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Found 32 results

  1. as fun as this game is it can get kind of boring after awhile....can we find a way to liven things?? maybe with quests that actually have a start and end point? or even some small storylines and tales??
  2. Treasure Hunt Main Idea- The general idea is to add another type of event to Chaos like how we have HoTA (Hunt of The Ancients) that if goes well could even be on Epic servers? I have heard of people missing the idea of treasure hunts on chaos for the chance of a hidden chest for loot of high end or middle end items that would other wise be costly or hard to get. But the original idea was more for exploration and finding things. This idea was to be a risk for loot type of situation that will be PvP. Now this isn't meant for anyone to just enter this server should be by all means Premium players only! Its purpose is for the Kingdoms like Jenn Kellon, Mol Rehan, and Horde of the Summond. The idea of this is to have another server that would be used once a month and each kingdom who participates will require at least 5 - 10 or more members to go using a portal and be transferred to this server for the chance of high loot with also the risk of PvP against the other kingdom. The only problem is you bring what you carry and you are teleported to your kingdom set portal for that server and once there you have to live off the land and instantly set in a "Work as a Team" and survival for great loot. Now this event can not and should not happen unless there is another kingdom team of even amount of players to make it fair. The portal to this event should be at your kingdoms capital similar to how the Epic Portal at spawn is. To win the event you either find the chest or what ever container is chosen to hold the loot or the enemy team is killed off each and every last one of them or a team can forfeit which will take the players back to their kingdoms portal and from there can use the portal to go back to your capital. Death System? When a person is killed their loot is not allowed to be taken until the other team loses or wins which is by finding the treasure or by killing of the other team which if the other team is killed off before the treasure is found it will end the game as said so the treasure wont be available. If a team forfeits and players have died their corpses loot should be sent back to them in the idea of like how karma can be used to Summon a Corpse same idea apply's to the treasure being founded. This is support to be by all means survival so you have to craft anything you didn't bring now it shouldn't be possible to build houses but perhaps fences and carts or if houses can be build should be wooden only. This event is not required or needed to build but if necessary it should be available for defense even or defending a location because this is still considered normal PvP in a way. Also mobs like normal passive to aggressive mobs should be spawned here yes and you would have to use the horses that was spawned there to ride which makes it ideal to bring gear for a horse before going if you want to risk a bit more for a fast horse. This event should give a fun alternative besides just HoTA and would be quite worth it but with a cost. As ideas for loot, i personally suggest the general loot to be adaminite and Glimmersteel lumps sense its a alternative to HoTA but more risk this event doesn't have to happen every month could happen every 2 months maybe more or less up to the people to decide nut in general this is another way to increases fun and more offers to this and if you haven't already guessed it Resurrection stones and other item saving items should not work here so its guaranteed to gain something. The idea for the forfeit system i haven't really thought of but that could be discussed later on if this idea happends to be implemented Server Map Suggestions The type of map for these events can be totally up to the staff of the game but ideas i had that could be interesting was to bring (If saved somewhere or anything relating to the original servers) back the old Wurm servers like gold 1 and the home servers where there could be a list and a vote of which map could be used next event. The other idea was a randomly generated map for each event so there is never the same looks to it and people will have to explore. The name of the event could be discussed by the community and staff i think it should be unique like Hunt of the Ancients but that's just me now i know this idea is long and over thought and long but i like to give detail and explain well any idea i have so others understand and i am okay if this does happen to get rejected. Please give any ideas suggestion on this i personally would love to see something like this add more fun if anything to Wurm. ~AlphaWolfen
  3. I notice boats are a common place in the game, but beyond use for moving around/hauling and for storage of items they serve a limited function. Also the lack of a market for boast is discouraging for some people. The lack of a market I think is caused mostly due to a lack of need for new boats. I'd like to see cannons added to larger boats. At least the Cog, Knarr and Caravel. With the number of cannons being higher with the larger the boat. These could have a mechanic similar to catapults. Meaning they'd need to be loaded, need ammo, someone to man the cannon, and of course have a similar range. Aspects that could be considered for discussion would be allowing them to damage land target as well, which I think offer a new aspect for cost defense of a deed. It also would introduce a new aspect of PVP and home server defense. The effect of a boat sinking in deep water is obvious for both of the passenger and the items they lose, and though that can be costly to any player, it does add an material sink to the game and controls inflation, along with the destruction of items, people continue to have a purpose to do an activity, be it replacing armor and items permanently lost or the ships themselves. Ty for your consideration and constructive critism.
  4. Bone Tools The idea of bone tools is when you kill an animal you should have a chance of recieving bones of that animal (or if it has horns have a chance of recieving horns). You could use these bones to make things like arrowheads, a horn of an animal to make something to store water, Mabye a type of knife, Mortar and Pestle (could also add other features to game ), mabye even a dragon bone bow. Feel Free to criticize or add to the idea
  5. So I play wurm for awhile now and with all these events anyone thought about human chess event? chessboard made from slabs and coblestones. people as pieces. I think it can be fun
  6. I did a quick search and didn't find anything related to this, but sorry if its been posted before :0 So earlier on I decided to have a look around the immediate area near my village to see what has changed etc, I died from being completely swarmed by a huge amount of enemies.... Getting to my corpse was probably the most tedious and time consuming thing I've ever done in this game because of all those enemies hahah. I died again while trying to get away from them all! Which is why I thought it might be good for those of us who are new and/or have a really low fighting skill (say, under 15?) to have a bit of breathing room after respawning. Allowing us to actually be able to get to our corpses and get our armour/weapons/other things back, without dying multiple times in the process and losing more skill just because of this. The thing I thought of was temporary invincibility for 3 - 5 minutes or so. That should allow the player enough time to get to their corpse and be a good way back home! The invincibility could fade if s/he targets onto an enemy, and would still be able to get attacked by guards/templars (though I can't remember what circumstances cause you to be attacked by them, if at all) to keep things fair. What do you all think? Or would something like that be too hard to add?
  7. For all the contracts and writs.. I know some ppl that have up to 40 between all the contracts and writs, that's a lot of inventory slots taken up so they have to put them in a flask or backpack etc, it would be neat and organized, IMO, to have them all in a notebook you make out of several papyrus sheets some nails or maybe even animal fat as glue even tho its really boiling of animal connective tissues to make glue in olden days if I'm not too far mistaken. And have the notebook non drop on death