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  1. Ah, Friday the 13th, a day of good luck! It's been a busy week here under the hood with the newly formed Community Relations team. We're looking at how to incorporate both Wurm Online and Wurm Unlimited in the news with some ideas but nothing concrete yet, so expect the news to cover both sides of the Wurm coin for now! Patch notes November 11, 2015 Fix so enemies on PvP servers don’t get unlock option on building doors.Fix so practice doll has to be on ground to be used.Fix so mycelium spreads on pvp servers. November 10, 2015 Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.Removed bulk containers 5% decay when its on a deed with over a months upkeep.Removed option to “add to crafting window†for kiln, gnomes and lairs.Fix so a non-villager can grow hedges using wild growth if have correct permissions.Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.Fix so planted items are always moveable and turnable by the person who planted it.Added more items to the list of items that shouldn’t appear in sacrifice missions.Removed menu option to blow up a building.Cobra King and Lady of the Lake no longer should show up as mission targets.Added sanity checks for Hell Strength.Fix for branded creatures taking on kingdom from brand (PvP).Partial fix for chaos permissions. Feedback on what else needs doing required.Fix so small chests can be unlocked/locked whilst in inventory.Added gentle push/pull actions.Fix so cant trade merchant contract on that merchant.Fix so necklace, ring, bracelet, ball and chain will now form piles.Added destroy options for bell towers and snowmen.Fix so anyone who can manage a building can attach a lock.Fix to allow most enemy actions in buildings.Removed hunted status on non-home servers and non-pvp servers.Added a right-click option on tabs called ‘clear tab’. This will empty the content of the tab.Added gravel and floorboards to road type, so diagonal gravel and floorboards are now displayed correctly.Allow tile transitions to render when tile decorations/detail is on a lower value. E.g. Very Sparse is only setting that will not show tile transitions. Linux build! ErikN has proudly informed us that a beta Linux build is available for Wurm Unlimited! While Linux support has not been flagged on the store page, the beta build for linux is available on steam, simply select the beta branch before downloading. White drake hatchling slaying The white drake hatchling has been sighted in north east xanadu, with a community slaying planned for tomorrow. I'll be there to take screenshots of one of our many community slayings, so feel free to drop by, say hi and take part in poking a dragon with sharp objects Sign up here! Independence Christmas Impalong In the spirit of christmas coming way too early, we're excited to see plans being made for an end of year impalong, we'll certainly be keeping an eye on this event, and may even arrange a few surprises ourselves... Check it out here! Our screenshot of the week is a throwback to the halloween models, in this case a poor Polojordan learning just how it feels to have a zombie eat your brains. That's it for this weeks news, we still have a lot of changes in the Community Relations team coming and we're looking forward to announcing them all. If you have any suggestions for things you'd like to see in the weekly news please feel free to let me know! ###LATE BREAKING NEWS### I have just been informed that as part of the changes to fountain container functionality, an update coming shortly will include a smelting forge, with around twice the capacity of a regular forge. Keep your eyes peeled for it in game!. Regards, Retrograde
  2. Hello Everybody, Retrograde here with this weeks news. It's been a crazy week here in the Public Relations Community Relations room, with several big changes coming, but more on those shortly, first, the patch notes! November 5, 2015The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “unstable source riftâ€. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.Rifts are made from magic and not from stone, so they can not be improved.We will add features that compensate for the loss of most or all of the functionality that these provide up until then.November 2, 2015‘/tinvite <player>’ command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.Using archery target will no longer give double event messages.The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.The /stuck command can no longer be used in combatThrowing hot liquids was balancedZombie milk was balanced Changes in staff The week ends with the departure of our PRO Docterchese, as well as our PRA and former PRO Wossoo, they will be both sadly missed. On a brighter note, Keenan, our Assistant Wurmpedia Manager has joined on as a developer, we look forward to his input in the game! Changing of PR team With the changes this week to the PR team we find ourselves able to make an important change in name as well as focus, from public relations and typical PR work to Community Relations, with a focus on improving communication with you all as well as engaging on social media and ingame too, so keep your eyes peeled for us in chats! For more information and to ask any questions check out the main thread here.We will most likely be changing how we present the news, but until we work out the format and how that will work we will be continuing this format as normal.(*May or may not include more Bowie references) Wurm Unlimited Work continues on Wurm Unlimited with the focus currently being releasing it in Linux, In the meantime players are already hard at work making their own mods, including one with a zebra! We peaked with nearly 2,000 simultaneous players this week, so It's amazing to see just how big this can get, be sure to leave your review too! Changes to BSB and FSB functionality on deed In line with our discussion last week about The removal of fountain containers, we're pleased to announce that from the next update, there will no longer be a 5% volume reduction on bulk storage bins, crates or food storage bins that are on deed with more than 30 days upkeep, as long as the upkeep is there, the items are there to stay. The containers themselves will decay as normal, so make sure you keep an eye on that! We cap off a big week of changes with the inclusion of an amazing Wurm Unlimited deed by Illuminatus on IRC, he's working hard to create a whole city filled with NPC's. We have an irc channel dedicated to Wurm Unlimited and just what is capable in it, be sure to check out #wurmunlimited if you're looking for inspiration.
