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Found 34 results

  1. one dark night. an shape enters one of the few inns around the land of Independance, orders a drink and turns to the crowd present. hear hear! gather round me good fellas, and come share the story that hapened upon thy humble servant upon this fair day. this all started on a cool eve. the bright Sol was still hot but started ta feel the day's work tiring him and gettin' ready ta go fer some well earned rest, when yers truly was making a wee run ta meet with sum friends that had sum guuds fer trade, but this be non matter ta what hapened next. on me way back, here i was called at by a group of heavy armed knights. whum i didn' recognise the faces nor voices. and whom spoke ta me of a common friend, and how they would go out soon ta meet with a mighty beasty, and thus decided ta grab yers truly fer the ride. i then quickly took me old creaky cart home. knowing it be no good fer a fight. and took me good old horse, and me armor. then returning ta meet tha compagny. from here on we rode shortly. before entaring one mighty dark and tall tunnel. turning and twisting in the bellies of da mountain like yer belly afta eating that old grub sum serve 'round there parts. the man gives a sly grin to the barkeep, and grabs a refill for his mug. afta wunderin' where yers truly wos gunna pop out, i came out ta see a sight yer dun' see eve'y day.... there stood. all clad in them mighty gear. bout a dozen 'nd half knights and amazons, frum tribes spread all over this fair land of Independance. few still hadnt gotten them helmets on and yers truly recognised a few familiar faces. 'fter that was told ta grab a bite at the lil fire by tha cave, takin' tha chance ta look 'round a bit. i's noticed i knew that spot. i'd been passing thru that tunnel only a fews days ago. and nuw was full of live. wi'h a smull road 'nd a house. sum fences and all. looking quite like a fancy lil house. but i quickly learned the compagny had not met there fer sharing a meal and a drin' only! nay me good fellas. they hast met fer a purpose! and that purpose wos that sone nasty beast wus around. yes! fer just a ston'throw 'way wus one of them foulest beast. one of yet old troll king. this a nasty one that is... strong...but nut as strong as tha compagny wus. and with the guud help of the forest god, Fo. his priests hulped us all nut take hits taa nasty... yers truly could nut tell yer much bout tham troll king looks tho in case ye evar see on'... looke' bit like an old nurmal troll. only smelled stronger. and covere' in all kinda junk 'nd crap them trolls nasties luv su much. will. most reason nun' cald git a look wos 's soon 's yer uld troll driped its list bit uf red. coverin' the compagny and making us all clean up fast be'ore it ate at ours armors... one of them took the carcass ta be carved up by his gal. and thus ends tha stury of the troll kings. But do not despair! cause the compagny's adventure dids't nut end here. cause as suun 's the trull yelled its lust yell. a mighty roar be heard. and them most experienced than meself. someof them strongest warrior me seem int he realm, clung hard inta there swords, mauls and axes... they knew the beast tha' made the roar! and yea guessed be right lil one! fer it wus a dwagun. one 'd them nasty lizzurds that be spittin' fire, blowing yer ferm 'nd stealing yer cattle...if ye lit 't gruw 'ld. 'f c'urse ye dun' git rushin' a mighty beasty like thi' one, nut if ye wan' ta live ta tell the tale. nu nu nu. se furst. tha ban' 'f wurriurs rude closer ta tha noise. and when f'und a guu' spot. begun ta clear tha land a wee bit ta get a good sput ta fi't tha beast. plunnin' wus guu', we cleared them trees. ma'e few plankies 'nd shifs. tha sume rider tha' tuuk the troll corpse tuuk a ri'e ba'k ta the h'use. rattared wit' sum guud nails ta make sum fencing. so he could git good footin' ta go hoot at tham dwagun the man seems to become more drunk as time passes, probably from drinking more and more as the story goes on unce we all git re'dy tha one whu git the n'ils sturte' ta clim' 'p tha mo'ntai'. guy wus a muge tuu. summone' une biig duggy ur wulfy. twice da 'sual si'e! me neigh*hic*bur' he cime ta see... nut a bi' wurruir l'ke da rist. tha get pisse' he be he'e....whun tha dwagun git duwn frum thi muntai' tip...tap...top...*hic* th'y till h'm ta ittic' 'nd puur guy gits tur' 'n hulf in nu time. hi unly hud wea' 'rmur... dum sc'lly 'llmust git me taa.. our now almost fully drunk man points to his arm, doning a large bandage covering almost all of it. and coveredin a strong smelling balm nurly list 'n urm ta tha beast! 'nd it wus guud cuvered. 'n plutes 'nd ull! b't whut tha dudn tull 's wus this be'sty h't hurd. 'nd much fathe' thun uther...this whut nea'ly git me 'nd tuuk me poor neig'bur....luckly them guud gods been wutching 'ver him 'nd grunted h'm wit' a n'w chun'e. 