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Showing results for tags 'haunted'.
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I've left a few sitting around for 24 hours and they won't cool down. The only way i could cool it off was by cutting it into slices.
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Ghosts and haunts wandering around old deed sites, at least ones that were occupied by larger deeds for a significant period of time. Especially around gravestones? Only harmed by priests and/or specialized weapons? A possible usage for priests in exorcising the spirits and cleansing the area. BL priests could feed of or increase the haunted. On player ghosts, I recall how in Ultima Online when one died you became a wandering spirit and were invisible to other players until you came near and started talking. Course to most players you looked like a cloaked ghost and anything spoken, sounded like ""Ooooo oOOOOoooo!" unless they had enough points in a skill called Spirit Speak Was unable to interact with anything else ingame for the most part. Couldnt walk through walls; though, that was a shame. Players could resurrect other player ghosts, and there were a few wandering NPC healers as well. Was thinking something similar for Wurm; although the potential for spy abuse (on pvp and pve) is readily apparent. Most interesting usage of this could come from having only certain features, items, etc visible from the "spirit" realm. Standalone or a possible tie-in with enhancements to the current death system: http://forum.wurmonline.com/index.php?/topic/108202-new-addition-to-death-and-injury-plus-a-bl-res-alternative/