Search the Community

Showing results for tags 'map'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Jackal
    • Jackal Discussions
    • Jackal Market
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 144 results

  1. I have been working with @Yagaover the past few days to provide a new Celebration Community Map Service. @Yagaand @Substr have developed a system which they implemented for the Deliverance server which I have now updated for Celebration New Celebration Community Map Features 1. Map coordinates The map offers a common type of map grid (as an optional overlay), using the same denotation as the in-game map (for example "E 24"). However, to place and find locations in a much more detailed way the new map is based on "tile coordinates" (x, y), making it possible to narrow down locations to a single tile on the server! This allows us to place deeds and landmarks much more precisely than before. (Map coordinates are explained in the next post.) 2. Zoom The map provides various zoom levels, allowing to zoom in from a view of the entire server to close-ups of single deeds. 3. Layers Deeds, Tunnels, Canals, Bridges etc. are actually map layers which can be toggled on and off. You can also choose among two map types (Terrain, Topographical). 4. Finding settlements The map offers an easy-to-use search function for deeds. 5. Selecting locations and copy coordinates You are able to select any point on the map and save the coordinates for future use. Colours and Symbols Map Information This new map has been reproduced based on the previous map maintained by me and as such some elements may not be 100% accurate since we are using a completely different system. To this point, if you notice anything missing or in the wrong place in terms of settlements (deeds), highways, tunnels, canals and landmarks, please post in the thread below using the Adding Data guidelines provided. Adding Data Please post in this thread to report new or changed data. (Do not send PMs, neither on the forum nor in-game! Do not use Discord to add data either!) Please use tile coordinates (x, y) to report new map data. (Hover your mouse pointer over the location you wish to report, click once to see the coordinates in the "Selected" field, copy the coordinates.) Deeds: Please report the settlement name and the coordinates of the settlement token. Example: "Serendipity Bay [1650, 1384]" Highways: Please report the coordinates of all points describing the highway (start, "corners", end). Please use this format: "[305,1453], [305,1415], [226,1415], [226,1383], [156,1383]" Tunnels, Canals, Bridges: Like highways. These elements can also be given a name. Other: You can also report clay and tar resources, guard towers, and special named landmarks (like names of lakes and mountains, as long as agreed among the local community.) THANKS! I'd like to thank @Yagafor his very fast help setting up this map and for him to offering to host the actual map and input files. Also, I'd like to thank all the previous Celebration Community Map editors, without which this new map wouldn't have been possible. New Celebration Community Map
  2. Hello, after chatting with Yaga I'd like to create a new poll, recently a `special places` layer was added to our community map, these sites are comprised of Epic mission structures that are results of the missions. I would like to propose an idea, heritage landmarks, there are many interesting sights across deli to visit.. how do we feel about adding them to the map? (landmark name not deed name) Yaga is keen if it receives enough support and encouragement from the community. The question is, how would such a thing qualify to be added to the map, deeds fall, landmarks disappear. speaking for myself, my deliverance settlement is home to The Deliverance Wishbone. has been for years and will be for years more. Maybe the amount of upkeep in the coffers should be a variable for qualification. (mine has 3 years in it but perhaps requirement should be 1 year) Landmarks that don't rely on a deed to exist need not worry about that. Most of all we need an inspector or a community voting system that can discern whether or not a landmark is deserving of said status. (a visit isn't required, a few pics would do) The term `heritage` is merely an option, to qualify the landmark would have to be over a certain age. I figured that if we simply added `landmarks` there might be far too many. Those are my ideas, feel free to present your own.
  3. Celebration Community Map I will handle future updates to the map. I will try to update every one to two weeks on the progress of the map. Click on this link for the updated map. https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0 Last updated 22-August-2019  General Instructions: Just post the following information. Do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods).
