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Found 139 results

  1. Getting Bored of Your Settlement? Looking for new project's & ideas? Enjoy a challenge? Look no further! After Playing Wurm for a few years, owning and living on numerous deed's and residing on few different server's, I have experienced a lot of things in this wide and wonderful world. For the past few months, I have been playing mostly solo on a small deed, one that's development has finished long ago and this has left me searching for a new challenge. The Idea! An Idea I have been kicking around for sometime is to assemble a group of like minded players, And break off into the vast unknown to start a new project. One that is a challenge, requiring planning, commitment, dedication, and an Overall sense of community! A place to hone skills our skills, both in the creation aspect as well as a crafting haven providing most everything we shall need as we develop. Of Course, this is merely in the planning stages, So any opinion's and idea's from players interested will be compiled, until we can strike on something that everyone is thrilled to work towards. Idea's may include anything from a magnificent deed to a central market, our personal island or mountain retreat, and anything else one's mind can come up with! As for location, I would prefer to keep it located on the old freedom cluster, any server as long as we agree upon it, but If we can stay away from Exodus I would be thrilled. Nothing against that server except the fact in my experiences, there is no dirt layer which makes it more challenging to work with than it need's to be. Also Chao's if it is something we are comfortable with but that requires the trust of a tight knit group, and fair amount of planning and communication between an existing faction. The People! Anyone is welcome, New players or more seasoned veteran's! Premium is not an issue, bit I do request a little bit of in game time to be sure that this idea Is right for you. The ability to work with others is a must, and some sort of voice communication program would be ideal. So please, reply on this thread, send me a PM, or hunt me down in game if this idea appeals to you! What One Person Considers Impossible, a Group Can Accomplish Within a Shortened Time Frame. When One Mind is Stalled, The Power Of Collective Thought Can Prevail. As a Group, You Can Move Mountains, And Who Knows, We may Just Do That
  2. We are recruiting Polish speaking players to Stoned Deed on Epic Desertion. MolRehan: Twierdza Stoned Serwer: Epic: Desertion (MolRehan) O nas: Jesteśmy grupą Polaków zorientowaną głównie na PvP (7 osób chodź nie tylko ;-) Należymy do największego sojuszu na Desertion o nazwie: MRE prowadzącego działania PvP na Desertion jak i na Elevation. Większość czasu mieszkamy w Stoned na Desertion, ale zlokalizowani jesteśmy zaledwie kilka minut żeglugi na Elevation więc do stolicy MolRehan (EC) jest blisko. Dzięki temu uczestniczymy we wszystkich eventach PvP organizowanych przez nasze władze królestwa co dostarcza dużo emocji ;-) [YouTube]http://youtu.be/a53e9W7f2Yw [YouTube]http://www.youtube.com/watch?v=CLF5vwRxpSA [YouTube]http://youtu.be/3s17buJDLrw Szukamy graczy zarówno nowych jak i doświadczonych. Gwarantujemy szkolenie i pomoc, sprzęt. Kontakt: pm w grze Tosiek, Teosen, Vill, Villz, Kuciak, Tedix jak i przez forum: www.warcry.pl
  3. Willow Vale Deeps, situated at 27x 45y on Independence (about 20 minutes walk from Freedom Market, less by boat), has a few spaces for more villagers. There is a lot of mining being done in the area, both in the Willow Vale mine and for the Magranon`s Scar highway project, plus the farmland on the deed is producing more than the villagers need so this would be an excellent opportunity for anyone with a Mag priest alt (and it would be good to have a spellcaster available). The only requirement I have is that you help tend the farm and animals, other than those, your time is your own. There are several large scale projects underway in the surrounding area. You won`t be expected to help on these, but if you`re willing to, then all the better. While I would prefer English speaking European