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Found 34 results

  1. Hello all, Currently working a map program for chaos, will be adding other servers in the future. This tool is a self hosted solution for you to host for your own kingdom and such. This is much of a WIP and is unofficial to Wurm Online, Code Club AB, GCG, etc... This is just a side project of mine where as for my own use while PVP'ing and having stuff that would be useful for better planning and playing the game in general. Tech Stack (if available, see src code) PostGIS (Postgres) [docker] for map data (available as docker-compose file) Keycloak (Oauth2) [docker] for auth (not available: locally) Thymeleaf for html templating and more server side rendering-esk LeafletJS [webjar] for map on Front end Java Spring Boot (Web, JPA, Security) for server side operations Planned features and Todo's: Major in no particular order: - get map working with icons - allow entry of items based on roles - allow deletion of items based on roles - add kingdom influence overlay - add locate artifact tooling - allow for sharing of map locations - add drawing of "war plans" and share them - place markers for "maybe" future deeds - profile setup for users - add deed costing calculator for known deed sizes - add other maps - add search for towers and deeds - map out roads on surface - dijkstra's best route to get there - weights of graph based on some topo survey of map - styling, colors, and fonts - open some stuff like influence publicly The Code: https://github.com/bnorthern42/wurmMapsGIS License: GPLv2 Other: This is a WIP, therefore use at your own risk. I also greatly appreciate any issues and pull requests put out by the community
  2. Things i got on stock posted in less than 1 hour if im online, whisp me on dimmjsk or discord rafinha6732 , 12 hours max if im not online and you order here. Custom orders feel free to message me. Grinding to mine 99ql iron, so other things are not priority like restocking mortar (if you order before i restock ill make them the faster i can). Always check this link for real time quantity on items Updated spreadsheet at: http://tinyurl.com/dimmsheet Thanks 😃 Dimmjsk dwarf bulk All orders sent via wagoneer (Cadence) or mail option on lumps Big orders ask for delivery time Blacksmith Items Item Price Quantity Ammount in stock Situation Chain Links *⁰ 50c 100 Restocking soon Fence Bars *⁰ 1.5s 100 Restocking soon Ribbons *⁰ 1s 100 200 Restocking soon Small Nails 60c 300 0 No time atm Large Nails 60c 300 0 No time atm small crate for free on *⁰ Mining Items Item Price Quantity Ammount in stock Situation Iron Lumps 90- 1s 1k 85ql 3800 Iron Lumps 90+ ql *² 1.20s 300 92ql 700 Iron Lumps 95 ql *² 1.5s 300 95ql 3400 Iron Lumps 99 ql *² 2.5s 300 99ql 5700 BSB of Joy Iron*¹ 14s 1 0 Skilling custom orders only Sandstone Shards 1.30s 1k 6k (skilling shards low ql) Marble Shards 1.30s 1k 6k (skilling shards low ql) Gold Lumps 80- ql 1s 1k out of stock Gold Lumps 85ql 1s 300 out of stock Gold Lumps 92ql *² 2.2s 150 800 92.26ql Gold Lumps 95ql *² 2.5s 150 500 96.88ql Gold Lumps 98ql *² 3.5s 150 748 98.83ql *¹ 16k lumps you need to pick it at https://cadence.yaga.host/#972,1400 3 days waiting time (if not in stock) *² Free crates on it Bricks/Mortar Item Price Quantity Ammount in stock Situation Stone Bricks 2s 1k 0 No time atm Slate Bricks 4s 1k No shards Slate Slabs 1.5s 100 0 No shards Slate Shingles 3s 1k 0 No shards Marble Bricks 3.5s w crates\ 3.2s without 1k 5k Marble Slabs 1.30s 100 0 Sandstone Bricks 3.5s w crates\ 3.2s without 1k 5k Sandstone Slabs 1.30s 100 0 Mortar 4s w crates\ 3.6s without 1k 2k Restocking Mail Items Item Price Quantity Ammount in stock Situation Iron Lump 92ql 64kg 28c + mail cost Iron Lump 95ql 64kg 34c + mail cost Iron Lump 99ql 64kg 55c + mail cost If you need things delivered try, im a lazy dwarf that don't like travel. Also shop with free pens. Need fancy blacksmith services.
