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Found 29 results

  1. I found that when repairing a low stone wall, my repair keybind did not work. Further, the action got queued but never actually registered and began, so if i right clicked the wall and chose 'repair', I would get the message: [17:20:25] After repairing you will start repairing again. But no action would begin at all. The only way to counter this was to move so I would get the message: [17:21:45] You must not move while doing that.
  2. I woke up this morning and my arthritis is killing me so I thought this up to save me a bit. If you ever played any of the Elderscrolls games I believe you will be somewhat familiar with this proposal. Many objects we interact with have one particular action that a player will choose. This is a proposal to have one key (space bar) that will perform that dominant action, while also leaving the current UI intact. Examples: Chest/BSB/FSB: Open/Close Items on ground: Take Aggressive Mobs: Target Practice Doll/Archery Target: Practice Tamed Horses: Ride Felled tree: Chop up Cave Wall: Mine The action could be different depending on what you have activated for example: Actions for a tree: Sickle activated: pick sprout Axe activated: Cut down Actions for farming: Seeds activated: Sow Rake activated: Tend Scythe activated: Harvest The possibilities are endless, and can be implemented slowly. I would also suggest that no dominant actions be added for creating objects to deter cheating.
  3. Same with the bury keybind. They do work with corpses on the ground.
  4. Why not? We already have keybinds for sowing seeds and planting flowers, I can't imagine that this would take more than 25-30 minutes of work at most to make it a feature. Perhaps it'd make it more appealing for players to replant forests instead of just clearcutting it.