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Found 222 results

  1. Buyer Pays COD From Independence. A: Ointment Of StoneCutting: 2.5s Sold B: Oil Of The Amour Smith: 2.5s C: Potion Of Woodcutting: 2s Sold D: Potion Of Mining: 5s Sold PM me on the forums/Post here if interested in purchasing.
  2. Looking for a few mining potions or Goblin bloods, to complete my pick imbue. Bloods 4s each Mining potions, 50c per 10 QL: 1-9QL = 50c 10-19 QL = 1s 20-29 QL = 1.5s ... 90-100QL = 5s Send them COD to Protunia please. If your NS skill isn't high, best to send me the blood before converting yourself, or get a friend with high NS to do it. Thank you!
  3. Who? Me, Gallade, owner of the "Safe Spot" settlement, which also includes the mine mentioned here. What? It's an Iron vein of Utmost (95+) quality, easily accessible. Maybe a bit too easily, since it's right in front of the entrance of the mine I started. Having pretty low Mining skill myself, I can't bring myself to waste so much good ore. Therefore, I'm giving you all a unique offer. Bring your superior (80+ if possible, will settle for 70+) mining skills to it and mine to your heart's content. I will retain 25% of the ore you'll mine, but the rest, you can just walk away with as much of it as you can carry. Where? 30x, 45y on the Community Independence map. This is the exact spot: It is on a highway, a few minutes' cart ride from Freedom market, and a bow shot from the Inner Sea. When? Reply to this topic if interested, or contact me in-game. I'll be on most of the time, so just keep an eye on the shout and gshout chats. Make sure to inform me of your Mining skill level, approximate time you'll take getting to destination and how much ore you plan to mine beforehand.
  4. Skills: 0.0 0.0 0 Religion: 1.8087667 1.8087667 0 Prayer: 4.024499 4.024499 0 Channeling: 1.0 1.0 0 Preaching: 1.0 1.0 0 Exorcism: 1.0 1.0 0 Artifacts: 1.0 1.0 0 Hammers: 1.0 1.0 0 Warhammer: 1.0 1.0 0 Healing: 5.811607 5.811607 0 First aid: 14.105143 14.105143 0 Clubs: 1.0 1.0 0 Huge club: 1.0 1.0 0 Archery: 1.0 1.0 0 Short bow: 1.0 1.0 0 Medium bow: 1.0 1.0 0 Long bow: 1.0 1.0 0 Thievery: 1.0 1.0 0 Stealing: 1.0 1.0 0 Lock picking: 1.0 1.0 0 Traps: 1.0 1.0 0 War machines: 1.0 1.0 0 Catapults: 1.0 1.0 0 Polearms: 1.0 1.0 0 Staff: 1.0 1.0 0 Long spear: 1.0 1.0 0 Halberd: 1.0 1.0 0 Prospecting: 22.176428 22.176428 0 Coal-making: 25.807194 25.807194 0 Milling: 1.0 1.0 0 Tracking: 2.3128908 2.3128908 0 Paving: 34.46059 34.46059 0 Climbing: 3.7021267 3.7021267 0 Thatching: 1.0 1.0 0 Firemaking: 11.753627 11.753627 0 Pottery: 2.0992482 2.0992482 0 Mining: 70.03169 70.03169 0 Digging: 52.692547 52.692547 0 Ropemaking: 1.2928035 1.2928035 0 Smithing: 54.115173 54.115173 0 Blacksmithing: 71.3949 71.3949 0 Locksmithing: 4.5567665 4.5567665 0 Jewelry smithing: 17.851706 17.851706 0 Metallurgy: 10.492917 10.492917 0 Weapon smithing: 46.283527 46.283527 0 Blades smithing: 11.639223 11.639223 0 Weapon heads smithing: 5.146393 5.146393 0 Armour smithing: 23.568548 23.568548 0 Shield smithing: 70.05657 70.05657 0 Chain armour smithing: 2.8719873 2.8719873 0 Plate armour smithing: 31.090757 31.090757 0 Tailoring: 5.056969 5.056969 0 Cloth tailoring: 8.80954 8.80954 0 Leatherworking: 8.100338 8.100338 0 Masonry: 45.694008 45.694008 0 Stone cutting: 31.266602 31.266602 0 Cooking: 2.9911132 2.9911132 0 Hot food cooking: 4.2689476 4.2689476 0 Baking: 1.0 1.0 0 Dairy food making: 1.0 1.0 0 Butchering: 5.1374383 5.1374383 0 Beverages: 1.0 1.0 0 Nature: 5.8570814 5.8570814 0 Fishing: 2.4176033 2.4176033 0 Gardening: 1.4781804 1.4781804 0 Foraging: 8.062359 8.062359 0 Botanizing: 6.3237643 6.3237643 0 Animal taming: 1.0 1.0 0 Forestry: 1.0 1.0 0 Farming: 3.7182603 3.7182603 0 Milking: 1.0 1.0 0 Meditating: 16.09956 16.09956 0 Animal husbandry: 2.0 2.0 0 Papyrusmaking: 1.0 1.0 0 Toys: 1.0 1.0 0 Yoyo: 1.0 1.0 0 Puppeteering: 1.0 1.0 0 Fighting: 17.908203 7.595027 0 Defensive fighting: 1.0 1.0 0 Normal fighting: 9.428719 9.428719 0 Weaponless fighting: 20.01376 20.01376 0 Aggressive fighting: 5.268985 5.268985 0 Shield bashing: 1.0 1.0 0 Taunting: 1.0 1.0 0 Miscellaneous items: 51.7676 51.7676 0 Shovel: 39.381214 39.381214 0 Rake: 2.3767743 2.3767743 0 Saw: 11.87367 11.87367 0 Pickaxe: 73.34854 73.34854 0 Repairing: 34.22646 34.22646 0 Sickle: 1.0 1.0 0 Scythe: 1.0 1.0 0 Hammer: 58.494354 58.494354 0 Stone chisel: 19.48347 19.48347 0 Alchemy: 2.5596251 2.5596251 0 Natural substances: 6.237476 6.237476 0 Shields: 2.1144614 2.1144614 0 Medium metal shield: 1.0 1.0 0 Small wooden shield: 1.0 1.0 0 Small metal shield: 1.0 1.0 0 Large metal shield: 2.8359153 2.8359153 0 Medium wooden shield: 1.0 1.0 0 Large wooden shield: 1.0 1.0 0 Axes: 31.008163 31.008163 0 Hatchet: 45.259674 45.259674 0 Small