players (I`m British) with premium, that`s not essential (well, the premium isn`t, but the English is, unless we can somehow use sign language...) About the deed: It`s 21x25, with several house plots already outlined or under construction. The sanded area to the left is partly on deed, and is being dug down to make room for more housing. Close to the sea (and involved in constructing a harbour) so easy access to water. There is also a plan to hollow out a cavern beneath the deed as an underground dock and shipyard, and link it to the harbour via canal. Has an on-deed templar (who covers the mine entrance), and surrounded by guard towers, so the area is secure. An ever expanding mine, with a number of veins (mainly iron of varying qualities) already exposed. There is copper, tin, zinc, silver, lead and much iron in the area, but as yet only lead, zinc and iron have been found in the WV mine. The surrounding area is well forested (including an on deed oak plantation), so easy access to plentiful timber, and there will be terraced orchards and vineyards for fruits and grapes. There is a mailbox with a Courier 91 enchantment only a few minutes walk away at the harbour The dawn view from Pellandria`s Colossus, with Dragon Fang mountain to the north east (Willow Vale is out of shot on the bottom left of the screen): Village Projects: Terraform the surrounding area into additional grazing land and orchards Mine out a cavern (underground shipyard) beneath the deed, and link it via canal to an exit at the harbour Expand the mine to uncover more veins. You can contact me either ingame (Kaldari), as I`m often on most evenings, or send a forum PM, if you have any questions about anything
  4. Amitabha will soon be entering Serenity and starting a monastery to spread the word of the Buddha into this new land. We are a group of guys and gals who originally met and started playing together in Age of Wushu. Most of us are 20+, with one or two exceptions, and all of us are dedicated and mature. I have a short temper when it comes to drama and stupidity, and I will kick you out without warning if you start becoming a drama queen/king or find that trolling is your favorite pass-time. It's a harsh policy, but its one that has lead us to extreme success in other games and has kept us a tight-knit group of competent gamers for quite a while. We use Team Speak 3 as our communication, and while you are not required to be on it, if you want to participate in PVP with us you will be required to at least be online to listen. In other games we are quite sizable (average 40 people online at any one time, usually spikes to upwards to 80 when we start in a new (read: new) game). But, knowing Wurm, I do not see that being anywhere near the case here. We will be lucky to maintain 10-15 regular players, which is why I have decided to open recruitment in Wurm prior to our actual entrance into the game. Do not fear, we have several experienced Wurm players, and will be having outside help from a couple of established settlements (in terms of high skilled labor, high quality tools, seeds, etc...). So we are not entering blind. If you are interested in joining us from the start, please feel free to visit our website and sign-up. If not, understandable. I will update this post later on when we actually enter the game in the coming weeks. Thank you for reading.
  5. Storm's End, located in the North Crystal Lake area, is open to citizenship. If you are passing through the area or would like to join a deed, stop by and say hello!! You can also reply to this so I know who you are if you need help finding the place! Here is some of the land we recently finished terraforming. It was all hills when we established the deed.
  6. Hello all! I am a brand new Wurm Online player. While I may be new to the game, I am not new to MMORPG gaming or gaming in general. I am very active with plenty of free time on my hands to help out where needed. I am still learning so I need a village that is active, social, experienced, patient, willing to teach, and yet still let me do my own thing. Please send me a message in forum or in game. My character name is Kiznick. Thank you!
