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Showing results for tags 'free players'.
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Have the free players simply gain skill slower so they can still get there but have to work harder. And make it easier to earn silver. That way, hard work has as much influence as money and free players could be as valuable a addition to any group as premium players. Have the free players gain skill slower instead of the hard cap at 20, so that skill and time have as much influence as money. Alternatively, have the skills stay the same when off-Premium, instead of decaying towards 20 when you don’t have premium. That way, people would be enticed to buy at least one premium and another when they need it, rather than being forced into it because otherwise they might lose all their hard work and time. In addition, I would suggest making silver easier to earn in-game. I understand that to maintain a game like this, money is necessary, but I really think it can be more balanced without the makers losing out on money. It’s a great game, I really enjoy it, this is just a suggestion.
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- suggestions
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Touchy subject but there is a fine line between incentive and frustrating road block. I hope this is a good compromise: - Free players - 20 skill - Can hitch cow to small cart - Can lead the cow and therefore the cart. Can not ride it, can not drive it, can not ride or hitch any other animals. From the rest of the thread: Allow small cart to carry a raft. Allow scorpions to be hitched to small cart. Allow cows to pull a plough to make farming a bit quicker on large fields. Please add the riding animation to cows. Shouldn't be more than a copy and paste from horses and some altering. Rather important to my plans.
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- free players
- incentives
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