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Found 28 results

  1. Firstly this idea involves altering the gathering of milk slightly, namely by capping it at a player's milking skill. Why? Because milk QL will matter. Another item change is for cheese. Cheese will no longer decay, instead it will become a food equivalent of wine, increasing with QL as it ages if kept in a container. If it has a decay tick on the ground it takes damage. This is to offset the QL hit cheese will take with low QL milk. Milk, when drank instead of water, fills hunger up a bit as well (QL/20% per 1 weight) without impacting nutrition. So 100QL milk will give 5% hunger per 1 weight drank (bare in mind it cannot be drank if you are not thirsty). QL20 milk would give a 1% hunger bonus per 1 weight (just to show the free player threshold). Milk, when served hot, gives a special buff "sleepy" that decreases skillgain by 20% for its duration, however it if active when a player uses a bed it gives a (QL/5)% bonus to sleep bonus earned. If mixed with strawberries gives strawberry milk (20 beverages to make would be nice). Strawberry milk gives a different buff when drank (refreshed) that prevents thirst for a time based on QL. It still fills hunger on top of this buff. This might not be a bad buff to add to other drinks (the more complex the drink and higher the QL, the longer the buff).
  2. Main suggestion: All female mammals should be milkable. Cows should produce the most milk while other mammals should provide less milk, with cats or rats producing the smallest amount. Extra bonus optional more-realistic suggestion: Female mammals should not be able to produce milk until after having given birth once. The amount of milk produced per milking should not be static and should vary slightly per session and decrease as the animal ages, possibly disappearing entirely at venerable. As an animal ages, it will become less economical to keep it around, making culling them before a natural death for meat and leather an attractive alternative. Culling animals will counter the over-population problem being required to breed to get milk will cause. As culling will play a greater role: Instead of beating animals to death with a weapon, there should be slaughtering knife you can use on any non-hostile animal that would insta-kill it. The success rate of insta-killing an animal should be based on your butchering and possibly animal husbandry skill, while a successful slaughter will award butchering and possibly animal husbandry experience instead of any fighting skills/subskills. Failing to slaughter an animal properly will just inflict damage against them and make them go hostile (forcing you to fight like normal as you can't slaughter a hostile animal).
  3. A common folk tale is of faries popping out of the woodwork to help people out. Usually requiring some kind of payment (milk) for this to be done. This is a suggestion for a fo spell that allows a spirit house (cottage, hut, castle whatever) into something a bit more useful. A lib alternative is also suggested to mirror courier. Name : Fey Helpers/Enslaved Spirits Faith : 80 Favour : 90 Description : When cast it allows the spirit house house to hold liquids (cannot be cast on a spirit house with courier active). Players can leave liquids in the houses (maximum volume 2 for the easiest kind to make, max 6 for the hardest one to make?). While there is either milk or maple syrup in the house it is active. The range effected is (QL of the house / 4), Occurs every (120 - QL of liquid) mins with the number of tasks done being Cast Strength/10 + (0,1,2,3 depending on cottage type). Liquid is consumed at a volume of 0.1 per task (drains faster on higher QL cottages as more tasks are done). Tasks include (but are not limited to) : Farming a tile, grooming an animal, refilling lamps, repairing damaged items, cutting the grass, destroying tree stumps, watering plants. They are randomly done and will not be performed on a deed unless built on that deed. Thoughts?