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Found 144 results

  1. The first one has probably been requested a lot, but here's my personal vision: A 'map' item that gives you a map GUI when used and standing still. The map is blank to begin with, but you can fill in a small area around you by using a brush on it and having dyes in your inventory (or something like that) It doesn't show your location, just a map. Mapmaking skill Second suggestion is Education. As a beginner, the only way to get your stats up right now is by practising (cutting trees, sawing planks, etc.) You could have the option to teach other players different skills. Their skill goes up, but it takes time and they need someone who is good at teaching. The lower the skill, the faster you learn. You can't get higher skill than the one who is teaching. Teaching is only useful for relatively new characters. You could work as a teacher.
  2. I am rather new to the game, I startet up at the Indepenence server where I joined a friendly village and started to work on my skills, and learning the basics. I enjoy the game, but I started trying to find a place of my own. Wanting to start in the wilderness, creating my own home, like a settler in the old days. But I have been searching for the last frontier in vain. I soon found out that Independence had few areas untuched(no surprice..), so I searched the forum for the least populated server. I fund the maps, and combinded with the overview of the activity on the servers, I figured that Release could be a good server to find my prestine paradise beach to build my home. But I was walking the coast line for days without finding an untouched stretch of land. buildings all over... I am thinking of trying Celebration next, but looking at the map I dont have a big hope of finding a private beach. What do you people think, is it possibile to find a private place with no buildings or roads close by? Preferably a coast line, not to steep, with trees nearby....
  3. First off, big, HUGE props to Lobber and Leslie for all the work they've done on creating/maintaining the Exodus map so far. This map isn't meant to replace Leslie's map, nor do I wish to step on any toes with this project. This is a fun project I've done for myself and would like to share with others on the server in case they may find it helpful. Legalities out of the way. Onwards! I wanted a searchable, filterable, zoomable map of Exodus, and one that was a bit cleaner but still conveyed all the information of the current version. I think I've mostly hit that nail on the head. http://mashupforge.com/map/exodus/ A few things here: It doesn't load with all of the markers on - most marker groups can be filtered on and off at will, depending on what you want to see. I turned clay and tar off by default for example, but you can easily click them back on. There is a search box so if you're looking for a specific deed or landmark, enter the information and it'll zoom you to that part of the map. Traders, Merchants, and Mailboxes are listed on each deed marker. The grid is the same, but the coordinates are different. Mostly because I'm easily confused by x's and y's. I hope I'm not the only one. Additions to the map: DO NOT leave your deed additions/corrections on this thread. To make things easy on Leslie & keep all the info in one place, please continue to make your additions on Leslie's thread. I'll be monitoring that one and making the appropriate changes on mine. Corrections to this map: If there's something wrong specifically on my map only, feel free to leave a message here or better yet, just PM me. Lastly: Be gentle. This is my first attempt at such a beast, and I'm sure that it still needs some polish. <3 Mox
  4. Hey everyone! I have recently decided that I will continue the dump map, that once once started by Tpikol. If you want your settlement added to the map, use the follow: Name of village coordinates Any special features (i.e. merchant, mailbox, etc) Once you leave a comment, I will try to have your settlement up within a few hours. High res (Current as of 5/22/13) Low res (Current as of 5/22/13)
  5. Permanent Link Alternative link Im no longer updating the map,the current version will be the last one by me. this are the latest Psd files anyone can download to continue the map or use it as a base for your own maps. Release map psd - http://www.mediafire.com/?6evavpuv93ajju8 the legend with separate layers - http://www.mediafire.com/?1xuqsaqz4vmsv56
  6. I have an idea for a cartography skill. This was discussed by several players on global a couple days ago and I have been thinking about it. Some people may not agree that this is a good idea, especially our current map makers, but, on the other hand, it would save them some time, and they wouldn’t have to constantly update maps. It would also add to the content and economy of the game. Here is what I came up with: MAP TEMPLATE The first thing required to make a map would be a map template. The materials required would be parchment, ink and stylus. The size of the template (in tiles) would be determined by the ql of the template. A 1 ql template would have only 1 tile on it. From there, the radius of the map would be increased by 1 tile per ql, so a 2 ql map would have 9 tiles; 1 in the middle with 8 surrounding it. A 3 ql template would have 25 tiles, and so on. CREATING THE MAP Once the template is made, the cartographer would stand on the tile he/she wishes to be the center of the map and draw the map using ink and