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Found 168 results

  1. Polish returning player looking companions to reclaim old home and build a new one. Im looking polish or ENG-speaking players to cooperate, build, fight, live long and prosper together :). U can find mi in game (Xanadu) as Lordsadipl. -- North-East Polski gracz wraca do gry! Szukam chętnych do pomocy w odbiciu z ochydnych łap potworów mojej starej siedziby. Zapraszam polaków i osoby mówiące po angielsku (średnio jest sens pisać o tym po polsku, ale polak z angielskim też sie przyda). W grze znajdziecie mnie pod nickiem Lordsadipl. -- Północny wschód Lord Sadi
  2. I am willing to pay someone to help me fix a mod that is not functioning fully. The mod works at about 50%. For more information about the mod and the price, please send me a private message and we can discuss things further. Thank you.
  3. Hi all! I'm working on my first mod (server, with modlauncher) and I'm a bit stuck on something. How do I check whether a tile is underwater (and by how much), if all I have are tileX and tileY coordinates? Thanks!
  4. Are you looking for a place to start over new? Or just fairly new to the game? We are a couple of experienced players who can offer you a safe place to explore the world of Wurm from. We live on a beautiful lake with plenty of open land to build on. We also have several houses ready to be occupied if you would rather focus on other things than building a house for now. Perhaps you are a returning player, looking for a base or an active community to start your own project next to? Or if you are completely new to the game you are more than welcome to stay with us. We can help you navigate the game - but we do have our own things to do around the deed so we appreciate if you have that drive to make things happen yourself. Not to say I don't love spoiling new players with some good food for high nutrition so you can focus on more fun things to do, or hook you up with something useful every now and then - but we will not be doing everything for you. We will simply give you a friendly community in an active alliance, a spawn place close to wherever you decide to live (on our deed or close to it where there is plenty of room to build something of your own.) Easiest way to reach us is to send Journeya a message in the game ( /tell journeya ) Welcome to the N. Indy Alliance.
  5. Hello modding gurus. I'm trying to make a seemingly simple mod but I can't get it to work. I'm trying to modify the sendWho method in the LoginHandler class. For now, I just want to change one line of code (but more later). Line 22 of the method looks like this: if (player.getPower() > 0) { I want to change it to this: if (player.getPower() >= 0) { I don't think ExprEditor from Javassist is the way to do this, at least not as far as I can tell. I've tried to hook the entire method to replace it but, since one of the method parameters is a player object, I'm having tons of issues: try { HookManager.getInstance().registerHook("com.wurmonline.server.LoginHandler", "sendWho", "()V", new InvocationHandlerFactory() { @Override public InvocationHandler createInvocationHandler() { return new InvocationHandler() { @Override public Object invoke(Object object, Method method, Object[] args) throws Throwable { if (args[0].isUndead()) { return; } Maven complains that args[0].isUndead() is an unknown entity. I'm stumped! Any help?
  6. Hello everyone. Just wanted to get some feedback, what server should I play on? It's been several years since I've set foot in Wurm servers and as such I'm not up-to-date on the current state of the game and all it's servers. I've read a lot lately that PvP is "dying" or in a weird state right now. Also heard about some gigantic scandal which resulted in the loss of an entire town and a lot of money. I'm not interested in drama so perhaps I'll just stay away from PvP servers. As far as PvE goes are there any faster skill gain servers then just the normal rates? Last I recalled it would take months, or even years to acquire decent skill levels depending on the skill in question. Any help is greatly appreciated, thanks!
  7. hey, I have been trying for a long time to get deedplanner to download onto my computer. I've looked at youtube videos and tried getting help from players while on online but alas no luck. my deedplanner is 2.8.9, i unzipped all the folders contents into Wurm Unlimited > Wurm Launcher. I have java updated to the max. however, every time I try to double click on the deedplanner jar (java) file to open it, it just pops up with a small black box and then closes quickly. nothing happens each time. I currently have it assigned to open with Java(TM) Platform SE binary. anyone know what i have wrong? thank youu! just trying to enhance the playing experience, i'd love to see my buildings before i begin really building.
