https://docs.google.com/spreadsheets/d/1ApYmRXivxO5vTX15fDsRdCWnR9iYunkAXw_QxH04ssE/edit#gid=1781683185 Crystal metal runes = uses jewelry smithing skill Stone metal runes = uses stonecutting Wood metal runes = uses fine carpentry. Applying runes = uses soul depth to determine success rate. Have fun and enjoy.
  13. So , simple idea, would help a lot of people on Freedom and epic who don't have access to sme,fo or nahjo priests. Add a rune or replace a useless rune we have now with a rune that can cast "gensis" on horses that removes a negative trait. It would massively help horse breeders and farmers in game, without having to track down a priest that casts genesis for them. Not everyone has access to them and rift materials are becoming abundant these days. What say you devs? Good suggestion ?
  14. As we improve each mailbox at the starting deeds for new players, we are offering a free rune and a small fee to attach during our travels. read details in full to understand it all a lot of miss reads and people with selective eyes ALL Starting Deeds Will have their mailboxes improved for free.. so if you live close to a starting deed you could just use its mailbox I recently made a Public Service Announcement found here : We have Enki's Go Ahead on starting to put these in every starting city across wurm Would like to see about getting these also added to Public Markets across wurm to those whom want to have one installed, I am supplying Runes and @Thorakkanath And @Inspirawill be attaching them with their great service I knew they were the best option in my request. Public Markets Will be allowed to get a Free rune attached with no charge but a Sign added is our only requirement . Or a small fee of 35c with out the sign this pays for the attachment. Private Deeds Special promotional price if in the same area we are in will be offered at 20 copper per mailbox we will not go out of our way. this promotion is for if we are in the area. this fee covers he attachment charge, the rune itself is free. no signs required for private mailboxes just the attachment service charge. some misunderstood this :/ lol Feel free to view global chat when we start our travels to get your mailboxes runed and your in our path don't get left out ! Free Rune Mail list ( for those we miss ) I will be offering 1 free rune per person for there personal mailboxes / deeds once all the starting deeds have been completed and you want to avoid any fee's ill be mailing off runes. PM to be added to my mailing list. Tyvm... what do the runes do? they add +5% size increase which allows, Logs, Planks, Halberds, Long Bows, Fishing Pole etc.. To be Mail able. Special Thanks to Shydow, Enki, Thorakkanath, And Inspira, Our Gm Team. Newest Route Incoming This Sunday ! ( rough estimate ) Indy will be our next targeted Server with many requests along the way. The Howl we will be traveling along the South of Indy from T25 island toward the lower canal to the Howl. Blessed Be !
