Search the Community

Showing results for tags 'glimmersteel'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Website News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Wurm Unlimited
    • Unlimited Discussion
    • Server Listings & Advertisement
    • Unlimited Modding
    • Technical Issues
  • Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gmail


Facebook


Twitter


Discord


Skype


Instagram


Snapchat


LinkedIn


Reddit


YouTube


Yahoo


MSN


Website URL


Location


Interests


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Acc1


Acc2


Acc3

Found 72 results

  1. :::: This Auction is a Package Deal Your Bidding on everything listed below ::::: Rare Glimmer Steel Huge Axe Quality : 90 + Sig: Vortexxx Casts: Blank 1 Supreme Glimmer Lump 82+ QL 0.39 kg. 1 Normal Glimmer Lump 92+ QL 0.36 kg. 1 Rare Glimmer Lump 88+ QL 0.40 kg. ============== x12 Rare Puppets ====== ====== x3 Rare Vy Puppets ==== ======== x3 Rare Fo Puppets ======= ======== x3 Rare Mag Puppets ======= ===== x3 Rare Lib Puppet s ===== ================================= New item Added to packaged Auction ===== (( 96+ QL Seryll Lump 1.00kg Max Weight )) ===== May add more goodies as auction gets closer to closing. Starting Bid: 35 Silver Reserve: 55 Silver Buy-Out: 100 Silver Mid Increments: 5s Snipe Protection: 1 Hour Notice: Paypal will not be accepted for this auction....
  2. Everything pictured is for sale, prices are not firm. For regular items without a price, make an acceptable offer and I will send the item on its way. I can be PM'ed in-game as Epicphail Sale Including; 26x Sleep Powders - 1s/ea. 1x Rare Oven 1x Rare Sailboat - Offer. I will need this for some time longer, cannot sell immediately. ALSO WTS GOLD / SILVER COINS FOR EUR - 1.15s / 1EUR - PayPal Only PM for more info. Current stock: SOLD OUT
  3. Rare / Drake / Moonmetal Sale

    Everything pictured for sale. EUROS PREFERRED as I am attempting to get away from the game, but will accept silver at 1s/1€ ratio for smaller items. No trades. Prices listed in red in picture. Prices are not firm, feel free to make offers. Lowballers will simply be ignored. Some additional information; I have confirmed the 1.5KG Hatchet does NOT fit inside a regular BOK, might still fit in an MBOK (untested) UPDATE: Drake set and Rare Large Anvil sold.
  4. WTS various items

    Spyglasses picked up from summerhalt (xanadu) Sold items: Drake hide Addy lumps Open helm 100coc med rug rare whetstone Shovel supreme shield 26ql seryll lump
  5. I need about 6KG of glimmersteel. Reply here or PM here or Dor ingame. Thanks. // Dor
  6. close...

    I believe its around 77ql and .25 i believe just going to grab it from deed so will be able to send it in half an hour or so.. any interest??
  7. Glimmersteel Great Helmet glows in the dark compared to the rest of the glimmersteel plate set Please fix.
  8. Hello, I have a one-of-a-kind Fantastic Glimmersteel lump that is 89.94 QL. I was curious how much will this be worth. Would say this could potentially be the only one in Wurm atm(Maybe :P) Please give me a Price Check on it, Thanks. Will sell if the price is right! PS, I've been told the statistics for a Fantastic lump is quite neat Notes below is from what I've heard. Fantastic Lump chance is 1/27,000 to obtain, and it's Glimmersteel. Imping with a Fantastic Lump gives 1/100 chance to make an item go Fantastic by transfer. -SomebodyX
  9. Introduction I was playing around in single player using the Ebony Wand. Specifically Specials->Create. I noticed within this list there are two objects entitled "boulder". Upon placing these objects I learned they are Adamantine and Glimmersteel boulders respectively to the list. What I'd like I have never seen these spawn naturally within any world, so I would like to see a mod that will spawn these in naturally around the world (assuming they don't already and I've just never been lucky enough to find them.) From what I can tell they drop a single, random QL (probably based on mine skill?) ore of 5 weight and then the boulder vanishes. Being able to have these randomly spawn around the world in the same way as Spawners and Source Wells would be an interesting addition to the exploration value of our worlds; if of course it's doable. Fair use I have no interest in paying for exclusivity of any mods. If you wish to develop on this idea I'd like to see it publicly for all to use should to choose to release it.
  10. WTS Glimmersteel Lump

    WTS 1x glimmersteel lump, 0.4kg, 80.94ql 4s, pm if interested
  11. WTA Glimmersteel Lump 85.24QL

    A lump of Glimmersteel @ 85.24 QL 0.4 kilo weight. Starting Bid: 4 silver Reserve: none. Buyout: 10 silver Snipe Protection: 1 hour
  12. close

