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Showing results for tags 'outline'.
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It's really difficult to see most Nodes at night, especially in a cave or landscape in shadow, even with a light source. It might be good if we could please toggle the Nodes to 'glow' slightly at night - a bit like the trolls glow green at Hallowe'en - so that we can find the Nodes at night. Additionally, please increase the tile distance whereby we can see the outlines of the nodes - a similar distance to seeing the outlines of mobs would be fine. It could save 3 hours of groping blindly in the darkness or waiting alone in the middle of the steppe until morning comes around.
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Source: https://github.com/encode32/WurmEspRevisited Release: https://github.com/encode32/WurmEspRevisited/releases/latest Old Source: https://github.com/encode32/WurmEsp This mod it's not to be used in Wurm Online under any circumstances.
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Hey there Rolf and Devs! I was wondering if it would be possible to get an outline of sorts for the rest of the year in regards to what you have planned after bridges and revamping the Elevation server? What kind of new features do you have in the works, where does the future of challenge lie, and what kind of goodies are you working on? I think if we had a kind of outline of sorts (even if just a rough tentative draft) that it would very much help people see where the 'future of Wurm' is and give us something solid we can get behind. Thank you so very much for your time!