stylus. The area that the cartographer can draw would be determined by the cartographer’s skill level. A cartographer with a skill level of 1 can only draw the tile they are standing on. A radius of 1 tile would be added for each skill level beyond 1. A skill level of 2 could draw 9 tiles, a skill level of 3 could draw 25 tiles, and so on. A cartographer also would not be able to draw areas that are hidden by tall stone walls or palisades. This would be a way for players to prevent maps being drawn of areas they don’t want to be common knowledge, especially on pvp servers. If the cartographer’s skill level does not permit him to fill the template upon map creation, he/she could draw in other tiles, through map updating. MAP UPDATING Once a map has been created, it CANNOT be imped, but it CAN be updated. This means that the size of the map cannot be changed, but the contents can. As with map creation, this would require stylus and ink. The cartographer would stand on any tile in the area represented by the map. The radius of the update would be determined by the cartographer’s skill the same way it is determined when creating the map. The same rules in map creation with tall stone walls and palisades would apply here as well. If the cartographer is standing close to the edge of the area represented by the map, only those tiles that are on the map would be updated. PIECING MAPS TOGETHER I have not thought much on the mechanics of this concept, but maybe it would be possible for a cartographer to piece maps together to make larger maps. This would make it possible to make a somewhat complete map of a server. Of course this would be difficult and time consuming, because the cartographer would be required to travel the entire server, or buy smaller pieces from other cartographers around the server every time he/she would want to make such a map. This would make complete server maps or maps that cover large areas very valuable and would be a nice source of $$ for those who are willing to put forth that effort. MAP CONTENT I am not entirely sure what should be included when a map is drawn or updated. It may be as simple as a map dump of the area being drawn, but here are my thoughts of some things that should be included on the map: -Deed names: This is essential because it is the best way for the map holder to determine his/her location on the map -Tile types: grass, trees, buildings, rock, cobblestone, slab, etc. -Tile borders that have fences or hedges -Maps would be created from a bird’s eye view, meaning that if a tile had a building on it, it would be designated as a building tile, and it would not show anything inside the building, such as what type of flooring it has or what types of walls/fences are on the tile borders. -The names of buildings (same name as the writ) ENCHANTED MAPS I’m not sure how I feel about adding this, but I thought I would throw it out there anyways. Certain priests (maybe Fo) could enchant a map with a spirit in a similar way Fo priests enchant mail boxes. This would make it so the map would mark the current location of the holder every time it was viewed. If this was implemented, it is my opinion that this should require a very high level priest to enchant. I’m interested to see what other people’s thoughts are on this subject. Maybe some folk have better ideas on how this should work, or maybe it’s not a good idea at all lol. -Uian
  7. Map link is available here: http://maps.wurmr.com/pristine You can search by deed name, click deeds for more info. It has support for resource icons but I haven't really had time to add any yet, will come soon. You can zoom in and out by scrolling up and down, (this may happen quickly on mouse pads or 'smooth scrolling' mice, I'm working on a fix for this). You can also give out links which will auto center on deeds by ending the URL with #deedname, example: http://maps.wurmr.co...istine#Darkhold - this should center on, and highlight in red, the deed "Darkhold". You can also use a similar system for centering directly on coordinates, example: http://maps.wurmr.co...stine#1337,1337 You can also add your own custom data on top of the existing data, this additional information is stored in the URL and will ONLY be seen by people who use that URL to access it. Currently you have to manually format this data, but I'm working on an in-map editor to manipulate it. The format of this URL can be something like this: http://maps.wurmr.co...nting grounds 2 As you can see in that example the URL starts with #! after pristine, followed by the additional data. Each deed in the data is separated by a semicolon ( , and within that the data is in the format x,y,width,height,name. All spaces in the name must be replaced with +'s, some other non alphanumeric characters may work but it's best not to use them. You can also auto center and highlight deeds with the custom data by ending with #deedname, example: http://maps.wurmr.co...eHuntingGrounds I plan on making these for the other servers too, it takes a long time to enter all the deed information though
  8. I wanted to publish my traveling map now, because im missing the good old road maps of Indy. Listed are deeds with roads and highways. Release travelers map It will be updated every 3 days last update: 07.Mar.2013 (09:12am GMT+1) what i need for listing your deed: Deed Name: Deed location: and special offering: Mailbox,Trader,Merchant,Market(min 3 merchants with marketstall) Inn (with min 6 beds). Sample: Marianople x34; y7; E Mailbox, Market with 3 merchants, Inn with beds and Trader Regarding higways and roads, make a location pic for better understanding. or for Guard tower: location: xX;yX; NW
