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Found 71 results

  1. (Mods Please remove old topic, Sorry). Laputa Kingdom www.laputakingdom.com Welcome, Traveler! Laputa Kingdom is open to all. While catering for PVP, we're also heavy in other areas, creating PVE 'Safe-Zones' for you to relax without fear of death or having your settlement destroyed. Settlement owners my choose to have a safe-zone created for their settlement, however this means they will not be able to go to war with others unless they first have the zone removed. We are based in the UK though we welcome anyone! x6 Skill x5 Action Community Events Free Deeds! No Upkeep! RP Lore! (We are actively expanding lore. Would you like to be a part of it!?) Map Size: 4096 Default Religion Custom Map - Dark Island by Jerico 200 Players Friendly, Active GMs Starter Town fully equipped with everything you need! (Forge, Ovens, Mine, Clay and Tar pits, Altars, Meditation Rugs, Training Dolls, Archery Targets and more!) Character We build with character in order to bring our settlements to life! From decorations to careful molding of nature. - (If you think you're a pretty good interior designer, maybe you could lend your hand? ^^) We do encourage other settlements to follow our lead as it not only brings life and character to settlements, but it's also a fantastic way to level those much needed skills! Friendly, Fun, Creative! We have a small yet dedicated team working on the server. Fun and Friendly GMs promote creativity within our community to help make it flourish. We have implemented fair systems to ensure a caring and understanding community for all to enjoy. Newcommer Friendly! We've all been 'The New Guy' at some point or other. We happily help new and old players alike to get settled into our community. You'll never be slandered for your lack of knowledge in our world or the Wurm world. Bonus Experience While we love how the system lets you build up your skills, using a wide-variety of items to craft with, we also understand it's sometimes daunting having to start all over again when starting a new server. This is why we've gone for a x6 x5 approach, allowing you to catch up with where you left off and get into the spirit of creativity! A Helping Hand Our 'Spawn Town' Sora, is equipped with plenty of resources to help you get started on your adventure. We have public mines, Clay and Tar pits, A Cooking and Forge area, Altars and Meditation rugs, all set up and fully equipped should you wish to use them. PMKs While we have started everything off with just one kingdom (Laputa) We're also very happy for others to form their own kingdoms too! Go out and create your own alliances and enemies as you see fit! Free Deeds! We allow totally free deeds without upkeep. The only condition? Keep it active! If we notice the deed is unused for a long period of time and the space could be better used we may remove it from our server. Events and Quests We love community! And we love to get everyone involved. We'll be hosting events and quest nights where you get the chance to take part in some awesome adventures with us! From pilgrimage to settlement founding. Wild hunts and dragon slaying! All sorts of fun is waiting to happen in Laputa Kingdom. Come on over and check us out! www.laputakingdom.com
  2. I'd really like to see a mod that changes the # of players required for PMK's, or removes that requirement completely. I found templates for PMK's at http://forum.wurmonline.com/index.php?/topic/96673-pmk-graphic-templates/ Is it possible to add these custom files to the server somehow? Or does every player need to put them into their client?
  3. Currently 2 servers with 1 more in development/testing. Interactive maps, cluster info and a tutorial on how to install the maps for our servers in to your client can be found with this link. We've been running VWT Home since 23rd of October 2015. VWT Home - 2048x2048, landing server, 8000 creatures (30% hostile), altars VWT South - 4096x4096, 16000 creatures - will be increased once population rises (25% hostile), has a couple of no-PvP zones, altars All new players have the option of 3 kingdoms to join: Freedom Isles (Freedom), Dragonsteel Militia (Mol Rehan based PMK) or Tenebrous Exiles (HotS based PMK) all with their associated newbie villages which have most newbie resources close by. We're currently looking for more active players to join Tenebrous Exiles and Dragonsteel Militia so as to balance the three kingdoms. There is even a spot for an active player to become the King/Queen of Dragonsteel Militia as we already have a King for Tenebrous Exiles. Game mechanic settings: PvP - yes Skillgain - 1x Characteristics start at 20 Fighting starts at 5 All other skills start at 1 Combat rating - 1x Action timers - 1.4x (subject to change) Upkeep is enabled Free deeds are disabled Minimum mining actions - 40 Breeding modifier - 1x Field growth - 8 hours Tree spread - 1x More active players are also needed to become priests and meditation leaders. We're hosting events every month (with prizes or loot) which are decided by polls so the players get to choose what we do that month. Silver (and gold) coins can be made available along with skill dumps from your Wurm Online character should people find playing on our servers enjoyable and wish to donate to the running costs of the servers. If you didn't check out the cluster info link above: to connect to the servers search for "VWT Home" in the server list. The Violent Isles waits for you...