  4. [Server] Zoned PvE

    Latest release This mod provides a convenient way to customize PvE zones in PvP Wurm Unlimited server Color scheme Create a colored image to specify PvE/PvP zones for your Wurm Unlimited server: Color(r, g, b) Description Green(0, 255, 0) Always PvE Yellow(255, 255, 0) PvE with scheduled PvP Pink(255, 128, 128) PvP with PvE at deeds Orange(255, 128, 0) PvP with PvE at deeds. Scheduled PvP at deeds. Red(255, 0, 0) Always PvP Map format The map must be 24-bit BMP image named "map.bmp" and located in "%SERVER_FOLDER%/mods/ZonedPVE" directory. The image size must be equal to server map size. Top left corner of the image corresponds to the north-west corner of the server. Example image: This map is created for a very small (512x512) server. There are peaceful north and south with little PVP at the center. The yellow zone will have PvP only at certain times. The pink zone has PvP outside of any deeds. Orange zone is the most complicated - PvE on deeds with scheduled PvP (and constant PvP outside of any deeds). The red zone has always enabled PvP. Schedule format The schedule can be set in the configuration file using UNIX cron format. Very good site for creating schedules is here. Here are some examples: UNIX cron format Human readable format * 20-21 * * SAT Every Saturday between 20 and 21 hours */2 * * * * Every second minute Put your schedule string to "%SERVER_FOLDER%/mods/ZonedPVE.properties" file with key "pvpschedule". Example: pvpschedule=* 20-21 * * SAT
  5. This is a brand new Wurm Unlimited server. High skill, timers and movement speeds should greatly increase your ability to get to the end-game and take on the dragons and more! Website is http://wurmcthulhu.enjin.com live map at http://cthulhuhost.com Here are some of the key features that help us stand out among the other servers out there: -25x Skill Multiplier - easy skill gains to get to the highest levels and build the best things or fight the biggest monsters. -10x Timer Multiplier - most actions are super fast. -Custom 2k map - Small to Large Islands with multiple waterways for boat travel. Map is not too large so travel should be easy! *In-Game Map (default key: M) works and is for our map! -Significantly faster walking/riding speeds - walking is 2x faster than standard and using a land or sea vehicle is a LOT faster than normal. -Greatly Increased Carrying Capacities - Carry 20 loads of dirt without slowing down! (probably!) -NO STARTER TOWN. The high skill and timer rates should be plenty to get you started in the wilderness. We have a portal town that you spawn in, you can walk out to find a place to live, or use one of the portals to teleport to the edge of the map in one of the cardinal directions. Find your spot while it's wild! Resources should be just enough out there. -Starter Tools. You start with 50QL starter tools, a rope, a handful of nails and your typical leather armor/sword/shield. Everything else is up to you. -NOT NEWBIE FRIENDLY - end game items and monsters will spawn, so it can be very dangerous out there. Bring some friends for protection! -Free Deed Creation. Deeds do have upkeep though. We have a single trader at the portal town with cash on hand and bounty for mob killing to make money. -Skills start at 10, except Fighting Skill, which is 20. No need for that practice dummy. -Characteristics start at 21, so boats and wagons can be commanded from the start! -50,000 creatures with 50% hostile. This will increase as there are more deeds and players going. -MODS. Here's a list of some of the public mods we use: :Bag of Holding :BetterDig :BetterFarm :BountyMod :BulkTransportMod :CropMod :HarvestHelper :HitchingPost :InbreedWarning :MoveMod :NewPortals :SpellMod Extra Features: Online live map currently working at http://cthulhuhost.com Dedicated host - my own equipment. No need to pay a host to make this server work.
  6. Hello Fellow Wurmians! Setting up a server for the wife and I, we decided we wanted a bit more control of the map. I found some great tutorials and tools on this forum (thanks everyone!) and created a custom map. I wanted to customize the in game map, but keep it as true to the original as I could. I searched for some sort of template to use, but could not find one. It was further complicated that the creative mp map was a .dds in the graphics.jar and Gimp didn't natively handle this. I knew that I would likely want to make other maps, and that others in the community probably would too! So I quickly made a template to be used, all you have to do is paste in your custom map. It isn't perfect, but I hope people find it helpful! You can find a .png of each layer here for those interested in building their own custom maps. There is a project file that can be used to export as .png or .dds for Gimp users. (GIMP is free, open source software.) Maps that are a .dds in the graphics.jar will need a DDS plugin in Photoshop, Gimp etc in order to load and save as .dds. Happy Wurming!
  7. I'm looking for a map that is a completely flat square, one that loads. Whenever I make a flat map on the map maker, it won't start in game. And I don't mean mostly flat, I mean literally every single tile with 0 slope. I've already loaded a mostly flat one and spent over 10 hours levelling. I didn't even get through a tiny portion of it. I can't do more of that. Does something like this exist, or is anyone willing to make one for me? Failing that, I'd be happy with a GM tool that like paint tile that could level 81 squares at once without needing to sort out dropping or spawning dirt. Is there a mod like that? I've looked, but I can't find anything...
