From what i have gathered there is some kind of bug that is causing some candelabras to stay lit forever while others do not. (both on and off deed has been reported) Here is the suggestion i posted that brought to light the issues with a link to an old topic on this very thing. http://forum.wurmonline.com/index.php?/topic/122497-candelabras-on-deed/#entry1259177 http://forum.wurmonline.com/index.php?/topic/96144-the-candelabra-mystery-strange-phenomena/ While you are looking into this i think the players would like them to work like lamps on deed and be managed by the guards like all the other lights.