'ftur tha' thi cumpagny tu'k tham beasty duw' r'ther 'k. lutt'e dwagun wosn' mush bugg'r th'n dug but culd fig't ug'in sum' lad 's befur' tuuk tha beasty's curc'ss . ull we 's gut wos w'und 'nd bluud. nut 'ur uwn tha. buth beasties bleed lut. but wos it. with this the man takes a last sip as yet an other mug full of drink, and pulls out a folder paper. upon which was drawn some pictures of a small drake. after a hiccup and a loud burp the man spoke again. th'wis ull i's culd git frem da luuks of it...ye all bitt' be carefil of 'hem beasties! ye'll know...thi' guy thut took them curp'e ...whun yers truly ask'd.. bun tol' ta shush 't! then finnaly goes quiet, sleeping off the alcohol and the wounds 'proper' english version (no more drunken slumber for those who find reading above a bit too difficult ) : one dark night. an shape enters one of the few inns around the land of Independance, orders a drink and turns to the crowd present. hear hear! gather round my good friends, and come share the story that hapened upon your humble servant on this fair day. it all started on a cool evening. the bright Sol was still hot but started to feel the day's work tiring him and getting ready to go for some well earned rest, when yours truly was making a short run to meet with some friends that had some goods for trade, but this shall not be the subject of this fair tale. on my way back,i was called at by a group of heavy armed knights. whom i did not recognise the faces nor voices. and who spoke to me of a common friend, and how they would go out soon to meet with a mighty beast, and choose to take yours truly for the ride. i then quickly took my old creaky cart home. knowing it would be of no good for the coming fight. and took my good old horse, and my armor. then returning to meet the compagny. from here on we rode shortly. before entering one very dark and tall tunnel. turning and twisting in the gut of the mountain like your stomach after eating that old mixture hey call food some serve around there parts. the man gives a sly grin to the barkeep, and grabs a refill for his mug. after wondering where yours truly was going to come out, i came to see a vision one does not see every day .... there stood, all clad in there mighty gear, about a dozen and half knights and amazons, from tribes spread all over this fair land of Independance. a few still had not gotten there helmets on and yours truly recognised a few familiar faces. after that i was told to grab a bite at the little fire by the cave, taking the chance to look around a bit. i noticed i knew that spot! i had been passing thru that same tunnel only a fews days ago. and now the area was full of life. with a small road and a house. some fences and all. looking quite like a fancy lil house. but i quickly learned the compagny had not met there in order to share a meal and a drink ! no my good friends. they had met for a purpose! and that purpose was that some nasty beast was around. yes! for just a stone's throw away was one of the foulest beast there is..a troll king. it is a nasty one that one... strong...but not as strong as the compagny was. and with the good help of the forest god, Fo. his priests helped us all not take hits too cripling... yours truly could not tell you much about what a troll king looks like in case you ever see one... it appeared akin to an old normal troll. only it smelled stronger. and covered in all kinda junk and tinkets the trolls kind appears to enjoy so much. that aside. the main reason it was hard to get a loog look was that the creature bled a lot, covering the compagny and making us all clean up fast before the nasty substance started to corode ours armors... one of the compagny men took the carcass to be butchered by his love. and so ends the story of the troll king. But do not despair! because the compagny's adventure did not end here. for as soon as the troll shouted its last scream, a roar just as mighty would be heard. and the ones more experienced than myself, some amongst the strongest warrior i had seem in the realm, clung hard to there swords, mauls and axes... they knew what sort of beast had made such sound! and you have guessed correctly my young friend ! for it was a drake. one of the nasty lizzards that would be spitting fire, blowing up your farms and stealing your cattle.... if you let it grow old. for obvious reasons one does not go rushing head first against such creatures, not if you value your live and your compagnions so that the tale may be told. no no no. in order to prepare, the band of warriors rode closer to the source of the roar in order to seek a proper battle ground. once found some of us got off our horses and began to clean up the land to get a clear view when the fight would begin. while others kept watch for the drake. the planning went well, and within minutes, we had cleared a large enough area, made planks and shafts from the trees, and the same rider that took the troll's body earlier rode back to get nails in order to build fences to get a proper footing to lure the beast down from the top of the montain. the man seems to become more drunk as time passes, probably from drinking more and more as the story goes on once all where ready, the nail rider started to climb the mountain and target the beast. the man was also a mage and after a few arrows failed to pierce the drake's shells, he summoned a worg to lure it closer down. my neighbour came to see the fight.he was not a big warrior. but wished to take the risk of the drake's wrath to gaze on the beast. several of the warriors grew angry at having a stranger nearby. but when the fight began they told him to join in. didnt him too much good however as the wild beast tore him in half without even paying him attention. and i nearly was the beast's second prey! our now almost fully drunk man points to his arm, doning a large