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Found 132 results

  1. A merchant that is setup at the TDM in Celebration has the following in stock: 50.07 QL Axe,iron................................................. 20 c50.07 QL Axe, iron................................................ 20 c50.14 QL Butchering knife, iron................................... 15 c50.38 QL Butchering knife, iron................................... 15 c50.48 QL Butchering knife, iron................................... 15 c50.58 QL Butchering knife, iron................................... 15 c51.05 QL Carving knife, iron...................................... 15 c50.07 QL Carving knife, iron...................................... 15 c50.62 QL Carving knife, iron...................................... 15 c50.01 QL Hammer, iron............................................. 15 c50.11 QL Hammer, iron............................................. 15 c50.83 QL Huge axe, iron........................................... 20 c50.14 QL Huge axe, iron........................................... 20 c50.27 QL Huge axe, iron........................................... 20 c50.25 QL Huge axe, iron........................................... 20 c50.11 QL Lamp, iron............................................... 15 c50.00 QL Lamp, iron............................................... 15 c50.23 QL Lantern, iron (R208, G208, B208)......................... 20 c50.29 QL Lantern, iron (R208, G208, B208)......................... 20 c50.05 QL Large anvil, iron........................................ 15 c50.02 QL Large maul, iron......................................... 20 c50.21 QL Large maul, iron......................................... 20 c50.12 QL Large maul, iron......................................... 20 c50.08 QL Longsword, iron.......................................... 20 c50.13 QL Maul, iron............................................... 20 c50.03 QL Maul, iron............................................... 20 c50.05 QL Needle, iron............................................. 15 c50.33 QL Pickaxe, iron............................................ 15 c50.16 QL Pickaxe, iron............................................ 15 c50.09 QL Sickle, iron............................................. 15 c50.10 QL Sickle, iron............................................. 15 c50.00 QL Small anvil, iron........................................ 15 c50.05 QL Small anvil, iron........................................ 15 c50.17 QL Small axe, iron.......................................... 20 c50.19 QL Small axe, iron.......................................... 20 c50.10 QL Small maul, iron......................................... 20 c50.09 QL Small maul, iron......................................... 20 c50.27 QL Two handed sword, iron................................... 20 c50.18 QL Two handed sword, iron................................... 20 c This merchant can be found if you enter Tap Dance Market through the east gate coming from Tapdance, making a left down the second aisle, and it'll be the last market stall on the right. The merchant's name is "50ql weapon n tools" **** Now taking orders **** Thank you for looking, have a great day =) Stock updated: 7/29/13
  2. The Land and the City Pentos is built around a small bay. We have forests, ocean, and a mountain all nearby. The landscape of the city tries to make it so you can see the ocean as often as possible. There is a lot of room to expand in the easterly direction but right now we're focusing on developing the land around the bay. Pentos is being built on an old settlement. we are currently working to build basic infrastructure and generally clean the place up. The plan for this town is to be a provider of all kinds of goods and services. Vynora is the major religion in Pentos and her influence is throughout the city. Services: (I'll be sticking ideas for services in a settlement only document. Actual ongoing services will be put here soon) Notes if you plan on becoming a citizen: All areas close by the city core are organized to be easily navigate-able. Consider that before building and double check if the area you are building is right. People to ask would be Ninjanomnom (Alt Fionavar) or [seat of city development].Telling us what your specialty is, or what you plan on it being would be a great help for our record keeping.We will be doing public projects reasonably often, I won't go into details here.We do not have a settlement token yet.Current Info:Progress Until Completion: 70% Positions Filled: 7/12 Citizen max will go up based on room in residential areas To-do list: Building homes (Later), storage, and farms ----------------------------- 35% Rebuilding walls --------------------------------------------------------------- 50% Removing unusable things from the previous settlement ------------- 55% Generally cleaning things up ----------------------------------------------- 99% - Random items all over the land Getting a surplus of raw materials ----------------------------------------- ??% - Storage needs to be done first Repairing infrastructure ----------------------------------------------------- 90% Greenery ----------------------------------------------------------------------- 0% Scouting the nearby area for notable locations ------------------------ 100% - Up to around 50 tiles away from the edges Connect to the main road system ----------------------------------------- 100% - Will make road nicer when public Terraforming ------------------------------------------------------------------- 100% City Sectors: Central Square ---------------------------------------------------------------- 33% South-West Residential ------------------------------------------------------ 80% East Residential --------------------------------------------------------------- 80% Docks ---------------------------------------------------------------------------- ??% - Vitols is in charge of this, I'll have to get his estimate My in-game name is Ninjanomnom, post here or msg me in-game if you have questions.