    -
  13. Auctioning this Treasure Hunt reward Glimmersteel compass. Has a smidge of damage from casting the WOA. The compass settles in 2.5 to 3 seconds and stays stable for 10 tiles. Starting Big: 5s Increment: 50c Buyout: 10s 1 hour sniper protection
  14. SOLD [20:27:48] A rudimentary compass, made from a needle floating in oil on a piece of wood in a jar. This compass made of glimmersteel is a special item. It can not be made by players and could only be obtained as a prize in a treasure hunt. A collector's item! Starting bid: 1s Min increase: 20c Private bids: No. Snipe Protection: 1 hour
  15. I've decided to let go of a few of my most prized weapons in my personal collection! It took a long time to collect many of these, some of them coming from kills. They've traveled with me to many places, but I haven't been using them as much anymore, so I thought I'd give someone else the chance to own one of the beauties! These auctions have NO RESERVE, so feel free to bid if they're still going for real cheap! ALL AUCTIONS END AT 11AM Central US, Sunday, January 31st, 2016 One Hour Sniper Protection All Auctions Minimum Increment 5s Auction Number One: 83.8QL Rare Glimmersteel Huge Axe (Filgrod) SOLD [22:04:13] A huge axe with a heavy head and a wooden shaft. You'll need to wield it with both hands. This is a very rare and interesting version of the item. It could be improved with a lump. [22:04:13] You can barely make out the signature of its maker, '.ob.us'. [22:04:13] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [22:04:13] Nimbleness has been cast on it, so it increase the chance to hit. [87] [22:04:13] Frostbrand has been cast on it, so it will cause frost wounds. [86] Starting Bid: 20s Current Bid: 40s (Hashirama) Buyout: PM Me Auction Number Two: 87.1QL Rare Glimmersteel Huge Sword (Tyrfing) SOLD [22:21:03] A large heavy sword almost as tall as a ten year old child. This is a very rare and interesting version of the item. It could be improved with a lump. [22:21:03] You can barely make out the signature of its maker, '.ic.s'. [22:21:03] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [22:21:03] Nimbleness has been cast on it, so it increase the chance to hit. [102] [22:21:03] Rotting Touch has been cast on it, so it will hurt more, but be more brittle. [75] [22:21:03] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [68] [22:21:03] Mind stealer has been cast on it, so it will steal knowledge from non-players. [74] Starting Bid: 25s Current Bid: 35s Buyout: PM Me Auction Number Three: 89.45QL Supreme Iron Longsword (Skofnung) SOLD [22:21:40] A long and slender sword. This is a supreme example of the item, with fine details and slick design. It could be improved with a lump. [22:21:40] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [22:21:40] Nimbleness has been cast on it, so it increase the chance to hit. [90] [22:21:40] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [81] [22:21:40] Circle of Cunning has been cast on it, so it will increase skill gained with it when used. [83] [22:21:40] Mind stealer has been cast on it, so it will steal knowledge from non-players. [83] Starting Bid: 20s Current Bid: - Buyout: 40s Auction Number Four: 79.02 Adamantine Small Maul [22:22:14] A smooth heavy clump of metal on a shaft. It could be improved with a lump. [22:22:14] You can barely make out the signature of its maker, 'Hexd'. [22:22:14] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [22:22:14] Nimbleness has been cast on it, so it increase the chance to hit. [92] [22:22:14] Life Transfer has been cast on it, so it will transfer life to you when harming enemies. [100] Starting Bid: 15s Current Bid: - Buyout: PM Offer
  16. Hey all! It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want. The first batch of updates to the permissions system went live this week. Tich told me to tell you that she's sorry that there were some teething issues - like settings not always transferring to the new system properly - but we hope it'll be well worth it in the long run with just how much better the new system makes things. I'd strongly recommend looking at the Wurmpedia article on Permissions if you're unsure about anything - the Wurmpedia team (in particular Keenan) have put a huge amount of work into making it as accurate and complete as possible. As for devs, they mainly continued with general polish and bugfixing work on Unlimited this week. But we do have a few other things to show off that might interest you, like visible adamantine and glimmersteel armour... catch it all below! The Week In Patch Notes The big story this week is the new permissions system, though there were quite a few other things that went live this week; like the awesome new deed plan viewer & exporter. I've seen some crazily complicated deed plans that people have effortlessly been able to export from directly in-game! There were also some general fixes. 06/10/15:New Permissions System! Notes about security http://forum.wurmonline.com/index.php?/topic/131410-new-permissions-security-hints/Combined kindling will use the default weight when making a fire (forge, oven, campfire).Can now have a deed role for an Individual (non-citizen) role.Deed plan now available for mayors.Writs will vanish when examined / managed. Building can be managed by r-click or from manage menu.You can now attach locks without having the key on you on PvE (was already like this on PvP).You can now sacrifice keys when the lock still exists on same server.Repair keybind should now work correctly on fences and walls.Fences are now paintable.Added missing text for deed settings.Max number of branded animals is number of tiles / 11 (PvE).Fixed face masks overriding the face protection that some helmets give.Fixed leading animals who have a bridle equipped. You will always use the bridle to lead if it has one, even if you have a rope activated.Fixed an issue where you wouldn’t stop dragging items when you died.Fix for player gods, so they allow flatten and level in caves if they can mine.07/10/15: Fix for Nahjo flattening / leveling in caves.Fix for allies in buildings, now checks the correct village (e.g. the owners village).Fix so planted items can be turned by the person who planted it.Beds with no permissions set, will allow anyone who has ‘may Enter’ on building to use it for free.Doors and Beds may now be managed by anyone who has manage permissions on the building.08/10/15: Fix for branding vanishing…(although some may have vanished this time).Fix so can lead branded animals if you have the brand village lead permission.Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).Disallowed getting hunted status on PvE.Fix for unhitching animals from a locked cart (PvE).Fix for picking locks. Adamantine & Glimmersteel Armour Textures This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you. DeedPlanner Updates Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too. Screenshot of the Week This week's eaglespirit-themed screenshot was taken by Borgir, and happened to coincide with an eclipse too. It's quite mystical! What does the Eaglespirit want?! Why is it here?! Is this a message from the gods!?! That concludes this week's news! Fed up of hearing about Wurm Unlimited? Here, have an animated webseries about a cat. Cats solve everything.
  17. [Close Please]

