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Found 93 results

  1. Emberwynn Harbor & Stables Harmony G9/G10 We currently have 8 Horses and Bison on deed that we're just giving away! There's not a Bad-Trait on the lot and many come with a single Speed Trait! We have both Males and Females ripe for the taking. A wide variety of colors to choose from too! Grey, White, Brown, Gold, Black and even a few Pinto and Bloods are up for grabs! While we do not offer Delivery on our Horses, you're welcome to come by Emberwynn Harbor and take as many from our Free-Lot as you please! There's no limit to how many you walk off Deed with! Supplies are limited though so it's a first-come first-serve deal, there will be no reservations made, no exceptions! You can find our Free to Walk horses located at the South-Eastern section of the deed behind a wooden fence. Feel free to come on over and have a look! Check out our other details here:
  2. Horses bug.

    When I enter the cave, sometimes the horses stay on the surface.
  3. closed
  4. Whenever I click place by mistake with my character Ikki, which is a steam client, on Harmony, I get booted out of the game and have to log back in. Was told by a GM to post the console data here, before logging back in, which is what I am now doing. Hope this can be fixed as it is extremely annoying. Don't know if being on Linux rather than Windows has anything to do with this.
  5. The Northern Freedom Isles Market has a lot of active members and we are the center of a Harmony-based alliance focused on trade. We have a large market currently under development, where we expect many vendors will turn into an endgame market. Why join an alliance? Here are some useful perks of being part of our alliance: 1. You'll be able to easily ask our members if they have a certain product available for sale. We already have some merchants set up selling wares at our settlement. 2. If your settlement is large with several merchants, you will be able to have a small building in our market deed, with private access for only your villagers. The larger your village, the bigger the building. You'll be able to store stuff in the building to sell later on your merchant. 3. Your merchant will get more traffic and you will be able to see other wares all in one convenient location. 4. There are 3 main locations for merchants in our market. The prime location is for our marketeers, the secondary location (still great locations) are for our allies. And the third (and less favorable) location is for all others who want to place a merchant with us. What's the key point here? Join our alliance! 5. Place your merchants in our market and help us get more sellers while we help you get more buyers and traffic. 6. You'll be able to use our outposts later, which will provide safety and a place to rest while traveling. This is to be determined at a later time. This sounds too good to be true. What's the catch? There's really no reason NOT to join an alliance. You can set permissions for people in your alliance the same as you can set permissions for all other groups. Your village will continue to be safe as long as you don't give alliance members any special permissions that you don't want to trust them with. We look forward to adding you to the growing list of villages in our alliance. You can message me here or leave a comment, but the most effective way of joining will be messaging Turkeys while logged into Harmony. Thanks for reading! -Turkeys
  6. Welcome to Elysium, A determined and inspiring crusade. A Kingdom of those who wish to achieve all that Wurm has to offer. Come be a part of a serious and sophisticated community striving for excellence. We pride ourselves in being an inviting down to earth people, who are united and stand as one! Our Mission is a simple one : Achieve Greatness Whether that means conquering all the land and bringing peace to the players, or building grand cities with impressive and intimidating structures that tower over our enemies. Key features of our group include: Structured systems and building placement strategy that allows PvPers to have more of a PvP setting and PvEers to have more of a safe haven for crafting and skilling. Council of 3 Members to take all of our members opinions and inputs into account when making decisions that affect the entire Kingdom Ranking System Forums (For all questions, Trading and Event Info) Diverse group accepting of all regions and play styles What we are looking for Dedicated/Committed players Players who can be respectful and accept opinions of others Players who want to have a great time and enjoy all that Wurm has to offer Current Sought after positions -Farmers -Leatherworkers -Tailors -Carpenters Code of Conduct: Respect others. Treat all other players with dignity and respect. Be respectful of other members of Elysium, their abilities, their contributions, and any extra duties they perform to keep the kingdom running. We all play to have fun. Don't ruin it for other people. It is you, and not the kingdom Leader, who is