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Found 33 results

  1. So upon recent hilarious discussions with a certain stubborn person who decides that dual wielding on chaos is a good idea, I thought of a good idea to not only help fix their terrible play style but to also encourage more people to use a shield! Ranged Creatures. Things like: Goblins/trolls/humanoids with rugged bows, spears, etc. Or more on the fantasy magical side with acid spitting scorpions Spiders with a ranged web ability to slow people etc #1 It will make hunting more diverse and less boring. #2 Stubborn dual medium maul wielding people will learn a lesson #3 it will be fun! thoughts?
  2. I know that there are champ dogs, and all the other agro mobs and unis, but are there champ horses and cows and bison?
  3. So, I just woke up today, logged in, jumped into my garden, started farming, *bam* snake (mature male anaconda), freaked out, tried to set my garden a-light. Luckily it was not able to get to the tamed animals pens at the back of my yard where several young horses are chilling out. The on-deed guards (set to aggressive) did not attack it. The snake was in a completely enclosed pen (completely on deed) behind a locked house. It effected the deeds animal ratio. I thought mobs were not suppose to spawn on deed - bug?
  4. Wouldnt it be great to have ice wolfs/golems, ent like mobs etc...? I think Wurm needs some new animals, maybe a bit more mythical ones rather than real ones
  5. I'm surprised no one's suggested this before but... Can we make unicorns spawn less often? I know there's probably some kind of percentage rate or chances for certain animals to spawn, so can we just turn that down a little? Unicorns are unicorns! You would think they would be a rare sight, and it would be a privilege to have one wander into your deed or something. But nope. Unicorns seem to be the most common animal in wurm, and are viewed by most wurmians as "vermin". Unicorns are nuisances, and those who can manage to kill them(who are far and few inbetween) often go out and slaughter them in huge numbers. Is this what unicorns are supposed to be like in the world of Wurm? Is this what Rolf intended them to be? Make them rarer please. They aren't really good for anything except to kill for exp. While some people may like being able to find them easily and in large numbers for some reason or another, I think we all would probably like to see less of them. PART 2 This is an extra suggestion I'd like to add onto this. Make unicorns useful. In addition to making them rarer and harder to find, perhaps we can give them some extra features or effects of some sort so that if you do happen to find a unicorn then it's a good thing. Some ideas off the top of my head: 1. If a unicorn wanders onto your deed, the deed gets some kind of small positive buff or something. This only happens if there is a unicorn on the deed, and does not stack if multiple unicorns are on the deed to prevent people from hording unicorns for their buff. 2. You get some kind of positive buff from being within a certain tile distance of a unicorn. Tile distance depends on unicorn's age. Does not stack if multiple unicorns are around. 3. Make unicorns faster than normal horses, so they are more considerable as mounts. (I don't know if they're already faster or not, wiki doesn't say.) Unicorns can not be used as beasts of burden(for large carts or any other animal drag-able thing). 4. The only really unique thing a unicorn gives on death is a Twisted Horn, which is not very useful except for making healing covers, and even isn't very useful for that either. Give the horn more importance or effects that make it more valuable. 5. Unicorns turn grass or dirt/packed dirt into flowers when they walk on them. This would make unicorns an extremely valuable addition to any pasture. This may also create small issues for people who are building, but I don't think a unicorn would approve of someone destroying nature anyway. All the ideas above are assuming unicorns are made more rare. This idea is up for votes on Uservoice!
  6. According to Wurmpedia in the tundra there are not spawn of animals. (also for mobs?) But I remember that I found some spawn in tundra (troll, wolf, scorpion,...), at the moment I have a spawn of wild cat in tundra but near a grass tile. Someone had the same things? or animals mean only horses, cows, ... ? in this case should explain better that doesn't spawn aggressive mobs. Thanks, Giuseppe
  7. While I have just scratched the surface of Taming and Caring for animals, I thought of a few ideas for the future that may interest some of you. Fish - It would be great to have more sea creatures that surfaced on beaches, and crawled out of lakes! Both realistic and mythical. Plus, a greater variety of edible fish for more complex or stat enhancing meals and potions would be interesting. Think of the implications of a dart tipped with blow fish poison. And while we are at it - why not have Great Sea Creatures lurking and spawning far off the coasts which ships could track, stalk, and attempt to capture or subdue. A great caravel pulled by a pod of strong champion dolphins would be quite fast. And the oil, fat, meat, bones, and hide of a Great Whale would supply a settlement or economy with a huge influx of supplies to spur the local economy. The fight between a flotilla of sailing ships and a Gigantic Octopus, or Sea Serpent would be magnificent! Fowl - What about the ability to capture, tame, and train a falcon or other bird of prey. For that matter, and bird that is able to fly any distance could be useful as a scout. Perhaps, once properly trained, a falcon could be used like a spyglass or a telescope to visit and see over the next hill or mountain. Sent out from the falconer's shoulder, the player would then control and view the world from the falcon's vantage point! In addition - one could specialize in and train homing pigeons for messaging (in addition to the mail system already in place). Other birds could act similarly, or perform the task that their Middle Age counterparts performed for human civilization! Familiars - Stepping into the realm of fantasy and magic - it would be great to go beyond taming and commanding creatures to actually getting behind their eyes and moving into enemy camp to silently stalk for a kill, or sneak past unnoticed for surveillence. In this case - the player character would stay behind, their body vulnerable to attack and death. But - if they were smart they could secure their person, and still take a scorpion familiar to an enemy camp for a really great PvP attack! Or simply act as a spirit animal that the player character can morph into through spells for a limited time - but a great enhancement to specific attack capabilities or specialized skills. Familiars would be time limited control over the tamed creature, would be vulnerable to death and even capture (oh wow, think of the implication of being 'inside' your familiar when it is captured, in turn trapping the player character in the familiar in a cage for who knows how long... ) Anyhow - these are some fun ideas I've been kicking around concerning the fauna of Wurm and how we currently interact or could possibly interact with them in the future!
  8. Mobs can run right through trees when chasing us. This can be a big problem for a weak fs player when they get face a forest of olive trees and being chased by spiders, bears, or trolls. The player has to figure out how to get through the trees, but the mob takes a direct B-line straight to the player who probably has gotten stuck on yet another olive tree, and sometimes cornered in this way. Then the player takes a hit, becomes 'hurt', and can no longer walk fast to get away from the mob. We have to obey the code that we can not walk through trees, but mobs chasing us do not have that problem.