  3. I am looking to sell my interests in Wurm which includes 3 premium accounts and 3 deeds. All deeds exists near each other and each character holds the deed papers. All characters and deeds are located NE Indy in the Colossus lake vicinity. I understand that this sale contains a lot of different things that would interest a lot of people individually. At this time, I'm interested in selling this in one go. Because of that, I have reduced my reserve price to something that I think is fair. I believe there is additional money to be made with this sale for those who want to go through the process of seperating and selling things individually. I'll start by listing a skill dump of each character: (note: All 3 characters have premium time until Nov, 2013) (note2: There is approx. 20s between the 3 of the characters) Seancarl: General Purpose Observer on the Path of Knowledge Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 100.0 Faith: 30.0 Favor: 30.0 Skills: 0.0 Paving: 23.046186 Tracking: 6.2172675 Milling: 2.883233 Coal-making: 23.063774 Prospecting: 21.307371 Thatching: 1.0 Religion: 3.1061373 Prayer: 7.2360506 Preaching: 1.0 Clubs: 1.2923785 Healing: 13.255642 First aid: 28.830608 Archery: 17.262756 Long bow: 10.452312 Short bow: 7.245161 War machines: 6.9896874 Catapults: 11.498341 Thievery: 1.0 Traps: 1.0 Climbing: 6.5463696 Shields: 1.0 Medium wooden shield: 1.0 Medium metal shield: 1.2001781 Axes: 24.94725 Hatchet: 32.945015 Swords: 24.88195 Two handed sword: 41.03315 Shortsword: 2.5577922 Longsword: 2.8372004 Knives: 21.204676 Butchering knife: 25.660788 Carving knife: 21.800825 Woodcutting: 53.779125 Mauls: 3.498699 Medium maul: 2.8251352 Large maul: 4.3239384 Carpentry: 66.140335 Fine carpentry: 27.606209 Ship building: 44.12286 Fletching: 11.726726 Bowyery: 1.4139495 Toy making: 6.8015065 Nature: 25.240414 Gardening: 20.644064 Fishing: 9.954938 Animal husbandry: 24.495611 Meditating: 22.03977 Milking: 1.5590153 Farming: 32.710033 Forestry: 22.622791 Botanizing: 11.374785 Animal taming: 9.3951 Foraging: 8.54111 Cooking: 10.893278 Hot food cooking: 17.147602 Baking: 3.86913 Beverages: 6.11569 Butchering: 18.581776 Fighting: 70.79002 Taunting: 1.2640716 Normal fighting: 35.866528 Defensive fighting: 4.408779 Aggressive fighting: 7.97316 Weaponless fighting: 1.5813963 Toys: 2.4648662 Puppeteering: 3.505105 Yoyo: 2.728369 Alchemy: 6.219161 Natural substances: 14.417207 Miscellaneous items: 51.73671 Stone chisel: 18.508215 Hammer: 41.195007 Sickle: 18.79318 Scythe: 1.7752692 Repairing: 23.137518 Saw: 18.02236 Pickaxe: 62.15129 Rake: 23.454054 Shovel: 48.033527 Pottery: 3.1417751 Firemaking: 13.06814 Digging: 65.84619 Mining: 59.17382 Smithing: 23.804996 Metallurgy: 4.0370345 Jewelry smithing: 20.839125 Locksmithing: 4.7595778 Blacksmithing: 48.593998 Armour smithing: 1.6350908 Shield smithing: 1.9321352 Chain armour smithing: 2.0 Plate armour smithing: 1.0 Weapon smithing: 7.0838456 Blades smithing: 6.7059727 Weapon heads smithing: 3.8555229 Ropemaking: 3.4389026 Masonry: 52.129063 Stone cutting: 29.312708 Tailoring: 19.954817 Leatherworking: 37.941273 Cloth tailoring: 23.768444 Characteristics: 0.0 Soul: 21.79873 Soul strength: 24.087208 Soul depth: 21.892294 