  8. Hello, I googled Wurm Unlimited Forums but it brought me here-- I've never played the online version, and have never had problems logging into Wurm Unlimited until now. Wurm had an update and I went to run the patcher bat. file for livemap/compass mod and then went to log in to the game. It still won't let me in and I keep getting this message-- I don't know what to do... I am sorry if this is the wrong area to post- not sure where to go. Thank you in advance! Unexpected crash while playing The error was: <java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture;> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of console.log: Time is Wed Oct 25 21:53:24 PDT 2017 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Senna Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Senna\playerdata_test.txt Loading props file PlayerFiles\players\Senna\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Senna.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.08,1.0,0.08,1.0 color_grey = 0.5,0.5,0.5,1.0 color_lime = 0.0,1.0,0.0,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.5,0.0,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.23,0.39,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 2 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 3 sound_buzzlevel = 10 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true start_dedicated_server = false structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 8 worker threads Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumdim64 (20.19.15.4549) OpenGL vendor: Intel OpenGL renderer: Intel(R) HD Graphics 4600 OpenGL version: 4.3.0 - Build 20.19.15.4549 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.30 - Build 20.19.15.4549 GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 64 (64) GLSL max lights: 8 (8) GLSL defines (4.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\Senna\windows_1024x768.txt Loading props file PlayerFiles\players\Senna\windows_1024x768.txt Gui initialized Execution aborted at connection 0, iteration 0 Run time 0s, local time Wed Oct 25 21:53:36 PDT 2017 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture; at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:312) at com.wurmonline.client.renderer.gui.HeadsUpDisplay.init(HeadsUpDisplay.java) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:279) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1624) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.NoSuchMethodError: com.wurmonline.client.resources.textures.ImageTextureLoader.loadNowrapNearestTexture(Ljava/awt/image/BufferedImage;)Lcom/wurmonline/client/resources/textures/ImageTexture; at com.wurmonline.client.renderer.gui.LiveMapWindow.createButton(LiveMapWindow.java:143) at com.wurmonline.client.renderer.gui.LiveMapWindow.<init>(LiveMapWindow.java:42) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$2.run(LiveHudMapMod.java:84) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.initLiveMap(LiveHudMapMod.java:100) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod.access$000(LiveHudMapMod.java:28) at org.gotti.wurmonline.clientmods.livehudmap.LiveHudMapMod$1$1.invoke(LiveHudMapMod.java:64) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:302) ... 4 more
  9. So I've noticed there's this setting on Wurm Unlimited PVP servers that does not allow you to loot corpses when there are enemies in your local. Now that sounds really strange right? Well you cannot change this setting through the Server management tab and literally every PVP server ive played on has this??? Anyone know how to turn this game breaking thing off?
  10. First of all hello and thanks for taking time to see this post. As the title says i'm a new player looking forward to play the game actively at least 1 hour a day, i'm looking for a village to start with so i can get some help to get started on game and have fun. If you think i could join you pm me in discord Red (Cry)#7147 or message in forums. Have a great day!.
  11. So when are res stones being removed. Seeing as its literally gambling
  12. ok looking for some help. I've done searches in Intellij but it doesn't find this string which I've had this some times happen when searching for a string value. I know it's there but haven't found it. Anyone know where the shopsign strings are at for the drop down image file? I looked for the method but in the method it does not include the drop down string or list. example the image for sword and the bowl sign is called "Sword and bowl" this string is linked to the actual pic image in the mapping.txt file. Some where in the class files is the string list with "Sword and bowl". Anyone know which class this drop down list of strings are. I could do this the hard way and just create a new id x amount of times for the new shop signs I'm adding but this would be the dumb way when the method and list already exist. Now that's done ran into another road block. Can't find the method or code that calls the texture once you select the sign. Names are in the drop down box to change the shop sign image and the mapping.txt file is set but when select the name in the drop down box image doesn't change so there has to be a method some where that tells it to look for the image in a array or something. Need help if you know where this is called been looking in methods and such just havn't found where this last thing is. Cool signs waiting to go in soon as I find this.
  13. I am building a PvP server and have all the kingdoms (except Freedom) on the server, but when I go to do a test, a "none" kingdom shows up as an option and spawns ppl as Freedom. How do I get rid of the "none" kingdom option on spawn in? I just want MR, JK, and Hots on the server. I have home server off, with the kingdom set at 3 (It was at 0, then 4, but still "none" showed up). I am using the creative DB. PvP is on. I am not sure what is making the "none" option show up Here is an image of what I am talking about
  14. Hello there.. Trying to connect server in cluster in different networks, like this: SRV1 <-> ROUTER1 <-> ROUTER2 <-> SRV2 Anyone can write detailed guide how to do this (where-and-what-we-need-to-write-in-configs)? Coz we get some ######: [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 2 exists=true [11:51:38 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 2 exists=true [11:51:38 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: serverId:1 kingdom id 3 exists=true [11:51:39 PM] INFO com.wurmonline.server.webinterface.WebInterfaceImpl: didi kingdom id 3 exists=true [11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:51:40 PM] WARNING com.wurmonline.server.LoginServerWebConnection: Failed to send command Exception creating connection to: 192.168.1.2; nested exception is: java.net.BindException: Address already in use: connect [11:52:54 PM] INFO com.wurmonline.communication.SocketServer: Accepted player connection: Socket[addr=/192.168.1.1,port=57309,localport=3724] [11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was Authenticated Client was Authenticated [11:52:55 PM] INFO com.wurmonline.server.LoginHandler: /192.168.1.1, Diworm redirected from 1 to server ID: 2 [11:52:55 PM] INFO com.wurmonline.server.steam.SteamHandler: Client was NOT Authenticated Client was NOT Authenticated
  15. Hello there! By default skill effective is x2 from skill. If I mine shards its look like a mining * effectives.. Any ideas hwo to disable this for all skills?
