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Found 5 results

  1. This began as a comment on another one of the threads addressing the recent announcements and the future of our beloved game, but it quickly became so long winded that I thought it deserved a thread all it's own. I appreciate everyone taking the time to read and offering their thoughts to the thread as well. I've refrained from posting on the forums about any of this mess since it first started occurring with Krister posting his first official forum address, but I feel as though now is an appropriate time. Stargrace's comment here perfectly echoes my sentiment. I have always been very pro-change when it comes to Wurm updates, and I almost always take the side opposite of those with extremely long history with the game who oppose any and all changes to it. That being said, even I have reached a point where I know this is going nowhere good. I've been saying to myself since the very first Krister address that this was the beginning of the end of this beautiful game I have come to know and love, and with every new announcement and update, I become more and more certain of it. Our beloved new CEO knows nothing of the community that keeps this game running, and is approaching the process of adjusting, adding, updating, and tweaking with reckless aggression with no pause to observe the consequences each decision has on the ecosystem as a whole. I'm certain this is due to pressure from behind the curtain to make this game profitable quickly, presumably to avoid some other more immediate apocalyptic death scenario where the game is just scrapped altogether. What's the most concerning to me, unfortunately, is the added and then subsequently removed announcement heading involving Wurm Unlimited. I find it very telling that *something* has been planned for it, even if Krister is not yet ready to formally declare those intentions. What's so angering about this betrayal of intentions to me is that it was a huge letdown and bad faith decision for the developers to stop pushing updates to WU. I can hardly think of any real reason they would need to do that beyond just a blatant attempt to drive players back to the monthly subscription model of the online clusters. Turns out the things players genuinely enjoy don't overlap much with Corporate's profitability goals. but now that the lemons have turned to lemonade, and the WU servers are preserved from all this Krister madness and it finally becomes a good thing for us players that they completely abandoned WU, suddenly they're interested in bringing WU "back into the fold," once again turning our lemonade back into lemons. This just perfectly illustrates the selfish disregard for the players these corporations are trying to milk so aggressively, and it leaves a very sour taste in my mouth. I'm surprised to see myself writing these words, but I'm quickly reaching a point that I've heard echoed by other players here in the comments where I don't have any faith in the future of this game in any capacity, and I most certainly do not feel comfortable investing any more of my time or money into this game with the direction it's heading. And as an aside, I want to make my opinion very clear on this: I've seen enough sunrises in my short life to know that when a CEO comes onto a public announcement and claims that FOUR senior staff members with exceptionally long tenures in those roles and an immense and obvious passion for the work they do all suddenly abdicate their position at the same time, for reasons that he is unwilling to disclose, it most certainly is not benign, and it most certainly IS due to something very alarming going on behind the scenes that we should all be concerned about. Aside #2: On the flipside of the coin, if they do shut us down, I think WO would make an excellent candidate for one of those reverse engineered private server games that you see older games being revived as. I've learned that when you totally take the profit incentive out and let it be purely a passion project, you find some of the highest quality games I have ever had the pleasure of playing, and I would love to see Wurm get the opportunity to experience that some day. Thank you for taking the time to read this opinion piece, and if you've made it this far, please do leave your thoughts and opinions for our consideration.
  2. Here's a chance to say what you're looking forward to in Wurm... My favourites are: Malena's 5 new horse colours - I can hardly wait for the little foals to be born! End of year gifts - whatever they may be! Let's keep it positive! What are you awaiting? Have your say here...
  3. Dear Developers, As we all know Wurm (both Unlimited and Online, but Online is better) is little known to the major playerbase. I know plenty of people that would gladly play a game of Wurm's likes but just can't ever find one. I don't know if something like this has been suggested before but I will anyway: start advertising How many times did you people bump upon World of Tanks' ad when it was in earlier development? It started out with a rather low playerbase too and look at it now. Same happened to a lot of games and as much as I do realise that newcomers might make some problems every now and then like griefing, building shacks all over the land and leaving to never return again remember that the more people get into the game the more people keep the development up. The more people keep the development up the nicer stuff we can have etc etc. Create some ads, speak to the peoples' dream of freedom, tell them the world is theirs. They will come. PS: Remember to state that it's indie or they'll go off about poor graphics (whatever). Sincerely, Like over a half of Wurm's community I'll leave this thread open for discussion as I believe this is worth looking into.
