Search the Community

Showing results for tags 'map'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start















Website URL















Found 144 results

  1. Here's my first decently-well generated map, at 4096x4096. Westfall, as I call it, is a map that has land types for all people. There are grand steppes, lots of forested areas, and even lots of little islands all around for those who like their small plot of land. There's also a grand mountain towards the middle/eastern part of the map, giving those who want the chance to explore or settle on a giant mountain the opportunity to. The biome placements are done "realistically". The tundras are at high altitudes, and the steppes are on relatively easy to traverse landmasses. Trees were spawned in places that made sense, such as firs high up in the hills, and willows down near marshy waters. Ore placement is a bit different than most maps, but iron is still the most dominant. Tin, Copper, Zinc, etc are all about .5% chance, with Gold and Silver being at .1%. There is also a .05% chance to find Glimmersteel or Adamantine veins, which could create strategic outposts in a PvP scenario. If you want to use this map on your server, please let me know. I'd be excited to see it! Download: - maps etc/WurmMaps/Westfall.rar (I'll update OP with some in-game pictures soon!)
  2. Currently 2 servers with 1 more in development/testing. Interactive maps, cluster info and a tutorial on how to install the maps for our servers in to your client can be found with this link. We've been running VWT Home since 23rd of October 2015. VWT Home - 2048x2048, landing server, 8000 creatures (30% hostile), altars VWT South - 4096x4096, 16000 creatures - will be increased once population rises (25% hostile), has a couple of no-PvP zones, altars All new players have the option of 3 kingdoms to join: Freedom Isles (Freedom), Dragonsteel Militia (Mol Rehan based PMK) or Tenebrous Exiles (HotS based PMK) all with their associated newbie villages which have most newbie resources close by. We're currently looking for more active players to join Tenebrous Exiles and Dragonsteel Militia so as to balance the three kingdoms. There is even a spot for an active player to become the King/Queen of Dragonsteel Militia as we already have a King for Tenebrous Exiles. Game mechanic settings: PvP - yes Skillgain - 1x Characteristics start at 20 Fighting starts at 5 All other skills start at 1 Combat rating - 1x Action timers - 1.4x (subject to change) Upkeep is enabled Free deeds are disabled Minimum mining actions - 40 Breeding modifier - 1x Field growth - 8 hours Tree spread - 1x More active players are also needed to become priests and meditation leaders. We're hosting events every month (with prizes or loot) which are decided by polls so the players get to choose what we do that month. Silver (and gold) coins can be made available along with skill dumps from your Wurm Online character should people find playing on our servers enjoyable and wish to donate to the running costs of the servers. If you didn't check out the cluster info link above: to connect to the servers search for "VWT Home" in the server list. The Violent Isles waits for you...
  3. I tried out the new map generator and had a little fun with it sadly I don't have wurm unlimited myself, but if someone wants to test my map feel free to post some screenshots here I tried to create some form of climate zones meaning north: more fir, pine trees and tundra, while more south are cherry trees, olive trees, deserts and steppe. I'm not sure how much I succeeded with it, since the trees have all the same coloring on the map :/ so I could just change where it was "visible" change and it might have changed trees that I didn't want to. Else than that, there are also some swampy areas with willowtrees and marsh, aswell as big Kelp/reed underwater growth and beaches near coastlines there should be clay/tar/peat spread over the map (clay is near water and tar/peat is higher on the map) in overall the map is 2048x2048, so if I'm correct, it's about the size of independence it's size is deliverance apparently download link: download link of server files and resaved maps (30.10.2015) : topography:
  4. If you choose/want to live on deliverance and don't want to go through the search of finding a great place to live, hire someone else to do it for you. I.e. me! I've mapped and had eyes on over 90% of the deliverance terrain. I'm only a few mountains away from having 100% of the map explored (those ridiculous spike mountains included). I'm no good at skilling and was recommended in game to do realtory irl for hooking people up with great spots to live(lol) so I figured, I might as well help people with this obscure experience. All I ask is 1s and a nice review of my performance on this thread. I won't accept the coin until you have approved of a nice plot of land. Yeah, yeah, I know there's nothing stopping people from just plopping down deed and walking off. That's kind of a no ###### why this isn't an highly effective idea. That's a gamble that I am willing to take. As of 15NOV I have 85 pre terraformed abandoned flats marked on my map (no, not ingame map) and from now on, I will also be mapping for undeveloped areas and pre-tunneled mine resources in the area. Let me know what kind of place you want to live at and we can make it happen. Thank you for your time.
  5. This map is designed to link to other maps. Make a series of River maps that all link at the river, making a continuous river adventure. Read the books!! Toying with the idea of building near impassable mountain walls - mix of clay to prevent mining and lava to prevent climbing over? It would look a bit uglier though. I like the idea of an endless river cruise through multiple WU servers.
  6. Hey all! I'm looking for someone with World Painter or custom map creation experience to create a map for a server I'm going to soon be hosting. We've got maps we would like to have imported to Wurm and while I can create some neat things with the map generators, I am out of my depth when it comes to creating a specific map in a program like World Painter. If you think you might be able to help, please let me know! --Llurendt
  7. Hey , just finished that , for first time using Wgenerator 2.7, what do you guys think?