  9. Hello Prissies! Last Updated: 4th February 2013 Low-res edition: http://noizeviolatio...m/wurm/pris.png or http://tinyurl.com/d7zkc4p High-res edition: http://noizeviolatio...wurm/hipris.png or http://tinyurl.com/a4ur228 GMAP edition: not yet available (this gmap url will change with each update and updated less often) And now the complicated bits. Submissions Submissions should be made on this thread or with a private message. Deed submissions must include; Deed name Deed location Deed size/upkeep (do not include perimeter sizes) Alliance name, members and preferred colour (if applicable). Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below. Terrain submissions should be posted with a diagram. Clay and Tar resources can be submitted as a grid location. Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting... The Grid The map grid is 64*64 squares. Each square represents 32*32 game tiles. The grid's x-axis is numbered 01-64. The grid's y-axis is listed A through to BL. Co-ordinates should be given as XY. e.g. 13AF or 03BB etc. Deeds Deeds are given in four sizes as follows; Homestead: 121 to 440 deed tiles Village: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards) Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards) City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards) Any deed may request for its icon to be represented as a Market, Festival or Sermon site. Deeds requesting to be Markets should have at least 3 filled merchants stalls present. If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City. If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon. Deeds may request one specialist merchant icon. e.g. Leatherworker. Deeds may request mailbox, merchant or trader icons. Alliances Deeds can be shown to belong to an alliance using a colour-code system. Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area. In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names. Highways and Tunnels Only roads which qualify as Highways under the game rules may be submitted for the map. Cave canals may be submitted. Walkway tunnels that fall under the protection of Highways under the game rules may be submitted. Miscellaneous Deeds requesting to be Markets should have at least 3 filled merchants stalls present. Towers can be submitted by grid location. Towers may not be added if their position overlaps badly with an existing deed. All non-deed symbols/icons may be moved/removed as deeds have priority. Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more. Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be. Removals If you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM.
  10. The CMP enters a new era. Please read the entire post before submitting information. Last Updated: 4th February 2013 High-res edition: http://noizeviolatio...wurm/CelebH.png or http://tinyurl.com/94dxfme Low-res edition: http://noizeviolatio...wurm/CelebL.png or http://tinyurl.com/8qjvqyu GMAP edition: http://tinyurl.com/ccb9dnd (this url will change with each update and updated less often) And now the complicated bits. Submissions Submissions should be made on this thread or with a private message. Deed submissions must include; Deed name Deed location Deed size/upkeep (do not include perimeter sizes) Alliance name, members and preferred colour (if applicable). Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below. Terrain submissions should be posted with a diagram. Clay and Tar resources can be submitted as a grid location. Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting... The Grid The map grid is 64*64 squares. Each square represents 32*32 game tiles. The grid's x-axis is numbered 01-64. The grid's y-axis is listed A through to BL. Co-ordinates should be given as XY. e.g. 13AF or 03BB etc. Deeds Deeds are given in four sizes as follows; Homestead: 121 to 440 deed tiles Village: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards) Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards) City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards) Any deed may request for its icon to be represented as a Market, Festival or Sermon site. Deeds requesting to be Markets should have at least 3 filled merchants stalls present. If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City. If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon. Deeds may request one specialist merchant icon. e.g. Leatherworker. Deeds may request mailbox, merchant or trader icons. Alliances Deeds can be shown to belong to an alliance using a colour-code system. Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area. In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names. Highways and Tunnels Only roads which qualify as Highways under the game rules may be submitted for the map. Cave canals may be submitted. Walkway tunnels that fall under the protection of Highways under the game rules may be submitted. Miscellaneous Deeds requesting to be Markets should have at least 3 filled merchants stalls present. Towers can be submitted by grid location. Towers may not be added if their position overlaps badly with an existing deed. All non-deed symbols/icons may be moved/removed as deeds have priority. Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more. Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be. Removals If you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM.