Axe: 1.0 1.0 0 Large axe: 1.0 1.0 0 Huge axe: 1.0 1.0 0 Swords: 8.207459 8.207459 0 Longsword: 21.078064 21.078064 1 Shortsword: 2.0801413 2.0801413 0 Two handed sword: 1.0 1.0 0 Knives: 12.744709 12.744709 0 Carving knife: 26.827528 26.827528 0 Butchering knife: 6.141801 6.141801 0 Woodcutting: 55.756977 55.756977 0 Mauls: 1.0 1.0 0 Medium maul: 1.0 1.0 0 Small maul: 1.0 1.0 0 Large maul: 1.0 1.0 0 Carpentry: 65.35639 65.35639 0 Bowyery: 42.015682 42.015682 0 Fletching: 13.709655 13.709655 0 Fine carpentry: 54.25635 54.25635 0 Toy making: 1.0 1.0 0 Ship building: 18.770567 18.770567 0 Characteristics: 0.0 0.0 0 Mind: 24.777079 24.777079 0 Mind logic: 29.528084 29.528084 0 Mind speed: 19.78226 19.78226 0 Soul: 21.148256 21.148256 0 Soul depth: 20.062923 20.062923 0 Soul strength: 24.723522 24.723522 0 Body: 33.7997 33.7997 0 Body strength: 31.983892 31.983892 0 Body stamina: 25.950048 25.950048 0 Body control: 28.7584 28.7584 0 Religion: 0.0 0.0 0 Faith: 13.91143 13.91143 0 Favor: 13.91143 13.91143 0 Alignment: 99.06956 99.06956 0
  5. Pm me the QL and a reasonable price. Interested in bloods too.
  6. Data Mining Data

    TL;DR If you don't care about skill gain/hr, stop reading now. If you want to maximize mining skill gain per hour, keep reading! Executive Summary: Things tend to be poorly tested in wurm. I recently returned with a new character and wanted to skill my mining. I found the wiki's advice and the advice in freedom chat to be very lacking. I decided I would try to determine how exactly mining skill gain works in wurm. A little story: Many moons ago in wurm (gold 1 & early gold 2) priests routinely 'blessed' items. Why? because the conventional wisdom was that bless 'reduced damage and decay.' I made a priest early in gold 2 and wondered how much damage reduction bless really offered. I asked in chat and no one seemed to have an answer. Finally my curiosity got the better of me and I decided to test it. I made two very low, same quality pickaxes and blessed one. I mined the same number of actions with each pick on the same wall tile. At the end of the test both had exactly the same damage. Again I asked in freedom chat about it and didn't receive a satisfactory answer. I asked Rolf on IRC what effect bless has on items and he responded something like "Bless only works on altars." Since then I've been very skeptical with common knowledge in Wurm as it's often untested and little more than rumor. Basic Info: There are ten mine able resource types in wurm: Rock, Iron, zine, tin, lead, copper, slate, silver, marble, and gold. Each resource type has a hidden 'difficulty' attribute. For a given mining skill and pickaxe quality higher difficulty resources produce fewer units at your maximum mining skill and more units at quality 1.00. I mined all 10 resource types with the same mining skill and pickaxe of 100 units each then looking at the average quality of the piles it appears the ore difficulties appear to rank as follows: rock < iron/zinc < tin < lead/copper < slate < silver < gold/marble admittedly though my sample size for the piles was very low and the order of difficulties could be wrong. Another player's testing gave this order: rock < iron < copper < tin = zinc < lead = slate < silver < gold = marble To get a better understanding I would really need to mine probably 300-500 of each resource type with the same pick and mining skill to clearly see how they rank. That's another 3-5k worth of mining though at this point I would really like to mine for skill. Thus rock will produce the highest average quality with the most units at your mining skill and the fewest units at quality 1.00. Conversely gold/marble will produce the fewest units at your mining skill and the most units at quality 1.00. Mining increases a total of 7 attributes and 3 skills. Body Body Strength Body Stamina Mind Mind Logic Soul Soul Strength Mining Miscellaneous pickaxe I mainly focused on the Mining skill and ways to maximize it in my tests. I didn't look at how to maximize the other skills. I spent considerable time mining all 10 resource types with a large number of unenchanted, coc, coc+woa, and woa, and rare pickaxes trying to figure out how exactly the skillgain for mining works. I was confused for a good while until I noted a number of things happening: You only gain mining skill if the ore/shard produced is greater than quality 1.00 and less than quality 40.00 In other words the unit must be from quality 1.01 to quality 39.99 inclusive. If the unit is quality 1.00 or 40.00+ you will never gain a mining tick from it. Please note that you can gain any of the 9 other attributes/skills from the other quality units, but not the mining skill itself. I also noticed that the size of the mining tick