  8. Hi all I would just like to to put a few ideas I’ve had about the map features and im sorry if these have already been suggested. Drawing Feature: I think it would be a nice idea to be able to draw roads, cannels etc. Road Mapping: This idea I had would be awesome imo. If it could be done you would have an option to turn it on and off. For example you want to map the road from your deed to Summerholt so you would go into your map turn on road mapping and walk to summer holt by high way or your own route and the road mapping tool would draw the line on the map automatically. Map Grid Reference: It would be nice to have a more accurate map reference eg I live @ F24 but that area is still large so what i suggest is to put another grid ref in each sector. Player Locator: This would be great for pin pointing eg tar, clay, peat etc. So you found your tar tile and you would go to your map and icon flashing or something and using the idea above you would be able to accurately be able to mark the spot. Thanks for reading and again sorry if these ideas have already been mentioned. It would be great to hear what you guys think and maybe the gods will make it so
  9. My first map. Biomes are deployed by elevations. Sand/desert is lowest, Steppe next, Tundra at highest elevations. Clay is mostly along the shores, but a few random deposits at mid and high elevations (think mountain springs). Some of the water is hand carved. Max depth is 150. Mountains top out about 3800 above water level. Dropped dirt with max 40 diag slope, to make riding easier, since this map has plenty of water/mountain to hinder travel. Advice: Start making a boat! If anyone wants, I'm happy to upload the map. I'll likely make a version that blends the biomes better (less contrast between them), when I have more time to hand paint it. All created with WGen 2.x.
  10. Here is a decent (imo) map I've created for myself or anyone else that would like to use it. Has all the biomes and I've tried to make it as close to WO as possible with the current map editor/api. Map Image (zoom-able) Map Download (Dropbox) version 1.1 - Just wanted to make an update. If you've been getting an error when trying to tunnel saying it "sounds hollow" or "you're to close to another tunnel." (also, any tunnel/mined tiles creates a drop shaft.) I've regenerated the map files and it appears to be fixed. I don't know what might have happened but it may have been a bug with the generator version I used.You can download version 1.1 and replace everything but the If you've already mined into the stone, may want to keep the as well. (Make sure you backup first!) Finally, thanks Budda, who made the program allowing me to make this. WGenerator
  11. Now that I've seen the custom map generation tools and new skins on animals, I'll toss out an idea and see if anyone smarter than me wants to try making it happen. The reason for the idea is to add additional realism to an already beautiful (and impressive) set of custom maps. 1a. Blending of biomes in map generation. Today, we see too much of a hard line, when going from sand, to tundra, to forest. I'd like to see more blending happening between them. Call it a hybrid zone that looks part one type and part the other. For instance, if Steppe and Forest connect, have a buffer zone that is grassier than tundra & has smaller versions of trees and shrubs (force them to never mature and limit how many can spawn in that buffer zone? 1b. Making a special "wet look" tile of each landscape type, that helps add a touch of realism. 2. New rock & dirt skins, based on the dominant concentration of ore types below ground. If there is a higher percentage of iron in the area, make the dirt and rock more reddish. I'm not a geologist, so I'll let smarter people figure out what rock types and dirt colors go best with our other ores. 3. Elevation based snow. Is it possible to set the winter skin permanently for certain elevations? Better yet, it is possible to set it to move the snow line to higher and lower elevations, based on season changes, automatically? Finally, is it possible to add one more factor into the snow line: North vs south locations of the map? Winter is coming!!! 4. When generating a map, can different flora and fauna be auto generated as more likely at different elevations, near or far from water, etc? Not a huge deal, as we can just use our artistic ability to plant where we want. (?). Link to an idea for making some skinning changes to mines...
  12. Was hoping there might be someone out there who knows it well enough to consider this a small task. I made a paint version of a map i would really love to have created. If someone knows how to do it, id be villing to give them a copy of their choice between these (Xcom+2 DLC,Sid Meiers Civ 5, Landmark, The Line, Life is Feudal) games. Im not asking for a hand drawn biome system, just the landmasses. All i care about the biomes are that they are all present. Same with all resources, all ores, animals, tree types should be available. Some of the custom maps ive seen have had 2 clay spots, a swamp here and there, etc. Making it quite ♥♥♥♥♥♥ for a server map with many settlements, cant really get to far without clay or the like. Link to the fab paint map i just used 7 hours designing (*cough* 2 and a half min) at the bottoom and that should be used as a template. The mountains and bodies of water inland (swamp,sand, etc) are all just there for show. I want a few rivers running in and some water inland aswell, but they dont have to be in the same positions. I dont wanna miss out on anything the default maps have to offer, or gimp the game by not having copper f.ex. Small cap here: -2 main landmasses. Big enough to support many large settlements. -some islands. -All ore and resources available. -All biomes. (all standard biomes) -All treetypes, spread. Not just in one spot. -Somewhat wide river between landmasses, with a large body in middle. -God altars? If possible. I really hope someone can do this! Should the creator go out of his way to make great landmarks or other similar things, he can choose two or more of the games mentioned.
  13. working on this in Development what do you think
  14. I have been making maps but i have discovered that part of the thrill for me is exploring unknown maps. When you make them yourself you already know what they look like so i decided to make this thread for people to post up mystery maps that others can download and try out themselves. I will get us started with a 1024x1024 mystery map. Note: I have taken all the image files and map actions out of the file so the only way to see the map is to load it into your server and explore it yourself. Sure i guess you can use a gm account to fly above to see but i encourage you to just take the time and explore it yourself. I encourage others to add a mystery map to this too so others can enjoy exploring and maybe playing them too.
  15. Closed