  4. I am currently court magus and royal priest in a PMK on Elevation. The royal priest title ( halves the cost of favor for spells) has been working at all times even prior to having over 2% land. Now that we have over over 2% land I was assigned the court magus title and it doesn't do anything. My favor tick size and frequency are exactly the same as before. - Yes, I use show all ticks in skills. - I have relogged since being assigned the titles (its been two days). - There has been a server restart since we acquired 2% land. - Yes we have exactly 2.04% land so theres no room for Wurm rounding issues (19.9996 =20) - I've tried setting my Kingdom Title as my personal title with no resolve. Now, the court magus title isn't really all that effective anyway, but it raises some concerns as to if our other 2% titles are working or not. No way of personally testing those either from what I know. For what its worth I am also royal avenger. Would having multiple of these titles nullify the effects of another? Specifically the avenger and magus as they require the 2% land for them to be active. If theres anything I'm doing wrong here feel free to let me know.
  5. Hello, have any of you tested PMK? what must be done to add flags banners...?
  6. Blood Imperium Strength. Loyalty. Courage. In the beginning of June, an unknown adventure shall begin for myself and a group of people who have agreed to join the Epic, Elevation server with the sponsorship and support of AceRifle. We have planned and recruited among our friends, and are now ready to take recruitment to the next level and to start recruiting people we have not yet been in touch with. Upon the creation of our PMK, we shall update this post with the new information. Our Principles. Warriors are not born and they are not made... Warriors create themselves through trial and error, pain and suffering, and their ability to conquer their own faults. We believe in courage, above all things, as the first quality of a warrior. We believe that justice is more important than peace. We believe that without hope, there can be no true despair. We believe in freedom from fear, denying fear the power to influence our decisions. We believe that a strong will is irreplaceable. We believe in ordinary acts of bravery, in the courage that drives one person to stand up for another. We believe that you sometimes must be cruel to be kind. We believe in acknowleging fear and the extent to which it rules us. We believe in shouting for those who can only whisper, in defending those who cannot defend themselves. We believe that experience is the best teacher, as it gives a test before offering a lesson. We believe that pain and death are better than cowardice and inaction. Founding Members: 22/25 Possible FM: 40 Requirements and Details of Joining 1. You do not have to provide coin in any way. 2. You do not have to take on any special responsibilities or position. 3. Being a founding member entitles you to a position of your choice from a list provided upon elections. 4. You may not be part of another Epic PMK at the same time. 5. The use of our forums and TS3 server are required. 6. You must be active regularly, preferably at least 5/7 days a week. 7. You must be willing to level up your fighting skill as soon as possible after joining if you are new. 8. You are to attend as many community events as possible for you. F.A.Q. Q: When will you leave? A: As said, in the beginning of June. Q: Will you have custom designs? A: Yes, they are already in progress and we will request for them to be implemented as soon as possible. Q: Do you have experienced players? A: Some are experienced, some are new. We are currently in the process of introducing the new ones prior to the launch of our kingdom. Q: Can I join as a newbie? A: Yes, we welcome PvP First-Timers. Q: Can I get a roster? A: The roster is available exclusively to members and those who have agreed to be part of the project. If you wish to join as a Founding Member, please pass me a PM here to receive links to forums and further information. NEW: You can now also visit our forums by clicking on the button below! Thank you everyone!
  7. Inspiration source (thread) for future PMK's and their artwork and concept. Will continue post my own makings and if people want to submit their own creations they're free to do so!