  7. Skulltooth Cove (X20 Y48) is a small community with two very active and dedicated members, YukiAkari and me (LordByte). (All are on GMT +1) We are looking for other dedicated members that can fill in the tasks left empty by their predecessors (or take over some of the multitude of tasks that are still open and filled by us by necessity). We're looking for players that have already proven, or are certain that they want to stick with the game, but we place no stock on skill values or age alone. Most important is that there's a match, that you fit in (we're not elitist ogres, if you're nice to be around you'll fit in ) [media]http://www.youtube.com/watch?v=uIc2Y-KzEGc Our philosophy You do what you like, in between you try to fill in the open tasks to help out with the others. If you're the primary (highest skill) you're expected to fill in a bit more, and if you're not: anything that gives skill to the primary is expected to be left to them. Again the most important part is that there's no pressure, we're here for fun foremost. Everything in the village is shared, and we expect it to stay that way, the locks are on the outside of the wall, so that our members can be free to do what they want and have the right tools to do it. We talk and we try to cooperate to make our village work and look nice! We're usually on Teamspeak and have a lot of very active players in other games, we expect mature behaviour, but we won't stick an age on it (though most of us are around 30). A microphone is expected and at least a little command of the English language. (Clarification: Our entire gaming community has been active on voice-communication in some form or another since 1998! We're used to it and have noticed that when there are others who aren't they tend to split off rapidly because it's much harder to make a bond between two sides using different communications). Our history We started out in december, a couple of friends had after much pushing by me started playing this instead of some other sandbox, so I had to get in fast... This is our story: We set out on a lone winternight, the four of us. Modzo and Creuss had already set out before but the wilds had taken them, luckily the spirits had pulled them back to Sloping sands. They were working hard when I walked through the portal. Shaping clay pots for water and preparing some basic tools. When Gazef arrived we set out, the plan was to travel northeast, there were untilled lands in the northeast, near an enormous lake that would supply us with fish, and possibly a new ship for our crew. The map was a rough drawing and wholly inaccurate as we found out. And the trek was harsh, and filled with dangers... Many times did we have to run back down from the hills we climbed, because giant spiders and mountain lions would attack us as we crested it. Then Creuss would bandage our wounds, but as supplies were running out we had to forage for more healing herbs and berries to keep us going. Wounds started to fester and we were losing hope when we finally got out of the wilds and the lands opened up to reveal a wide stretch of tundra... and WATER! Beautiful shining lakes in the distance, but many creatures blocked our path. We were running low on water and our wounds were bad so a fight was out of the question. "If we reach the water they will leave us alone." said Creuss. "We will never reach it, too many are in the way and the distance is too great to do in one run with our wounds" said another. But a plan was made and we would, attack a mountain lion and rat on our path, that would give us enough of a break to get to the water. We fought the creatures and luckily didn't take too much damage, allowing us to escape to the waters, chased by a multitude of spiders and hellhounds, but we made it! Now we started looking for a place. We found a seemingly abandoned iron mine, and made it our home! We were beautifully situated near a nice pond that supplied us with fish, in a dale between two large hills, with access to the southern lakelands, and the northern great lake. The mine was apparently from a neighbour a bit further on that we hadn't met in our first few days, but he allowed us to stay if we allowed him access, which we did. We toiled hard, and built many great buildings, the most fantastic one was a large stone inn, but the disadvantages were soon apparent, the beautiful forest I was planting with all the trees our area lacked, were ransacked often by others. Often without regard for their age. As more and more settled nearby our lack of settling rights was becoming an issue too. I traveled many times to Sloping Sands as I had found a hidden pathway that was safe to be used, and would get us past the many creatures safely, oftentimes for recruits of our old crew that had walked through the portal as we did, as we regaled them with tales of those wonderful lands, but the need for new lands and the wanderlust was great! One day Modzo finished a rowing boat and we set out to discover new lands, a new map had been created and we had spotted a very nice area in the far south. So we set out and pulled the mighty oars and sailed for days... We reached the area, we now call Skulltooth Cove safely and noticed while many parts were occupied, the most promising part (after a very steep climb) wasn't. We travelled back, picked up all that we would need to build a new and better village, bought a deed, and set out! I traveled for days bringing supplies and people over, and in a record time we settled the area, built a great wall that would keep our lands safe, and our forests pristine and an enormous mine-shaft was built towards the sea so we could enter our lands safely and easily! Many have left us for other strange lands, but me and YukiAkari still toil away, wishing for other to join us to keep Skulltooth Cove alive. And we still have to kill a dragon! What can we provide? We provide large tracts of deeded lands, on which you can build (or just use the beds in the hostel), all the materials you could want and need (all types of wood, massive quantities of plants, iron, copper, incredible amounts of zinc, marble, gold, silver, lead,...). Ships to travel to faraway lands, high quality tools (50+) and weaponry... Everything is walled and safe, and we can ship your items and goods (and yourself and any alts) to our lands. What are we looking for? We have a shipbuilder, farmer, blacksmith (YukiAkari) and woodcutter (me) (and both are skilled masons and carpenters and miners), all other jobs are open if you're up for them, but we're not specifically looking, just more people to enjoy the game with. Armoursmith, leatherworker, Alchemist (zinc into White paint anyone?), tailor.... would be nice to have though! How to contact us? If you're interested or have any questions, message LordByte on release, in this topic, or with the PM button.