is exactly the same regardless of the resource type you are mining holding everything else constant. Rock shards give exactly the same size tick as gold for a given pickaxe, mining skill, and mining timer. I then tested mining a capped quality 30 gold vein to see if it would produce mining ticks when the ores came out at quality 30 since a great number of them would. It appears the server calculates what quality the ore "would have been" had the vein not been capped when determining whether you get a mining tick. There's no advantage or disadvantage to mining capped or uncapped veins. I also noticed that if you start a mining action with zero stamina the skillgain for that action is reduced by approximately 90%. This is probably to prevent someone from setting a heavy object on their mining key bind and going to bed to mine all night with zero stamina. Please note as long as you have some stamina when you start the mining action you will get full skill gain even if you end the action with zero stamina. I also noticed that the 'size' of the mining tick is directly proportional to the length of the mining timer. Longer timers produced larger ticks. Putting all this together I was able to reverse engineer the probable formula for mining skillgain. If(quality > 1.00 && quality < 40.00 && startingStamina > 0) then skill gain = =0.001+t/10000-w/100000+c/100000 where t is the mining timer in seconds w is the wind of ages (WoA) cast c is the circle of cunning (CoC) cast As you can see the WoA cast actually retards the skill gain. This is to counteract the bonus you get from it lowering the mining timer. The net effect is zero. Circle of cunning adds to the skill gain. Longer mining timers also increase the skillgain. CoC increases skill gain. If we disregard the effects of WoA for a moment the most optimal mining timer would actually be 0 seconds. This is because you get 0.001 mining skill tick regardless of the timer length. The effect of this 'bonus' is less pronounced the longer the mining timer (and thus the size of the mining tick) is. At first glance having a pickaxe enchanted with WoA would seem to help as it reduces the mining timer and thus increases the effective skillgain per hour. Unfortunately the formula subtracts some of the potential skill proportional to the size of the WoA cast. After testing 2x QL 74 picks one with woa and one without then calculating the skillgain per hour after accounting for the size of the mining ticks and the length of the timer WoA neither helps nor hurts the overall skillgain. It does, however, allow you to get in more mining actions per hour. So how do we maximize skill gain? There's no magic formula for this because there are multiple variables and only one equation. In theory it doesn't matter what resource you mine (vein quality also doesn't matter) since they all give the same skillgain holding all other things constant. The key to maximizing the skill gain is to get as many of the ores/shards to come out at 1.01 to 39.99 quality while at the same time maintaining the fastest possible mining timer. If you are producing too many units at quality 1.00 then move to a lower difficulty resource and/or use a higher quality pickaxe. Conversely if you are producing too many ores at your max mining skill and not enough in the optimal range then you can move to a more difficult resource type and/or use a lower quality pickaxe to increase the number of optimal units produced. Again please note that using a lower quality pickaxe will increase the length of the mining timers which can at times adversely impact your overall skill gain. Of course the answers to the above questions change as your mining skill increases. The best combination of resource type and pickaxe quality at 30 mining will obviously be different than at 50 mining skill. As you skill continues to improve you will need to reassess your ore type and pickaxe quality. The best way to accomplish this is why looking at your ore piles to see what percentage of ore is being produced in the optimal quality range. For example I was able to produce a full 60% of my Marble shards at optimal quality using a QL51 pickaxe (steel with coc 86) with 58 mining. I was mining at a rate of 0.57 skill points per hour without using sleep bonus. This is an excellent rate of skillgain. ~AspergersSyndrome, Mayor Grindewald, H9, Xanadu link to very messy google docs https://docs.google.com/spreadsheets/d/1z5du9aUVJScnLM_CZEzzd6oe6gu1w73tJSKPBfSHixE/edit?usp=sharing
  7. What is the best distance (o) between tunnels (x) to finding of Ore Veins? (Copper, Gold, Iron, Lead, Marble, Silver, Slate, Tin, Zinc) Don't consider rock shards or xp. x=mined o=not mined So xoox ect. is the expose everthing method. What do you think?