    Edit: Map file was deleted so closing this down.
  16. Hello fellow wurmians! Wurm unlimited just came out one day ago and as a total programming noob I already have some trouble regarding being a GM and altering the server so it suits me better. As an example: - I made a map, using Budda's WGenerator. However I have absolutely no clue on how to use the map. That means: making it so that I can use the map in my server and play on it. I looked for a maps folder in the wurm folder located in steamapps > common > wurm unlimited dedicated server, but it wasn't there. Only the creative map and the adventure map. I put the map I made inside the dedicated server folder just to check and see if I could choose that map on the dedicated server tool but (like I actually expected) it didn't work. Also I could not find a tutorial on how to use maps and if I did I didn't understand a single ###### from it because I suck at programming. So to make having and altering a server easier for everyone (mostly the noobs out there): The basic server GM package This includes: - A text file with recommended tools that you can download that already exist. So like Budda's WGenerator and WesncIsme's Character Importer. - A text file with basic info on running a server and info on the dedicated server tool that you got when you got wurm unlimited. - A map importer: For putting your custom maps into the server and managing your maps. - A GM tool for spawning items and using commands: (anyone who remembers invedit from minecraft? Sort of like that) With this you can: spawn in items, change the weather, spawn creatures, set your skills, remove follower or priest restrictions etc. If anyone knows anything else, please tell me. For everyone who says: Just learn how to use the computer! I get that but not everyone has time to learn how to code and some people read instructions (that include coding and not: put it in this folder located here and run it - instructions) as if it were chinese (when they are not chinese). This is for noobs and the most nooby noobs of all, like me d: Thanks for reading, if something already exists, like the map importer, comment it.
  17. Inspired by the original map of Treasure Island drawn by R.L. Stevenson. UPDATE. 1024x1024 version of this map is available: (dump view, 516 kb png image): You can download map files for the new version here (zip archive, 2.1 Mb): For installation, make a copy of Creative directory (which should be in C:\Program files\Steam\steamapps\common\Wurm Unlimited\WurmServerLauncher) with new name (for example, "TI"), extract map files from the zip archive and overwrite existing files in the TI folder. Then, go to Ti\sqlite directory and wipe database by method described here: Finally, start Wurm Unlimited, click Manage Server, and select TI in the list of game databases. I quickly tested the 1024x1024 map on my laptop with 4 Gb RAM running both client and LAN server. Everything was fine, but once I was disconnected while disembarking a horse.
  18. Closed

