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Showing results for tags 'head'.
Found 10 results
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supreme (Close) WTA Supreme pickaxe head, iron 10ql
FreeLikeTheWind posted a topic in Auctions (NFI)
Supreme pickaxe head, iron 10ql Supreme: 19% damage reduction from use. Ten times less likely to lose an enchant level on use. Pickaxe head - after creation, your name will be indicated in the creator's item. Starting bid: 1 s Increment (minimum): 1 s Reserve: off Buyout: 3,0 G Sniper Protection: 1 hour Private Bids: not accepted Happy Auction, friends! -
Starting bid: 7s Increment (minimum): 1s Reserve: None Buyout: None Sniper Protection: 60 minutes Private Bids: Not accepted
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Starting bid: 10s Increment (minimum): 1s Reserve: No. Buyout: No Sniper Protection: 30 minutes Private Bids: Not accepted
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Sickle blade, iron, 57 ql, 3 runes A iron rune of The Scavenger has been attached, so it will increase the time an enchant holds its power on the item (10%) and reduce size (10%) A steel rune of Fo has been attached, so it will reduce decay taken (5%) and reduce damage taken (5%) A seryll rune of Jackal has been attached, so it will increase the chance of successfully enchanting the item (5%) and reduce the quality change when repairing damage (5%) start price 1s bid increase 50c No redemption, no reserve 30 min projectile protection
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Supreme Hatchet Head (Iron) For Auction on Southern Freedom Isles. Will be sent cod to the winner. Make your own supreme hatchet with your own signature (activate supreme head when combining with a wooden shaft, to transfer rarity to the finished hatchet) Starting bid: 30s Increment: whatever Buyout: 60s 1 hour sniper protection (for last hour bids, the auction end time will be extended to 1 hour after the last bid) The comments section below is for bids and seller info only, please pm me if you have any questions. Happy Bidding!
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Graphically this game leaves a lot to be desired, but something easy to add that would improve the ambience of the game is the ability to move your characters head. When you mouse your screen, your view changes, but outwardly, your character is still staring dead ahead. I'm not talking about your toons body turning left or right depending on where you're facing, I'm specifically referring to your characters head. While this change doesn't add anything game changing, it'd be a nice little touch to see your friends looking up at your high castle towers, or down into your new cave-dwelling-dungeons. Thoughts?
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Hello, I would like the ability to tell if my friends are looking toward the ground, straight ahead, or toward the sky. Please add the ability for the player's character model to tilt in the direction they are looking. Thank you, (If this already exists please tell me how to turn this feature on.)
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http://forum.wurmonline.com/index.php?/topic/123054-asst-head-game-masters/#entry1264449 Glad to see these troublemakers were caught and dealt with. May they be subjugated to long hours of ship collision calls and paperwork.
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I have a scar horizontally across my forehead and a bugged head ! http://i.imgur.com/7HPckm7.png Seeing a bald head when mining / digging is not fun http://i.imgur.com/nuhsZSZ.jpg And when bear hat is off, having a half bald head is not fun either http://i.imgur.com/nUM93VI.jpg Please can my character's graphics be fixed ?
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As foretold by an old blind, cross-eyed seer was the field of pumpkin planted on Walpurgis Night. Tended by thirteen farmers thirteen farming. Watched by seventy-seven black dogs. Watered by thirteenfold black cats thrice. Finally came the hour of All Hallow's Eve. Thus did a cursed pumpkin field come to fruition! Thus foretold, did Pumpkinhead arise from the pumpkin. Thus foretold, the kin of pumpkin now walks the lands!