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Found 29 results

  1. Every block i'm moving the lighting change, i mean i'm getting close to a block with any item or prop which lighting the block and the light not shining until i'm getting on the block and it's freezing for 0.20 minseconds and them it show the light. What to do?
  2. Hi, I'm new to Wurm, and i'm not sure if lighting comes under "model and sound bugs", but here it is. Every time i light my lamps inside my building between about 9am-9pm the light they make is great, but as soon as the sunlight fades enough, every bit of ambiance disappears on the inside of my house completely like someone snuffed them all, but outside is lit up like a Christmas tree (literally as there are 6 lamps of different colours n_n). The QL of the lamps isn't great, max being maybe 40ql, but surely that should be enough for a decent amount of light inside a 3x2 stone building? I've tried un-dyed lamps apposed to dyed, but they don't differ at all. (the dye QL is also around 40 on each if that's relevant). The lamps give a great amount of light if i pick them up when moving them around, the entire 3x2 is lit up by just one of them. I'm not sure if this is a bug in-game, or if my settings are wrong maybe? I use my brother's computer which he uses to play games like Skyrim, Borderlands 2, Battlefield 3 etc, all on Max settings without issues, i've also tried updating the driver's but they are all up to date, so I don't think its a hardware issue. Maybe there are too many light sources on my Deed, we have probably about 30 or so lamps dotted around the whole town, is there a limit on how many light sources can be active at a time in a x by x area? Any help is much appreciated! P.S. I've tried looking on the forums under "lighting" but couldn't find a thread that was similar, but i'm sorry if this is similar to another.
  3. Some specific tiles inside my house are visually bugged, resulting in light not displaying correctly. Even if there's a lit torch on that tile, it's still darker than usual.
  4. Hello Everyone, I have started this post to suggest a new idea which will meet in the middle between Wurm and The Players since it seems the new deed lighting system has been met with great outcry. This is just an idea that has been discussed feel like it is a great ideal to suit both parties, This does not mean it is a confirmed or even considered change hence the reason for this post to see feedback to the idea. We would like to know what Players and Staff alike think of this change and please use the poll provided to mark whether you are For / Against this idea. Also feel free to leave comments (no flaming please on or off subject) The idea comes in multiple parts so please read the whole blurb: Allow Guard Towers Guards to be able to fill lamps within their normal range. This would be met with a requirement of: Oil Barrel containing Oil within their range. Maybe also add it to 60ql+ (maybe higher to 80 based on comments from this thread) Guard Towers only, That way the use of a guard tower does not only stop at 50ql. This would also allow for off deed lighting to be maintained such as community areas and public roads, Would require someone building a 60ql+ Guard tower and keep an oil barrel stocks in those areas. This would achieve: Maintaining the new value of Olive Oil Increasing the value of the Masonry Skill Providing more benefits for high ql Towers Allowing Public areas to remain lit Also suggested it also gives a possible early indication of an abandonded area if the tower decays resulting in all the lights going out So please cast your vote now. Regards, Maximusi