Mind: 26.387554 Mind speed: 20.56728 Mind logic: 31.057606 Body: 31.609468 Body stamina: 26.801195 Body strength: 29.856651 Body control: 25.373999 Journeya: Fo Priestiess Goodhearted on the Path of Love (can refresh) Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 99.28025 Faith: 57.04972 Favor: 57.04972 Skills: 0.0 Paving: 48.415623 Tracking: 6.646353 Milling: 3.4841478 Coal-making: 5.5027003 Prospecting: 21.486082 Thatching: 1.0 Religion: 10.266007 Prayer: 18.517546 Channeling: 15.879867 Preaching: 1.0 Healing: 8.236747 First aid: 19.416895 War machines: 10.086399 Catapults: 16.297762 Thievery: 1.0 Traps: 1.0 Climbing: 8.152071 Shields: 5.28878 Medium wooden shield: 1.0 Large metal shield: 3.3497803 Medium metal shield: 4.405059 Axes: 23.818409 Hatchet: 28.396563 Swords: 18.823576 Shortsword: 2.5273314 Longsword: 31.086428 Knives: 13.264607 Butchering knife: 18.611353 Carving knife: 10.628961 Woodcutting: 44.437405 Carpentry: 54.433342 Fine carpentry: 16.151617 Ship building: 17.875404 Nature: 44.617245 Gardening: 45.760113 Fishing: 8.7853985 Animal husbandry: 51.228363 Meditating: 17.054474 Milking: 1.0 Farming: 24.932793 Forestry: 37.674477 Botanizing: 14.556914 Animal taming: 46.879738 Foraging: 11.895012 Cooking: 12.16485 Hot food cooking: 24.543047 Baking: 3.9367445 Beverages: 2.926732 Butchering: 12.5350275 Fighting: 40.718956 Shield bashing: 1.5073715 Taunting: 1.3896842 Normal fighting: 30.942297 Defensive fighting: 12.5994005 Aggressive fighting: 10.193581 Weaponless fighting: 1.1118249 Alchemy: 8.920095 Natural substances: 22.2756 Miscellaneous items: 56.42189 Stone chisel: 21.094269 Hammer: 47.25875 Sickle: 37.84455 Repairing: 20.040693 Saw: 20.90177 Pickaxe: 43.587597 Rake: 7.1349397 Shovel: 65.8974 * Pottery: 30.800632 Firemaking: 14.473676 Digging: 80.45315 Mining: 41.265644 Smithing: 23.044266 Metallurgy: 3.7201228 Jewelry smithing: 35.139355 Locksmithing: 5.319867 Blacksmithing: 31.785585 Weapon smithing: 6.8191 Blades smithing: 7.665125 Weapon heads smithing: 2.498302 Ropemaking: 1.8860596 Masonry: 61.58138 Stone cutting: 32.582603 Tailoring: 4.402024 Leatherworking: 4.214946 Cloth tailoring: 8.659624 Characteristics: 0.0 Soul: 24.356997 Soul strength: 24.006151 Soul depth: 25.722271 Mind: 27.993359 Mind speed: 20.473412 Mind logic: 32.855007 Body: 32.67557 Body stamina: 27.8874 Body strength: 31.972507 Body control: 23.38121 Alfheimr: Vynora Priest Rock on the path of Love (can enchant grass and refresh) Skills dumped at Jul 6, 2013 ----- Religion: 0.0 Alignment: 97.577515 Faith: 80.447876 Favor: 80.447876 Skills: 0.0 Paving: 8.785076 Tracking: 3.283891 Milling: 4.068308 Prospecting: 1.8247584 Religion: 24.442738 Prayer: 33.298367 Channeling: 37.76903 Preaching: 8.444419 Healing: 7.2194037 First aid: 17.44327 Archery: 40.003918 Long bow: 4.2656565 Short bow: 27.673464 Thievery: 1.0 Traps: 1.0 Climbing: 2.200959 Shields: 4.057619 Large wooden shield: 1.7474527 Medium wooden shield: 1.0 Large metal shield: 5.2735553 Axes: 11.316319 Hatchet: 13.367772 Swords: 12.994457 Shortsword: 2.7754917 Longsword: 21.550634 Knives: 14.809587 Butchering knife: 19.278074 Carving knife: 13.423381 Woodcutting: 21.848595 Carpentry: 21.87034 Ship building: 1.0 Fletching: 