  8. http://ebonaura.boards.net/
  9. Just found out that our kingdom champ slots and Black Legion's are shared slots. Apparently Enki is aware of this problem and it is part of game mechanics but it is completely unfair for Ebonaura as well as Black Legion and any other PMK that might emerge. Every other PMK on Chaos is allowed to have 3 per kingdom template so why are Black Lighters being held to another standard. If it is a bug please fix and if it is not please make it the same as the White Light kingdoms. Edit: corrected kingdom - template. Reasoning is still there; Black Lighters only have one template while White Lighters have three. Do the math, BL = 3 champs/WL = 9 champs.
  10. Kingdom is too huge on Freedom, and we can't have PMKs. Alliance does some of this, but would not want to do all of it. As for a PMK, one character would be the head of the group, with a purchasable estate form to found their Barony. Stand on the (main) character's deed with all other mayors (alt mayors or player mayors) present, minimum number possibly 2 other mayors. Found your barony. Only mayors of settlements on the same server count. Allows baron to see and add to upkeep of any barony-deed from any barony-deed token at the same time.Allows baron to manage permissions of all barony-deeds via the estate form.Allows baron to access and change writ permissions of all writs in the barony via the estate form, including destroy structure.Allows baron to manage vehicle settings of all vehicles owned by players citizen to the barony.Allows only the baron by default, to form alliances.Allows barony chat-tab, in addition to village and alliance chat-tabs.Allows citizens of a barony-settlement to be optionally upgraded to vassal of the barony (mayors are classed as vassals by default). Vassal permissions are barony-wide.Allows vassal role on writs and vehicles.Allows all vassals of the barony to see remaining upkeep of a barony deed at the deed token for that settlement.Allows all vassals of the barony to set the MOTD.Allows vassals to pick-up any planted item on barony lands including perimeter of barony-settlements.Allows perimeter of all barony-settlements to be protected from fence-building by non-citizens.Allows for barony livery; tabards, flags, banners, wagons (and ship sails when Kingdom sails are implimented). Pick an RGB value for your barony when founding. Option to add a superimposed symbol as for shopsigns would be nice. Barony livery would update so that wagons owned by players and barony-tabards worn by the player would show their current barony, and barony-flags and barony-banners would only show barony colours when planted on barony lands. Otherwise livery reflects Kingdom of crafter's origin.Spawn-towns would be automatic baronies, and take the title of Barony of <servername>. Therefore no fences or unremovable planted items in spawn-town perimeters. I'm aware some of this may sound overpowered to long-time players, but it is designed to make managing several deeds easier for one player, whilst not excluding the possibility of multiple player vassals, though you'd have to have a lot of faith in your baron's good intentions. I've listed as many things as I think might be relevent, as IF this was ever implemented it would not be exactly as described here anyway, and I want to illustrate the possible scope. Edit: Added topic tags
  11. The time is here for the first auction of an Ebonaura kingdom wagon and flags set. This is a rare item and will only be auctioned on a very limited quantity. The items will be delivered to Deliverance for no extra fee. The auction will go for only 3 days so make sure you bid on it. Good luck and happy bidding! Bidding starts at 10s Increments of 1S No Buyout Pickup on the west coast of deli
  12. This is an idea I have been tossing around in my head ever since PMKs were being discussed. I had a very fine draft, but misplaced it. As a result this is a very loose framework with many missing pieces. I'm posting this as is, with the intention of adding more over time as an evolving process with input from other players. I'd like to request that pure 100% pvp players stay out of this unless you plan to constructively add input. Player made republics (PMRs) would be the non-pvp equivalent of PMKs for the rest of the freedom cluster and would serve roughly same function but tailored to the forms and needs of non-pvp game play. Essentially their purpose would be to facilitate larger, more robust social groups and to encourage the creation of a group that has more longevity than a single large deed or cadre of individual players could provide. Most non-pvp large social groups revolve around one of two models. The original was the 'big deed' which required one or a few big spenders to own everything. Non-owners had very limited rights and influence as owners protected their investment from thieves and griefers. Many newcomers are unwilling to join a deed because of the lack of freedom and for fear of oppression. Eventually, the best move off to their own deeds or the owners become inactive and the community collapses. The alliance system allowed a new model where people that left the main deed to form their own deeds could still stay linked with a central chat and had some limited extra permissions. It also allowed coalitions of independent deeds to join up for