  8. The tiny village around Castle Bonsai is seeking out for more enthusiastic Wurmians , willing to help it grow in size, wealth and reputation within the lands of Independence – and maybe one day across the oceans in far off lands. Whether you are just looking for a safe place to raise your skills to head out for the world one day and found your own place in the wild, or search a place to rest and stay till you rich of many nice experiences decide to end your life in Wurm … Whether you are a Veteran or new born Wurmian , a fearless Soldier or a chilled out Farmer, a strong Miner or an excellent cook or inspired for the love to any other of Wurms delightful skills and expertise’s … …you will be welcomed to join our lovely little village on his way to glory. We have a lot to offer ,including but not exclusively: · A Huge Farm to grind and higher your skills · Free Food, Rooms with Beds and Storage areas, forges, ovens, carts and more… · Lots of Space for more Houses (81x64 Tiles on Deed + much empty space around it) · A big mine leading deep into the mountains (Lots of Iron ,some copper and silver) · Inner Sea Coastal areas to build your very own ships · Lots of dirt which needs to be removed and flattened · Cows, Horses, Pigs, Dogs to pet, play, ride, groom, tame and feed · Lots of Buildings which need to be build · Opportunities to gain more rights and higher positions Most Basic Laws of Bonsai: Even the nicest have to fear other peoples malice and envy , therefor we have laws which are not to be crossed in anyhow – doing otherwise might pull attention from our guards and then will lead to fast and painful death. · Be polite, friendly and respectful to others (even if they are not), so don’t insult or harass them in any way. Any racism, anti-Semitism, anti-Islamism, or similar will get u kicked and KoSed straight away (and reported to the staff of Wurm)! · Help others as much as you can · Don’t steal of others ,as u don’t like to be stolen from · Don’t destroy or damage other peoples stuff (on purpose) · Don’t build on or block parts in and outside Bonsai u are not supposed to (best too ask the mayor or others in leading positions before starting to build). · Don’t mix too high Ql-Differences in BsBs and FsBs… Building Guidelines: As we grow in size we want to keep one style for the whole village. Therefore we established some guidelines. Guidelines are just guidelines and no rules – therefore exceptions to them will allways exist but will have to be approved by the “Royal City-Planer†, Co-Leader or the King. · Houses: Normal living-houses will not exceed 2 floors (ground-floor + 1st floor) · Houses: Normal living-houses are stone on the ground-floor and wood on the first floor · Houses: Arched ways thru houses are very nice to look at and therefore preferred (if possible) · Houses: Normal living-houses will not be smaller then 10 Tiles and not bigger then 20 Tiles · House-Decorations: we are aware that finding a consented decoration style everyone likes is not possible , but we want houses to look good in the inside – so please let a house be a house and not a fabric (10 forges on 2 tiles) or do similar unaesthetic things. · Houses: All Houses will have a pottery roof. Houses without roofs are not allowed. · Terraforming: Slopes bigger then 60 have to be spited up in 2 slopes · Terraforming: Streets should not drop have more then 10 slopes difference to each other to make them look natural. Therefore we established a system of building street slopes called “the waveâ€. For instance a 40 slop would be accomplished over 3 tiles with following slopes: flat - 10 – 20 – 10 – flat. Of cause this may not be always possible but should be aimed for in any case. · Walls/Fences: as we live in a medieval age and metal was rare , metal fences have been rare as well so we don’t use them – exception to this are gates and buildings of royal values. Ranks of Bonsai: We offering everyone to join our little village, this will lead to experienced and not-yet-experienced Wurmian to join. Therefore we astablished a Ranksystem in which villagers can climb up the longer they are part of our little village. New-Born-Wurmian New-Borns, meaning Players with very low experiences to zero experiences, are always welcomed in our community. Since we had a lot of them join and leave after a couple of days or weeks , New-Borns will not be able to get a higher Rank for one month of regular playing . This time may be shortend or may be longer for more or less active players. A Room with storage areas, a shared forge and cooking area as well as food and access to mine, farm and carts (and some more) will be provided. To upgrade in rank a premiumship will be needed as well (if you are low on cash we might be able to help you with jobs u can do to earn the 10 silver coins needed to get your first premiumship). Villager A proud Rank for every Veteran or more experienced Player to start in our small village. You will be granted with most standard rights except of building and destroying within the deeds area. You may be given a place to build your own house, which will be about 12Tiles with a little pen around it for a small farm and some personal horses. For safety reasons all writs will stay with the King, Co-Leader or “Royal City-Planer†(no need for abandoned unusable houses). Since we had Villagers before ,who build houses which now stand empty (due inactivity) u may be given a finished house as well. Old Villager After some time