primarily responsible for whether you are having fun or not. Be mature. Immature and infantile behavior is not tolerated. This is a kingdom of adults, so make sure you act like it. You are part of Elysium. We succeed as a group, not as individuals. Self-centered and self-absorbed attitudes are not helpful. Not everyone will get along with everyone else. That's life. Not everyone will agree with everyone else. In time we hope this to be a large community and conflict will inevitably arise. As adults, members are expected to either try to resolve disagreements with other players civilly, privately and independently. Failing that, try to work around it. Approach a council member for assistance if you have exhausted all other options. Drama will not be tolerated. Disagreements or other behaviors which become disruptive are unacceptable. Elysium rules will inevitably change over time. Members are expected to accept and adhere to new rules regardless of their personal opinions. Be mindful that the kingdom Leadership tries to make decisions that are best for the kingdom as a whole and for the long term, which may not necessarily correspond to the best decision for you personally right now. Constructive feedback and discussion on all aspects of the guild and raiding is always welcome. Complaints should not be made unless accompanied by alternative proposals. All feedback and discussion should respect this Code of Conduct. Read the forums. The forums are the main way of communicating important information (as well as a lot of trivial kingdom information). Most importantly, changes to strategies and announcements are made there. It is your responsibility to check the forums regularly and stay apprised of any important information. Do not engage in any activity that will bring the Elysium name into disrepute. Behaviors such as spamming, trolling, ninjaing, begging, flaming, or other anti-social actions are not acceptable. Do not use excessive, gratuitous or explicit language. Justifiable mature language and conversation is to be accepted in a kingdom of adults. Politics, religion, and similarly divisive topics are embargoed. Abusive, threatening, discriminatory, or prejudicial behavior of any form is expressly forbidden and will be met with immediate expulsion from the guild. Intentionally vexatious, obstructive, malicious, hostile, aggressive, or insulting behavior is not acceptable. Follow the Elysium Rules and Code of Conduct at all times. This creates the infinite recursive loop of order. Rules of Engagement: Every Player is expected to do their best. We are not a hardcore kingdom, but we intend to make the most of our experience and so have high expectations of our players. Everyone should strive to give their best when doing most content. The Council are the ultimate decision makers. Follow their directions/intent. The council will discuss all concerns and use best judgement to render decisions that will best benefit the kingdom at all times. Be punctual. When attending a prior scheduled event, we ask that you are on time or send a message to the group lead if you will be late. Common courtesy rules apply here. Positive criticism is a good thing. Members should feel free to give advice and suggestions to other players to improve their play. Equally, Members should view any positive criticism as an opportunity to improve. If you are interested in joining up with us visit our web page here -------> https://councilofelysium.wixsite.com/website And come chat in Discord!! -----> https://discord.gg/vKM6mNX
  7. I have a history in Wurm Online spanning several years and I have a plan for the new PVE server, Harmony. We already have at least 20 people signed up to join when the server opens. Introduction I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new pve server, Harmony, with the launch of Wurm Online on Steam. I've already been planning and preparing for weeks. I want to get everything as organized as possible before the server opens and I'm looking for more players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. I realized that the actual recruitment thread for the Steam server is probably being overlooked when compared to this section of the forum, so I created this thread as well. My thread has over double the number of views of any other recruitment thread in that section of the forum. This market is going to be BIG and BOLD. We're especially looking for more priests but other roles are available and we'll take any Wurmian interested in joining us. If you are interested or want to see more information, you can visit the original thread, which is being constantly updated and has a lot of interest and players signed up: Alliance info: Thanks for checking it out. -Yekrut
