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A bit random and cruel > This is all for flavour, i dont want to break or drastically alter the priest game, sacrificing items should still be preferred for emergency favor, so please revise numbers/idea as you see fit. Lead animal near altar, activate butchering/carving knife --> sacrifice animal to god -takes 30s like normal sacrifice. -no other skill gains -1-3 favor for non-hostile animals -3-20 (depending on taming difficulty) favor for tamed (only tamed) hostile animals. Libila priests obviously have issues with taming... so, instead of tamed animals (non hostile animals we can still sacrifice) we get to sacrifice followers . -follower needs 20 body strength to be sacrificed -favour gain = 1/3 followers faith -items drop on corpse like normal & tiny skill loss for follower equivalent to pvp death on deed (dont want it to become free teleport to a token) -same person can only be sacrificed once every 24 hours -should be consensual on followers part -maybe small alignment boost for being such a good follower :> I think animal and human sacrifice would fit quite well in wurm as it is, it would give an alternate means of dispatching unwanted animals for a little favour boost - and i'm sure its more humane than punching them to death for shield skill.