  8. So I was thinking about how on Wurm Online you can export your deed to a deedplanner map file, but what about adding the reverse functionality for GMs on Wurm Online/Wurm Unlimited. As an example, for things like start deeds and GM terraforming, it's currently done manually ingame. The current gm terraforming tools seem to be mainly for leveling areas, but dont give much control beyond that (as was well observed with the attempted flattening of old elevation's hota craters). But what if you could do the terraforming/building planning in deedplanner and simply import the deedplan into a location ingame? For things like starter deed redesigns, this would greatly simplify the process, as instead of actually having to build it, you could instantly import it into the game. When there's a redesign contest, instead of having to manually replicate the winning player's deedplan ingame, you could just import the deedplanner map file itself. This would save a great amount of time whenever GMs have to do any sort of construction, and WU players would love it as they could have their same Wurm Online deeds easily imported into their Wurm Unlimited servers. Old and long lost deeds from Wurm Online where the deedplanner maps still exist could also be resurrected in Wurm Unlimited for their owners to once again enjoy. Just an idea that seems like it might be useful, and also really well received by the players. What do you think @Warlander@Budda@Keenan?
  9. Lost all the files before managed to upload >.<
  10. Could someone take a few minutes out of their very busy Dev schedule and actually make the in game map "K" look like the letter k and not another h. This has been int he game forever and people still make the mistake of saying they are at h when they mean k on the map because there is no difference in the appearance to most people. Please and thanks in advance!
  11. Friends If you have not done so yet please register you deed at the "albia roads map" sticky here on indipendence forum. Its a great help to fugure out where you are. like when returning from another server on a foggy day or just roaming the lands off road. So please drop them a post that you want to register your deed on the map. Its completely free of charge. DL
  12. The idea is to craft a map of server Islands as one of the type of tapestry. And maybe "[00:07:02] <Whispper> or sections of it" also good idea for maps, but slightly more difficult to perform.
  13. Biggest map I have made to date. Probably best to have a decent server to run this beast. If not expect lag, much lag. Comparing with Xanadu superimposed https://photos.google.com/share/AF1QipO_iS6cBKc5Hk8ZjvMe9g-s-lpSHvNE2lP15-kAyUkmOUPNwQPLzRZ3qd_jEiU2kQ/photo/AF1QipO-EbqBqVs5bSj12IvKVXh9_Ntd-J-yWfc38IXY?key=N0hEWGRMTjNhQkI2RUNXUjlqZlp2Y09HZ25xYm13 Download https://drive.google.com/file/d/11YRsaunVjohnmRmD5UfyKbJi28X8PaPN/view
  14. Hi everyone I've been working on this for a very long time. But finally i'm proud to announce that Lake Harmony and Crystal lake now are connected. The electricians are not quite finished but you can sail/ride through it. Canal is 5 tiles wide 3 full depth one sloping and 1 land. water enterence is double in both ends. The land passage are behind stone doors awaiting to decay but open to everyone. Feel free to bash'em :-) Now some might think why work so hard to connect a tiny lake. Well the big goal is of course to continue west to the inner sea so you don't need to go down around FM Cave Canal. That project will start late 2018 likely november. A lot of trolls have spawned since i went underground cleaning out iron veins and my large maul is itching. In other words i need a break :-) Thanks to all of you who contributed killing some veins and especially you priesty guys who helped with a lot of strong walling. A few pics. If you want more you can go to Hell. We always welcome guests :-) Hell's Sewers Canal
  15. Update Issued at 2019-11-03 14:30 GMT (UTC) To view or download the Latest Version of Albia Cats Eyes Highway Map of Indy please go to... https://drive.google.com/open?id=1VXUlm1dnPAy4mcp7-thzVoPcrJaN4Rv8 Greetings fellow Wurmians, Why a separate map for Cats Eyes Highways? Since mid year of 2017, the Wurmians of Indy have been asking us, "How about adding the new Cats Eyes Highways to the Albia Roads Map of Indy?". After some careful thought and consideration, we concluded that it would "over clutter" the current map. So after some experimenting, we determined the best way to show the Cats Eye Highways would on a map of its own. To keep it simple, we removed Mission Markers, Guard Towers, Mail Boxes, Deed Markers, Tar Markers and faded the current roads network down to 40% of normal, making it a back ground shadow. Then we conducted driving surveys of all the CEH's (Cats Eye Highways) that were made know to us. Similar to the Albia Roads Map, the privacy of Hermits and those who wish to have their villages remain anonymous is being protected. The convention for having your deed added to the Albia Cats Eyes Highways Map of Indy. Even though