  8. Some of you may know me as Yekrut. Others may call me Turkey. And others may remember me as Shut up, kid! Whether you do or don't know me, I have a history in Wurm Online spanning several years and I have a plan for the new Steam PVE server. I've been planning this for any new server. I just didn't know it would take place on a new set of servers, but hey, I'm only human. I'm looking to put together a large market--THE largest market on the new Steam PVE server. I've already started planning. I want to get everything as organized as possible before the server opens and I'm looking for experienced players to join up. What I want is for players who plan to play on the new server to sign up and take on a specific role. When it comes to authority, you will have the responsibility of managing that aspect of the settlement, with input from myself and the other managers. We will have regular small meetings to review and plan future changes to the settlement. You and I will discuss how you should use your role for the betterment of the market and I'll make sure the whole thing comes together in an interesting and organized way. We will find a project for you to work on, and you spend as much time on it as you can. For example, if you agree to be our Master Dye Maker, you will need to level that skill up as quickly as possible because the market will be counting on you. If you're the Main Animal Breeder, your fellow market developers will be counting on you to donate and sell whatever animals you can. Not a lot of sales will be happening at the start of the server because skill levels will be low and no pro items will be in the game yet. Working together and helping each other will set our market apart from other markets. Working together will also help you to acquire better tools and resources before other settlements in the game. We'll design the market to be enormous, colorful, and aesthetically pleasing. I also plan to have a limited amount of lighting to ensure that players have as little lag as possible while in the market. We want to be very, very organized so the market will look amazing. For that to happen, each person's personal preferences will be somewhat limited. What does that mean? It means that the Main Building Designer will have most control over how the residential area looks. It'll be his job to plan structures and see that they are built in an organized way (placement, material type, size). The Main Outdoor Decorator will be in charge of decorating the outside shrubs and landscapes, etc. This is a normal limitation while being part of a larger settlement. But it's good because having one person choose these things for everyone will make an overall better visual effect. Also note that you may have to work with another manager to accomplish some aspects of your role. For example, if you're the ship builder, you may not be able to make your own high level ropes, so you would need to collaborate with other villagers to get rope. Most likely you could trade for some ropes or give up your products for free starting out and someone is likely to give you what you need when they get it. Helping someone else first can go a long way in villager relationships. It's a big undertaking. What do you have to gain from helping out with this project? Let me list a few things that will put you ahead of everyone else when it comes to the new server: -You'll get a larger, more desirable house in the market area. -You'll have a preferred space for a merchant when the market is ready to open.(still true) -You'll have access to a large community that shares their tools and resources with you, which will put us ahead of other settlements.(still true) -You will be conveniently located next to the largest market in the server.(still true) -It will be easier to raise your skills being in a large settlement with a common mine, forge, etc. (still true) -We will be a large settlement at first, while we raise our skills and develop the market. Then we'll open the market as it's ready and the server matures.(still true) -You'll be able to make some silver a little later, when the market opens to traffic from the entire server. (still true) -You will have access to our wagoner, which makes bulk shipping much more convenient than delivering it yourself by cart or ship.(still true) -You'll be part of a settlement that won't play for a few days and then quit. It's common among new players. We will keep growing this community until we're all highly skilled and rich. You will also have the benefit of being part of a large-scale project, which will be much bigger than most, if not all, other settlements early in the game.