  3. Hey everybody, Woah! What a busy week! But Wurm Unlimited is now out on Steam, and the Wurm franchise now has two games to its name. We haven't got much new stuff to talk about this week, so I'll use it as an opportunity to talk about our PR plans from here on out and make sure you know about all the things we want to do and keep doing with WU and WO. Starting from next week, we'll be posting the weekly news to Steam as well, and it'll be a slot shared by both WO and WU for talking about dev work on both games. It's because almost everything we develop for one game can and will be added to the other (things like graphics updates or new features,) and so it seems logical to share the news between the two. We'd also like to thank everyone, as players, for playing and contributing to Wurm thus far. There are many new journeys to be had with many new players - game on! The Week In Patch Notes There were a few small fixes over the past week, and amphorae and kilns were added too! 19/10:Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults. Fix for clay containers. Fix for rotating various items, e.g. large anvil. Fix for config twitter for villages. 20/10:Allow settlement may pass gates work even if some permissions exists for gate. Fix for feeling bad about bashing floors when you have modify permissions. Removed possibility to attack your own mount on PvE servers. You should now be able to invite offline players to your village using /recruit . The player should use the command /join. Check /help for reference. 22/10:Added Large and Small Amphora and Kiln. Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players. Screenshot of the Week This week's screenshot was by Devily of his Temple of the Forgotten Gods. It looks really nice, especially in its soft shade of green light! That concludes this week's news. Come and join us aboard the Wurm train: we don't know where the next stop is, but we'll make it a good one
  4. Hey all! It's the week after! Wurm Unlimited happened and we're really happy with the feedback we've had. You, the players, have played, built and enjoyed the latest chapter in Wurm as a game. For those of you new around here, this is the Weekly News. Every week, we talk about what the devs have been working on, round up patch notes and talk about some community things too. Since both Unlimited and Online are very similar and will share the same updates, we're going to cover both ga,es in the weekly news from now on. There's not much to talk about this week as dev effort went towards bugfixing (which isn't entertaining or pretty.) A little birdy told me that birdcages went live in WO though (see what I did there?!*) *I don't always try to be funny. I should avoid it really.. The Week in Patch Notes Some things were added to WO including birdcages along with some fixes, while WU received a number of fixes (not all are listed here.) Wurm Online 29/1015 Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside. Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed. Fix so kiln can be made indoors as not restricted them being used only outside. Added display of signature for ‘fire’ items, and added creator for kiln. Added sig for crates (as they were already on bsbs). Increased depth that tiles can be paved. Fixes for pvp (epic) permissions. Fix for some minedoors not being able to be remotely managed. Added birdcage. (PvE) Auto-add some permissions when an animal is branded. Added 1st tile of perimeter to Deed Planner map export. Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting. Wurm Unlimited 23/1015: Game Client Settings should now be saved correctly. The "Cancel Refresh" button will now be enabled on start. The Quit keybind will now unbind itself if bound to the F12 key. The Quit keybind will no longer default to the F12 key, uses F11 instead. Screenshot binding now defaults to F12. Server Missions should no longer be generated with the objective of slaying 0 creatures. Logs will now be created in the current server folder, for instance in Creative/Logs. Removed some logging that is no longer used. You can now change which steam query port to use, enabling multiple server instances on the same machine. NPCs should no longer stay in local chat when they die or are too far away. You should no longer start with the hatchet and carving knife equipped. Kilns should now be movable. Amphorae are now turn-able. Screenshot of the Week This week's cave dwelling was built by Caellon and pictured by Cayce. It's dark and evil, especially with the HotS flag! That concludes this week's news. Welcome to our weekly posts for anyone who's new!