    Item up for auction: 80QL Glimmersteel Longsword [07:56:36] A long and slender sword. It could be improved with a lump. [07:56:36] It is enchanted with Human's demise, and has an aggressive aura towards humanoids. [07:56:36] Nimbleness has been cast on it, so it increase the chance to hit. [75] [07:56:36] Frostbrand has been cast on it, so it will cause frost wounds. [91] Starting Bid: 20s Minimum Inc: 1s Buyout: 80s (obo) Snipe Protection: 1 Hour Happy Bidding All
  18. Due to cynical placement of wardeeds both legitimate and one placed by use of a bug with converting within opposing influence this would be a useful mechanic to introduce to the chaos server. Appropriate compensation would have to be given to deed owners in the area but it would make it far more difficult for any single kingdom to restrict access to the hota zone and go some way to reintroduce a semblance of competition at the event.
  19. Simply what the title says - remove seryll, glimmer, and ada items/lumps/ore/etc. from the mission database, as in - no missions should ever spawn for Valrei that require sacrifice of the base ore/lumps or any items derived from them, of any quality level. Almost every other mission I can think of is possible with enough population/time/effort, as the resources needed are available in the persistent world, or are driven by skills (i.e. create 20 colossus may take forever and not get done in a given mission timer period, but with enough people, there's no reason it couldn't be - clay, stone/bricks, and people - nothing outrageous there in terms of need - if the desire to get the mission done is present). Currently there is a "sacrifice 500 decent seryll lumps" mission up on Serenity - - there's no reason this mission or any like it should be included in the mission database. While technically possible, it is not feasible or plausible - even if the server were to have a full 400 population, all of whom save every lump of seryll they've ever obtained ever for a mission, and then all sacced it - it's questionable if that would be enough lumps, let alone enough of 30 ql (decent). I'd wager that 500 decent seryll lumps haven't even been generated on Serenity ever. These moon metals are rare enough and valuable enough as it is - there's no reason to include missions that require them, as there is no plausible way they will ever get done, even if player desire is at 110%...amounting to stalled missions, stalled Valrei progress, and general frustration. I'd add in remove sacrifice 1000 decent white-dotted flowers too, but that'd be a bit of a hijack of my own topic. Every mission should be doable based on persistently available resources, skills, creature counts on the servers, with enough population, etc. While making 50 caravels may not get done - it COULD get done without relying on limited-spawn resources like moon metals. Otherwise, these particular moon metal-related missions just amount to the RNG deciding which faction gets shafted in a scenario, and that's wrong - elements of randomness are fine of course in the mission selection, but every mission SHOULD be REALISTICALLY doable - even if that means the server had to be at full pop and work non-stop through the duration of the mission, so be it - but missions involving obscene numbers of ultra-rare materials don't do anything for the gameplay except create roadblocks and dictate event outcomes that should be dictated by true hard work and sacrifice by the players, not losing RNG roulette.
  20. New mining reward

    Well we have been getting rewards added into the mix and they are great so i am suggestion a new one. Make it so you can get adamantine, glimmersteel and seryll ore/lumps randomly when mining just like the other things they have been adding.
  21. Okay, so i know Glimmersteel on small weapon is useless, because the swing timer is capped so it cant get any faster, but what about Adamantite, does the damage bonus still work on the smaller weapons (Small mauls, Shortswords, Small axes)??