bandage covering almost all of it. and coveredin a strong smelling balm the beast nearly took my arm. and i had some rather fine plating cover.. what nearly killed me tho is information the warriors had forgotten to give. it is that a drake, small as it is. has an incredible reach, and while i thaught myself to be a safe distance away, a second hit came. this time i only managed to get out thanks to my good old horse draging me away while i was half gone and feeling the icy fingers of death closing upon me allready. for luck. the mercyful Gods had been watching the fight and returned the fallen man to the land of the living. after that little trouble. the rest of the compagny took out of the beast rather easily. the drake was not much bigger than a dog...but it sure could fight... again like before, the same man took the beast's carcass . all the rest of us got was wounds and blood covering our weapons and armors. not our own tho, as both beasts had bleed quite a lot. with this the man takes a last sip as yet an other mug full of drink, and pulls out a folder paper. upon which was drawn some pictures of a small drake. after a hiccup and a loud burp the man spoke again. this was all i could get of the way those look. you all might want to be watchful of those beasts and you know that man who took the corpses? when asked what was going to be done with them an other told me to shush it then finnaly goes quiet, sleeping off the alcohol and the wounds ((for now only the raw pictures. couldnt figure out how to turn it into charcoal/pencil looking drawings for now ))
  2. Radiant Valley A Heavy Role Play Alliance http://roleplaywurm.enjin.com/ The wars of far away kingdoms have effected the lives of many civilians across the lands. Homes have been destroyed and lives taken, leaving nothing for those who are left behind. Seeking the safety of the hills, small groups of refugees from many different kingdoms seek solace in the Radiant Hills. These people seek to reclaim the freedom and peace they once had before everything was destroyed by the invading armies. They will not be hopeless sheep though, they have vowed to never let another so easily change their lives. They strive to grow stronger with the sword in bow while also creating a community that can self sustain them while staying out of the political strife of the lands. Dreams of having a safe haven are once again close to being realized. Basic Information Villagers can build wherever they like the in the centralized area near the main household. The feel of the group is to be like pioneers with separate homes in the wilderness who create a village center for meetings and trade. The villagers should work together and share commodities; supporting each other in a barter like system. Guilds, churches, and politics are all future goals of the village to create story lines within the village. Characters talents (in character skills) will be loosely based on their skills in game. Although the focus of this group is not about grinding and more about role playing, your character can't really be a master swordsmen if the character has a fight skills of 2. More guidance on this will come later. The main story line of this group is about families who've moved away from their old lands to come to the wilderness and set up away from the dangers of war. They hope that they won't be troubled here but it may be possible. Many of the characters have most likely suffered loss. Griefing and stealing from one another will not be tolerated, unless by chance your character is a thief type and then plots may be constructed for your thieving ways. Once caught though, the community may see to remove you from their paradise in character. Death will be handled in character as well. With each death a character suffers, the character will suffer a major scar or other change to their body and actions. We will see death as the character being knocked out or severely wounded. If the character has died more then 10 times in game, then that character will die in character as well. The player will then have to make a new character to play under the name if they wish. Role play will be conducted by using the /me option and describing many of our actions included with dialogue. RP will be conducted in the Local Channel while OOC will be held in the Village chat. (This may change later.) If this seems interesting to you, please contact me in game under Coren or here on the page. If you don't know how to RP I'll be happy to show you the ropes. Village Professions Elder: Coren Priest of the Three Gods: Leader of the Peace: Stonecutters' Speaker: Carpenters' Speaker: Laborers' Speaker: Agricultural Speaker: Bowyer: Armorer: Swordsmith: Leatherworker: Shipwright: UncleJames Innkeeper: Brewmaster: Head Merchant: Hunter's Guild Leader: Night Stalker's Guild Leader: Farmers: Anteos, Kilida Stonecutters: UncleJames Carpenters: UncleJames Smiths: Guardsmen: Hunters: Laborers: Willson
  3. Legend of Boatgaard Role-play Blog Episode 4 - Lost and Found http://legendofboatgaard.wordpress.com/2014/04/16/lost-and-found/ I am trying a new format to my short stories! I have included music on each portion of the story now, so click play, read on to the next part and keep listening to the sound tracks as you read! Gives it more life I have also extended it per request! Tell me what you think of reading it with sound tracks in the background! When I get more time I'll use soundcloud links instead of youtubes. Going to include in-game screenies and videos soon into my short stories http://legendofboatgaard.wordpress.com/2014/04/16/lost-and-found/