  3. Pack of Cadence supreme (x11) and rare (x15) treasure maps The starting price is set based on: 1-29ql = 1s, 30-59ql = 2s, 60-99ql=3s. Total: 52s - 2 s = 50s Items will be mailed COD. Starting bid: 50s Increment : 1s Reserve: No Buyout: No Sniper Protection: No Private Bids: Not accepted
  4. 20 Treasure Maps on Melody (692 Total QL - Starting Bid is about 5c per QL) Starting bid: 35s Increment (minimum): 1s Reserve: No Buyout: No Sniper Protection: 1 hour Private Bids: Not Accepted
  5. Starting bid: 10 s Increment (minimum): 1 s Buyout: 30 s Sniper Protection: 30 minutes Private Bids: Accepted Will either arrange pickup or delivery with winner
  6. Starting bid: 10 s Increment (minimum): 1 s Buyout: 30 s Sniper Protection: 30 minutes Private Bids: Accepted Will either arrange pickup or delivery with winner
  7. I followed the instructions on the wiki for setting up multi server. I set up the map I made to be North in the travel. However when I attempted to travel north it wasn't letting me, and sending a message saying intrateleporting out of bounds. When I selected teleport north, I got a message saying <name of the map> was no longer available. If anyone could please provide insight or help I would greatly appreciate it. We really wanted to get the map I made in, and didn't really want to wipe progress on our world since we had left it open for others to come on.
  8. Desert Map

    Hi there, I was wondering if anyone that knows the creation of maps could slap together a 4096x size that is all sand. with whatever kind of spawn of clays/peats/moss/tar. one big like least 2000 landmass in center with raised mountain in middle. deep sand like 200-300 to rock level. No grass/forests/steppe please. Would be used for solo use most likely so being public release would be fine with me. Can't find a comparable release like this.
  9. Hi Ya'll Not sure if this has been suggested before but I would like to suggest a new profession or feature to Wurm Online, dynamic map making (not a unique idea). The idea would be that an individual could create a small paper map that represents 1 single map tile, say N17. The paper map would get updated as the person journeys and travels within the N17 tile and would be based on view distance. As the person walks around the local area, the map would become more detailed showing the houses, roads and landscape. Locations far away within N17 would be less detailed until the person walks over. The single map tile could be duplicated, a copy feature, and traded to other individuals and joined together to create a huge detailed world map. Map makers all over the continent could trade, copy, maps with each other. The map could have restrictions where only if you have a higher map making skill then the original map maker could you update the map. If the map was made by a level 65 then only a level 65+ could add more detail to the map. This is to create an incentive for the map making skill and creates value for higher quality maps. The maps would then need to be updated by map makers as the landscape and towns evolve. This helps keep the profession "alive". Make mappers could add unique logos, lore history, town names, road names, and other map symbols to spice the map up. "Old maps" could have some historic value as they have updates/information that can no longer be created because of the landscape changes. Maps could be turned into villages to update a global map outside of the video game. This could be linked to wurmonline.com/maps or something. That way the community has an influence on updating the maps instead of devs creating a map (ruining the immersion).
  10. Hi Everyone! I deeply apologise for the late VI, the main reason being we've been able to get through huge chunks of long term projects such as project Frontier and Elevation reset. This means that news is light as the other works have been pacing along well! The delay allowed me to collect all the info on the Elevation update with the full locked in systems to share. So let's get to it! Save the date! The final details have been locked down for the Epic patch and Elevation reset! The date is set at going down some time on the 9th, and relaunching on the 11th with a new map. This will affect all of Epic so if you would like to play please do make sure to transfer your character to Freedom. We may even be able to organise something so Elevation goes out with some bangs! The locked in details are: We also have the ingame map that will be available. We'll be launching with a fog of war covering all of Elevation. Over time we may unveil certain areas, but for now everyone will be going in blind. Going native We're also working on a native launcher client to replace the jnlp client very soon. It will be entering team testing for any major issues then be available for all. This won't change anything beyond how the game is launched but will avoid any issues with getting wurm to launch with jnlp. Party time! Last week the 10th Anniversary for Independence event was launched, and it's been awesome. It's been tweaked based on feedback with some locations given a little more info and should be easier to find. I hope everyone enjoys the reward, because I personally think it's amazing! The event will run all July until the update on the 25th, so get to it! VEN streamer and well known drongo Emoo also went on this adventure across Independence, sharing some of his stories and memories, including this awesome glow up of dragonfang! Suggesting suggestive suggestions Another thing in the works is a guide for the suggestions forum detailing the purpose of the suggestions forum and how we as developers use it. Tips on how to post a good suggestion, how to support or counter a suggestion (hint: it's not a democracy with +1's and -1's deciding a winner) as well as answers to commonly suggested ideas. Expect to see this next week. Community stream Later today at 10pm GMT I will be streaming some adventures on another server (we may even have some goodies to give away) ! I haven't picked which server but I will let hint that we are looking for a place to found a developer deed, where we can play the game on stream while we talk (and show how bad we are at it). If you have any suggestions about which server we should check out leave a message below! In the future we'll be looking at streaming earlier in the evening for the Euro players, around 8pm GMT That's it from us this week, I'll see you all on stream today and we'll be working hard to get everything ready for the Epic update on the 9th. Until then though... Keep on Wurming! Retrograde & the Wurm team