  8. Servicing the Center of the Wurmian Pixelverse - Greymead (Xanadu) and neighboring areas. Jobs priority goes to the locals and Will work for silver, or support beams. 25 beams = 1 silver. For the local community (living within 10 minutes travel time of Greymead), all services will be discounted. - Crafting/imping most anything to 80+. - Enchanting tools/weapons. - Genesis, Courier, Mend, Sunder, Strongwall, etc. - Mine mapping with vein quantities. - Major mining projects, including vein removals (up to 10k shards a day). - Supplying 90+ QL wood/ore. - Construction planning with 97 Carp. - Fine furnishings. - High QL Altars. - Teraform to 297 slope, for those insane jobs. - And many more! I need beams for a large mining project, so prefer those over silver.
  9. WTS Seryll Pickaxe 4.50 Skiller 96 Coc Enchantment asking 8s or best offer pm Vortexx ingame will trade as well just pm what your willing to trade. thanks
  10. Character name is Maddox and is a vyn follower. Located in NW Deli, but can deliver to other servers. Character comes with full studded leather set w/ some aosp. I am looking for 180e OBO. Please contact me via PM Skills over 30: Skills dumped at Nov 24, 2014 ----- Alignment: 99.111984 Carving knife: 62.28938 Woodcutting: 36.121994 Carpentry: 93.150635 Fine carpentry: 77.46466 Ship building: 41.27194 Fletching: 81.769745 Bowyery: 70.256676 Fighting: 38.181126 Miscellaneous items: 59.93456 Hammer: 69.31732 Repairing: 44.35256 Pickaxe: 66.739204 Shovel: 36.17181 Digging: 46.64896 Mining: 62.702312 Smithing: 51.085396 Jewelry smithing: 36.08277 Blacksmithing: 33.393887 Shield smithing: 74.23231 * Weapon smithing: 56.336792 Weapon heads smithing: 45.977837 Ropemaking: 34.52805 Masonry: 36.096222 Stone cutting: 40.784973 Cloth tailoring: 66.57937 Mind logic: 34.826187 Body: 36.46338 Body strength: 31.276173 Body control: 32.19199 All skills: Skills dumped at Nov 24, 2014 ----- Religion: 0.0 Alignment: 99.111984 Faith: 22.397398 Favor: 22.397398 Skills: 0.0 Paving: 13.292912 Tracking: 2.1855392 Milling: 1.0 Coal-making: 2.0454042 Prospecting: 2.0 Thatching: 1.0 Polearms: 3.2570922 Halberd: 1.0 Long spear: 1.0 Staff: 6.006222 Hammers: 1.0 Warhammer: 1.0 Religion: 6.3328676 Prayer: 14.604615 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 8.565261 First aid: 22.01362 Archery: 15.966011 Long bow: 1.0 Medium bow: 1.0 Short bow: 11.751969 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 3.6673634 Shields: 1.03564 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 1.0 Small metal shield: 1.0 Small wooden shield: 1.0932332 Medium metal shield: 1.0 Axes: 19.498774 Huge axe: 1.0 Large axe: 1.0 Hatchet: 26.547203 Small Axe: 1.0432199 Swords: 16.574415 Two handed sword: 28.132753 Shortsword: 3.7295768 Longsword: 13.272342 Knives: 22.478289 Butchering knife: 4.923017 Carving knife: 62.28938 Woodcutting: 36.121994 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 93.150635 Fine carpentry: 77.46466 Ship building: 41.27194 Fletching: 81.769745 Bowyery: 70.256676 Toy making: 3.1256642 Nature: 7.4857845 Gardening: 4.472923 Fishing: 15.766475 Papyrusmaking: 1.099 Animal husbandry: 1.0 Meditating: 9.124862 Milking: 1.0 Farming: 12.157113 Forestry: 1.0 Botanizing: 4.00167 Animal taming: 1.0 Foraging: 5.587799 Cooking: 7.5661697 Dairy food making: 1.0 Hot food cooking: 18.318714 Baking: 1.0 Beverages: 1.0 Butchering: 6.107902 Fighting: 38.181126 Shield bashing: 1.09504 Taunting: 1.0 Normal fighting: 2.8393278 Defensive fighting: 11.734566 Aggressive fighting: 20.203218 Weaponless fighting: 19.641329 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.4414487 Natural substances: 3.0503736 Miscellaneous items: 59.93456 Stone chisel: 24.379635 Hammer: 69.31732 Sickle: 1.0 Scythe: 1.0 Repairing: 44.35256 Saw: 21.57425 Pickaxe: 66.739204 Rake: 8.389057 Shovel: 36.17181 Pottery: 1.1589905 Firemaking: 11.3841915 Digging: 46.64896 Mining: 62.702312 Smithing: 51.085396 Metallurgy: 1.0 Jewelry smithing: 36.08277 Locksmithing: 1.8094236 Blacksmithing: 33.393887 Armour smithing: 13.135095 Shield smithing: 74.23231 * Chain armour smithing: 1.7959832 Plate armour smithing: 1.0 Weapon smithing: 56.336792 Blades smithing: 15.176272 Weapon heads smithing: 45.977837 Ropemaking: 34.52805 Masonry: 36.096222 Stone cutting: 40.784973 Tailoring: 28.057026 Leatherworking: 1.5921547 Cloth tailoring: 66.57937 Characteristics: 0.0 Soul: 22.514275 Soul strength: 25.746199 Soul depth: 20.429325 Mind: 29.198952 Mind speed: 20.161354 Mind logic: 34.826187 Body: 36.46338 Body stamina: 26.76518 Body strength: 31.276173 Body control: 32.19199
  11. Starting bid: 5s Min, Increase: 50c Buyout: none Private bids: no Winner pays CoD Will accept euros also at 1s:1e ratio.
