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Found 129 results

  1. Hey everyone, I made a small (1024x1024 tiles) survival map for singleplayer or a small group of players. There is one big volcano island near the center, and 2 smaller islands out in the water, near the map borders. The small islands each contain 1 clay spot and peat or moss. They are both pretty high, so you can mine on them. I use them for the WL and BL, but thats up to you. The main island contains serval clay spots, some tar fields, a steppe, a desert, a tundra and the volcano. There are 2 versions with different rock layer depths, one with 55-65, the other one with 85-95. The zip is including the map dump, the cave map (with and without water), the terrain dump and the topography map. Download (ZIP Archive): normal version - version with more dirt/deeper rock layer
  2. uk albion

    Hi there We have created our Wurm server using an 8k by 8k map of UK and Ireland initially taken from Ordinance Survey data then modified in Photoshop, and finally finished off in Wurm Map Launcher V2.8. Some of the sights are amazing, the shore lines gently slope as they should do. Mount Snowden is impressive too. We have not opened it to the public just yet and intend to do so very soon; If there proves to be interest. We have just Started a Website at Mirrornexus.com which is still in the construction phase. We have a Fullscale Landmap for those who are interrested.
  3. Hello Release, leave a post to have your settlement added to the map. Map: https://dl.dropboxusercontent.com/s/o61g3vj36c713l7/release%20map.png (updated 23-Jan-2016) General Instructions Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods).
  4. I've been thinking lately about putting a little time into making an Independence market map. I would obviously need the help of others who have markets with merchant in them. I feel that this could possibly help new players find nearby merchants much easier, but no guarantees. lol If you have a market you'd like to be on the map please let me know either here or by pm where it is located, and the name of the deed if it is on one. I think clarifying market places that belong to others would be acceptable as well, as they are obviously open markets meant for traffic. However, if you have individual merchants out in the wild you'd like people to know about I can add those as well, just make sure they are your own and do not belong to someone else, as that would be unfair to them if they'd like to remain mostly hidden. This map would ideally have a legend with labels to signify what merchants have what types of items or gear. If this doesn't prove to be worthwhile, then oh well I guess. lol Let me know what ya think! Edit: Let me clarify that I do know the community map has merchants and traders marked, but the map is also cluttered with a lot of other info as well, and perhaps a map marked only with merchants and traders could be helpful to newcomers. Perhaps...
  5. Dont know if this is where to post this but the map dumps website is offline. Will they be returning soon? Also does someone have a downloadable versions of these? Found a torrent on forums but its dead.
  6. Hello all, what are your experiences with headless dedicatet server. I try to run a custom map at my server - but wurm unlimited server will not start., Last line in log: INFO: Finished loading Wurm IDs, that took 1.879341 millis. ... for more than 15 minutes it will not be go on and i abort. Map size 2048 will work wothout problems an fats. Maybe map size 4096 is to big for RAM and wurm server gives no feedback? AMD Athlon II X2 RAM 4GB CentOS 7.2 Greetings
  7. If you have Problems to rebuild Database with "./rebuild-dbs" - try to: 1) Convert File to UTF8 2) Edit call of SQLITE SQLITE_CMD=./sqlite3 SQLITE_CMD=sqlite3 3) Comment out: # Check that the sqlite3 executable exists #if [ ! -f $SQLITE_CMD ]; then # echo "ERROR: Could not find sqlite executable $SQLITE_CMD" # pauseAndExit 1 #fi
  8. custom map

    Wanted to share our servers custom map see what you guys think link to live map is http://hyper-core.net:81/www/
  9. My first map! I first designed it for the server I was playing on, but now it is dead. If someone is planning on launching a server and want to use this map, please tell me, Ill probably join. If you want to tweak the map variables like the dirt layers or regenerate the biomes, the heightmap is included in the download package. A few stats (full map stats below the image) Size: 4096x4096 Dirtlayers: 40 Water Level: 675 Adamantite and glimmersteel: 0.01% Full map stats: Dirt layers: 40 Max dirt slope: 40 Max diagonal slope: 56 Max dirt height: 3600 Max map height: 4096 Erosion: Generated in WoldMachine Ores Iron: 1.28% Gold: 0.05% Silver: 0.1% Zinc: 0.15% Copper: 0.5% Lead: 0.3% Tin: 0.2% Marble: 0.2% Slate: 0.2% Addamantite: 0.01% Glimmersteel: 0.01% Rock: 97% Downloads If you like what I do, consider making a donation and downloading using the Adfly link and I will make more maps. Feel free to submit your ideas and designs. Adfly link: http://adf.ly/1583856/thethreeislands Direct link: http://bit.ly/TheThreeIslands Have Fun
  10. Has anyone looked into re-creating the original maps from Wurm Online. I loved Jenn Kellon as a server, but when i started playing it was already so built up. Id love to have a first crack at building all these awesome places myself.