(still true) What do you have to lose? What do we need from you? You'll need a few things to be able to sign up to take on a role: -Premium. You'll need high skills eventually to continue to improve the market's appearance and amenities, which will require premium on at least one of your accounts. -This isn't like a real job, so you create your own hours. However, in order to fulfill your role as a manager, you'll need to put in an honest effort. If it becomes clear that you aren't fulfilling your duties or trying to steal/scam other members of the group, we'll replace you with someone who fills the role more adequately. -Donations. While you're raising your skills you can create storage bins, forges, carts, etc. to level up your character to be able to perform more difficult tasks. Collect your shards, ores, wood, etc. and throw them in a bin so that other people may use them for raising their skills. This type of network can be beneficial for everyone who joins in on this market. If it's not useful to you at the moment, it may be useful for someone else, so don't throw it away. Give it away if you can. Phase 1 - Set up stations for grinding up skills, a small house for each player on the table above, and a small building for each main development focus, such as smithing, leatherworking, etc. At the moment this stage is expected to last for around 1 month. It really depends on how fast we can grind up skills and gather materials for the next phase. Phase 2 - The market opens for venders who are part of the market's development (as listed above). We begin to change the settlement and terraform/lay down the foundation for the endgame market design. Our sellers open their venders so that other players may buy their wares. The final market design is being developed currently, which will be completed at phase 3. During phase 2 we will begin building with whatever skill sets we have gained at that time. This phase is most likely going to take the following 1-2 months to set up. Phase 3 - The beginnings of the endgame marketplace are in place, and just need to be completed over time as we get higher skill levels. The marketplace has been changed to accommodate sellers from all across the server. We fully open to the public and connect our establishment to other settlements via highways. We install a wagoner for shipments. We begin selling bulk materials and horses. We open our services to the entire server, such as sermon group inclusion, public mine, etc. As we reach phase 3, villagers who have kept up with their roles in the development of the market are free to move out and start their own settlements. They will be able to keep their house, title, and role in the marketplace, as well as their special market merchant spot for as long as they remain active on the server. They are free to pursue other endeavors and aren't expected to stay at the marketplace forever. Anyone who leaves early or fails to help the settlement adequately before that happens would give up their slot to someone else. *update* Our project is as large and ambitious as ever, so feel free to join up with us. How to sign up: Send me (Hammer) a pm with your discord ID so that I can send you an invite to our channel. Also include which role you want to have, or if you would like to be a general helper. If you don't want to use discord then you can send your Wurm Online username and email address so we can keep contact for important developments. I'll also use your email to share market spreadsheets with you. I won't use it for any other purposes, I promise. You may also message me in Wurm Online on Yekrut to discuss more information. If it's a high difficulty role you need to tell me why you think you could do a good job and how much experience you have doing that. Some roles will require some experience and others will require little or none. You can send a nickname if you don't want anyone to see your character name in advance (so nobody else takes it when the server opens). If I think you'll do a good job I'll add you to the list. You should sign up for 2 or 3 roles if you think you will be able to handle all of them. You can also sign up as backup if you want to help the primary person with that task. If there's a role you would like but it isn't listed, send me a message and maybe we can add yours. ROLES: Position Title Difficulty (1 to 5) Main Duty Secondary Duty Primary Player Secondary Player Animal Breeder 2 supply traited animals supplying milk Nafiti Archaeologist 1 2 recover fragments and produce neat things for the villagers/market collect flowers Archaeologist 2 2 recover fragments and produce neat things for the villagers/market collect flowers Blacksmith 2 creating higher level bs items for others Wushi Ranger Builder 1 1 Follow the Building Designer's plans and help build help anyone Tsarbomba Builder 2 1 Follow the Building Designer's plans and help build help anyone Builder 3 1 Follow the Building Designer's plans and help build help anyone Building Designer 5 - deed planner required design a unique and interesting collection of buildings to fit specific areas Turkeys Bulk Producer 1 1 stone, wood, animal parts, herbs, etc using alts is ok Turkeys Bulk Producer 2 1 ore, lumps, etc using alts is ok Wood Cutting 1 produce sprouts, nuts, fruit, chop wood, provide logs help anyone Terranin Xatirichan Carpenter 2 help other citizens get carts, beds, wagons, plan structures help anyone Cyranth Terranin Chain Armor Smith 3 produce and improve chain armor for villagers Ranger Chef 2 making a variety of high quality foods for affinity bonuses farming McDanky Yekrut Coal Maker 2 steel production Digger 2 bulk dirt, clay production; terraforming forming canals Judysek Four057 Logistics 4 market secretary, organizer, item