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Found 7 results

  1. [15:29:34] Stone cutting increased by 0.000015 to 99.019554 Made ONE "charm rune", this is done with 99 stone cutting skill, it doesn't get any better.. this is the utmost skill we can get, considering 100.0 takes several months of having a 2nd job strictly doing fanatic religious amount of hours daily.. to get 1 number and a title. So, why... 40QL is the average great ql we can get from rifts, 20 fails a lot.. 30 could be called a decent.. but still low.. 50QL+ is where good rift materials lie to rest. (how/why/blablah.. go do a rift... see what you can find... garbage... rift resources are spawned at random QL, so your skill means nothing, you can have 100 mining/wc/prospecting and still get trash QL materials) Could we have some overlook for the chances to create runes and skill bonus? End game sucks when it comes to several actions... I've already reported this for stonecutting at 99.. and chance to make a ql100 whetstone, it's impossible... Runes have some really odd chances, at high skill it's ridiculously unrewarding to be a 90(master) or higher skill. Took 26 failed attempts in a row, and 27th created a rune.. The memes include this in the actions.. How should end-game look like? How do other players with less skill deal with this? Where's the balance?
  2. rng is stupid.. This is same meal, prepared at same time, none was picked in inventory, cooked, sliced to portions and eaten from the amphora, no picking up of either of these. RNG decay does it's RNG uncontrollable, unreliable, random decay ticks to random items at random times for random "reasons". Players have no way to control or react to this besides coping with randomness. Or all should walk around with small magic chest in inventory, since lunchbox is useless meme item, it's meant to protect food but if you keep such in inventory it still eventually damages the food, and it's rather quick?(haven't tested this in a while since it never worked as intended) Idea is... lets have decent 1-2 weeks IRL of no decay for food at least.. Current time is roughly 5 days, maybe..(it's rng chance) examine of all 3 Larders are another extreme which used to work, maybe better than intended, but still it only preserves food, what is possible to exploit then? Larders are unreliable and still tick at same nonsense rng high damage ticks, some fresh snow is already 1/5 damage while other is at 1-4% with ql99s.. There's tow to larders.. maintaining the snow, yet that seems not enough to keep them into useful item tier, if somebody wants reliable food storage only option right now are magic chests. Food can not be "repaired" or mended.. any damage tick does flat 10 or more damage to it, which is significant change to nutrition and affinity timers, making useful item into useless. Some qol is needed, a simple lightweight container for food and a drink should also be considered.. lunchbox could use some significant buff. It's a game.. there's good place to put realism and obnoxious bits to force and intrude with high maintenance and annoyance to repetitions. food shouldn't be one of them imo
  3. An open and friendly discussion on Mr Gary
  4. FEATURES 2048x2048 map 5x skillgain/ 3x timers 2.5x body stats INCLUDED MODS Boat mod for minimum boat speed Bounty mod Bulk transporting mods Digging like mining Inbreed warnings Meditation mod Prospecting mod Salve mod SERVER INFORMATION Skill rates are 5x, action timers are 3x. Epic settings, kingdom spawn points set with direct spawn points on kingdom starter deeds. The whole map is habitable. Map has been picked to be 2048x2048 to make PVP a more common thing instead of vast ammounts of empty space, while still leaving room for exploration. Body and Mind stats start at 20.5. MODS Bounty mod is set to 0.4 but being tinkered with to optimize hunting/reward ratio. Meditation mod is set to 0.2 meaning at the highest levels you will have to wait about 2 days per level advancement, can't fail to relax, don't have to move 12 tiles. MAP
  5. Looking to sell a full red scale set with rare pieces, 91ql, enchanted with web armor but can have aura of shared pain instead. Starting bid: 280 euros Bid increments: 5 euros Buyout: Open to offers Sniper protection: 2 hours
  6. There are currently 3 things on pvp servers that encourage a meta that proves detrimental to smaller kingdoms due to a separate balance issue that exists which will be covered in another post. In short remove deed twitter, defence advisor and information minister roles. None of these things have ever done anything to encourage roaming, small scale raiding, small kingdom expansion (with exceptions). The current system is highly abusable and is not fit for purpose. Remove them, even for a trial period and see if things improve Or post alternative suggestions in a considered fashion while staying within the scope of this topic