  4. Legend of Boatgaard Role-play Blog Episode 3 - Escaping the peril, that is the Great Northern Desert! http://legendofboatgaard.wordpress.com/2014/04/10/escaping-the-peril-that-is-the-great-northern-desert/ Featured people: Silvirwolfe Short extract: Kam jumped around in joy then realised something slapping against his thighs, “What the…†Peering down to notice he was butt naked, he quickly covered up his large genitalia (Yes, it’s my story, so it’s large, shh). He quickly ran behind a tree and watched as more and more people had been warped into the same area naked. http://legendofboatgaard.wordpress.com/2014/04/10/escaping-the-peril-that-is-the-great-northern-desert/ Enjoy
  5. Seeing that there has been a recent influx of people wanting to RP in wurm and those wishing to learn how to RP, I figured it would be a good idea to establish some type community forum where we can all get together. Currently it is hard to establish any type of RP with lack of community and with everyone people spread out over the servers. It is my hopes that this new page will bring us closer together and allow RP to finally pick up in this game. Please visit http://roleplaywurm.enjin.com/home and tell me what you think and hopefully you feel that this would be helpful too. Here is a snid bit of what I put up on the page:
  6. -RP Server Hello peeps, I bring this up because I'm new to the game and one thing I was hoping to find is a good RP server where the players are moderate to hard core roleplayers, the first thread I found on here about this is "Freedom Roleplaying Server" now archived. I don't agree that there needs to be policing or players voting people off. I just think that a server should be made and clearly designated RP server, if a player comes in and is disruptive of the experience there should be a feature in place to report them with a screenshot clearly showing the players offense. Which would ban that player from that server. I think this is a pretty simple idea and a potentially very enjoyable one for the RP community. Personally I find the variety of jobs a person can take begs people to come and enjoy a great RP experience. - Stores Since I am new I'm not sure how the store system works. If I become a blacksmith am I able to set up a shop that players can access and do I need to remain there to have the shop open? If creating shops requires a player to stay in his shop then I would also like to recommend hiring employees. Where you would have to purchase or find materials and your employees can create items and sell them from your shop, this could be offline PCs or hired NPCs. For the role playing experience having part of your character's story working a part time job would be very nice in my opinion.
  7. Hey there everyone, I've been playing Wurm off and on for a few years now. For the last few months I've been running a total immersion, heavy role play guild in LotRO. After playing Wurm for so long, I felt restricted in what I could do in that system and wish I had some of Wurm's features to implement into my role play. Well now, that itch for Wurm brings me back. I was wondering if there was any interest in heavy role play in Wurm, or if there are already villages who role play all the time? By heavy role play, I mean role playing our actions in sentence or paragraph form while we immerse ourselves into the setting. A lot of players already do this without writing, but I enjoy writing and the storyline and I'd like to take it a step further. I've created my own dice system that works well with chat role playing, which means I would be GM'ing many plots to involve the people in our group. (Hopefully others would like to GM as well). I also don't want to play with those who just want to work on their skills the entire time. I'm not a stat grinder, and I don't feel the need to force others to get to a certain level either. I'd like to spend our time role playing conversations, events, and conflicts; while also exploring the world, building, and creating a community. The plan is to create many plots and stories as we go, but I figured the beginning of our story would be a simple one. Our characters would be from a village that was ravaged by trolls. We were displaced and forced to roam the lands for a new home. We would have to live off the land or by helping others until we find that right spot to call home. This plot would start us out as vagabonds. We would travel during the day, visiting various homesteads and offer our assistance for trade or beds. We would stop at night by a campfire and reminiscence of the good times. We could travel the servers and meet different people or spend the day running from giant spiders. The stories we could weave are endless as long as we have like minded individuals. Though, I'd like to use my dice system for GM led plots, so I hope there would be no objections there. We would still PVE and rp that out as well. I figure keeping it to the PVE servers would be best, most likely the newer ones. If you're interested, please respond here or skype me at: coreyshall . I'll be in game as Coren as well but it would be better to reach me on here for now.