social interaction. Unfortunately, the permission controls were less than ideal and perimeters were a problem. The desire to maintain an area of open country kept many perimeters large and thus tightly held alliances were very spread out. Some groups formed their own alliance (of their many satellite deeds) to allow access for themselves but would not join others for security reasons. My idea for a PMR would be centered around combining the best and avoiding the worst of the above. It would try to be more than durable any single deed or player, try to maximize the liberty of as many as possible all while encouraging players to settle in close proximity to maximize interaction. It would also open up a potentially exciting new social gaming experience with internal politics, factions and intrigues as Republics grow and age. And just like PMKs, Republics would get their own artwork. Founding the Republic: Just like a PMK it starts with a declaration in front of a minimum crowd in local. Each person nearby gets a pop-up asking them if they wish to pledge to the Republic and how much. If the total pledged is over 1G, the monies are removed from the player's accounts, the "Object is placed (see below) and the Player that initiated the action is made "Doge" (see below). Anyone that contributed more than 5s can opt to automatically be a member of the republic. Any deed held by a member joins the Republic. Citizens of those deeds automatically become members of the Republic. The Republic "Object": needs a name: PMRs would be founded around a central non-deed structure. Can not be placed on a deed or be deeded over. It would serve as a respawn point for members of the Republic. It would create a "Republic" channel that all members or the republic (those granted or deeds that joined) would have access. It would also project a 'republic perimeter'. At the object any player that is not a member of another republic can add their name to a list of potential candidates for joining. The Republic Perimeter: This functions somewhat differently from normal deed perimeter. The idea here is to encourage players to cluster their deeds inside one shared perimeter and to allow larger groups of players blanket control over a block of land around them, rather than a patchwork of perimeters from deeds. It overlaps all Republic deeds and perimeters. It continues to prevent deed placement (see below) and block non-member perimeters. Its expansion is blocked by non-member deeds and their perimeters. It is configurable in size on each cardinal direction from the Object. Paid for out of the Republic Coffers. Ideally tiles paid for by member deeds would not be charged to the Republic. What you lose by joining: Under default settings, if part of your deed or perimeter overlaps with the republic perimeter you would not be able to expand your deed or perimeter beyond its current size without consent of the republic. Reducing its size is allowed, but you forfeit the right to expand back to the original size later without consent. The idea here is to avoid perimeter wars within the republic. The Republic Government: Similar to historical republics, PMRs would be ruled by a minority. The primary mechanism is 'by decree' where a member proposes a change in settings, there is a voting period, and the result is automatic. One of two systems to distribute votes could be adopted: Democracy : Each deed owner and (anyone granted the right to vote) each has one vote. Plutocracy (default) : Any member of the Republic can donate to the Republic Upkeep and has a vote proportionate to their contribution to their current coffers. Both minimums and maximums per account can be set by decree. Upkeep from the republic is taken from all contributors equally, so share decreases over time without additional input. Vote sizes would be available information in some way, perhaps as a list in the voting interface. Any member (even those that can't vote) can submit a motion for deliberation. Voters can cast their vote at any republic deed token or at the republic token. Votes last a week during which players can change their vote. Simple majority of cast votes wins. Possible Decrees: It is the intention that every setting and option for Republics can be set by decree. Each member can have as single submission for vote at a time but can withdraw or change it at will. Officers can have two. Those marked with R can be revoked by decree as well. Those marked F can be set for fast resolution by the Doge. Some would create blanket rules for the entire Republic. Grant Universal Suffrage R: All citizens of all deeds in the republic automatically get to vote. Change form to a Democracy/Plutocracy: This swaps the system of vote distribution between the two options. Set Village Tax to %: A default of zero, this increases all member deed's upkeeps by the %, with the extra going to the Republic's coffers. Deedholder's get credit for all monies taxed as contributions if the republic is a Plutocracy. Possible values between 0 and 5? Disallow Village Perimeters in the Republic R : An option for the more dominant republics, this suppresses all deed perimeters to their default 5 tiles within the Republic. Member deeds outside the Republic's borders are not affected. Set vote cap to %: For Plutocracies, this caps the influence any given player can have regardless