  12. Well we have been getting rewards added into the mix and they are great so i am suggestion a new one. Make it so you can get adamantine, glimmersteel and seryll ore/lumps randomly when mining just like the other things they have been adding.
  13. WTB Skilling Pickaxe with COC and WOA. Not too concerned of WOA value but would like COC to be high, around 70-80. Offer price and I'll respond as soon as I can. Can contact me here or n game at same name. LyrusLLupo. I'm willing to pay mailing fees.
  14. Bulk Store Status: Online Blue text = New! Green Text = Important Info Carpentry: Item: Amount: Random Ql: Planks.................. 1k.............1,5s.................................... (Stock 0) Logs......................100............1s.......................................(Stock 0) Shaft.....................100............15c.....................................(Stock 0) Digging: Item: Amount: Random Ql: Dirt.........................500............45c.....................................................(Stock 0) Sand.......................500...........45c.....................................................(Stock 0) Tar.........................500............40c....................................................(Stock 100 Clay.......................500............40c....................................................(Stock 0) Mortar...................500............1.75s.................................................(Stock 0 N/A atm) Mining: Item: Amount: Random Ql: 30+ 40+ 50+ 60+ 70´+ Rock Shards...........1k.............1s......................1s..........1s..........1,1s.......1,2s....1.3s.....(Stock 0) Slate Shards...........1k.............1s......................1s..........1s..........1,1s.......1,2s.....1.3s....(Stock 0) Iron Ore/Lump........1k.............1s......................1s..........1,1s.......1,1s.......1,3s.....1.5s....(Stock 0) Silver Ore/Lump.....100...........20c...................20c.........25c........30c...............................(Stock 0) Gold Ore/Lump......1k.............90c.....................................................................................(Stock 0) Copper Ore/Lump.1k.............90c......................................................................................(Stock 0) Blacksmithing: Item: Amount: Random Ql: 30+ 40+ 50+ 60+ 70+ Large Nail................100...........20c...........................................................................................(Stock 0) Small Nail................100..........15c............................................................................................(Stock 500) Small Anvil.............1.........................................5c..........10c............20c.................................large Anvil..............1........................................10c..........20c...........35c................................. Iron ribbon.............100...........1s.............................................................................................(Stock 0) Iron Lamp...............1...............5c.......................10c..........15.............25c...............................(Stock 0) White dye can be added! Tools......................1.........................................................................10c........20c.......30c.... (Tools: Hammer, Saw, Hatchet, Awl, Dredge, File, Leather Knife, Metal Brush, Needle, Rake, Pickaxe, Scissors, Shovel, Stone Chisel, Trowel) Masonry: Item: Amount: Random Ql: Stone Bricks...........1k.............2s.....................(Stock 0) (N/A atm) Please notice that i dont do orders over 2k of Carpentry, Masonry, Blacksmithing. __________________________________________ *News:* Weekly offer: Blacksmithing tools 70 QL, 20c! (See normal price in Blacksmithing Spoiler!) - Horse Shoe Set 70 QL, 40c! NEW PAYMENT! Paypal is accepted! (1s=1e) (1s=1.3usd) Referrals accepted (1=6s) Work update: 10k of 70ql iron in progress! __________________________________________ *Not all mats are able atm, course i moved my deed and has to rebuild.* *Other mats will become able later.