and getting to know each other you might will be ranked up to an Old Villager in which position will be granted the right to vote on mayor decisions and be granted the possibilities to suggest, plan and build a second house to fit your Job you have taken in the village (blacksmith shop , farmhouse, breeding station, miners house for storage, Loading docks for Bulk traders , etc etc…) . This is the highest Rank you may gain with normal activity in the village. Royal Citizens-Adviser This Rank comes with all rights of an Old Villager but will grant the Rights to Invite new citizens, manage Ranks and Kick citizens. With those rights there comes the duty to help new players on the Deed as much as possible as well as taking care for anything they may need. As this Job is a very responsible and time taking one , it will not be able to be reached without being a long trusted, active member of our small village. Royal City-Planer This Rank comes with all rights of an Old Villager but will grant the Rights to build and destroy Buildings on Deed. As this Job is a very responsible and time taking one , it will not be able to be reached without being a long trusted, active member of our small village. King/Co-Leader As the King rank is obviously being taking, there still is the possibility to be ranked a Co-Leader which comes with all rights of the mayor. As this Job is a very responsible and time taking one , it will not be able to be reached without being a very long trusted, very active member of our small village.
  9. Recruitment is currently closed due to me personally not having all that much time for the deed (RL is to blame,) although if you're interested in having somewhere on the West Coast to hermit up then I'd still be happy to help. Join us on IRC with #Captains (I'm on IRC all the time but am often afk. Feel free to leave a message as I'll see it.) I'm opening recruitment for my deed, A Captain's Hideaway. I remember the days when I first started playing Wurm and some of the earlier villages I was at - we had a great time socially. However, since going solo on my own deed, I've been lonely! Seeing as a lot of the deed's ground work has now been done (50%-ish) I feel it's the right time to start to build up another great village. The deed is placed on the west coast in a calm part of the server (8x 34y.) Local resources include lots of on-deed iron in an ever-expanding mine, clay a short hop across the bay, and the vast forests of Deliverance on the deed's doorstep. The deed is currently 31x31 in size but is in no way land-locked and could easily expand a lot more as more players join the deed. The deed also has a "fleet" of horses at your disposal for carts and trips, an expanding herd of cows for omnoms, and a village sailboat you're welcome to use for whatever trip you may need to take. And did I mention upto 70ql meals cooked for you too? In terms of villagers, I am very open in what I look for. I'd rather have players with at least a few months under their belt around the deed - it simply isn't cut out to support swathes of relatively new players and I'd rather that newbies went somewhere more specialist - however, for more experienced players whether you've got years under your belt or are just starting to get a good feel for the game, then Captain's is undeniably the right place for you. I know what it's like to live under a repressive, restrictive, inactive mayor - it sucks - as such, I'll do my best to be the exact opposite of those adjectives, so you can get on with enjoying the game you enjoy in an environment where someone else is doing their best to make the game as great for you as possible! I don't mind what skills you have or want to train. If turning over a load of empty space into farmland to toil away at floats your boat, then sir, float your boat you may! I could list every other possibility in Wurm and how I'll let you do it within reason, but then I'd be here all day... in terms of timezones, I'm GMT and can usually play at least a few hours a day, usually enough to catch most other timezones including US ones online at some point. More about myself (funfunfun!) - I'm mainly a carpenter/terraformer/mason/fighting kinda Wurmian, but also have a 70+ faith mag priest and an (almost) 60+ faith vyn priest. Enchanted grass is available on the house, as well as some enchants. In general, I like to have a balanced set of skills - as such, so does/will the deed - everything can be accommodated. I've played Wurm for a year and a half and don't plan to go anywhere anytime soon, so joining the deed is "safe" so to speak! More experienced players generally prefer to do their own thing - here, you can! In terms of housing, as above, I aim to be accommodating. There is no real minimum or maximum as to how much space you can have for housing and projects, it simply has to work with the land that's available. I'm happy to expand the deed if necessary too - there is plenty of space to, I simply haven't bothered due to me being the only player at the deed for a while. Only village rule: be mature. That means don't aggro your peers or go 110% HotS just because someone left something shiny on the floor that you might like for yourself! Any villager is welcome to help as much or as little as they want to on village projects. Uniquely, you're also more than welcome to contribute ideas and changes too - my mind can only stretch so far, I'd love to get some input from others about things to tweak