distributor logistics Allison Dye Maker 3 create beautiful dyes to color the market herb production Farmer 2 gathering high quality crops for the chef, tailor, ropemaker herb production Turkeys Fighter 2 raise fighting, help keep the area safe meat, pink flower scout Fine Carpenter 3 village FC imps, barrel and furniture production Ranger Enchant Grass 1 create enchanted grass for animals to graze help anyone Nafiti Indoor Decorator 0 create attractive and unique indoor decorations for all buildings Leather Worker 3 supply armor and leather gear to others Marketing 3 attract other players to join the settlement or sell their wares here help anyone Turkeys Mason/stone cutting 2 bricks, fountains, statues, mortar, whetstones Judysek Miner 1 mine out a specific mine pattern supply stone shards Judysek SirTokenHatz Moonshiner 2 creates beer, wine, and hard liquors (important later for skill gain) beekeeping? McDanky Outdoor Decorator 5 place colorful decorations, including fountains, flowerbeds, etc Potter 2 amphora, smelting pot, planters, shingles, measuring jug, pie dish, etc. clay bricks Turkeys Priest-Fo 3 bless, animal traits, mailbox enchant, life transfer, etc prayer groups, convert others Priest-Libila 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Ranger Priest-Magranon 3 bless, strongwall, etc prayer groups, convert others Priest-Vynora 4 bless, enchant items and gear for villagers, etc prayer groups, convert others Nafiti Stargrazer Road Maker 2 follow a schematic to pave roads in our market and outside it connect highways Nafiti Shield Smith 3 create and improve shields Ranger Mouse Ship Builder 2 make rowboats for villagers help anyone Xatirichan Tailor/Rope making 2 meditation rugs, cloth gear, sheets, sails, etc distribute meditation rugs Team Organizer 4 rally members for completing missions and hunting uniques Weaponsmith 5 make weapons for villagers Judysek SirTokenHatz Jewelry Smithing 3 improve altars, jewelery, pendulms, statuettes Plate Armour Smithing 3 sets of armour in available metals SirTokenHatz Metallurgy
  9. Right on the Lake, beautiful views, creative landscaping (lots of terraforming has been done) and easy access to the ocean. Easily expandable with room all around. Quite a bit of love was put into the design. It's hard for us to part with it. Location is O-10 (584x769 on wurmonlinemaps.com/harmony) 2 mines on property (tin, iron, zinc) 3 mines with doors off property (marble, slate, gold, silver, copper) 5 areas setup for farming (some are currently planted) 3 animal pens (various horses (some preggy), cows, bulls, sheep, rams, chickens included) Full blacksmith building (slate) 3x4x2 (2 stories) and includes 8 forges, various storage. Workshop building (wood) 3x4x2 (2 stories) includes 2 ovens and 1 food storage bin, 2 bed frames, 1 loom and various storage. 1 fountain Unenchanted mailbox Empty merchant stall Guard Tower (QL 30) Various carts and other misc items. Freeway has been started. Altars to Fo and Vynora 50 silver or best offer. (currently have some offers, hurry and get your offer in before it's gone) If interested, please contact me (Tarot) in game or leave a message here. Best time to catch me in game is after 1 p.m. (pacific). Thanks!
  10. (picture soon i been lazy, sorry) What is HOTSNPVPPHD? Horde of the Summoned New Player versus Player Players Housing Development. It's a free pre-built and stocked housing area (2 individuals per house) with the necessary items to help get started quickly such as forges, bulk storage bins, and beds. We're aiming to encourage new players on the Northern islands (Harmony, Melody, Cadence) to come over and try out Defiance and PvP. If you are currently on the northern islands, and want to try PvPing, send me a private message with some basic information about yourself (name, discord, experience, time zone, pvp experience, any past kingdom history, what interests you). We have a portal right outside the house ready for use. If you are enjoying it, you can always create your own house too! Note: You do not have to commit full time to living here on Defiance, we're happy to have you hop between the PvE server and Defiance. Why try Defiance? You have a chance to gain permanent affinities from killing enemies and always gain a temporary timed affinity. One affinity = 10% skillgain in that skill. You gain karma for each kill. Defiance is a full loot system, and you gain easily acquire valuables off players. There's no cooldown between transferring between Defiance and the other islands. You can come over and PvP when needed. A unique different perspective on the game. See how to work together in a large kingdom. Daily PvP, both large and small skirmishes. What do you need? A forum account Discord Working microphone Helps to speak English, but we have some Russian players Contribute in some way. While we want to have new players, we can't provide with everything. A good village requires everyone to contribute in some way - smithing, crafting, farming, breeding Again, if you're interested, send me a PM on the forums!