  11. Here's my first decently-well generated map, at 4096x4096. Westfall, as I call it, is a map that has land types for all people. There are grand steppes, lots of forested areas, and even lots of little islands all around for those who like their small plot of land. There's also a grand mountain towards the middle/eastern part of the map, giving those who want the chance to explore or settle on a giant mountain the opportunity to. The biome placements are done "realistically". The tundras are at high altitudes, and the steppes are on relatively easy to traverse landmasses. Trees were spawned in places that made sense, such as firs high up in the hills, and willows down near marshy waters. Ore placement is a bit different than most maps, but iron is still the most dominant. Tin, Copper, Zinc, etc are all about .5% chance, with Gold and Silver being at .1%. There is also a .05% chance to find Glimmersteel or Adamantine veins, which could create strategic outposts in a PvP scenario. If you want to use this map on your server, please let me know. I'd be excited to see it! Download: https://dl.dropboxusercontent.com/u/1365803/Games/Wurm/Wurm - maps etc/WurmMaps/Westfall.rar (I'll update OP with some in-game pictures soon!)
  12. Currently 2 servers with 1 more in development/testing. Interactive maps, cluster info and a tutorial on how to install the maps for our servers in to your client can be found with this link. We've been running VWT Home since 23rd of October 2015. VWT Home - 2048x2048, landing server, 8000 creatures (30% hostile), altars VWT South - 4096x4096, 16000 creatures - will be increased once population rises (25% hostile), has a couple of no-PvP zones, altars All new players have the option of 3 kingdoms to join: Freedom Isles (Freedom), Dragonsteel Militia (Mol Rehan based PMK) or Tenebrous Exiles (HotS based PMK) all with their associated newbie villages which have most newbie resources close by. We're currently looking for more active players to join Tenebrous Exiles and Dragonsteel Militia so as to balance the three kingdoms. There is even a spot for an active player to become the King/Queen of Dragonsteel Militia as we already have a King for Tenebrous Exiles. Game mechanic settings: PvP - yes Skillgain - 1x Characteristics start at 20 Fighting starts at 5 All other skills start at 1 Combat rating - 1x Action timers - 1.4x (subject to change) Upkeep is enabled Free deeds are disabled Minimum mining actions - 40 Breeding modifier - 1x Field growth - 8 hours Tree spread - 1x More active players are also needed to become priests and meditation leaders. We're hosting events every month (with prizes or loot) which are decided by polls so the players get to choose what we do that month. Silver (and gold) coins can be made available along with skill dumps from your Wurm Online character should people find playing on our servers enjoyable and wish to donate to the running costs of the servers. If you didn't check out the cluster info link above: to connect to the servers search for "VWT Home" in the server list. The Violent Isles waits for you...