* Other items of Blacksmithing, Digging, Farming, can be made. Just specify the name of the item envisaged, and the quality and let us find out a price and delivery time! Do you want a quality, please be stated during the ordering! If you want other materials, like Kindlings, Mooring Anchors, Zinc and Lead, it is possible in certain amounts of. When you order please cords disclosed. We want your order ready as soon as possible. (Delivery is also illuminated, and are not free.) If u order for more than 10s we will make a little cut, and give u some discount + a gift! !If the customer wants to get a job done on his own deed, I can perform jobs within the different categories! Delivery fee: Delivery: 50c in the south Independence, and 50c in the north Independence. 1s to Deliverance, 1.5s Exodos, 2s Celebration, 3s Xanadu, 4s Pristine/Release . (I Do NOT deliver to PVP severs!) If u order for more than 10s we will make a little cut, and give u some discount + a gift! Pickup: Ofc, free! (45X, 48y - Independence - Stone Harbour) http://blackburrow.s3-external-3.amazonaws.com/overmap/wurm_overmap.html, click on the map, that u want to look at! Other Threads: http://forum.wurmonline.com/index.php?/topic/112090-gibs-item-store/ PM on forum, or cantact ingame Chareters: Giblet. (1:00+ GMT ) - Giblet of Traum
  15. Files 88.99ql - 74woa 63coc - 1.5s 81.67ql - 61woa 67coc - 1.5s 78.92ql - 71woa 60coc - 1.5s Hammer 2ql - 75coc - 1s Hatchets (steel) 1ql 72coc - 1.3s 82ql 54coc 76woa - 1s 30c Carving knives 31ql -35coc - 35c shovels (iron) 46ql 35coc - 35c 59ql 61woa - 61c 78ql 61woa - 61c 80ql 58woa - 68c 80ql 60woa - 70c Steel & Flint 81ql 64woa 67coc - 1s 31c Pickaxes (steel) 1ql 61coc - 80c 1ql 69coc - 85c 2ql 65coc - 83c 9.34ql 62coc - 80c 2.31ql 67coc - 85c 2.01ql 66coc - 85c 1.70ql 60coc - 80c 2.05ql 70coc - 1s Pickaxe (iron) 1ql 55coc - 55c 1ql 69coc - 69c 3ql 63coc - 63c 6ql 62coc - 62c 1ql 70coc - 1c 3ql 44coc - 40c 10ql 60coc - 60c Meditation Rugs Beautiful rug - 39ql - 60coc - 30c Fine rug - 52ql - 62coc - 50c 1k bricks in stock. 2s per 1k Specials - fireworks 80ql - 1s **Weapons** 55ql huge axe - FB31 C76 - 80c 65ql huge axe - Nim23 FB44 C55 HD - 1.1s 70ql Longsword - Nim44 FB59 C68 - 1.1s 70ql longsword - C48 - 80c 70ql longsword - Nim71 FB38 C44 - 1.5s 70ql Longsword - C46 - 80c 69ql Longsword - FB42 C67 Nim13 - 80c 46ql two-handed sword - C68 -80c 68ql Med Maul - Nim23 FB52 C56 - 1.1s 1ql steel shovel - C75 - 60c 56ql - Iron, horseshoe - W70 - 50c Nim - Its got nimbleness casted but its low, and therefore not charged in the prices above. 2k Bricks 4s Pickup at Butterfly Valley Port. Please bring your own storage containers. Pm Estel in-game or leave a message below. Thanks If any items are unable to be mailed they will need to be picked up on the eastern shore next to New Spring. This is found on the south western side of the map. **buyers pay COD charges** Items are subject to change due to damage / been sold and not crossed off the list. We are only human,
  16. So i was pondering while mining about using dropshafts to create a cavern. I've never caused a dropshaft, so I don't know anything beyond what's in the wiki and that dropshafts are bad, m'kay?! What I'm curious about is if it's possible to create large caverns by connecting multiple dropshafts together. Example: Dig a 3x3 area out inside a mine. Then dig downward, (say 5 tiles ) and dig underneath the previous area. By definition, this would appear to create 9 connected dropshafts which would generate a large cavern. So. Is this possible? Has it been done? Anybody have pictures? Cheerio.
  17. 1. Potion of Acid ql. 78,58 >> 2s 2. Potion of Acid ql. 75,37 >> 2s 3. Potion of Mining ql. 64,4 >> 3s SOLD 4. Potion of Mining ql. 84,18 >> 4s SOLD 5. Potion of Mining ql. 94,58 >> 5s SOLD 6. Ointment of Stonecutting ql. 58,47 >> 2s 7. CR potion ql 70 >> 10c 8. 31 yellow potions (ql ranges from 16 to 100, avg. ql 66,9) >> 1,5s SOLD
  18. I am not sure how it can be done without borders in a mine but you can see (flat). Though mines are not 3D, you have all the climb and fatigue limitation of the surface. Smoothing a slope is one corner at a time until you no longer slip backwards. Since you can only go down on a corner easily with up needing concrete, errors are more of a pain then anything else. You would almost have to have it display something like this in the middle... 0 20 20 0 I can see were this would be hard to code and also might be confusing to read, but without borders, it's the only way I can think of to indicate what each edge is. I dunno. Just a suggestion if it's even possible.