  11. Athendale Trading Port (COD fee is buyers responsibility, Delivery Fee is up to crafter, Located at NE corner of N14 Harmony, Merchant with stock on location) Blacksmithing & Weaponsmithing & Armoursmithing Enchanted Inventory Included (Ayalor, Swashbuck and Krutag) Ore (Andrewmw) Carpentry and Fine Carpentry (Paralite and Blueskies (40fc)) Logs (Lionxx) Ship Building (alburet) Leatherworker, Clothier and Ropes (Blablagames) 55+ql Crops by Hayzues (distributed by Athendale) Animals (Mikepod) Clay and Sand (Paralite) Meals (Blueskies)
  12. Plenty of space for everyone: We are a large deed with a small number of of players. Our current size is 2,548 tiles but we only have 4 players. We are looking for up to 2-4 more players. At our maximum population, every player would have more than double the size of the minimum deed. Location: We are located east of Heartland on a large bay. There is a highway (in progress but nearly done) from Heartland to where our deed is. The harbor gives us sea access to the rest of Harmony and the other servers. Location towards bottom right. I added blue lines to show actual boundaries of deed. Beautiful! The deed extends from a mountain through valleys all the way to the bay shore. Bay view. https://ibb.co/m64fsjy. Guard tower near mountain. https://imgbb.com/kh0KkSx. Egalitarian: Everyone is given the same share of village resources. Currently, everyone has the same sized room, and everyone that joins would be guaranteed the same amount of space. Here's the room you would be guaranteed. We have plenty of room for much bigger buildings and rooms but this is what you would be guaranteed from the beginning! Here's what people's room's look like - this is what you'd be guaranteed at minimum! https://imgbb.com/BLy4hSs. https://imgbb.com/BLy4hSs. Autonomy / cooperation: Players are given the freedom to explore their own interests and skill development. We make consensus decisions about how we want to approach the village and use the space. Currently, we organize village housing around common spaces, and players have rooms inside those buildings. Our village is not organized around separate plots of land. But, people are given the freedom to make their own goals and work towards them. Example communal building. https://ibb.co/3k0jGQH Broader specialization: Because we are small, everyone gets to be involved in many different skills and kinds of work. For example, lately I've been building boats, building homes, cutting down trees, making furniture, and doing tailoring work among other things. People in the village tend to have 2-3 skills they spend a lot of time on but also spend plenty of time on other work that is helpful or interesting to them. Current skills: We have a highly skilled carpenter (60 carpentry, 45 fine carpentry, 20 shipbuilding). We have a highly skilled miner and blacksmith (~50 skill in each). We have a farmer and animal caretaker in training. What would be helpful: An additional farmer / nature-oriented skill person A chef (hot food cooking, baking, etc.) A mason / potter A paver / terraformer If there are other skills you work on, just pitch them to us, there are many ways to contribute. Message me on the forums or in-game for more details: I am Dunlin in game too!
  13. Someone cast the rite just a few hours before we could. Sorry for those who made the trip. We are planning to hold the Rite of Spring once more, with a tentative date of 9-5-2020 at 12:00 Pacific US (3:00 EDT). If you are interested in hosting and carrying out the cast yourself please let me know. We are willing to let someone else get the next cast if anyone is ready to do so. If we do not hear back by thursday of this week we will assume that everything is a go. Contact Jaelus in game if you want to link up with us to help cast and get your journal entry! We are on Harmony at N-19, just a stones throw from Harmony Bay! Prefer links that are at least 50 or higher, otherwise due to priest rules they won't actually contribute very much to the cast. Thank you!
  14. Mantology Handywork's Open for Buisness Location: P14 (Harmony) We deliver via via COD, we also take on commissioned work. available materials are: iron, steel, copper, tin, zinc, lead, silver and gold. All prices are for iron goods. If you want something to be produced in a different material, we will negotiate the price. Blacksmithing ~QL 45 + : 35 c Weaponsmithing ~QL 30 + : 30 c
  15. Been looking for a place to belong with active villagers. I am Masonry, Carp rn. Was a Farmer and Cook as well. Just looking for anything in any of the servers for PvE. PM. Astro#7419 if you think youd like me as an addition.