  11. deed name removal

    Selfridge, Highclere, Hammer's Eye and Hidden Valley have been gone for several years........Please remove them, thanks (in middle of map by hammer lake)
  12. Hello fellow Wurmians, Since the addition of the archaeology skill I have had a wonderful time exploring the countryside searching for evidence of long fallen deeds. I've been keeping track of my findings, (no in-game journal until recently) and have plotted then on a current geography map of Indy. I have no idea if there is any interest for others in trying to put together something, so I wouldn't mind hearing from the community if you are interested in seeing where the popular deed spots were/are, where the extreme hermits used to live, and if there were many parts of Indy that haven't been settled. I have some collected data for about 200 deeds scattered across the lands. Below is a link to a small section that I have done in the area where I live; it has been popular with deeds, though from the number, they've probably been short lived. I've tried to put the deed names in the grid squares where I found them, using 2 different colours to try and keep the separate names obvious where multiple deeds existed. http://prntscr.com/jt30vi Skyefox Mayor Albia Estates
  13. I'm sure that I am not the only one who has thought this, and probably not the first or last to post it here. But can we please have interactive maps? It makes it so much easier to tell where you are and where you are going. If you want to get realistic with it. Then make the maps so they have to be made and only fill in when you visit those areas, but please have the maps he interactive!
  14. Here are 3 new creative maps for everyone getting board with the default creative map have fun. steps to do. Attention Code Club feel free to use these maps if you like for official wurm unlimited. 1) Create a new creativemap with a new name. 2) Copy the 5 .map files from the jar to your new creative map replacing the 5 .map files there. 3) open the sql folder and use the rebuild.bat 4) Once rebuilt update the server with the update button. 5) launch and have fun. http://www.mediafire.com/file/3jey5ew3vauek60/new_Wurm_Unlimited_maps.rar In this jar are 3 folders with 3 new maps all with png's of each map ore topo etc.... Ireland Okland Portside
  15. the old link on page http://www.wurmpedia.com/index.php/Astronomy_and_geography section "Release", first link "Release Community Map" shows https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release map.png correct actual link is https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release map.png?dl=0
  16. Hey Pristine Folks, I added your maps to the fold over at wurmonlinemaps.com: http://wurmonlinemaps.com/Maps/Pristine Currently, the maps are no frills, i.e. no deeds or canals/tunnels. (I added Blossom.) You will, however, have the ability to zoom, pan and cycle through terrain, topographical, and isometric views. You can cycle the view from the "C" button on the left hand side. (Some other controls are there for 'legacy', but don't do much.) The Pristine map dump (like all map dumps) is square grid of map tiles, each pixel equaling one tile. Previous and future map dumps will use the same X-Y coordinate, so we can do cool stuff like this: http://wurmonlinemaps.com/Maps/Pristine?x=1073&y=-944&z=8 Hope you find these maps useful! Best, Jackjones
  17. We all love DeedPlanner, Warlander's fantastic house and deed planning program. It is an awesome tool - definitely the best for creating and viewing maps of your current or future settlement in Wurm Online! Unfortunately, DeedPlanner is lacking a few functions that would be very nice to have. You cannot copy or move parts of a map, you cannot split maps into smaller parts or combine several maps into one. Also, you cannot store "templates" of your creations (buildings, structures, topology) as separate files. This is where DPMapAssist comes in! DPMapAssist is a little software tool for editing deed map files, made with DeedPlanner. ("DP" will be used as an abbreviation for DeedPlanner.) DPMapAssist offers some edit functions that the original DeedPlanner does not provide: · Select an area of a DP map and copy/paste it to another location in the current map · Export an area to a new DP map file · Import a DP map file and paste its contents to any location in the current map · Erase a selected area of the map · Save the edited map to a new DP map file. With these functional additions (and working together with the original DeedPlanner) it is possible to: · Clear large areas of a map · Copy or move parts of a map to another location of the map · Split a map into several smaller maps · Combine several maps into one larger map. (Please note: DPMapAssist does not replace DeedPlanner, nor does it make DeedPlanner obsolete. On the contrary - you will still need the original DeedPlanner to work with your maps! DPMapAssist only provides some additional functions you may have missed in DeedPlanner.) DPMapAssist was made for Microsoft Windows 10, but will also work with Windows 7/8. It requires the .NET Framework 4.5 (or any newer version), which already should be present on your computer if you are running Windows. Download DPMapAssist here: https://dl.dropbox.com/s/s6g55lyvkik23gb/DPMapAssist010.zip To install, just unpack the zip archive and copy the two files (DPMapAssist.exe and DPMapAssist.chm) to any folder you like. Double-click the exe file to run. The program comes with a help file (DPMapAssist.chm) describing how it works and what can be done! --------------------------------------------------------------------------------------------------------------- Please check my other tools: WurmClock, WurmDate, WurmSkills , WurmStatus --------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------ Updates: V 0.10 (19-Oct-2016): First beta release
  18. I'm having trouble figuring out how to display a map in my offline game. I know how to view the built in map but I want to be able to display the map like the ones other servers display online. I want to maybe try doing some gm stuff eventually. I just need to change the player setting to 5 i think. I tried downloading map viewer but seems I got the wrong program to unpack the jar file. I used win opener but it seems to unpack it wrong. or maybe I just don't understand how it works. I just want to display a map as I develop more in my game. so I can see where everything is in the world map. any help with this is appreciated.