20.19729 Nature: 44.7268 Gardening: 20.692537 Fishing: 45.360435 Animal husbandry: 2.805786 Meditating: 30.056377 Milking: 6.3293657 Farming: 69.19965 Forestry: 27.223396 Botanizing: 3.0553987 Animal taming: 13.690716 Foraging: 1.0 Cooking: 24.32718 Dairy food making: 7.4497633 Hot food cooking: 48.776184 Baking: 2.7387192 Beverages: 5.2722263 Butchering: 14.166854 Fighting: 22.63913 Shield bashing: 2.923622 Normal fighting: 22.511417 Defensive fighting: 7.0090685 Weaponless fighting: 1.7787622 Toys: 3.8256617 Puppeteering: 9.498149 Yoyo: 4.2420425 Alchemy: 1.6303245 Natural substances: 2.119504 Miscellaneous items: 41.19455 Stone chisel: 4.268598 Hammer: 3.8015106 Sickle: 22.989737 Scythe: 9.147782 Repairing: 14.159243 Saw: 1.9939965 Pickaxe: 17.850739 Rake: 58.07541 Shovel: 19.403929 Pottery: 1.1624218 Firemaking: 7.1422296 Digging: 34.982483 Mining: 16.807598 Smithing: 2.9795392 Locksmithing: 1.408937 Blacksmithing: 4.881015 Weapon smithing: 1.3284297 Blades smithing: 1.8586279 Ropemaking: 29.234379 Masonry: 16.523418 Stone cutting: 8.560222 Tailoring: 1.2528292 Cloth tailoring: 1.9378527 Characteristics: 0.0 Soul: 23.367245 Soul strength: 21.397638 Soul depth: 26.817589 Mind: 21.776005 Mind speed: 20.135233 Mind logic: 25.793558 Body: 22.177603 Body stamina: 20.702581 Body strength: 24.598879 Body control: 21.308405 The main deed is named Lothloriean Meadows, located at 14x, 48y. Located on the north end of Colossus lake, Lothloriean Meadows offers seclusion and hassle free living. You won't have to deal with noob shack spam or refuse that you see litter more traveled areas of Independence. Lothloriean Meadows is 21 x 37 with 5 perimeter, and upkeep of 1s 55c 40i. It currently has 3s 9c 40i in its coffers. Lothloriean Meadows is primarily a ranch, supporting multiple animal breeding operations. In addition to the main house, there is a very nice church, multiple pens to separate hostile and non-hostile animals, 2 additional living quarters for guests or villagers. There is 1 trader located in the main house, and a merchant located in the self service pens (which are still in development). Many of the grass tiles have already been converted to enchanted grass to keep the pregnant grass feeders well feed. Off deed, there is a farm with a tall hedge privacy fence. Protecting the farm from "over-deeding/perimetering" is an additional deed that is currently un-developed. It allows you to ensure the farm can't be taken over, and since farms don't benefit from being on deed, makes the most of the space around Lothlorien Meadows with a very low upkeep for the amount of area you are able to utilize. The deed will be fully stocked for various professions. There are multiple bsb's filled with everything you need to develop whatever particular skill suits you. Hundreds of hides, copper iron gold, over thousand silver lumps of various ql, the list goes on and on. Everything you would expect from a working deed. The deed will include a rowboat, sailboat a cog, and 4 various colored large carts. Being a working ranch, there are 20+ 5 speed horses, 30+ 4 speed horses, 10+ various colored unicorns, a female champ wildcat, female champ wildcat, unique colored cats and dogs. There are