and add to make the deed better. And lastly, a word about the deed's status. It is almost fully terraformed and there are many projects under way. These include: - A 150 tile boat cave ("sailboat garage") - Ongoing construction work to build a range of main buildings - Ongoing work to make the deed prettier, with trees, decorations etc. So, if you're interested in the village, feel free to PM me if you have any questions or want to know more about joining. I also lie when I say that I'm the only person at the deed - I did have 2 villagers, but due to RL issues they haven't been around much. Kinda related - if you're coming back to Wurm after a break and want somewhere to give the game another go then I'm happy to take the risk and let you try it out again here. To finish, some pics: Looking at the deed from the south - much of the mountain to the right of this pic is also part of it. Everything else in the near shot is the deed too. The main square One half of the village workshop Main pier and much of the deed's open space Thanks for looking through the thread!
  10. Looking for any masons, carpenters, and ship builders to help with my new deed, cant afford to pay so work will be free or i will make you a citizen of deed. Deed is mostly built just needs some repairs and and finishing touches.
  11. 12th Mechanised Brigade 12th Mechanised is a community which is orientated towards longevity and commitment, we dont leave our own behind, and we enjoy the sense of knowing most of our members for years rather than months. If you want a committed community then come join us, we currently reside in Celebration, and we are looking for more members who are willing to join in and pitch in regarding the costs of the plot of land etc and the work load. You can Find us at: www.12thmechanised.com/homepage Our steam group is: http://steamcommunit...groups/12thmech And our TS IP is: 85.25.99.104 You can also contact me via email: dale@12thmechanised.com Well I hope to see you soon! Brig.Dale
  12. I am seeking a few good people to join me and one other villager (Fes) at Jacob's Ladder, located at 11x 8y on http://impgal.site90...elebtpikols.jpg The village is located on the coast, with a mountain on one side of us and the ocean on the other. We have a great harbor area, and are just minutes away from the Exodus border. We are a proud member of the Northmere Alliance, and are currently the only member village on the western half of the map. We are most active during evenings in CST, and are typically on every night, at least for a short time. I would prefer that you be near our timezone, as there is little benefit to being in a village with someone you never see. I would also prefer you are mature (if not older), as both Fes and I are around 30. I am happy to take people new or experienced, F2P or premium, as long as you plan on sticking with us for a decent amount of time. Ive been burned several times in the past by people who join and get set up, then quit the game. What we offer- First and foremost, we offer friendship. Fes and I met on Wurm a while back, and have been building villages together ever since. I figure that if I can find another person or two who we can hang out with, the game will be even more awesome. Guidance: if you are a newer player, we can help you overcome the steep learning curve that Wurm has and answer the questions you will have. Great Location, Great Harbor: Since we straddle the border of Celebration and Exodus, we have two servers for the potential merchand to peddle his/her wares on. The harbor is set up to accomodate 10 large ships and numerous smaller ones, and even has a special pier to make it easier to load livestock on the larger ships. A merchant area is on the agenda. Would make a great spot for an aspiring ship builder. A home: I can provide a ready-made house if you are looking to move in immediately. If you prefer to do things yourself, I have lots of undeveloped land. Resources: We have most of the resources near us, and can obtain those that we dont. This would be an especially good spot for anyone interested in carpentry, jewelrysmithing, farming, or animal breeding. We also have all three priest altars nearby. Large Stables: Whether you need a horse to ride while hunting, pull a cart, or raise AH skill we've got you covered. Projects: While participation is not required, we usually have a few crazy ideas we are working on, and always welcome extra help! The more you pitch in the more the area will feel like a home to you. What we expect- Be around: I dont expect you to play every day, but if I dont see you in over a week I will begin to wonder if you really want to be here. Be mature: Fes and I are both pretty easygoing, but if you insist on making fart jokes 20 times an hour, this is not the place for you. Be respectful of people and property: I have put alot of time and money into building here, and am on good terms with all of my neighbors. If you would jepordize any of that, this is not the place for you. Contribute: Neither Fes nor I will make any demands that you do any particular chore or help on a project. We hope that as you settle in, you will offer to help us out and become a contributing member of our village. If you plan on using the resources we have worked so hard to obtain to line your own pockets and ignore the village, this is not the place for you. If you are interested in joining, post here or PM me on the forum, or contact JacobSilver in-game.