  19. Today I will be auctioning an account on behalf of a friend who is leaving Wurm, as such, only Euro will be accepted. This account is pretty new, but has done a fair amount in that short time. Name is Kuzo, comes with 11 silver and a sailboat to get wherever you need it to go, currently logged off on west Deli. The affinity is Milling, it is Deranged on path of insanity, and has premium time until September 30th. If you have any questions, PM Me Skills dumped at Sep 8, 2014 ----- Religion: 0.0 Alignment: 100.0 Faith: 12.478544 Favor: 12.478544 Skills: 0.0 Paving: 5.5423193 Tracking: 1.4824287 Milling: 1.0 Coal-making: 1.0 Prospecting: 20.93057 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 1.5335867 Prayer: 2.3906136 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 10.656336 First aid: 24.383574 Archery: 29.081913 Long bow: 1.0 Medium bow: 20.759233 Short bow: 1.0 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 12.874401 Shields: 19.473763 Large wooden shield: 1.0 Medium wooden shield: 1.1433161 Large metal shield: 32.07874 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 43.611465 Huge axe: 1.0 Large axe: 9.715192 Hatchet: 61.249397 Small Axe: 1.0 Swords: 23.492785 Two handed sword: 1.0 Shortsword: 1.0 Longsword: 62.89631 Knives: 6.076557 Butchering knife: 5.468858 Carving knife: 11.202463 Woodcutting: 71.96778 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 27.003345 Fine carpentry: 7.554696 Ship building: 19.383602 Fletching: 10.510925 Bowyery: 2.9225914 Toy making: 1.0 Nature: 8.789182 Gardening: 1.0 Fishing: 2.2636878 Papyrusmaking: 1.0 Animal husbandry: 1.0 Meditating: 18.672478 Milking: 1.0 Farming: 17.253813 Forestry: 1.0 Botanizing: 5.677498 Animal taming: 4.4795003 Foraging: 6.0595016 Cooking: 2.6020093 Dairy food making: 1.0 Hot food cooking: 1.0 Baking: 1.0 Beverages: 1.0 Butchering: 5.9739304 Fighting: 73.50606 Shield bashing: 8.093042 Taunting: 1.201625 Normal fighting: 50.967144 Defensive fighting: 2.0178006 Aggressive fighting: 1.3793695 Weaponless fighting: 7.3742895 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.9165239 Natural substances: 3.060913 Miscellaneous items: 48.516624 Stone chisel: 4.248049 Hammer: 20.623045 Sickle: 2.0 Scythe: 1.0 Repairing: 20.078827 Saw: 6.771032 Pickaxe: 73.125 Rake: 13.150599 Shovel: 50.15987 Pottery: 1.0 Firemaking: 3.7009141 Digging: 67.644226 Mining: 70.1369 Smithing: 2.6220315 Metallurgy: 1.0 Jewelry smithing: 1.0 Locksmithing: 1.8103312 Blacksmithing: 5.28975 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Weapon smithing: 1.3221211 Blades smithing: 1.4113591 Weapon heads smithing: 2.14883 Ropemaking: 2.5729518 Masonry: 21.579233 Stone cutting: 6.902444 Tailoring: 4.269216 Leatherworking: 1.0 Cloth tailoring: 9.49357 Characteristics: 0.0 Soul: 20.501669 Soul strength: 23.978203 Soul depth: 20.287409 Mind: 22.53716 Mind speed: 21.57908 Mind logic: 26.593168 Body: 29.14569 Body stamina: 27.702637 Body strength: 29.812002 Body control: 21.888836 Starting bid: 40 Euro. Min. increments: 5 Euro. Reserve: No. Buyout: No. Private bids: No. Current offer: Libertha, 50 Euro.