  15. Hello everyone, today I have another bundle of runes to auction - 103 to be exact. The runes are pretty low in quality, but a character with a high soul depth can make a good use out of them. You can also use a rune attaching service - for example Thorakkanath and Inspira can get as high as 67% on 1ql rune. Additionally: 8ql gives 22% (33 SD) 1ql gives 12% (33 SD) 1ql gives 18% (42 SD) Full list of the runes: bronze rune of Libila - can be attached to any item, 10% higher gather QL Zinc rune of Magranon - can be attached to any item, lets you mail longbows, fishing rods, planks and logs if attached to a mailbox; lets you load a full fsb if attached to a wagon Wooden Silver rune of Magranon - It can be attached to wooden items and will increase volume (10%). - works on magic chests! Bronze rune of Fo - It can be attached to any item and will increase the effect on speed by wind (10%). Bronze rune of Vynora - . It can be attached to any item and will increase the effect on speed by wind (7.5%) and increase vehicle speed (5%). Crystal Tin Rune of Vynora - It can be attached to metal items and will increase the chance of increasing rarity when improved (10%). Crystal Steel Runes of Vynora - It can be attached to metal items and will reduce damage taken (10%). Full list of the bonuses can be found here: http://pastebin.com/raw/wrxMCF31 Runes get damaged when stored in a normal chest or any other container - keep them on your character,or in a magic chest. Starting bid: 10s Buyout: none Min increase: 1s Sniper protection : 30min
  16. !!! Rare Butchering Knife 89ql, C71, Bronze Rune of Lib (+10% gather ql) - 10s Rare Carving Knife 90ql, C76, W95 - 6s Rare Fruit Press, oak, 34ql - 3s Rare Hatchet 92ql - 4s Rare Horseshoe 25ql - 1s Rare Lantern 88ql - 2s !!! Rare Pickaxe 90ql, W41, Bronze Rune of Lib (+10% gather ql), 100 imbue! - 40s Rare Ropetool oak 86ql, W59 - 3s Rare Shield, iron 69ql - 2s Rare Shovel, iron 92ql - 4s Rare Small Anvil, iron 89ql - 4s Rare Spindle, pinewood 79ql - 50c Rare Toolbelt, 90ql - 8s !!! Rare Huge Axe, steel 90ql, 88NB, 92FB, 93CoC - 18s RARE MATERIALS: 2 x copper lump - 10c each 3 x gold lump - 15c each 3 x iron lump - 10c each 2 x silver lump - 15c each 2 x zinc lump - 10c each 3 x stone brick - 20c each 1 x sprout, orangewood - 15c 1 x SUPREME bronze lump - 30c RIFT: Pair of Elaborate Shoulder Pads 75ql - 3s Left Basic Should Pad 50ql - 1s Chain Shoulder Pad 25ql - 1s Fist Bracelet, seryll 25ql - 1s Bracelet of inspiration 25ql - 1s Used Necklace of Focus, seryll 25ql - 1s Necklace of Protection, seryll 25ql, 83dmg(?) - 10c Artisan Ring, seryll 75ql (shield bashing skillgain) - 2.5s Lumps: Adamantine 8.78ql 0.17kg - 80c Adamantine 87.81ql 0.21kg - 2s Glimmersteel 85.37ql 0.4kg - 3.5s Glimmerstell 92.11ql 0.36kg - 3s Seryll 83.72ql 0.25kg - 1s Seryll 84.27ql 0.57kg - 2s !!! Seryll 95.6ql 1kg - 4s Other: 2x Yule goat, straw 99ql - 2s each 4x Fireworks 80ql - 1s each Rare Knapsack, applewood, 40.5ql - 3s !!! Supreme Knapsack, iron 62ql - 8s Pickaxe, tin 88ql - 3s 3x Picnic Basket, straw - 3s each Tools: Butchering Knife 24ql, 100CoC - 4s Carving Knife 26ql, 83CoC - 1s Carving Knife, steel 6ql, 68CoC - 30c File, iron 76ql, 95CoC - 2s Hammer, iron 78ql, 97BotD - 3s Mallet, oakenwood 87ql, 91CoC - 2s Meditation Rug 7ql, 85BotD - 1s Pickaxe, iron 22ql, 85CoC - 1s Rake, iron 76ql, 70CoC - 30c Saw, iron 90ql, 91WoA, 79CoC - 3s Scissors, iron 23ql, 77CoC - 30c Sickle, iron 20ql, 78CoC - 30c Sickle, iron 19ql, 78CoC - 30c Sickle, iron 91ql 71WoA - 70c Stone Chisel, iron 74ql, 91WoA - 2s Stone Chisel, iron 70ql, 95CoC - 2.5s Trowel, iron 79ql, 97WoA - 3.5s Items are located on Deli, buyer is paying CoD.