  11. Hello, err, Releasians? Releasites? God what an awful name. Last Updated: 4th February 2013 Low-res edition: http://noizeviolation.com/wurm/rel.png or http://tinyurl.com/blpe2h9 High-res edition: http://noizeviolatio.../wurm/hires.png or http://tinyurl.com/a6lkp2v GMAP edition: not yet available (this gmap url will change with each update and updated less often) And now the complicated bits. Submissions Submissions should be made on this thread or with a private message. Deed submissions must include; Deed name Deed location Deed size/upkeep (do not include perimeter sizes) Alliance name, members and preferred colour (if applicable). Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below. Terrain submissions should be posted with a diagram. Clay and Tar resources can be submitted as a grid location. Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting... The Grid The map grid is 64*64 squares. Each square represents 32*32 game tiles. The grid's x-axis is numbered 01-64. The grid's y-axis is listed A through to BL. Co-ordinates should be given as XY. e.g. 13AF or 03BB etc. Deeds Deeds are given in four sizes as follows; Homestead: 121 to 440 deed tiles Village: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards) Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards) City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards) Any deed may request for its icon to be represented as a Market, Festival or Sermon site. Deeds requesting to be Markets should have at least 3 filled merchants stalls present. If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City. If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon. Deeds may request one specialist merchant icon. e.g. Leatherworker. Deeds may request mailbox, merchant or trader icons. Alliances Deeds can be shown to belong to an alliance using a colour-code system. Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area. In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names. Highways and Tunnels Only roads which qualify as Highways under the game rules may be submitted for the map. Cave canals may be submitted. Walkway tunnels that fall under the protection of Highways under the game rules may be submitted. Miscellaneous Deeds requesting to be Markets should have at least 3 filled merchants stalls present. Towers can be submitted by grid location. Towers may not be added if their position overlaps badly with an existing deed. All non-deed symbols/icons may be moved/removed as deeds have priority. Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more. Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be. Removals If you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM.
  12. Ah the fun part, naming stuff. As with previous maps there are a few ground rules. Most importantly however, is to remember that the names on the map are simply the names on the map; you may call your island/mountain/bay whatever the hell you like. I do recognise that a map name tends to stick, which is why I have the ground rules. So; This thread is for naming the listed bodies of water only. Islanders should be consulted for the islands, hence we are not voting on those here. Naming features after deeds or alliances is not accepted. Arguments over names by residents for any feature will likely negate any names suggested. I will not be changing the names of things just because new people move in and want it changed. I will not consider or accept any suggestions that contain 'Oak', 'Birch', 'Pine' or any tree type. Preferably, we will avoid naming things after spiders or other unoriginal claptrap. Decisions are final. Further complaining won't do you any favours. I'm not nice, so don't make that mistake. I will take suggestions here for the next two weeks, judging winners by popularity here and by asking kchat at various occasions. If you haven't participated you have no right to complain about not having a say. Suggestions so far; #1: Needle Point Lake; Fang Point Lake; Heart Lake; Corda Mare (Sea of Hearts); Crab Claw Lake; Moon Lake [uNNAMED] #2: Left Turn Lake; Tailfin Tarn; Northwall Lake; Black Dog Lake; Sharkfin Lake; Lake Pythagoras [NAMED] #3: Spawn Lake [NAMED] #4:Hand Lake; Fingers Lake; Key Lake; Rorshach Lake; Amoeba Lake; Smog Lake [NAMED] #5: Fiordland Bay; Southern Fjords; Erosion Inlet; Erosion Fjords [NAMED] #6: Southwind Harbour [NAMED] #7: Anaconda Anchorage; Slipknot Bay; Poseidon's Birth [uNAMED] #8: Bag Lake; Bay of Aegis; Bulwark Bay; Warden Bay; Bigfoot Bay [NAMED] And now, the locations; The NE Lake The huge lake in the north The lake just south of SS The long western lake The south-western inlet The other south-western inlet The massive southern coastal bay The large sea-linked lake of the east