  5. Hey all! This week we've been doing final touches to Wurm Unlimited. It's been all hands on deck with testing and bugfixing - ranging from final bits of work on the Linux dedicated server to final tests of Adventure mode. As such, there's not really much news to show off - although we do have a rather exciting plan for the weekend, which you can find below... Remember, Wurm Unlimited comes out on Wednesday 21st October (next week!) and can be pre-ordered at 20% off of the release price from DLGamer. Wurm Unlimited Developer Livestream This Sunday at 8pm CEST, you'll be able to join myself and various developers for a livestream preview of Wurm Unlimited over on Twitch.tv. It'll be an informal chance to ask any last questions that you have about the new game, while watching us play live and look at a few features. We'll have a look at the things people are most interested in Can't make it? We'll make sure the stream is available to watch after it happens, and might do a written summary of what goes on too if anything big comes up. Keep an eye on the forums and our social media outlets for a link to the stream and for any relevant updates. I expect it'll last for 1-2 hours - longer if there's demand for it! Screenshot of the Week This weeks' screenshot was taken by Journeya of a white dragon looming ominously over the players trying to slay it. Looks like fun! That's it for the final week before we release Unlimited. See you on Sunday?
  6. Hey all! It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want. The first batch of updates to the permissions system went live this week. Tich told me to tell you that she's sorry that there were some teething issues - like settings not always transferring to the new system properly - but we hope it'll be well worth it in the long run with just how much better the new system makes things. I'd strongly recommend looking at the Wurmpedia article on Permissions if you're unsure about anything - the Wurmpedia team (in particular Keenan) have put a huge amount of work into making it as accurate and complete as possible. As for devs, they mainly continued with general polish and bugfixing work on Unlimited this week. But we do have a few other things to show off that might interest you, like visible adamantine and glimmersteel armour... catch it all below! The Week In Patch Notes The big story this week is the new permissions system, though there were quite a few other things that went live this week; like the awesome new deed plan viewer & exporter. I've seen some crazily complicated deed plans that people have effortlessly been able to export from directly in-game! There were also some general fixes. 06/10/15:New Permissions System! Notes about security http://forum.wurmonline.com/index.php?/topic/131410-new-permissions-security-hints/Combined kindling will use the default weight when making a fire (forge, oven, campfire).Can now have a deed role for an Individual (non-citizen) role.Deed plan now available for mayors.Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.You can now attach locks without having the key on you on PvE (was already like this on PvP).You can now sacrifice keys when the lock still exists on same server.Repair keybind should now work correctly on fences and walls.Fences are now paintable.Added missing text for deed settings.Max number of branded animals is number of tiles / 11 (PvE).Fixed face masks overriding the face protection that some helmets give.Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.Fixed an issue where you wouldn’t stop dragging items when you died.Fix for player gods, so they allow flatten and level in caves if they can mine.07/10/15: Fix for Nahjo flattening / leveling in caves.Fix for allies in buildings, now checks the correct village (e.g. the owners village).Fix so planted items can be turned by the person who planted it.Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.Doors and Beds may now be managed by anyone who has manage permissions on the building.08/10/15: Fix for branding vanishing…(although some may have vanished this time).Fix so can lead branded animals if you have the brand village lead permission.Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).Disallowed getting hunted status on PvE.Fix for unhitching animals from a locked cart (PvE).Fix for picking locks. Adamantine & Glimmersteel Armour Textures This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you. DeedPlanner Updates Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too. Screenshot of the Week This week's eaglespirit-themed screenshot was taken by Borgir, and happened to coincide with an eclipse too. It's quite mystical! What does the Eaglespirit want?! Why is it here?! Is this a message from the gods!?! That concludes this week's news! Fed up of hearing about Wurm Unlimited? Here, have an animated webseries about a cat. Cats solve everything.