  16. The sleep bonus pool should be shared between all servers in the Northern Isles cluster; Defiance, Harmony, and Melody. For example, if you have 3 hours of sleep bonus on one server, you have 3 hours on all the servers. If you use up 20 minutes on one server, you lose 20 minutes on all the servers. Seeing as account/character skills mostly cross between servers, it makes sense for the sleep bonus to cross too. This would stop people feeling like they're forced to play on any specific server in order to use up their sleep bonus, and instead give them the freedom to grind wherever they please.
  17. Location: H17 in Harmony. Services Furnishing. I will fully furnish a room. Price depends on number of pieces. Bulk discounts apply. This room would be 2.5 silver: Bed + high bookshelf + coffer + bedside table + tripod table + 2 high pauper chairs. You can give me a basic sense of the room size, layout, and your aesthetic goals, and I will design and price the room for you. Or, you can request specific pieces. House planning. Prices negotiable by size and location. Currently can plan up to 7 stories. Goods Beds. 1s for bed. 5s for bedroll. 20c for sheets. Fine furniture. Most items are 25c-40c. Most requested examples: 40c for cupboards, pauper's high chair, high bookshelf, lounge chair. 25c for bedside table, coffer, tripod table, bench, low bookshelf, large dining table. Storage furniture. 10c for small crates. 25c for large crates. 6s and 8s for fully stocked crate rack (that's 51 small crates or 30 large crates). 2s for bulk container unit. Tapestries and carpets. 75c for tapestry with stand. 30c for small carpet, 1s for medium carpet, and 2s for large carpet. Animal homes 1c/ql for bee hive 2c/ql for chicken coop 70c for creature cage Non-furniture. I am primarily a furniture maker but I can make other wood and cloth goods on request at competitive prices. This includes ships and shipbuilding supplies, cloth and wood tools, clothing, meditation rugs, and wagons. Frequently requested examples: Sails: 70c for small square sail, 1s for triangular sail, 1.5s for (large) square sail. Rowing boats: 1s. Wagons: 5s Travel - all goods and services can be delivered. A few of these will be best built on site, particularly the fully stocked crate rack. Contact - PM me in game or here, name is Dunlin in both places.
  18. Want to auction rare wagon on harmony! Can be delivered to Heartland Starting bid: 15s Increase: 1s Buyout: No buyout
  19. Posted August 12 (edited) Cast was successful! All Vynora priests or followers who pray in the next 24 hours will get 5 hours free sleep bonus! A special thank you to Iwry, Thoren, and Reverent. Attention all Vynora priests! Verdant Bay is going to be casting another casting of Rite of Spring. We welcome Vynora priests from across the servers to come and link with our casting priest. We need your help! We are calling priests of level 55 faith or above to link with us to cast Rite of Spring! We need 3-4 more priests. If we cannot get enough priests we will attempt again Wednesday. I understand this is short notice, but we did not expect the rite to be ready so soon! We will have more of a heads up on the next one. Please contact Szarin or Trith in game or reply to this post if you would like to be involved with future Rites. We will announce them earlier. We have preliminary plans to do the rite WEEKLY at 3:00-3:30 EST because of how fast the timer is reset. But this means we need all you Vyn followers to pray a lot! Location: Verdant Bay deed Map coordinates: N19, very close to Harmony Bay along the coast, to the east. Time: PENDING
  20. https://gyazo.com/2350a5c680370886136316435459bb07
  21. https://forum.wurmonline.com/index.php?/topic/178268-rare-meditation-rug/
  22. Athendale/Xiaxis Athendale Trading Company Athendale Xiaxis Located on the NE corner of N14 and middle of P16 in Harmony Just under 4k tiles of land in Athendale and about 1k in Xiaxis We are currently taking in anyone interested in sharing our community driven goals. We accept newbies and veterans alike, with a wide range of experience already in the village we can help you get started or give you a place to thrive. We have a few slots open for specialized focuses, but willing to take anyone in who wants to be apart of a thriving village. A solid effort has been afforded to creating a useable canal that borders most of the deed, we hope those who join us are willing to put in an even greater effort to create a permanent one passable by all ships that may be around for the servers lifetime. As we have recently gained partial control over both canals of the major Harmony river. we hope more will join us in this endeavor to connect everyone, and create major trade routes. A major highway has already been completed allowing for a high traffic location, with the perfect spot to setup your market and sell goods on site, players averaging easily over 10s a month there is plenty of money to be made with us. Current Major Specializations needed: Fine Carpenter, assistant Animal Husbandry/Tamer, Deed Builder/Manager for Xiaxis, Assistant Woodcutter, Priests. Personal Merchant for Deed use, Massive mine with everything but Slate, 10+ people all specialized and love to help those in the deed, free food and affinity pizzas specialized for you, and gear. If you are interested in joining just leave a message on this thread, with an "about me", optional, and please answer the question "what are you looking for in a village?", for a response. Good luck out there, if you have any questions you can feel free to contact me in-game "Paralite".