  16. Hi, Simple issue, every time my server restarts, the alerts I have set with #alerts clears and I need to re-enter that information. Is there a more permanent way of applying alerts or do I just need to redo it every restart? Thanks, Cryptonat
  17. Hi, I want to restart wurm online after a long period of absence. I have enough skills to manage but I have none of the needed tools. Have things like a file, but nothing to cut or mine with. I'm around Kinoss Bay. I used to have a deed there but that deed is long gone. Someone else is living in the area and I can barely recognise it. So what i need help with is: Tools or a way to get/make them. Some tips on an area with some access to the basics where I can start up again. Maybe a nice community of people to join (don't specifically want the hermit life again). I hope some of you can give me tips. Would really like to play again, but the hurdles I have to take to get the basics back have been holding me back for a while now.
  18. Went to login and there was a update, it will not update tried multiple times... here is the error.. Please help me i not smart nough >>> LoginFrame queue entry exiting. class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak class.VHi4kr8ZTN: Could not copy graphics.jar to graphics.jar.bak
  19. Hey there, i recently got wurm, and i've been really enjoying it up till now,because I just had a cart my disapear without reason. I spent about an hour gathering the required materials to build a small cart. When I built it i put all my belongings into it, and i hauled it for a couple steps. I was attacked by a young troll, so i put it down and ran away from him. When he lost agro, i came back to where i left my cart, i searched around and it was gone. I know this wasn't theft because i play on my own private hosted server. So Im just wondering is this a bug or is it an intended feature that i don't know of. Also is there any way i can get my cart back with its contents. Any help would be appreciated, thanks.
  20. When players create new character, select Mol Reah of another kingdom. They spawn near Winkshir So.. i have standart settings of spawn points for all 4 kingdoms. Home server disabled. Help me please fix this
  21. I'm relatively new to running any type of server, I'm looking to really get my moneys worth with purchasing a monthly plan on a reliable server/host. I was wondering if anyone in the community would have any idormation on which servers they use, the pros and cons of such servers please. I've looked through multiple Google searches on servers and all of them boast mostly the same offerings. I don't want to buy a server and then come to find out their customer service is junk, or their hosting is less than suitable. I'm looking to have 100 available slots on the server, a big map, no TeamSpeak (since discord is available.) a smooth running server, that I can upgrade if needed. Thank you so much for any input on this subject. Grath.
  22. Alright let me explain. Me and a group of people are wanting to make a server. for that server we want just one map. however we want there to be two major islands on that map and for each island to have different ore generation. for example one island will have iron, lead, copper, and tin. While the other island will have gold, silver, and zinc. Now we have ran into problems. we have noticed you can't choose the location of ore spawn and have yet to find a way to do that. Can someone please help. we really dont want to have two maps. we want just one map and the two islands.
  23. Nobody is responding to my posts and I need help badly! Please look at this post.
  24. I'm having trouble figuring out how to display a map in my offline game. I know how to view the built in map but I want to be able to display the map like the ones other servers display online. I want to maybe try doing some gm stuff eventually. I just need to change the player setting to 5 i think. I tried downloading map viewer but seems I got the wrong program to unpack the jar file. I used win opener but it seems to unpack it wrong. or maybe I just don't understand how it works. I just want to display a map as I develop more in my game. so I can see where everything is in the world map. any help with this is appreciated.
  25. Hi people I made the mistake of setting creatures numbers according to an article in the forums. it turns out the there are now creatures every 4 or 5 squares in my world. I don't want to wait till they all die because I read that some creatures will still be there 6 months later. Most important ***** is there a way to reset the creatures in the world and if so how ****** Thanks in advance to anyone who can help me with this problem.