  19. I am having this issue with a custom height map hand drawn. I have even ripped free maps off the net and get the same minecraft stepping pyramid effect. Am I missing a step or something? Pulling my hair out. Any explanation would help, thank you. No idea where to put this thread, feel free to move it mods.
  20. just a basic simple map playing around to learn this map generator features and controls like controlled biomes example having tundra in the mountain regions marches in low water areas etc
  21. Given the number of custom maps being produced by all and sundry, I have a request. Can someone please produce a handy tool that will inject the custom server map into the client jar? I have about as much coding ability as the average harvest mouse, otherwise I'd attempt something. I know how to do this by hand, but not everyone is happy about rooting around in .jar files, so a more automated process would be appreciated, even a CLI tool would be a good start.
  22. Kraz Muze Isles

    (everything in a proper place repost) Here is a low rez heightmap (1grid = 32x32 tiles for 2k maps) of my terrain generation ideas. greyscale s colormapped +/-3km for visualization purposes, these are height colors not biome colors. Keep in mind I have a real job so my modding efforts usually end up being nothing more than a fun hobby in between playing games and I never release anything - but it can be fun to discuss and maybe others get ideas who have more time. I intend though to increase skilling so it takes weeks and months rather than years or even decades specifically so I can take modding breaks after maxing out so I can travel to new isles with increasingly bigger ships! This is a terrain generator prototype I wrote several years in Matlab for import into Unity 4 and never finished, though I worked on it more last summer when I was between jobs. Originally it was born out of frustration with how unrealistic Wurm terrain is. It is a multifractal terrain synthesis algorithm of my own invention using actual Earth roughness stats. I tweaked the algorithm to be Wurmlike with channels, lakes and outlying islands. In reality mountains have foothills and plains that lead to the beach, so my mountains are very unlike Wurm. Wurm mountains are just barrier cliff shapes painted on a map with an arbitrary brushing up the roughness near them and I never liked them, especially when they was cliffs right on the water with no beach to land on (drowned too many times). My thinking is attempting to be realistic isles will make more interior land livable yet still offer up more desirable coastlines. But maybe I am wrong and players like the challenge of carving up canals and mountains and falling down cliffs. I currently have no idea what the mountain and ocean height limits are (update +/-3km, 1dirt = 1dm), have an idea how to do dirt layering since I already do simple erosion. I have no idea if Wurm grows the ores, flora, and fauna per its own algorithms or if those are additional map layers I need to do. I also fear that realistically rougher terrain with multifractals will expose Wurm bugs that result from having a coarse 4m grid, having suffered too many ping pong suicide deaths at the bottom of digging pits in Wurm. Will terrain need to be smoothed to avoid stuck issues making realism pointless?
  23. Hey all! Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week. We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below! Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information. The Week in Patch Notes There were a few minor fixes this week. With any luck, this segment will be full of permissions news by next week! 23/09/15:Reinforced cave floors will no longer result in dying to suffocation.Fixed dispelling imbuements. Imbuements will now be properly removed when they are dispelled.Fixed applying masonry ointments. The ointment should now work like other imbuements. Wurm Unlimited Mapmaker Warlander has been working on an API for maps (Application Program Interface - aka it lets you make and edit maps) for Wurm Unlimited. He's planning an initial release next week, and in time he hopes to include things like a full feature suite for creating maps and the ability to make mapdumps. Long-term, this will mean that you'll be able to make, edit and dump your own maps to use with Unlimited. Screenshot of the Week This week's foggy deed was snapped by Kristof of the deed Peaceful Harbour on Celebration. Fog is good at looking rather mystical! Thanks to PandyLynn for sharing this on the forums. That concludes this week's news. It's still a little quiet while work continues on Unlimited - we'll have more to show over the coming weeks though!
  24. Just something nice for the maps, the ability to edit annotations and change the symbol. IT would make keeping a map up to date a lot easier and should not be too big of a change.