of their contributions. Possible values 1% to 20%, with 20% being the default? Change the name of the Republic to ______: Generates a server wide event message. Set <non-member> to KOS across the Republic: R F ? Some would create or assign special officer roles and titles to allow specific players to perform special duties. Grant <member> Surveyor: R F This player would be allowed to start the deed placement dialog inside the Republic's Borders. and set all the necessary features, but hand off or designate the actual deed to another member of the republic. This officer position would allow the Republic greater control and flexibility in allowing its members to place deeds without voting. Grant <member> Doge: R This sets the 'leader' of the PMR. the leader's primary mechanical function is to allow bursts of activity in the government. Many proposals (marked (F) ) the Doge can set to take a single day instead of the normal week. Some important proposals can not be set for rapid voting. ? Some would allow members specific permissions, often a one-time event. Allow <member> to place a deed. F Normally the republic perimeter would prevent deed placement. This gives the named member the right to place a single deed. Expires after one week. Allow <deed> to resize. F One time. Expires after one week. Essentially it allows the deed tool to ignore the republic perimeter during a single resize session. Grant <member> a boon of a silver coin. Used as reward system for good citizens, by vote a small amount can be given from the coffers to a member. ?
  13. Guys below is a convo I had with Saroman about the possibility of doing this: [00:16:31] <Saroman> are you sure they were wearing the pmk tabards, not just JK and MR template ones? [00:16:47] <Saroman> never had a close look at the guards actually [00:16:54] <puertorro> yep 100% [00:17:05] <Saroman> aha interesting [00:17:16] <Saroman> which pmk was yours? [00:17:23] <puertorro> but is that possible to do though? [00:17:31] <puertorro> we are Ebonaura [00:17:44] <puertorro> the one you just processed about a week ago [00:17:55] <Saroman> are you online with the same name and near a guard right now? [00:18:18] <puertorro> not an MR or JK [00:18:23] <puertorro> just near ours [00:18:33] <puertorro> and they are wearing hots tabards [00:18:40] <Saroman> that's what I meant yeah [00:18:58] <puertorro> nah not them [00:19:33] <puertorro> but is that a possibility, that each kingdom has their guards wearing their tabards? [00:20:34] <Saroman> did you see pmk guards wearing pmk tabards from other pmks? [00:21:25] <puertorro> I saw the MR ones wearing it. granted it was a long time but im sure they had the MR PMK bird on em [00:21:34] <Saroman> ok [00:22:43] <Saroman> damn fog hehe [00:23:11] <puertorro> lol coming from u [00:26:38] <Saroman> nah you remembered wrong, the other pmks don't have it either [00:27:07] <Saroman> in theory it's possible to do though, I checked [00:28:13] <puertorro> sooo, can it be implemented, is it too much work? [00:29:28] <Saroman> I'll make a note and look at it when I get some spare time Hopefully it gets implemented sooner than later. Feel free to give your opinion below.
  14. Inspired by Puertorro's thread regarding his wife's hard work on their own wagon, which you can find here. I've decided to finally post our own graphics on the Wurm Forums for those who may not have seen them. (The earliest forms of our shield were in development long before our founding, I'm glad I got the opportunity to get them put into game) As you can extract the most of the images from Wurm's own .jar archives (please do not modify your .jar files, it is in violation of the EULA and will probably earn you a ban) I'll refrain from plastering my name on them, however as our main media logo has not been submitted to the Wurm Online team in it's current form, I retain any rights to such image and have no problem pursuing action to prevent that image being used in a way I deem unfit. As a side note, the Black Legion tartan used in any of our images was created and registered with the Scottish Government by myself and we retain all rights to the reproduction and weaving of said tartan. I'm probably not the best person to ask with any assistance with design at this time due to real life commitments, but feel free to drop me a line and ask if the fancy takes you, if it's interesting enough I might be tempted enough to say yes. Black Legion Shield Black Legion Banner Black Legion Flag Black Legion Wagon Black Legion Tabard (Torso and Low - Back to Front)
  15. Thrones

    All the discussion of late regarding custom village crests, pmks, and the like have gotten me to thinking about thrones. The last episode of Game of Thrones was also a significant factor; though, I doubt one could escape the copyright infringement there (granted a good bit of legal scandal could be good for pr). Atm we only have basic wooden chairs, no large obsidian monoliths, grand arrangement of bones, intricately-carved wood, or some other fantastical resting place for the royal posterior. In addition besides having one generic throne model, or even one for each default kingdom, each pmk could have their own designs. EDIT: Not sure what else could be custom for each kingdom, perhaps some sort of royal fanfare or trumpet call for when a king player enters local.