  13. I am seeking a few good people to join me and one other villager (Fes) at Jacob's Ladder, located at 11x 8y on http://impgal.site90...elebtpikols.jpg The village is located on the coast, with a mountain on one side of us and the ocean on the other. We have a great harbor area, and are just minutes away from the Exodus border. We are a proud member of the Northmere Alliance, and are currently the only member village on the western half of the map. We are most active during evenings in CST, and are typically on every night, at least for a short time. I would prefer that you be near our timezone, as there is little benefit to being in a village with someone you never see. I would also prefer you are mature (if not older), as both Fes and I are around 30. I am happy to take people new or experienced, F2P or premium, as long as you plan on sticking with us for a decent amount of time. Ive been burned several times in the past by people who join and get set up, then quit the game. What we offer- First and foremost, we offer friendship. Fes and I met on Wurm a while back, and have been building villages together ever since. I figure that if I can find another person or two who we can hang out with, the game will be even more awesome. Guidance: if you are a newer player, we can help you overcome the steep learning curve that Wurm has and answer the questions you will have. Great Location, Great Harbor: Since we straddle the border of Celebration and Exodus, we have two servers for the potential merchand to peddle his/her wares on. The harbor is set up to accomodate 10 large ships and numerous smaller ones, and even has a special pier to make it easier to load livestock on the larger ships. A merchant area is on the agenda. Would make a great spot for an aspiring ship builder. A home: I can provide a ready-made house if you are looking to move in immediately. If you prefer to do things yourself, I have lots of undeveloped land. Resources: We have most of the resources near us, and can obtain those that we dont. This would be an especially good spot for anyone interested in carpentry, jewelrysmithing, farming, or animal breeding. We also have all three priest altars nearby. Large Stables: Whether you need a horse to ride while hunting, pull a cart, or raise AH skill we've got you covered. Projects: While participation is not required, we usually have a few crazy ideas we are working on, and always welcome extra help! The more you pitch in the more the area will feel like a home to you. What we expect- Be around: I dont expect you to play every day, but if I dont see you in over a week I will begin to wonder if you really want to be here. Be mature: Fes and I are both pretty easygoing, but if you insist on making fart jokes 20 times an hour, this is not the place for you. Be respectful of people and property: I have put alot of time and money into building here, and am on good terms with all of my neighbors. If you would jepordize any of that, this is not the place for you. Contribute: Neither Fes nor I will make any demands that you do any particular chore or help on a project. We hope that as you settle in, you will offer to help us out and become a contributing member of our village. If you plan on using the resources we have worked so hard to obtain to line your own pockets and ignore the village, this is not the place for you. If you are interested in joining, post here or PM me on the forum, or contact JacobSilver in-game.