  17. Looking for any quality levels of runes, post in this thread or you can mail me.
  18. Hey, I have some more lower quality runes to auction, but this time 2 times as many! 75 runes! ~~8ql ones give 22% (on 33 soul depth) ~~1ql gives 12% (on 33 soul depth) bronze rune of Libila: 10% higher gather QL zinc rune of Libila: 10% less weight tin rune of Vynora: 10% increased rarity chance steel rune of Vynora: 10% less damage taken bronze rune of Vynora: 7.5% wind speed, 5% vehicle speed (any item) bronze rune of Fo: 10% wind speed (any item) gold rune of Fo: 10% raking/harvesting Full list of the runes: Starting bid: 10s Buyout: none Min increase: 50c Sniper protection : 30min
  19. Rolandt Runes & Rares I will be offering Runes of all types here in my store, and will feature daily updates! We will also focus on high end Pre-Runed Items, and custom rune work on your current favorite items! So first here is a little info on runes so far, correct me please through pm if you have found conflicting info. They are a one time use, whether you fail to add the rune or not. They are a permanent buff to that item. They are Extremely hard to make, and require a plethera of high skills, depending on rune type/God Type. They are even harder to attach than they are to make. Ql of the rune is a huge factor in attach chance, so if buying the low level cheap runes, plan on possibly needing a couple! And here is a list of Rune effects! http://pastebin.com/raw/wrxMCF31 Current Runes for Sale Tiers are marked in the groups and are priced at 2s,1s,70c and 35c First come first serve on ql, over 8 runes will get a discount! Custom Rune Work I offer custom rune work of all types, pm me here for any orders! (Not Cheap due to material Waste!) Current Runed Items for Sale! The Frostmonster 90ql rare Huge Axe with: It is enchanted with Human's demise, and has an aggressive aura towards humanoids. Nimbleness has been cast on it, so it increase the chance to hit. [86] Frostbrand has been cast on it, so it will cause frost wounds. [98] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [88] A single lead rune of Fo has been attached to it, so it will reduce the quality change when repairing damage (5%) and increase usage speed (5%) Swing timer! 20s OBO The Light Weight 91ql rare Longsword with : it is enchanted with Human's demise, and has an aggressive aura towards humanoids. Nimbleness has been cast on it, so it increase the chance to hit. [82] Frostbrand has been cast on it, so it will cause frost wounds. [84] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [69] A single zinc rune of Libila has been attached to it, so it will reduce weight (10%) (Wieght is 2.7kg instead of 3kg) 12s OBO Leave post here of rune type and Ql and what name to mail to! Thanks for shopping, Happy Holidays
  20. Hey, I have a bunch of low ql runes for auction, here they are: ~~8ql ones give 22% ~~1ql gives 12% (with 34 soul depth) bronze rune of Libila: 10% higher gather QL zinc rune of Libila: 10% less weight silver rune of Fo: "okay glow", 5% skill level bonus silver rune of Magranon: 10% increased volume tin rune of Vynora: 10% increased rarity chance bronze rune of Vynora: 7.5% wind speed, 5% vehicle speed (any item) steel rune of Vynora: 10% less damage taken Starting price: 5s Buyout: none Min increase: 20c Sniper protection : 30min
  21. Stills can be mailed Selling Stills 1.5s for 70ql 2s 80 ql Ask about rune prices have several for sale. Also selling Larders and other new cooking utensils. PM me in game Killroth 2s per rune under 20 ql 3s for a rune over 20ql crystal rune of vynora tin -[15:50:17] A small rune created from resources on Jackal and infused with the spirit of Vynora. It can be attached to metal items and will increase the chance of increasing rarity when improved (10%). stone rune of vynora tin - [15:51:12] A small rune created from resources on Jackal and infused with the spirit of Vynora. It can be attached to stone, leather, cloth and pottery items and will increase the chance of increasing rarity when improved (10%). crystal rune of fo - [15:52:00] A small rune created from resources on Jackal and infused with the spirit of Fo. It can be attached to any item and will have a chance to increase the effect of tending a field or harvesting a tree or bush (10%). Will update with prices and runes later.
