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Showing results for tags 'keybind'.
Found 29 results
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I found that when repairing a low stone wall, my repair keybind did not work. Further, the action got queued but never actually registered and began, so if i right clicked the wall and chose 'repair', I would get the message: [17:20:25] After repairing you will start repairing again. But no action would begin at all. The only way to counter this was to move so I would get the message: [17:21:45] You must not move while doing that.
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I woke up this morning and my arthritis is killing me so I thought this up to save me a bit. If you ever played any of the Elderscrolls games I believe you will be somewhat familiar with this proposal. Many objects we interact with have one particular action that a player will choose. This is a proposal to have one key (space bar) that will perform that dominant action, while also leaving the current UI intact. Examples: Chest/BSB/FSB: Open/Close Items on ground: Take Aggressive Mobs: Target Practice Doll/Archery Target: Practice Tamed Horses: Ride Felled tree: Chop up Cave Wall: Mine The action could be different depending on what you have activated for example: Actions for a tree: Sickle activated: pick sprout Axe activated: Cut down Actions for farming: Seeds activated: Sow Rake activated: Tend Scythe activated: Harvest The possibilities are endless, and can be implemented slowly. I would also suggest that no dominant actions be added for creating objects to deter cheating.
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Same with the bury keybind. They do work with corpses on the ground.
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Why not? We already have keybinds for sowing seeds and planting flowers, I can't imagine that this would take more than 25-30 minutes of work at most to make it a feature. Perhaps it'd make it more appealing for players to replant forests instead of just clearcutting it.