Search the Community

Showing results for tags 'quickswitch'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 2 results

  1. I've recently spent some time updating my quickswitch keybinds, which were originally based on Daray's repo. A long time ago, I replaced the 'settoolbelt' calls in the original with 'LOAD_TOOLBELT#' So I've got different toolbelts saved for different sorts of tasks, and my keybind scripts binds a set of action keys and load the toolbelt appropriate for those actions One idea I wanted to include in my update was to handle the skilltracker in a similar way. However, I discovered that there aren't console commands to load and save skilltrackers, only key bindings (unlike the toolbelt, which has key bindings and console commands. So I suggest adding the following console commands: nextskilltracker prevskilltracker loadskilltracker <0-9> saveskilltracker [<0-9>] If number is not provided, saves currently active slot The saveskilltracker command above has an optional argument, unlike savetoolbelt, which requires the toolbelt number. I propose making it optional for both, with no argument meaning 'the active one' savetoolbelt <0-9> --> savetoolbelt [<0-9>] Making the argument optional on save, means we can do this: savetoolbelt loadtoolbelt4 That is, if I modify a toolbelt, it's automatically saved if I swap to a different toolbelt via the keybind scripts
  2. Greetings there. I would like to suggest a idea for a quickswap item as to make swapping between melee weapons and ranged weapons easier. The problem is most fighters and pvpers have is switching beween their bow and melee equipment fast in hectic combat. Instead of making it a interface feature, why not make it a item, like the toolbelt, that is a addition to your interface? I was thinking of three items that can be used for such a occasion and can be crafted and would give another addition to leatherworking and tailoring: a.) A sword scabard that can be equipped on the legs to sheathe in your sword, have it as a container to store in either a longsword or a short sword. b.) A sash made either out of cloth or leather where you can place in your shield or bow and interchange them. The sash could as well be used to store a 2h sword. c.) A bandolier which stores all weapons for interchanging, shield+sword and a bow, or a 2h and bow. It is made with a mixture of cloth tailoring and leatherworking, like the toolbelt, it would be improved by leatherworking or cloth tailoring. There can be a keybind that can be used to quick change between weapons/bow or the item can be put on the toolbelt and used. Quality of the item would depend how fast it switches between your weapons, low ql being almost as fast as how a player would interchange manualy, higher quality of these items would make switching faster. Rare or superiour items of that quality would improve weapon switching even more. This can as well have visual representations if the graphics team is willing. A shield and 2h on the back or shield on back and sword sheathed in the scabard or the bow over someone's torso. Uploaded with ImageShack.us Here is as well a fast scetch to visualy represent how that would look like.