  22. Sale now over - thanks to all who bought something! Black Friday Sale Respond here or PM me on forum or in game (Kasumi) if you're interested in anything Make me an offer if you don't like the price Items can be mailed at the buyers expense or pick up can be arranged via PM Unique Potions Oil of the Armoursmith 11ql - 50c Fletching Potion 47ql - 1s Rares 80ql Rare file, iron - 4s 55ql Rope tool, pinewood - 2s 50c 60ql Rope tool, pinewood - 2s 50c 58ql Rope tool, birchwood - 2s 50c 30ql Fruit press, olivewood - 2s Enchanted Items 71ql Spindle oak WoA71 - 35c 71ql Spindle oak WoA79 - 35c 80ql Spindle oak WoA80 - 50c 80ql Spindle oak WoA80 - 50c 80ql Shovel iron WoA71 - 35c 80ql Shovel iron WoA76 - 35c 80ql Shovel iron WoA82 - 50c 70ql Hatchet iron WoA73 - 35c 70ql Hatchet iron WoA73 - 35c 70ql Hatchet iron WoA75 - 35c 80ql Hatchet iron WoA88 - 35c 95ql Large Rat Pelt WoA74 - 35c 96ql Large Rat Pelt WoA81 -50c 83ql Pickaxe iron WoA86 - 50c 14ql Needle iron CoC75 - 35c 62ql Large shield iron CoC82 - 50c 64ql Large shield iron CoC82 - 50c Leather Items 50ql Animal Rugs - 3c each Brown bear x7 Black Wolf x1 Mountain Lion x4 Black Bear x10 80ql Toolbelt - 50c Cooking Items 31x 50ql Frying Pans - 5c each 10x 50ql mortar and pestles - 5c each 10x 50ql bee smokers - 10c each
  23. Grand Conjunction of 1601 Dancers III - Predicted by Gaffer Hi Everyone! This week has testing on cooking continuing, with recipes being adjusted, and the cookbook being modified, we're also showing a few new things coming in 1.3 that you can't eat! Rifts and runes The new runic items coming with the 1.3 update will provide individual bonuses depending on a few factors, combining a rune will require a rift stone, crystal or piece of wood along with a lump of metal. The metal used as well as the god the crafter follows will determine the end result, creating a rune that can provide a number of effects such as: Improvement QL gain rate Faster Vehicle speed Faster use speed reductions in size, weight, decay rate increases in volume improvements in ql gain increased chance of rarity There will also be single use runes, giving a chance at performing from a basic spell, to a refresh, and more! Wooden runes will be created with fine carpentry, and attach to wooden items Crystal with jewellery smithing, and attach to metal. Stone using stone-cutting, being able to attach to stone. Cloth items will also be included with one of them, not sure which at this point. These bonuses vary between 5-10%, but be careful! Some will have downsides too, there will be a lot to consider prior to attaching one. These runes are high end items, expect them to be extremely difficult to create, success chance of using or applying the rune will be based off rune quality as well as soul depth, each item is also limited to one rune (minus single use runes). So choose wisely. Cookbook! Work has been extensive on changing the cookbook, moving it to a client sided window (meaning no more pesky timing out) and listing all recipes, here's a sneak preview: Message boards Another feature coming with 1.3 is the message board system! Ever want to leave a message for someone? Or post a request? Well with the new message board, you'll be able to leave all sorts of notices. All you need to do is inscribe some paper or papyrus. And then attach to the message board! You can select whether to post messages to the whole village, to a single villager, or have them publicly available to non citizens as well! It's that simple! The ability to post to certain groups will be limited by permissions. Pandalet joins the dev team! Pandalet has been working hard helping Tich with documentation on the cooking test, giving me lots of info to steal and post in the weekly news, as well as assuring that when it launches, we'll have all the info easily available! I'm pleased to announce that we've managed to trick her into joining the dev team as a developer, So be nice! Wurm Unlimited sale Wurm unlimited is currently 66% off on Steams daily deals! Now's your chance to grab it cheap! Community Content There has been discussion about a player run Wurm radio station! Morlan has been floating the idea of hosting a radio station for Wurmians by Wurmians, andd I'm keen to see how this goes, because I absolutely love sharing music and seeing what others listen to when playing Wurm (except for some Mist lake members who love a little too much Aqua, you know who you are), so I'll be keeping a close eye on it! We're still on track for mid-late November, and next week will have even more info on the non cooking side of this update. I hope to see you all then! Until then though, keep on Wurming! Retrograde & the Wurm team.