  7. Hey all! Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week. We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below! Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information. The Week in Patch Notes There were a few minor fixes this week. With any luck, this segment will be full of permissions news by next week! 23/09/15:Reinforced cave floors will no longer result in dying to suffocation.Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.Fixed applying masonry ointments. The ointment should now work like other imbuements. Wurm Unlimited Mapmaker Warlander has been working on an API for maps (Application Program Interface - aka it lets you make and edit maps) for Wurm Unlimited. He's planning an initial release next week, and in time he hopes to include things like a full feature suite for creating maps and the ability to make mapdumps. Long-term, this will mean that you'll be able to make, edit and dump your own maps to use with Unlimited. Screenshot of the Week This week's foggy deed was snapped by Kristof of the deed Peaceful Harbour on Celebration. Fog is good at looking rather mystical! Thanks to PandyLynn for sharing this on the forums. That concludes this week's news. It's still a little quiet while work continues on Unlimited - we'll have more to show over the coming weeks though!
  8. Hey everyone! This week, devs have continued work on a range of things. We don't have so much to show but do have some updates, including FAQ questions about Wurm Unlimited answered by Rolf, and a date for when Tich's new permissions work will start going live. Fansite Policy Before we get into the main news, I'd just like to draw attention to our fansite policy. With the release of Wurm Unlimited ahead, many of you might be working on hosting your own new community portals or servers, which may include a website or other frontend. We have no issue with (and in fact are excited about) people expanding Wurm's online presence into a range of new places; but it is vital that your fansite is impossible to mis-interpret as being an official site. This means there should be a disclaimer somewhere (the wording required is specified in the link above) and assets like the Wurm logo shouldn't be the main part of the site (i.e. it shouldn't look like it's official, if you use a Wurm logo somewhere then your own site logo should be there too, and in a more prominent position.) If you're ever unsure about anything to do with a fansite, then don't hesitate to ask. It's much easier for you to PM me/a GM than for us to have to find out about the site by word of mouth, identify an infringement and chase you down wielding a soggy trout. We'll be updating the fansite policy soon to adapt to Wurm Unlimited as well. I think that the game agreement published on Steam to go with WU has something on fansites, but I haven't read through it yet The Week in Patch Notes There were a couple of small changes this week to the in-game chat. 23/09/15:Made the same server trade message a bit more blue.New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k Wurm Unlimited FAQ Rolf took some time out this week to answer some questions about Wurm Unlimited. They're worth a read! Unsurprisingly, there will probably still be some things you aren't sure about; keep asking and we'll keep answering. In addition, we're probably somewhere around 90% certain that we're going to do a livestream before release, where we'll showcase the new game and answer questions live. Permissions Tich has confirmed that a number of the improvements to the permissions system that we've been talking about for a while now should go live next week (so long as we can fix a few final bugs.) Until then, she'd greatly appreciate some help in testing the permissions system - find her on IRC (under the username Tich in #wurm) if you can help. She also asked for feedback on item permissions and on a new ownership papers system. Screenshot of the Week This week's screenshot is of Steeveleeb's marina. It's relatively simple but we liked the design, and the marble brazier pillars make for fancy lighting. We could do a crazy screenshot every week, but it wouldn't be representative of what most players get up to. That concludes this week's news. I just started at university and it's freshers week - bringing this news post to you was quite the battle against time, freshers flu and a mild hangover students...