  13. Ah the fun part, naming stuff. As with previous maps there are a few ground rules. Most importantly however, is to remember that the names on the map are simply the names on the map; you may call your island/mountain/bay whatever the hell you like. I do recognise that a map name tends to stick, which is why I have the ground rules. So; I will not name everything, only a few key areas/features/islands of my choosing. All the residents of an island must agree to one name or else it will not be named. Naming features after deeds is not accepted. Arguments over names by residents for any feature will likely negate any names suggested. I will not be changing the names of islands just because new people move in and want it changed. I will not consider or accept any suggestions that contain 'Oak', 'Birch', 'Pine' or any tree type. Preferably, we will avoid naming things after spiders or other unoriginal claptrap. e.g. 'Troll Island' is pathetic, while 'Goblin's Snatch' is humourous. Decisions are final. Further complaining won't do you any favours. I'm not nice, so don't make that mistake. Horseshoe Island in the NE has already been decided on. I will take suggestions here for the next two weeks, judging winners by popularity here and by asking kchat at various occasions. If you haven't participated you have no right to complain about not having a say. [EDIT] Suggestions/Decisons so far; #1 Moby Island; Dagger Isle Devilfish Island [NAMED] #2 Kraken's Wake [NAMED] #3 Silvermoon Isle [NAMED] #4 [NAMED] #5 Paramount Lake [NAMED] #6 [uNNAMED] #7 Bay of Unrest [NAMED] #8 Dragon Head Sea [NAMED] #9 [uNNAMED] #10 (Does anyone actually live here?) Rolf's Ridge [NAMED] And now, the locations; West Island East Island The first SE Island The Second SE Island The middle lake The red dragon island/mountain The West Bay (I forsee trouble for this one) The Southern bay (8) and Southern Island (9) The NE Island
  14. I have created new maps of Celebration. You can download the new maps at the following links. Metal Version http://imgon.net/di-5IF3.png Radioactive Version http://imgon.net/di-WFHR.png Last update 12-10-12 6:20am If you would like information to be added to the maps please reply to this post. If possible mark up the map in a paint program and post it with changes to deed locations and roads. You can PM Quiglen in the forums with changes as well. Thanks and enjoy! Q
  15. Looking for anybody who wants to join a small village. Have the pleasure of building a town with somebody and watch it grow. If you want i can provide you with tools. Add me to skype or friend me in Wurm Skype name: Justin Meadows. Wurm name: Giamiester We have an alliance with Cedarvile the mayor is a very nice person. Will provide free food Rules...Ect Will be provided when contacted via Skype or Wurm PM
  16. This game is made to cooperate and build relationships that last a lifetime X). If your interested in starting from scratch and want to leave your mark in this magnificent game. Pm me in game. I'll come and scoop you from Strongbox, spwn area. North Dock :server; epic-serenity: Masonjames.I have 2 other awesome chaps that have joined me. Would like to make it Four. . Hope to hear from you.. Thanks! Masonjames
  17. well after seeing two failed attempts to make a new dump based map i think i could make and update a good one,but i wonder if people really wants or its just me and the people i talk to. this is how my map would look like http://imgon.net/di-K75T.jpg
  18. It seems that the links for the Deliverance Maps are not working for me. Does anyone have workinglinks they could share? -Chronos
  19. This is only me naming certain key features for the community map. It is not any kind of official naming. It does not stop anyone calling anything whatever they like. I will not be naming every island, only the largest and then only if all the deeds there agree on a name. I will not be naming mountains. Here is a list of what I would like people to suggest names for. In the case of lakes, bays or islands, all the deeds staying must agree or hold no objection to the suggested name. If there's dispute, I won't name it. Once a name has been put up on the map, it will not be removed. If you wanted to name it, well you should've deeded there. The exceptions to this is are the central sea and the steppe. They are far too large for anyone to have rights over. I will chose from the suggestions for these based on popularity. So; 1. Union Island, Tin Can Island (residents being consulted) 2. The Dead Steppe, The Great Plain, Hell Moor, 3. Central island. (residents being consulted) 4. NW island (residents being consulted) 5. Dragonskull Island (residents being consulted) 6. Shieldwall Bay, Skjaldborg Marr, Northmere 7. Deadnoob Sea, Celebration Sea, Inner Sea, Dancing Bay, 7 (upper). Tap Dance Passage 7 (lower). South Sea Please put your suggestions in this thread. [EDIT] Suggestions added to OP