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Found 5 results

  1. Basic rights of the PvE priest People have different reasons for their choice of priest, but I believe that whichever priest type you choose, (at least on PvE) you should get some spells as standard. These spells are essential for Quality of Life on PvE. It makes every priest useful on deed, makes them more useful to the community and can give every priest a means of earning a basic income. The spells I propose are: Courier - everyone should be able to send and receive mail. Why this has to be a priest spell I don't know, because it is so essential to everyone's day to day life, and vital for trade. I believe this should be a basic right, not an option. Genesis - nearly everyone on PVE keeps animals, and it's tragic to see people struggling with generations of poor traited animals just for want of this simple utility spell. Basic QoL. Strongwall - Unless we live on a completely flat island, we will need to mine. The chances of finding a completely pristine area to mine are unlikely in most areas, and so there will be drop-shafts and an expensive fix. These are the travelling utility spells that people can offer as a service, as well as use on their own deeds. I think everyone who goes to the trouble to prem a priest of any kind should have an automatic right to these 3 spells. I apologise if this does not fit with some archaic 'lore' or some role-playing ideas attached to the Gods, but I am talking about quality of life, play-ability and getting the most use out of a priest if you can afford to keep one premmed. Not everyone can afford 2 or 3 priests, and it's time these basic PvE needs were addressed. Further to:
  2. I have scoured the web in hopes of finding some kind of information about ascending to godhood as a player and have come up mostly empty handed. I've found many posts where people don't really know much about it, but these are dated and I am hoping maybe there is a bit more knowledge out there now. I decided to make this post in hopes of having one place to compile findings from everyone who has tried it and make it easier for others to know what its all about. So here's what I know based on a GM character becoming a god at max stats: Players can ascend to god-hood in Wurm Unlimited by using an item known as the Key of the Heavens. Players who have ascended are granted their own religion and are allowed to have followers of that religion. Players can follow their own religion as a god. Upon ascension the player is given 4 statuses: Two Vulnerabilities and Two Resistances. Dependent on the players stats at ascension a different message is displayed in the Event log. (i.e. "You are weaker than most other gods" or "You are very strong") The new religion gets a random set of spells (I haven't tested this as my server has full access to all spells regardless of religion) Here's what I would like to know: A player made religion gets random benefits for their priests that are reliant upon favor, is there a method beyond trial and error for figuring out what benefits these are? (i.e. Walking on Lava, or Normal Monsters Ignore) Does a player's status change upon ascending, i.e do they get tougher/stat boosted in any way, or are they basically the same as the were upon ascending? What determines whether a Player becomes a Whitelight or a Blacklight god (I assume this would be based on the player's Alignment but I have not tested it) Can a player god be removed from available religions (i.e. were I to make a bunch of test-gods could I get rid of them later on easily or would it possibly corrupt things) Apart from the one supposedly hidden in the world, can players ever find another Key of the Heavens after the first has been used? (i.e. Will a new one respawn elsewhere for finding or must they be spawned in by a GM character) Do a players stats/skills have any affect on the religion benefits and statuses they receive? If anyone else has any questions about demigods and ascension please post them here too. The wiki has barely any information at all but ascension has been around for a few years now so I am hoping to find people with more knowledge to share. I recently had a player ask me about godhood and found I could not answer most of their questions with much more than a "I don't really know, there isn't much info". I am sure I'm not the only one with these questions and wanting to know more about ascension. Thanks in advance for any tips!
  3. It's so sad having only three missions at a time, especially now that they take so long to expire. Please could we bring back player god missions?
  4. Player gods favoring kingdoms display their message twice. Date of ss: 2016-08-07 21:06 GMT+2. Server: Chaos.
  5. Assuming the number of player gods ever does become an issue... personally its not there yet, if it ever will be. I'm sure gamers will leave some gods pretty much forgotten, depending on the benefits. Anyways... there could be a hard-coded mechanic for this with soft dynamic limits. If a god's follower/priest collective faith count drops below a certain limit (with a grace period after godhood), then that god no longer can manifest themselves on Valrei and/or have an impact on the player world. Perhaps even varying levels of the god being energetic and able to manifest. Players may need to perform certain rituals to re-awaken them: orgies and certain sacrifices included. Yup, stealing liberally from ye 'old fantasy literature. EDIT: Might even forget the grace period, and require followers to let the new god get up and mobile.