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Showing results for tags 'low combat'.
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As I wander the world of wurm I stumble across the wildcat. A wonderful hunter built to prey on small woodland creatures. The problem is, in a lot of forests, small woodland creatures consist of giant spiders. Not really condusive to good health. Thus I propose the addition of critters. Creatures weak enough for a wildcat to kill and, more importantly, creatures that can be killed "right off the boat" if a player is smart. These creatures will try to flee when engaged, their only defence mechanic. However they can be baited. Carnivores will always try to hunt down critters for food (aversion to starvation). A quick note on the drops. Critters drop a lighter variant of items, so a critter paw would be a 0.1 weight rather than a 0.3. Etc. Squirrel : Drops paws, fur and meat, will gravitate to any nuts on the ground and will not flee if on a tile with nuts. Rabbit : Drop paws, fur and meat, will gravitate to any vegetables/fruit on the ground and will not flee if on a tile with nuts. Grass Snake : Drops hide and meat, will gravitate to critter corpses and moves slowly but is hard to see. Mouse : Drops meat, fur and a tail, will gravitate to any food left on the floor and is killable in a single blow.
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- creatures
- low combat
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