cows, bulls, hell horses and bison. My system at this point is to rotate the pregnant females on deed and move all non-breeding/underage animals off deed to keep the ratio as low as possible. In addition, all tools, a lot of which have various Vyn enchants will be included, including things like a large rare anvil. I could go on, but I'd recommend coming by and having a look for yourself. There's almost too much to list. more pictures are found here: http://wurmiswaiting.imgur.com/ And because I think the church my wife built is so awesome, here's a link that shows that off as well. http://forum.wurmonline.com/index.php?/topic/79947-indoor-pillars-a-solution/?hl=journeya#entry796292 The deed named "Onward to the edge" is the support deed to the farm. In additional to protecting the farm from hostile deed griefers, I had intended to use the area as additional breeding area. It is 11x11 with 5 perimeter. Deed upkeep is 1s and it currently has 7s 22c 86i and 202 days left before more silver is required. The last deed, named "Rainbow Meadows" is essentially a trader deed. It is located at approx. 48x, 12y. It currently has a few 4 speed horses and a few buidlings. It stands a a project unfinished. It's location isn't one that I'd call great and would suit a hermit. Deed upkeep is 1s and it currently has 5s, 39c 32i and 151 days left before more silver is required. the tl;dr of what up for auction here: 3 toons, 3 deeds, 2 traders, 1 merchant, crap tons of material, bunch of buildings, a few boats, more animals than you really want, and crops coming out of your ears. I believe this combo seems to cater to someone who wants to make some money on the side splitting everything up, or someone who wants a bit of a headstart, but not so much that they aren't left feeling like there's no room for improvement. ************************************************************************* Payment will be accept via paypal in euro or swedish krona Open Bid : 300E Min Increment : 25E sniper protection: 12 hours reserve: hidden Buyout: 500E Note to all those tire kickers out there: I didn't start this auction so you could tell me what you think it's worth. You might not agree with the price, you might have gotten a better deal at some time in your Wurm life, you might think my characters are ugly. Please, unless you are bidding or you have questions, keep your opinions about my auction to yourself. If the price is too high, it will be self evident.
  4. so im looking at some posts for deeds and some say they have traders some say merchants. whats the diffrence between them?
  5. I am on Deliverence and am looking for a couple merchant deeds for under 10 silver. I will pick up. Please pm me here or in game as Tarnhold.
  6. Hippy Valley Market Phase I is now ready for new merchants to be added!! The market is able to house 88 Merchants! (44 currently (Phase I)) Accessible by all types of boats. Located in the NE region, just east of MT Tundra. Spots will be available soon for bulk vendors. 5 minutes via boat to NE ocean. 10 minute walk/horse to Esert. 2 minutes from old Port Exodus. On-deed Ship docking. Feel free to post you merchants wares here if you happen to place at the Hippy Valley deed.