  20. Comes with all of the items in the picture and is located in Deli. PM me a serious offer in euros or silver. Is out of premium time, a vyn follower, and has 5hrs SB. Comes with 84c 45ql pick Skills dumped at Sep 20, 2014 ----- Religion: 0.0 Alignment: 2.5601974 Faith: 20.598944 Favor: 20.598944 Skills: 0.0 Paving: 1.0 Tracking: 1.0 Milling: 1.0 Coal-making: 1.0 Prospecting: 1.0 Thatching: 1.0 Polearms: 1.0 Halberd: 1.0 Long spear: 1.0 Staff: 1.0 Hammers: 1.0 Warhammer: 1.0 Religion: 5.393138 Prayer: 13.48318 Channeling: 1.0 Preaching: 1.0 Exorcism: 1.0 Artifacts: 1.0 Clubs: 1.0 Huge club: 1.0 Healing: 1.5307046 First aid: 3.7757642 Archery: 1.0 Long bow: 1.0 Medium bow: 1.0 Short bow: 1.0 War machines: 1.0 Catapults: 1.0 Thievery: 1.0 Traps: 1.0 Stealing: 1.0 Lock picking: 1.0 Climbing: 1.0 Shields: 1.0 Large wooden shield: 1.0 Medium wooden shield: 1.0 Large metal shield: 1.207702 Small metal shield: 1.0 Small wooden shield: 1.0 Medium metal shield: 1.0 Axes: 1.0 Huge axe: 1.0 Large axe: 1.0 Hatchet: 1.0 Small Axe: 1.0 Swords: 4.22471 Two handed sword: 1.0 Shortsword: 1.5048938 Longsword: 6.6389575 Knives: 12.825589 Butchering knife: 1.0 Carving knife: 20.024168 Woodcutting: 1.7475048 Mauls: 1.0 Small maul: 1.0 Medium maul: 1.0 Large maul: 1.0 Carpentry: 23.01782 Fine carpentry: 1.0 Ship building: 19.265882 Fletching: 22.972372 Bowyery: 1.0 Toy making: 1.0 Nature: 1.0 Gardening: 1.0 Fishing: 1.0 Papyrusmaking: 1.0 Animal husbandry: 1.0 Meditating: 1.0 Milking: 1.0 Farming: 1.0 Forestry: 1.0 Botanizing: 1.0 Animal taming: 1.0 Foraging: 1.0 Cooking: 1.0 Dairy food making: 1.0 Hot food cooking: 1.0 Baking: 1.0 Beverages: 1.0 Butchering: 1.0 Fighting: 2.7498763 Shield bashing: 1.0 Taunting: 1.0 Normal fighting: 7.3030787 Defensive fighting: 4.0138054 Aggressive fighting: 2.3678527 Weaponless fighting: 19.523672 Toys: 1.0 Puppeteering: 1.0 Yoyo: 1.0 Alchemy: 1.0 Natural substances: 1.0 Miscellaneous items: 44.493923 Stone chisel: 1.0 Hammer: 1.0 Sickle: 1.0 Scythe: 1.0 Repairing: 18.957766 Saw: 1.0 Pickaxe: 75.22886 Rake: 1.0 Shovel: 1.099 Pottery: 1.0 Firemaking: 1.0 Digging: 1.0 Mining: 72.4612 Smithing: 1.0 Metallurgy: 1.0 Jewelry smithing: 1.0 Locksmithing: 1.0 Blacksmithing: 1.0 Armour smithing: 1.0 Shield smithing: 1.0 Chain armour smithing: 1.0 Plate armour smithing: 1.0 Weapon smithing: 1.0 Blades smithing: 1.0 Weapon heads smithing: 1.0 Ropemaking: 1.0 Masonry: 1.0 Stone cutting: 1.0 Tailoring: 1.0 Leatherworking: 1.0 Cloth tailoring: 1.0 Characteristics: 0.0 Soul: 21.379042 Soul strength: 24.945156 Soul depth: 19.787214 Mind: 21.757 Mind speed: 19.645756 Mind logic: 25.107594 Body: 24.874277 Body stamina: 24.950205 Body strength: 24.83182 Body control: 20.110449
  21. Hey, I need a few people to come help me mine down this portion of stone on my island in C9. It's not that big, but it is a nasty time sink! It's in an L shape, about 2 wide by 6 Long, and 2-3 high. It has knife like edges on the top. as for pay, well i'd be happy to give at minimum a silver or 2 per person, the job really isn't that big. Pm: Leilue.
  22. Xanadu has some rather large areas of clay and some might say excessively large, but, afaik, none of them appear in-land, they're always coastal or under-water. Despite being on the edges of the habitable land they still get in the way of the construction of buildings, docks, roads etc. So I'm suggesting that any clay tile should be treated as dirt/sand for digging purposes and can be packed and built upon, maybe minimum 20 paving skill to pack. I can hear the uproar already as people want clay for so many things. So if clay was to become a finite resource that can be dug or mined, there could be some sort of structure that could be constructed enabling open cast mining/digging on large areas of clay tiles. This could be planned in the same way that a house is and expanded in the same way. This could involve moving large areas of clay onto dry land (iron veins were recently re-jigged so this should be possible) Large areas of clay could be "prospected" by experienced diggers to estimate quality and how much clay can be dug. Differing qualities of clay could then be incorporated to the game, instead of it being dependant on just digging skill and shovel quality. Once a clay pit/mine has been constructed it would give access to clay of higher quality, with quality of clay dug from undeveloped clay tiles being capped. Could also increase yield per action on clay dug from pits/mines.
  23. A lot of us mine on an alt while doing other things it would be nice to get any warning messages in color of some kind so they stand out more. I guess this might extend to other warnings too but it would be for sure nice with mining. [11:14:06] You start to mine down. [11:14:09] The wall will break soon. [11:14:09] You mine some rock shards. [11:14:10] You start to mine down. [11:14:15] The wall will break soon. [11:14:15] You mine some rock shards