  9. Hey Everyone! This week has seen more of the same from devs, with a continued focus on bugfixes and small additions. But Wossoo, what are these Fancy Pants that you talk of? Well you'll just have to keep reading! We also welcome Warlander to the team as a volunteer client developer. His focus will probably be on GUI improvements. The Week in Patch Notes The bug crusade has continued, and below is a roundup of the week's patch notes in full. Fixes that apply to all servers are in black, to purely PvP servers in blue and to purely PvE servers in green. 8/6/15:Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).Fix for fsb and bsb becoming unplanted over server resets.Fix so can’t dig at the end of bridges.Fix so the max ql of floors and bridge parts is not restricted to 80.In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.Turrets should now properly revert to unenchanted ones if dispelled.Removed false disease status which occurred in certain situations.Fix for fatigue going into the negative and blocking certain actions while mounted.Bulk container double turn menus removed.Scissors now take proper damage when shearing.Fix for floor/roof damage using certain tools.Blocked removing bulk items into tents due to certain exploitability.Harvesting now properly using 100 item inventory limitation.Exiting through a door with enemies players in local should now unlock it as well as when entering.Removed possibility to change creator by dealing damage to items.You can no longer tame creatures led by another player or hitched to a vehicle.Hens and chickens no longer autofollow due to disease issues.Summoned skeletons and wraiths should no longer attack same kingdom but other kingdom players.Made it so newbie tents can’t be put into containers due to exploitability.10/6/15: A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm. More New Clothing Following on from his new line of shirts released last week, Wox has continued working on Wurm's fashion range, with 3 new designs of pant. You can catch some sneak previews below - it's beginning to look like Wurm will have a pretty expansive range of clothing once he's done! Wox's next fashion venture could go anywhere... although a contact on the inside has informed us that he is currently designing new shoulder pads (pauldrons,) an optional armour slot made possible a while ago but not looked into until now. They're intended to be decoration-only. Marble Statues Continuing the trend of new art assets, we can confirm this week that we'll be releasing marble versions of all statues. For now, Saroman has given us a preview of a marble Lady of the Lake. Feedback Structure Here at the PR Team, we've also been looking into improving the ways that we collect feedback from the community. It will be an ongoing process - but to get things kicked off, we've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback. Any issues with moderation should still always be raised with the moderation team, either through forum PM (or the in-game /support system where appropriate); bugs should still be reported in the maintenance area, where they will be picked up by staff and added to our lists of bugs; and suggestions for game features/changes should still be posted in the suggestions area. It might not feel like we listen to feature suggestions, but the simple fact is that the game is so huge with so many ideas that it will always take time to implement anything. Hopefully, recent dev work (like more clothing items, permissions and bugfixes) will help to emphasise that we do listen to suggestions, just that it always takes time to act on them. Most things are covered by the above, but we'd like to trial the feedback account as a way for you to communicate any other more general issues. The account will be staffed by numerous members of the PR team, and that will allow us to reply to all feedback within 24 hours - something not always possible under the current system of trying to find a team member to PM (who may be away or too busy to reply.) Handling feedback is difficult but is a top priority, and so we'd like to experiment with some slow expansion to see what works best for us and for the community. Tap Dance Bridge, Celebration It’s been exciting to see all the new bridges being created across the lands of Wurm! This week we continue to take a look at some of these bridge projects with the Tap Dance Bridge completed on the Celebration server. The folks from Mercenary Camp took it upon themselves to provide a quicker, safer route between Tap Dance and Southern Celebration. Hats off to them for such an impressive building project! The unique center arch-section allows larger ships to pass through and gives the bridge a fun, roller-coaster effect. You can learn more about the Tap Dance Bridge project here. GM Jberg/Logi also took some aerial screenshots of the bridge for us, which look pretty cool! Screenshot of the Week Our screenshot this week is courtesy of Calimdor. A fine example of covered stables now that the Devs have made it possible to plant thatch (i.e. grass) indoors. Looks awesome, Calimdor! Join us next week for a brief period of regret at changing the title format of the news. Happy Wurming!