  24. Hi Everyone! And what a week! Testing our new cooking update has been super productive, with bugs, text errors and all sorts of fixes being addressed, we're really thankful for all your hard work and feedback. Based off that, we have a few changes we'll be doing: Complexity and effort It's been pointed out a fair bit that the system might be a little too easy to gain the best benefit, while we do wish to make this system as simple as possible it is true that there should be more reward for performing more complex meals. As such we'll be scaling the CCFP gains and affinities to work with the complexity of a finished meal. It will take into account amount of ingredients, actions needed to be performed, and difficulty to provide a greater boost to those high end meals. Our main focus will be ensuring that high end meals provide greater reason to create them, and encourage exploration in meals as well as sharing recipes found. Quick and easy meals will still fill nutrition and provide basic sustenance, but will provide minimal boosts to CCFP or temporary affinity timer. With over 500 recipes multiplied by different methods of cooking and optional ingredients, there's enough of a range of options to get the affinity you are looking for in a high end meal (around the vicinity of 10,000 possible combinations). As is current with the affinity system temporary affinities will only show if you are a premium player, non premium players will not see any temporary affinities. Redesigning the cookbook Currently the cookbook design has been focused on functionality, in order to ensure that the system worked, we'll be looking at taking feedback and ideas on the setup of the cookbook with a focus on improving it for usability. With that in mind though, due to the nature of the system not all suggestions will be feasible, though we are looking at moving it to a client sided system which would allow it to remain open with other windows, and give it a place on the quickbar. We'll keep you updated on how that goes. This system will be ongoing over the next week or so, the test server will remain open this time as updates roll out, so be sure to jump on and try it out! The winners! Even though the current test window will be extended, we'll be announcing the winners of the prizes today! The winners of 10 sleep powders are: Garit Ecrir Rheascope Greyfox Lianya The winner of the supreme steel frying pan is... Hickory! We'll arrange delivery of the prizes over the weekend, if you have any concerns about being on to receive them, please send me a PM I'd like to congratulate the winners as well as thank everyone for taking part, your testing means a smoother launch, which benefits everyone! The test server will remain open over the next week, with focus on being adding those updates as they go in. Rift materials As teased last week, the uses for the strange materials harvested from the rifts that have been appearing. When combined with a metal, they can be forged into strange little runes, which will provide bonuses to equipment, vehicles and containers. Bonuses from these items will depend on the metal used when forging, as well as other factors, and provide a range of bonuses, including: Increased volume capacity Lower weight Less damage taken Higher shatter resistance Resetting the mailing limit Reducing decay of the contents of a container Some will be one use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to a tool, excepting the single use ones such as mail reset limits. This is a huge new system coming in, with almost 200 possible combinations, not all effects are currently outlined, but as this system is worked on we will bring you all the information about them in time for 1.3! Extension on source rifts As asked in last weeks news unstable source rifts will have their date extended by a few weeks, to allow for a decent length of crossover time to allow people to properly set up their new system with the new storage options for liquids and the removal of decay on decorations. Wurm Unlimited The next Wurm Unlimited update will go live on the 31st of October, some time in the US morning. We will provide an exact time closer to the date on IRC and Twitter/Facebook. Community Content Desolation v4! Today marks the launch of Desolation version 4, a heavily modified PvP server project being run by Nappy (and I believe others!) I'm quite keen to see how this goes, and might even jump on myself! That's it from us for this week, as you can see, 1.3 is shaping up to be more than just a nice big meal, we still have more in store and will be going into detail with those in the following weeks, in the meantime though, have a happy Halloween! Retrograde & the Wurm team