  23. Verdant Bay is recruiting new and experienced players to add to a thriving village on the Harmony map. We are focused on our deed on Harmony, with possible plans to expand to PVP in the future. However, we will not lose sight of our plans on Harmony. We are located at N19, on the coast east of Harmony Bay, and our deed is among the largest on the server. We want to build a community where you are free to do what you like, but also to pitch in for group projects. No task is mandatory, though we are looking for team players who put others before their own profit. Our upkeep is paid for over six months, and contributions of silver are not mandatory for upkeep. We ask that any prospective villagers join our Discord and have a sincere discussion with our leadership over text or voice. Voice chat is not mandatory and we have organised text channels that keep our deed running well. Verdant Bay is in the initial stages of planning an impalong and was proud to cast the first Rite of Spring on Harmony! Hope all the Vyns enjoyed the sleep bonus! We want to give back to the server as we foster a friendly environment, whether you are on our deed or not. Feel free to join our “Friends of Verdant Bay” Discord here: https://discord.gg/YxGDwCK By joining the above Discord, you will receive updates on upcoming events, be able to stay in touch with us, or you can contact one of our friendly recruiters if you are considering joining our village. Hope to see you there! - Wyncote, new mayor of Verdant Bay Notice: Our former mayor, Phennexion aka Phenne, has taken a step back to spend more time IRL. Our village has over one hundred citizens, and it is a lot to manage. He’s still an officer on the deed, and we’re glad of that. Message Wyncote, Phenne or any other officer listed on the Discord with questions. Welcome to Verdant Bay Video https://www.youtube.com/watch?v=mxWNB8l7ZuY
  24. Flower Peak The idea behind the community is giving new players a home to learn the game and find their goals and their passion. Whether it's too late venture out on there own or staying and be a part of community they help shape. We currently are 4 players 1US and 3EU. We are located in Harmony O8 by the sea on a cliff side with a tunnel going down to a port. Deed size 51 by 34 so plenty of space and room to expand. Plans for members start and progression in the community 1. New members to the community is entitled to a room in the inn where they can rest there head and have a little stash. 2. Members that show promise and growth can be moved to there own house they can decorate as they want and call their own. (when build) 3. Good community influencer gets a profession house to manage for bettering the community. (This may depend on if any chip in on deed upkeep, as it might require a larger deed than I'm willing to maintain on my own) 4. There is a chance to earn coins as well. Everything sold (excluding rare+ as it is the makers own profit) goes into the community pot, and will be paid out to all active members when high enough. (Last payout was 80S ) Progress We had to move since the old deed got boxed in. We got a common workshop, warehouse, Inn and a pen on this new deed. About me In game name is MrGeen, I am in EU time zone, I have played Wurm 2 other times both spanning around several months. Both times on Xanadu, i lived in communities and on solo deed. First time trying to lead a community, so I'm very open to change and constructive criticism. If this sound like something you want to be a part of or influence, then comment below or use ingame /tell MrGreen. We use Discord to organize better.