a mayor may have elected to "Allow Routing", IF their village is not on the Albia Roads Map of Indy, then they will Not be visible on the Cats Eye Highway Map. So all those mayors out there who allowed a highway to pass through their village, but who wish to remain private, your privacy has been respected, and we thank for you community mindedness in allowing a Cats Eye Highway pass through your deed. Initial Release Issued at 2017-12-25 @ 06:00am GMT (UTC) This is a New Map. It will always be a work in progress as the worlds of Wurm are always changing, and we welcome input from the Indy Community. Thus we release this, on the morning of Christmas Day 2017, The Albia Cats Eyes Highway Map of Indy, our Christmas present to the Wurmian community on Independence. To view or download the Latest Version of Albia Cats Eyes Highway Map of Indy please go to... https://drive.google.com/open?id=1VXUlm1dnPAy4mcp7-thzVoPcrJaN4Rv8 Just like the Albia Roads Map, we are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. We ask for your patience as we add to and improve this new map and tweak it to make it better. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Hughmongus and Skyefox Co-leaders of the Albia Consortium Co-Administrators of the Albia Roads Map of Indy Co-Creators and Co-Administrators of the Albia Cats Eyes Highway Map of Indy
  16. Hi all, wondered if anyone would ever think about making a Gold 1 map? It's what I played on when I first joined Wurm over 11 years ago, and I'd LOVE to go back and see the world I grew up in (quite literally). Here are some links to the map dumps and player made stuff: http://wurmonline.com/wiki/index.php?title=Maps#Gold_1 (most are broken) http://wurmgold.awardspace.com/ http://wurmonline.com/wiki/index.php?title=Servermap http://www.scherbenet.de/wurmonline/loganmom/islands_south25.png Anyone have any thoughts? Personally I wouldn't know how to start really, perhaps it's something I could learn and spend a few hours here and there for a while constructing, but I wondered first if anyone else had the same idea!
  17. Heya, Thinking about hosting a private WU server. Don't want to use the default maps, nor do I want to create my own because I won't be able to explore the world if I already know where certain ore are and what have you. To that end ... are there any listings of map files, say with map dumps or classic in game map screen shots that I can choose from to start my server on? If I'm completely off base here, don't hate too much, browsing the forums and searching on my phone, with this crappy work internet is hard /whine Thanks!
  18. Come join Azealius

    Hello I am hosting a server that I hope more original Wurm Online players will join. I tried to make the server settings as close the the original as I could I know they aren't perfect but people who played WO know that it takes a lot to get your skills up and are proud when you reach a goal. The map is a custom map I found on forums and loved how it looked it is 8192x8192 so it's huge with islands and a mainland but plenty of spots to settle. I have a discord channel up which I will post on here as soon as I can (writing this on phone). There will be chest hidden areound the map that has everything from veggies to money in them and once they are found the chest will be moved to another spot with new items inside. For new new players that join I will give you 15s to start so you are able to get a deed setup and can start your settlement to live on. If you have questions please post here and I will answer as I can. the server name is {US,CAN,UK} East Coast Azealius Custom Map RP/PVE/PVP Server this server is brand new and as long as I have people playing I will keep it running. There are great places to settle come in and start your Wurm life now!
  19. This page https://wurmpedia.com/index.php/Astronomy_and_geography#Celebration this tag Celebration Map Tpikol Map continued by Kristof. Forum Thread here is the actual link that works and doesnt give a 403 or 404 error thank you. https://dl.dropboxusercontent.com/s/9x60q48nnanaisz/Celebrationmap.png?dl=0
  20. Hello I Personally Think Its Time we upgrade the Indi Community Map To Look like the Xanadu Community Map. If you wish to vote please click on the link below and vote and comment as well Thank you http://www.easypolls.net/poll.html?p=593c54d8e4b0c5c74af7faf7
  21. Hello, Sheet’-ká X'áat'l is the name given by the native people of Baranof Island, to part of the Alexander Archipelago in Alaska. This map was built using real elevation data from the USGS, as well as bathymetric data from the NOAA for most of the underwater depths. I've added some islands from nearby areas to fill out the map. I had a lot of fun creating this map and hope others will enjoy playing on it. Map is ready to play right out of the box. Just unzip the file directly into the WurmServerLauncher directory. I've hand placed altars and starting point, though these would change if you rebuild the database. https://drive.google.com/open?id=0Bx-UomoDDL0TSEFHSEU3ODJzTHM Happy Wurming!