  13. I tried out the new map generator and had a little fun with it sadly I don't have wurm unlimited myself, but if someone wants to test my map feel free to post some screenshots here I tried to create some form of climate zones meaning north: more fir, pine trees and tundra, while more south are cherry trees, olive trees, deserts and steppe. I'm not sure how much I succeeded with it, since the trees have all the same coloring on the map :/ so I could just change where it was "visible" change and it might have changed trees that I didn't want to. Else than that, there are also some swampy areas with willowtrees and marsh, aswell as big Kelp/reed underwater growth and beaches near coastlines there should be clay/tar/peat spread over the map (clay is near water and tar/peat is higher on the map) in overall the map is 2048x2048, so if I'm correct, it's about the size of independence it's size is deliverance apparently download link: https://www.dropbox.com/s/k2kmv9xiyrisztz/farellesfirstmap.zip?dl=0 download link of server files and resaved maps (30.10.2015) : https://www.dropbox.com/s/cnt6t2g4we9tk73/FarIslands.zip?dl=0 topography:
  14. If you choose/want to live on deliverance and don't want to go through the search of finding a great place to live, hire someone else to do it for you. I.e. me! I've mapped and had eyes on over 90% of the deliverance terrain. I'm only a few mountains away from having 100% of the map explored (those ridiculous spike mountains included). I'm no good at skilling and was recommended in game to do realtory irl for hooking people up with great spots to live(lol) so I figured, I might as well help people with this obscure experience. All I ask is 1s and a nice review of my performance on this thread. I won't accept the coin until you have approved of a nice plot of land. Yeah, yeah, I know there's nothing stopping people from just plopping down deed and walking off. That's kind of a no ###### why this isn't an highly effective idea. That's a gamble that I am willing to take. As of 15NOV I have 85 pre terraformed abandoned flats marked on my map (no, not ingame map) and from now on, I will also be mapping for undeveloped areas and pre-tunneled mine resources in the area. Let me know what kind of place you want to live at and we can make it happen. Thank you for your time.
  15. This map is designed to link to other maps. Make a series of River maps that all link at the river, making a continuous river adventure. Read the books!! Toying with the idea of building near impassable mountain walls - mix of clay to prevent mining and lava to prevent climbing over? It would look a bit uglier though. I like the idea of an endless river cruise through multiple WU servers.
  16. Hey all! I'm looking for someone with World Painter or custom map creation experience to create a map for a server I'm going to soon be hosting. We've got maps we would like to have imported to Wurm and while I can create some neat things with the map generators, I am out of my depth when it comes to creating a specific map in a program like World Painter. If you think you might be able to help, please let me know! --Llurendt
  17. Hey , just finished that , for first time using Wgenerator 2.7, what do you guys think?
  18. Hi all I would just like to to put a few ideas I’ve had about the map features and im sorry if these have already been suggested. Drawing Feature: I think it would be a nice idea to be able to draw roads, cannels etc. Road Mapping: This idea I had would be awesome imo. If it could be done you would have an option to turn it on and off. For example you want to map the road from your deed to Summerholt so you would go into your map turn on road mapping and walk to summer holt by high way or your own route and the road mapping tool would draw the line on the map automatically. Map Grid Reference: It would be nice to have a more accurate map reference eg I live @ F24 but that area is still large so what i suggest is to put another grid ref in each sector. Player Locator: This would be great for pin pointing eg tar, clay, peat etc. So you found your tar tile and you would go to your map and icon flashing or something and using the idea above you would be able to accurately be able to mark the spot. Thanks for reading and again sorry if these ideas have already been mentioned. It would be great to hear what you guys think and maybe the gods will make it so
  19. My first map. Biomes are deployed by elevations. Sand/desert is lowest, Steppe next, Tundra at highest elevations. Clay is mostly along the shores, but a few random deposits at mid and high elevations (think mountain springs). Some of the water is hand carved. Max depth is 150. Mountains top out about 3800 above water level. Dropped dirt with max 40 diag slope, to make riding easier, since this map has plenty of water/mountain to hinder travel. Advice: Start making a boat! If anyone wants, I'm happy to upload the map. I'll likely make a version that blends the biomes better (less contrast between them), when I have more time to hand paint it. All created with WGen 2.x.