  7. Make an Option to link a merchant's inventory to a central listing. Each time an item is purchased the merchant sends an updated goods held list to the index. Or each time a player interacts with a index board it decided if same deed opt in merchants need their goods listings updated. This would be an opt in. NO you can't buy stuff from the index, its sole purpose is to make it easier for folks to find things. I think some players are afraid of systems like this because it makes it easier to undercut each other's prices. This could still be useful if prices weren't on the index or maybe make submitting them optional. Since we don't have GPS like map system the merchant should send the name of the deed its on. Maybe we could attach a 4x4 grid based labels to entries: Far N Far E, Far N Mid E, Far N Mid W, Far N Far W Mid N Far E, Mid N Mid E, Mid N Mid W, Mid N Far W Mid S Far E, Mid S Mid E, Mid S Mid W, Mid S Far W Far S Far E, Far S Mid E, Far S Mid W, Far S Far W -or- (shorter but not as intuitive) 01,02,03,04 05,06,07,08 09,10,11,12 13,14,15,16 A bulletin board like object will be used to fetch information. I'm not sure how robust the search options need to be. I'd be happy with the ability to search for say, "shovel" and then sort by quality. We need the ability to examine returned items. Discuss if we could included to varying degree how affective information submission and retrieval is based on courier/dark messenger enchants. Data submission: - The merchant will delay submitting data similar to mail in transit duration. Problem here is the server would have to cycle through all merchants to see if its time to submit. - The merchant will report more accurate information for high power enchants and less for lower. I really don't like this because it's counterproductive. - (I like this) Index boards serve as the trigger to fetch information from same deed merchants. This submission is kinda like a group data submission for all merchants opting in on that deed. The frequence which this happens varies on enchant power and how frequently people use it. Every time a player looks up prices the board check to see when it last got prices. Then using that last fetch time, enchant power and some randomness it decided if it should update prices. This would create a scenario where the server only has to track one index and only expends resources as a result of player action. I think its best to avoid something where the server has to cycle through objects over and over. Data accessing: - Players have to ask the board to fetch data from other deeds and after some enchant related delay it returns a snapshot of the index for a moment in time. Problem here is the server would have to track hundreds of not thousands of "moments in time" - Return less accurate information which I think isn't a good idea. - Increase the distance which the board will fetch information. There would not be any indication of what was excluded This has potential but I'd want to see 95+ enchant cover a whole server. We'd be looking at the single listing as live data but the server would hide entries for things determined to be too far away. - (I like this) Alter how quickly you can access the index and how long it will be available afterwards. Here we wouldn't be fetching snapshots but reducing how long a live feed stays available. The board could remember and check a time stamp each time a player attempts to use it to check if the live feed has timed out. We could also vary fetching success chances. I can see a 10 power enchant taking 30 second attempts with 25% success and remaining live for 1 minute. Whereas a 95 power might take 10s with 100% success and remain live for 10 minutes.
  8. Hi! I would like to sell fully stocked (50 items) merchant at Arcanum Market (Exodus). Oh... And it's steel, so it's pretty unique / Legen - wait for it - Dary, Legendary! Items photo with prices: Total: around 33s (33,53s) - tax (10%) = around 30s Merchant Contract is worth 10s on Trader or 8s (sometimes 7s) if you buy it from other player. I tried to put fair prices on those items. There is an access to the Merchant, so during this auction some of the items can be sold. Money will stay in merchant inventory. I can't CoD Merchant Contract so you will have to pick it up (Sarmatian Stronghold [X45, Y37] or Arcanum Market). Why do I want to sell it this way? Cause I have to quit Wurm for couple of months soon and don't have much time to sell those items separately. Starting Bid: 10s Minimum Bid Increments: 1s Reserve: NO Sniper Protection: 1 hour Buyout: 30s Edit: Topic Title updated (x many times).
  9. Judarian Acres is now open! We are located off of the Stigg-Amish highway at at J-43 on Darkmalice's map (http://noizeviolatio...wurm/CelebH.png) and G-6 on Quiglen's map (http://imgon.net/di-5IF3.png). We have self-service pens currently stocked with bulls, cows, deer, bison, and 2-4 speed horses. Soon I will have dogs available as well. Taming is allowed on deed to facilitate access to deer, but you are taming at your own risk! I would recommend reading the taming article in the wiki before attempting this if you are new. As well as keys for the animals pens, the merchant is also stocked with ropes for 2c each and 40ql oaken grooming brushes for 15c each. Here is a list of the current stock available: https://docs.google.com/spreadsheet/ccc?key=0AmtHUZn8pHkDdHZjdDNCUVI5MF9aWnczX1JBMF9tYlE#gid=12 If you are looking for colors or traits that are not stocked in the pens, please check the Also For Sale tab for my overstock list of horses. My ingame name is Guenivere, please contact me there if you have any questions. Happy breeding!!
  10. I would like to ask your opinion about how can you sold farm items with merchant. My idea is, if I put 100 vegg to a backpack it can be placed to the merchant. The problem is with cotton and wemp due the backpack can't contain 100 from those. Do you think it can work in this way? Have you got any other idea? Thanks all opportunity!