  14. We have a rather large deed with multiple buildings ( a couple empty), and We would like to share the work / play my cooking can get you to 62% nutrition. We have several head of cattle and several horses ( breeding both), so we can provide you with a large cart. We have a mine that is 41 tiles deep & goes from sea level to almost the top of a mountain, so there are plenty of mining opportunities. We have one templar and 5 tower guards. Looking for someone that is either new or experienced. we don't mind teaching and always looking to learn from others. There is a mailbox on deed We have one very active player and one unable to be on much. Willing to help you build a house to your specs. Contact Isoki in game
  15. Willow Vale Deeps, situated at 27x 45y, is looking for new citizens to join the local community. There are opportunites for everyone, whether a smith, a miner, or a carpenter. The only requirement I have is that you tend the farm and animals, other than those, your time is your own. There are several large scale projects underway in the surrounding area. You won`t be expected to help on these, but if you`re willing to, then all the better. While I would prefer European citizens (I`m British), that`s not essential. About the deed: It`s 21x25. Although not all of it is used yet, it is mostly flat, so lots of room for housebuilding. Close to the sea (and involved in constructing a harbour) so easy access to water. Has an on-deed templar to protect the mine, and surrounded by guard towers, so the area is secure. An ever expanding mine, with a number of veins (mainly iron of varying qualities) already exposed. Well forested, so easy access to plentiful timber. At the moment, ores can be mined up to 55ql, and logs can be cut up to 50ql Hunting is varied, but mostly spiders in the area at the moment, with crocs in a couple of sand or moss areas A sizeable farm area, with horse and cow breeding underway, so plenty of food About 20 minutes ride from Freedom Market, with excellent road links (which are being improved) There is a (yet to be enchanted) mailbox on deed, and a mailbox with Courier [91] a minutes walk away at Bearshark Harbour Village Projects: Terraform the surrounding area into additional grazing land and orchards Mine out a cavern (underground shipyard) beneath the deed, and link it via canal to an exit at the harbour I`m sure I`ll have forgotten something, so any questions feel free to contact me (Kaldari) in game, or on here http://prntscr.com/rpacu http://prntscr.com/rpb0b />http://prntscr.com/rpbtc
  16. All set - please close. -Runesire
  17. Im the mayor of a village called Saurustown, and i have been here for just a few weeks. I have been busy building, but would like to invite some players to stay here, since i have lots of space. Im not the best player around, but im a friendly and helpful There is much work to be done. Why do i want to join you and not someone more established? You get to have your share of ddeveloping a village, and developing your skills. What about tools and such? Can provide tools if needed Will i get a home? Yes, absolutley! Will you pick me up? Yes, i can provide pickup when i got the time Where is this village called Saurustown? somewhere around 41x 62y Talk to me ingame or PM on forum Screenshots for those of you interested
  18. Looking for People pm me for further information
  19. Village has been moved and renamed to Lyceaus. Most members left so we could use more. Newbs more than welcome. Could use everything from miners to fighters
  20. I have a large ad at this link with great detail of what we offer and expect, but to make it easy I will post a couple of thoughts here. Temporary Residents: Basically Tanelorn is a great place for new players to come and get their feet wet and figure out what this game is about, what it expects from you and where you want to go. We have temporary housing for those who don't want a permanent dwelling and who will be moving on shortly. We can help out with as little as leaving you alone to figure things out and providing a safe dwelling or as much as helping you with some good tools and showing you the way. Permanent Residents: Tanelorn is looking for a few permanent villagers to add to the family. To get those details you really need to visit the main page because we are picky about what we want. This is a permanent family and we want to make sure we mesh well together and don't have a bunch of people bouncing back and forth on the main grounds. I suggest you all read the main page because there are lots of lovely pictures and lots of information about us. Please post your comments over there because I will probably forget to check here for them. You may contact Lucard or myself in game however this is my project so I invest much more time into it. Please keep in mind, Lucard is very busy with terraforming so sometimes he forgets to check pm's (he is getting better about it). I can also be contacted via pm on the forum. I look forward to chatting with you all. Blessings, Harvest
  21. This is Haythorn I am requesting donations/work and aide of any kind for a new deed on Desertion called Hell's Gate. It is located where The Eternal City of Mag. Used to be ( Sector H ) For any more information or looking to join please contact Haythorn, Mcwolfy, or starcroc ingame. Thank You.