  20. Here is a decent (imo) map I've created for myself or anyone else that would like to use it. Has all the biomes and I've tried to make it as close to WO as possible with the current map editor/api. Map Image (zoom-able) Map Download (Dropbox) version 1.1 - Just wanted to make an update. If you've been getting an error when trying to tunnel saying it "sounds hollow" or "you're to close to another tunnel." (also, any tunnel/mined tiles creates a drop shaft.) I've regenerated the map files and it appears to be fixed. I don't know what might have happened but it may have been a bug with the generator version I used.You can download version 1.1 and replace everything but the top_layer.map. If you've already mined into the stone, may want to keep the map_cave.map as well. (Make sure you backup first!) Finally, thanks Budda, who made the program allowing me to make this. WGenerator
  21. Now that I've seen the custom map generation tools and new skins on animals, I'll toss out an idea and see if anyone smarter than me wants to try making it happen. The reason for the idea is to add additional realism to an already beautiful (and impressive) set of custom maps. 1a. Blending of biomes in map generation. Today, we see too much of a hard line, when going from sand, to tundra, to forest. I'd like to see more blending happening between them. Call it a hybrid zone that looks part one type and part the other. For instance, if Steppe and Forest connect, have a buffer zone that is grassier than tundra & has smaller versions of trees and shrubs (force them to never mature and limit how many can spawn in that buffer zone? 1b. Making a special "wet look" tile of each landscape type, that helps add a touch of realism. 2. New rock & dirt skins, based on the dominant concentration of ore types below ground. If there is a higher percentage of iron in the area, make the dirt and rock more reddish. I'm not a geologist, so I'll let smarter people figure out what rock types and dirt colors go best with our other ores. 3. Elevation based snow. Is it possible to set the winter skin permanently for certain elevations? Better yet, it is possible to set it to move the snow line to higher and lower elevations, based on season changes, automatically? Finally, is it possible to add one more factor into the snow line: North vs south locations of the map? Winter is coming!!! 4. When generating a map, can different flora and fauna be auto generated as more likely at different elevations, near or far from water, etc? Not a huge deal, as we can just use our artistic ability to plant where we want. (?). Link to an idea for making some skinning changes to mines... http://forum.wurmonline.com/index.php?/topic/133971-mining-update-the-look-of-walls-floors-and-veins/
  22. Was hoping there might be someone out there who knows it well enough to consider this a small task. I made a paint version of a map i would really love to have created. If someone knows how to do it, id be villing to give them a copy of their choice between these (Xcom+2 DLC,Sid Meiers Civ 5, Landmark, The Line, Life is Feudal) games. Im not asking for a hand drawn biome system, just the landmasses. All i care about the biomes are that they are all present. Same with all resources, all ores, animals, tree types should be available. Some of the custom maps ive seen have had 2 clay spots, a swamp here and there, etc. Making it quite ♥♥♥♥♥♥ for a server map with many settlements, cant really get to far without clay or the like. Link to the fab paint map i just used 7 hours designing (*cough* 2 and a half min) at the bottoom and that should be used as a template. The mountains and bodies of water inland (swamp,sand, etc) are all just there for show. I want a few rivers running in and some water inland aswell, but they dont have to be in the same positions. I dont wanna miss out on anything the default maps have to offer, or gimp the game by not having copper f.ex. Small cap here: -2 main landmasses. Big enough to support many large settlements. -some islands. -All ore and resources available. -All biomes. (all standard biomes) -All treetypes, spread. Not just in one spot. -Somewhat wide river between landmasses, with a large body in middle. -God altars? If possible. I really hope someone can do this! http://images.akamai.steamusercontent.com/ugc/647750614516597110/98326812F73CC7402D0D1159B1EFC935A7A73F52/ Should the creator go out of his way to make great landmarks or other similar things, he can choose two or more of the games mentioned.
  23. working on this in Development what do you think
  24. I have been making maps but i have discovered that part of the thrill for me is exploring unknown maps. When you make them yourself you already know what they look like so i decided to make this thread for people to post up mystery maps that others can download and try out themselves. I will get us started with a 1024x1024 mystery map. http://s000.tinyupload.com/index.php?file_id=08326388391829367723 Note: I have taken all the image files and map actions out of the file so the only way to see the map is to load it into your server and explore it yourself. Sure i guess you can use a gm account to fly above to see but i encourage you to just take the time and explore it yourself. I encourage others to add a mystery map to this too so others can enjoy exploring and maybe playing them too.