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Showing results for tags 'meditation path'.
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A new meditation path that focuses on the natural world. It's just another option and adds some useful skills for breeders and foresters. Tile Locations : Occour at high altitudes in areas with lots of trees and flowers. Powers: Level 4: Natures Bounty Usable once per day, turns a single foraged berry (lingonberry or blueberry, not strawberries) into an enchanted berry (when eaten heals a random light wound (will have no effect on medium or worse wounds) and gives an increase in nutrition (+10)). Enchanted berries decay at the same rate as normal berries. Level 7: Befriend Usable once per day, increases a creature's loyalty by 10, can be used on any tamable creature. Level 9: Ancient Gift Transforms an overgrown tree into an "ancient" tree which has a larger model and kills any trees surrounding it (does not extend the killzone of willows and oaks, gives other trees a 3x3 killzone). Ancient trees cease aging. When rested near by someone on the path of nature healing rate is slightly increased (same effect as a power 1 healing cover when within 1 tile, does not stack if near several such trees), give double wood when cut. Usable once every 3 days. Level 11: Natures' Pact Wolves, Bears, Mountain Lions, Wild Cats, Crocodiles and Rats will be considered neutral. Level 12 and 13 same as other paths.