  11. Anyone wants to get rid of his old merchant on Celebration? Will pay up to 8s
  12. What is the difference really? Can someone perhaps setup bullets for each? Example: Trader Blabbity Bloobity Merchant Blabbity Bloobity ---- Thank you
  13. always restocking, if you want a special item let me know. Located @ Arcanum Market
  14. Hey guys, Looking to pick up a used merchant contract. Shoot me a PM with your price to work out details. Thanks!
  15. We hope you will visit us soon! If you can't find it here, we will try to order it in for you!!! Until you visit us in person, please check out the screen shots and information below. Located at O40 or on the south side of "Deadnoob Sea" on Celebration server. Community Map Links http://noizeviolatio...wurm/CelebH.png Bison are now being bred! Aniceset's Livestock https://docs.google....BIRUxSR1E#gid=4 There is currently 45/60 Market Stalls in the main market & 9 on the Bay3 Dock (near guard tower). We have room to expand to our max upon need of the community. Many merchants are already in place and ready to sell to you today, but we are currently looking for more well stocked tenants. You will find 2 Fountains on our property. One is located near the Market itself, and the other is close to the token south of market marked by signs. You will find our 99cast mail box & Token near the Champion Unicorns. Is also 2 Inns on AP property with free beds. Our Chapel is now finished. It is also near the Champion Unicorns, with sermons happening many times through the day. You will find an Epic portal near the B1 Dock at west side of Market area. If you wish to go the path of love, visit our meditation rug near the market to embark on your journey. Our Knowledge tiles is just north of the epic portal. We are selling Horses, Cattle, Deer, Eggs & Bison. Is also a onsite Fo priest with Genesis cast available to remove any negative traits your critters may have! 20c per cast at Amish Paradise, will travel with a fee. Fee depends on location and can be determined via pm to Aniceset on forums. Contacts for Amish Paradise Aniceset/Squeeks - Owner & Breeder/Fo Priest
  16. Hi, It would be nice to have the sum of coin value displayed somewhere in the windows (trade window between players, merchants, traders, also in inventory). Could work on that way, when someone select some coins the tooltip will show the sum value (currently it shows only the number of coins). Like it does while we select multiple items for combining, but with the value of coins appear instead of the number of them.
  17. Allow mayors to set a tax on merchants placed on their deed. Tax rate should be configurable from 0% to 5% in 0.1% increments. When placing a merchant, a message appears notifying the merchant's owner that a merchant tax is in effect on this deed, and what the current rate is. The merchant owner is then given the option to proceed with placing the merchant, or cancelling. Taxes collected from merchants are added to the deed upkeep. If the tax rate is changed, the new tax rate is ONLY applied to newly placed merchants. All existing merchants continue to be taxed at the old rate. Existing merchants have 30 days to accept the new tax rate, or they are no longer able to sell items. When selecting to manage a merchant contract, there whould be a message along the lines of "The mayor has changed tax rate for this merchant has been changed from 1% to 1.5%. You have 30 days to accept this change, or your merchant will no longer be able to sell at this location." with an "I accept" button. Once the owner selects "I accept", the tax rate is changed. If they do not accept within 30 days, the merchant stops selling their items. They can then either choose to accept the new tax rate, or disband their merchant and place him elsewhere. The main idea behind merchant taxes is to provide an extra source of funding for busy deeds, and it would be totally up to the mayor of a given deed whether or not they wanted to charge a tax for having a merchant placed there.
  18. Someone recently posted a thoughtful suggestion in the Town Hall forum for people to buy a little extra silver on the Wurm Online Shop next month, in order to send a thanks to Code Club and the good work they do. It struck me as a generous and kind gesture for the holiday season. In that thread, some folks also lamented their inability to buy a gift certificate for premium time for their friends. This would be a wonderful thing, but since we don't have the option yet, something else might be more appropriate. Other servers have their holiday traditions, such as the Impalong and summer festivals. These are wonderful, and things for them to be proud of. And Celebration has its own burgeoning tradition of festivals, commerce, and trade--I have friends who come down from the north and are amazed and surprised at how vibrant our markets are here, and how much innovation in trade there is. To me, it's a source of great pride that we have such amazing commerce and trade, so I'd like to promote it while also sending a thanks to the developers. This holiday season, if you're thinking of buying a little extra silver on the shop to show your appreciation to the devs, perhaps consider bestowing a gift of a merchant contract to some hard-working player who could use one. What better way to encourage someone to play, help the community, and show your thanks to the devs than helping a friend open up their first vendor stand and sell the fruits of their labor? Merchants don't decay! They never need repairs. They can't be lost or stolen. They require no maintenance or upkeep. They need no grooming. Merchants are really the gift that keeps on giving. Regards,