  22. Hey guys, Up till now, the only thing I've been using Unlimited for is to play around with the god tools so I can test out house and environment designs for WO. Playing around with the magic god wand has become so enjoyable that I decided I'd like to recreate the Ultima Online map. As mentioned in my previous thread, this is going to be a "look but don't touch" server and the whole server will be one gigantic deed. So I will not be opening it up for other people to live on as I just don't have time or energy to get into community management at this point. I just want to relax and enjoy building. For now, the server will be offline. Once it's ready though, I will make it public so all you old Ultima fans out there can come and visit as a tourist if you like. In this thread, I'll be documenting the whole process as I go along. I know there have been some previous Ultima related projects out there, and as far as I can tell, they have died off and are offline. But I just want to reassure those people that my project is not in competition even if y'all decided to restart up your servers. Again, the reason being because my server will not be a community, just a tourist attraction. The most nostalgic MMO players I know (myself included) are old Ultima Online players. So I've named the server accordingly and will do my very best to set it up, build and decorate just like good old UO. When the day comes that it's ready to be made public, I hope you'll share a little moistness in your eye, remembering back to the good old days in the lands of Sosaria!
  23. Wanted to change my mapping technique, No open fields, lots of trees/bushes. 0.1 Moon Metal distribution version https://drive.google.com/open?id=0B7V9tsVFLw9kQXQweVJsWU9mb0k No Moon Metal Version https://drive.google.com/open?id=0B7V9tsVFLw9kRmt1TnNrX3RoSlU
  24. The Happening is a fresh Alliance/Village based Free-for-All PvP Server with a custom map and custom mods. There is only one kingdom, Freedom. Server Map: The War of the Ancients, or just WotA, is the servers custom mingame replacing the default HotA game. Every village is fighting against each other, even alliances. The system is simple: 3 capture towers will spawn in the WotA area at the map center. Standing near a tower will capture it for your village, but only if there are no enemies around. Towers can be captured back by other villages. The first village that owns all 3 towers wins and gets a reward statue wich will appear at the settlement token. This mode is still a bit experimental, so report any bugs if you find them. If everything works as expected, more features like temporary buffs will be added to it. Server IP: 185.101.92.240 Some features: - Free for All, anyone can attack anyone (villages can form alliances) - No hunted status - No fatigue system - No champions - Reduced local range - Custom supply depots - Increased timer speeds (many instant actions) - Many actions possible from carts - Custom affinity stealing system on death - Custom ranking system (use /rank, /ranks) - Faster carts and horses - Characteristics limited to 60 - Palisades built with logs - Adjusted bashing damage against structures (and disabled carving knife for bashing) - Higher BSB capacity - Guard Towers only spawn guards on deeds - Modified trap system - HotA is replaced with a custom minigame, called War of the Ancients (WotA) One of the goals is to change the classical Wurm PvP experience into something unique. To achieve this, more stuff will be customized and new features will be added. If you have any suggestions feel free to post them here. Rules: - Think twice before you name your character, any item, house, boat or your deed - Don't abuse bugs and report them using /support - Don't use any kind of cheats or hacks (all public client mods are allowed) - Insults and direct provocations are not allowed in global chat channels (CA HELP, Trade, Freedom and GL-Freedom are moderated) Staff Policy: All staff members are bound to strict rules to prevent giving them any kind of unfair advantage. If you have a problem with any staff member, please contact Army via PM on the WO Forums or contact the 'Army' account on the server using /tell Army. Just don't discuss such problems in public please.
  25. Please PM me with any requests for features. Right now I'm still learning the tools, so I can't do everything. http://wurmpristine.pcriot.com/map/ The rules for adding a deed have not changed. They are listed below. Please read the following rules/guidelines before you post: You may only submit deeds that belong to you, or that you have explicit permission to submit. Submitting purposely erroneous entries will result in me ignoring anything you submit in the future. Tar and clay pits that are submitted to the map must be usable by newbies and the general public (Generally at least 2x2 tiles, and flat.) Mailboxes must be accessible by anyone who wants to use it. Please submit changes using the community map X/Y grid. Images pointing out the exact location on the map are welcome. You are encouraged to: Report disbanded deeds that are still on the map Submit newly constructed public highways for inclusion on the map. Submit public tar and clay pits.