    Edit: Maps were deleted so closing this down.
  19. Closed

    Edit: Map file was deleted so closing this down.
  20. Hoping these maps work well on WU! Fingers crossed for release. Spent some time making up this 2048x map, which unless I missed something, includes everything (incredibly rare glimmer/addy). ZIP: World View; Cave view;
  21. Oke, so basically before i start off i wanted to announce that i am aware that a similiar topic like this was up not to long ago. However i feel that topic wanted to change server positions around and much more, while i have no intention to do so. After the creation of the ingame world map i've been stuck with wondering why the connections were made this. Not only that but do they also not offer enough travel freedom. so here's my suggestion, detailed with image and explanation below: Clarification: Red Lines: Chaos connection improvements Blue Lines: Freedom connection improvements Benefits: Celebration no longer a disconnected island due to independence & Xanadu connection. easier travel on Xanadu with celebration and independence connected to different sides. Easier access to pvp for release/pristine. Easier going back from a pvp trip to your server. please comment and let me know how you feel about these routes. Greetings, Libertha/Cardboardboxprocessor
  22. how should adding deeds to community map work? as i see it there is 2 options: the way i used to do it,you add all deed locations anyone reports and then remove only if the mayor asks you to remove it(which lead to much more accurate maps) the "rule" people use now,only mayor can report his/her own deed,nobody can add deeds they dont own,less accurate maps but makes shrimpie happy. seems clear that i support the first one. there is also a little problem with using the second one.when i remade the current deli map from scratch,using the locations of all the deed in the old deli map,i never asked anyone for permissions to add their deeds,so if you really want to follow the second "rule" you should remove them all,or be a hypocrite. give your opinion or if you think there is another option,speak up,
  23. It must have been, god, like 5 years ago now. It was a village called "The Place". I remember someone inviting me there on my first day. The long walk from Freedom Market to The Place was so intimidating in this large new world, where even a rat could kill me. It was right off the water, I remember that. Perhaps Crystal Lake? I'm not sure. Good people, good friends. Who put up with all my noob questions and mistakes and helped me out of my many misadventures. I'm thinking of going back there, if anyone here can help jog my memory. I look at the map and just draw a blank. Feeling nostalgic and just wanting to visit that spot again. Also is anyone still around from there reading this? I know the deed isn't there anymore, but the memories remain :-)
  24. hello its me !!. so since the new map dumps came out i been considering doing something to update the old map dump with the terrain changes the new one has, without adding all the roads and other useless crap that new map dump has. so now i made a small piece of the map as a test for people to see. so i dont waste my time doing the whole map if its not going to be used. old map dump new map dump my test dump so give your opinion about it