  19. Currently closed. Sorry for the inconvenience.
  20. Closed

    2 merchant writs, 15s. Located on Indy, SW corner at breakfast island. (Castle Anthrax deed).
  21. As stated Post your dispute here. Deliverence only please. New thread about Puzzle Plaza Market is here: [/size]http://forum.wurmonline.com/index.php?/topic/68777-puzzle-plaza-market-event-deed/
  22. About : This NPC sells bulk crops. You buy keys to unlock and take the contents of a bulk bin. I put extra in the bin to assure it will at least be equal to advertised quantity. location: Pendelton Market Deliverance 37x, 45y Stocking philosophy: What you see it whats available, no custom orders. ___________________________________________________________________________ Stock as of 12:58 pm 10/24/2012 GMT 1.5s "Lima 1.5k 96q cotton" > 1,500 count of 96.87 ql cotton in bin Lima 5s "Fox. 5kx93ql garlic" > 5,000 count of 93.98 ql garlic in bin Foxtrot 5s "Golf 5kx94ql onion" > 5,000 count of 94.91 ql onions in bin Golf 5s "Char.5kx50ql meat" > 5,000 count of 52.86 ql cooked meat in bin Charlie
  23. Twilight Sanctuary merchant @ Amish Paradis Is stocked with: 1 K Cotton ql 86 Welcome by and shop. Maiya
  24. Whispering Glade Market is now open for business on the Celebration server. We are located at 27, AO on Darkmalice’s map and x22,y19 on Tpikol’s map. We currently have 8 merchant spots (3 filled and 5 vacant), which are placed on the dock for your convenience. Instead of merchant stalls, we have provided arched buildings for a different look from the standard marketplace and to provide the sellers the opportunity to decorate and customize their spot. We also have a trader open to the public, 2 mailboxes with 95 & 82 courier enchants, and off deed spots to place BSB’s and FSB’s for bulk items. There are currently plans for 26 merchant spots. However, 26 is not necessarily the limit. If there is a demand, accommodations can be made to fit more merchants. Current merchants: Merchant Dawnshroud ironworks –lamps and metal tools Merchant Tallowyn - Misc. sprouts Merchant Ayala- Maple and Lavender Sprouts Merchant Joseph – BSB’s, FSB’s, wood tools, fine carpentry items, and bulk wood items We need more merchants. If you wish to place a merchant please send me a PM here or in game. Hope to see you soon!!! -Uian
  25. Whispering Glade Market is now open for business. We are located at 27, AO on Darkmalice’s map and x22,y19 on Tpikol’s map. We currently have 8 merchant spots (3 filled and 5 vacant), which are placed on the dock for your convenience. Instead of merchant stalls, we have provided arched buildings for a different look from the standard marketplace and to provide the sellers the opportunity to decorate and customize their spot. We also have a trader open to the public, 2 mailboxes with 95 & 82 courier enchants, and off deed spots to place BSB’s and FSB’s for bulk items. There are currently plans for 26 merchant spots. However, 26 is not necessarily the limit. If there is a demand, accommodations can be made to fit more merchants. Current merchants: Merchant Dawnshroud ironworks –lamps and metal tools Merchant Tallowyn - Misc. sprouts 3. Merchant Ayala- Maple and Lavender Sprouts 4. Merchant Joseph – BSB’s, FSB’s, wood tools, fine carpentry items, and bulk wood items We need more merchants. If you wish to place a merchant please send me a PM here or in game. Hope to see you soon!!! -Uian