  4. 1. Was thinking what if someone put a wave simulator at edge of the ocean next to land like small waves crashing just to test if it would work nothing to fancy untill someone in that department was satisfied it would work also implement the sound of waves crashing on beach. 2. If the wave idea worked the second step it would be cool to have a storm factor implemented into the games graphics nothing over the top at first just get a feel for it. Like gale winds that will make ur boat go other way and also a skill gain from weathering the storm. Other player can avoid the storm if need be by the dark clouds that surround the area it is at. As well as weather on land like the worst living on the coast and the lest inland. Also weather damaged houses and buildings like lower skilled players who made a 10ql house would face a storm of 60ql and after storm a house wall would be damaged. And you would repair it. The stronger the storm the higher chance that a wall will be ripped off leading lower skilled players the opportunity to rebuild parts of there house for skill gain. Needless to say the storm would keep you from falling asleep while waiting to make 1k of something lol as well as would be pretty i have my graphics on as high as you can go and its already pretty i think you guys can incorporate this into the game. 3. Fighting style is it possible to make a real time system like you click your mouse and it makes you swing your sword. and you right click and it makes you block ive played new games that have this feature and it has same chance like Wurm has of hitting or missing depends on skill. But it is a bit more fun to actually control whenever your character swings his/her sword and blocks. Just throwing that out there. 4. With the fighting idea on number 3. I will ask is it possible to make fishing look more real? Like when you click to fish show you throwing the line out and it landing into the water with splash animation and actual fish jumping out of water literally not all the action in a text format. 5. add new species to game like whales for meat or tame for the Animals protection lovers, as well as cougars in trees,Mountain Goats, Ect new animals that fit into there said environment. Also animals that fly and you can tame like avatar lol hey nowadays it is possible. Please Wurm workers and Rolf please continue to impress our imagination don't be afraid to explore the boundaries of a video game surpass the limitations of said technology make this game into a masterpiece that the world will come to love like our small community does now. Please I ask that you consider theses small ideas and im sure there is more to come in the future thank you Wurm and Wurm team
  5. {Enter: Airwalkre and her roommate Redrum. some of you out there might know them } Airwalkre and Redrum arise from the sleep in their beds. Airwalkre says " I'm hungry " Redrum replies " What do you want?" Air replies " try something with wemp in it the horses and cows seem to love to eat it up from the fields" Redrum agrees and heads off to the kitchen. Redrum asks Air to make a new grindstone for her in the meantime, Air agrees and goes off to make it. Redrum cooks up several more meals than she should of because they are both really hungry when they smell them cooking... They sit down and eat and the meals tasted very very good. Redrum gets up and grabs the grindstone to go make some flour but she ate a little too much and drops the grindstone in the bucket of olive oil. Airwalkre yells at her and tells her to go pray to your god and tend the darn fields. Redrum leaves with head held low. Air walks over and gets the grindstone out of the oil. She spins it around and notices it spins very easily so she takes the handle off and spins it a few more times, she then starts feeling a little creative and artsy from the meals earlier. So she looks and the iron and copper she has and decides to light the forge. She then makes an iron rod and cools it off and sits it on the grindstone and spins it around a few times. She then wants to sit something on top of the iron rod or around it. She pounds out some hot copper and make a long wire out of it and then decides to wrap it around the iron rod but not as to make it tight on the rod. Air then has the copper over the iron rod but not touching them as she spins the grindstone around to see if the iron rod should be facing a different direction... When all of the sudden her hand hurts that was holding the copper wire. What was this feeling she felt? She spins the grindstone around again and hears a snapping sound and notices what looked like a very very tiny lightning bolt at the ends of the wire as her hand hurts some more from this small bolt. What was this she asks herself again. What in the world is going on here. She spins the grindstone a few more times and it happens again and again. What was this piece of art she started to make doing? Air then made a conclusion that the small lightning bolt like thing she saw seemed to look like the spark of a steel and flint so she grabbed some kindling that Redrum was using earlier to cook the meals and places it between copper ends and spins the grindstone, 'spark', it lights the kindling. What was this spark she has made and what can it be used for in the future it seems very interesting. But as it is late and she now very tired she decides to go to bed to dream of what could become of this thing she created as a result from her 'spark' of inspiration from her meals during the day. She dreams of windmills with better designed creations of what she made, water wheel along side rivers. She dreams about having something that can hold that spark or create something similar for a longer period of time to have a source of light. And thus from a crude piece of art she was trying to make the first crude electrical generator was born into the wurm universe.