  16. A musical fanfare that erupts introducing the king player. Using the general themes (assuming those files from Gurubear are still around) for each default kingdom? Not sure offhand what would be best for a trigger: leave it for the player, entering local, or whatever. Perhaps as the special functionality for some herald NPC, or rather the associated herald kingdom office. Could even be custom for each PMK. Needs a cooldown or it could get really old really fast when spammed. >http://www.youtube.com/watch?v=miTnvbvrjxY On a side note, this is almost exactly how Horton ruled!
  17. Hey everyone, Im currently on the planning phase to create a PMK. For this I need ppl willing to "Fortify" the future capital and also recruiting to be able to found the PMK once the time is right. At this time im trying to gather intel on the opinion of the other kingdoms and also how many ppl is willing to give it a try. Bear in mind that we will literally start from the ground and build up. I already have a great location and the logistics planned to make it happen but I need to know if theres actually ppl willing to give this a try. Please let me know if you are willing to join thru PM only and other kingdoms are welcome to give constructive criticism.
  18. Now with the implamentation of BL PMK's, Devs should look into the PMK creation system. As it is, the system requires 40 or more players to be ale to create a PMK. Lets be realistic, it is almost impossible to gather 25 ppl in wurm together at one time, let alone 40. I made this poll so we can let the Devs and Rolf know our thoughts and give them some suggestions on the amount of players that should be needed to create a PMK. If you think 40 is good, by all means post your constructive opinion without insulting or trolling. Please take this thread serious as it is a very important feature on Epic and Chaos.
  19. There seems to be an issue with kingdoms creating an allied PMK to get more kingdom bonuses from offices. The recent change by the devs that raises the player requirment to form a PMK to 40 is not really fixing this. I would love it if PMK's could ally with default kingdoms or other PMKs without this imbalance occuring. The first two ideas are my own, and I'll add more ideas to the poll if you post them bellow. 1. Remove the bonuses from Kingdom Offices 2. Make it so that there is only a certain amount of kingdom offices on the server (A constant number, or based on the player count or some other figure), and that the kingdoms fight for them. The king of a kingdom wont have bonuses unless the kingdom earns it somehow, and it is taken from the pool of titles. Allied kingdoms would end up spliting the titles, with the more involved kingdom getting more. 3. You could make kingdom progression like this simple example: 15 ppl Kingdom established : No Titles and bonus 25 ppl 3 kingdom titles (offices) 30 ppl 6 kingdom titles (offices) and so on..... (Vill, from http://forum.wurmonline.com/index.php?/topic/88118-a-few-custom-kingdom-changes/page-2) 4. Leave it as it is. The second Poll is for the required amount of players to form a PMK. The third poll is for BL. I think the HOTS should be able to split into factions within HOTS that compete with each other and are basically a PMK. HOTS factions can ally with each other, but they can't ally with WL kingdoms. If the title system is changed, the titles should be split up among the factions.
  20. I made a new alt today, chose the freedom portal and teleported to "Chaos - Freedom - PVP home". After spawning near HOTA I suicided to Gold Coast to join Mol Rehan PMK. After a friend couldn't get the option to convert me I checked /converts, and noticed that I've changed kingdom one time and I have to wait 14 days to change again. I think this is not intended, even if it was, makes no sense.
  21. "The game also supports custom PMK models. So you can submit your own flags etc to the art team." Taken from http://wurmpedia.com/index.php/PMK How do I go about submitting a Flag graphic to the art team exactly? are there certain dimensions it should be or any rules in particular I should adhere to? Any more info would be great, thanks