  8. Hey everyone, just returning to the game and notice there is a few ruins around that needed fixed up. There is one in particular that I would like to build up on the Serenity server and I was wondering if anyone also was interested in helping out with the task and possibly starting up a village once we completed a perimeter. On a side note, if anyone is up for starting up a village and also would like to role play that would be possible too. When I say role play I'm not talking about that ERP crap, more like telling great stories and fleshing out our characters with written words. Role play wouldn't be required though, it was just an option I thought I'd throw out there.
  9. *THREAD UNDER CONSTRUCTION* Location Epic - (Desertion - Mol Rehan) Why choose us? If you are looking for a clan with an organized, and growing military, then you are looking for the Valigarths. We are a great group if you are just looking to hone your fighting, mining, farming, or engineering skills. We emphasize on having fun and our staff does everything in their power to assure that our clan is as organized as possible. Our primary focus is to control territory and unite fellow Vikings under our banner. We are friends with the loyal people of Mol Rehan and proud ourselves on keeping that relationship strong. When we watch our fellow allies lead their people it saddens us to see the way they do things. There is a lack of order, the roads are unsafe, and people are under constant threat. Our warriors train constantly day and night to assure the safety of our citizens. We are currently working on our capital city and we are doing everything in our power to make it perfect. From the beginning our primary focus was on building an organized clan from the ground up ridding all of the flaws. Economy One hundred iron coins (100i) = One copper coin (1c) One hundred copper coins (100c) = One silver coin (1s) One hundred silver coins (100s) = One gold coin (1g) 1i = 0.01c = 0.0001s = 0.000001g 100i = 1c = 0.01s = 0.0001g 10,000i = 100c = 1s = 0.01g 1,000,000i = 10,000c = 100s = 1g The Valigarth Economy is completely player driven. Players will be taxed to live under our banner and ways of doing so are by coin, labor, and military service. Taxes are placed on the Jarls by the Chief and in order to fulfill their requirements they tax their villagers accordingly. It is very expensive living in the city but living in the city has it's perks. Trade We do our best to build up strong trading relationships with the people of Mol Rehan. We trade coin, labor, military service, and our natural resources, in order to improve the wealth of our nation. Players may worry about how they are going to transport goods that are a decent distance away but we do so through caravans, and trading ships. Our caravans and trading ships are fairly guarded so you should rarely run into trouble. Requiring the service of a trade caravan or trade ship does cost you though and the methods of payment vary and are very flexible. Jobs We are currently looking for citizens of Wurm to fill positions in our great civilization in order to stay strong. Farmer Hunter Blacksmith Carter - Delivers goods to our settlements and allies Carpenter Mason Inn Keeper Priest Messenger Soldier There are many more jobs available you just have to check the village board for work! Social Structure King - Nasgarth Jarl Karl Thrall Three social classes existed in Norse society. The classes were nowhere near as rigid as they were in other parts of Europe at the time. Mechanisms existed such that a person could move himself from one class to another. The vast majority of Norsemen belonged to the middle class, the karls. These people were freemen and land owners. They were the farmers, the smiths, and the just plain folks. Families of karls usually lived in clusters of two or more buildings, typically longhouses supplemented by barns and workshops. Above them were the jarls, the noble class. The stories indicate that jarls lived in fine halls and led refined lives filled with a myriad of activities. But archaeological evidence to back up these details is lacking. Jarls were distinguished by their wealth, measured in terms of followers, treasure, ships, and estates. The eldest son of the jarl was on the fast track to becoming the next jarl. But, by gaining enough fame and wealth, a karl could become a jarl. The power of a jarl depended upon the goodwill of his supporters. The jarl's essential task was to uphold the security, prosperity, and honor of his followers. Below both of these classes were the þræll. These included the slaves (usually booty from a raid) and bondsmen. If a Norseman of any class could not pay his debts, he was obliged to become a bondsman and to work for another man until the debt was paid. Icelandic law (Grágás K229) allowed for someone convicted of theft to be handed over as a slave to the victim of the theft. The þrælar must have led very hard lives.