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Found 92 results

  1. Selling a bunch of random items. I can deliver for a few extra silver. Leave an offer here or pm me ingame as Melissa. Sleep Powder x5 Wemp 2862 - 49ql 1257 - 44ql 252 - 82ql Wemp Fiber 288 - 39ql Cotton 1689 - 73ql 1851 - 58ql 1961 - 52ql 1470 - 44ql Natural Substances Teeth 530 - 16ql Paws 444 - 18ql Cochineals 734 - 20ql Lumps Iron 658 - 25ql 89 - 79ql Copper 651 - 14ql Silver 200 - 19ql Gold 150 - 53ql Food Stuffs Cooked Meats 1467 - 27q Potatoes 1147 - 47q Pumpkin 1357 - 45q Corn 781 - 45ql Onions 682 - 33ql 335 - 68q Garlic 343 - 66q Random Stuff Shafts 200 varing ql Tar 300 11ql Animal Fat 750 - 20ql Ropes 200 - 25ql Bowstrings 571 - 19ql Charcoal 100 - 22ql
  2. Hello, The cooking system has a lot of potential and it interests many people but right now there's not really any point in making food besides Meals. The rest is merely vanity. I would like for chefs and non-chefs alike to come together for suggestions and ideas on how to improve the cooking system as well as how to make food beneficial for other means than providing x-nutrition. Obviously we don't need any skillgain and/or stat enhancement foods. I'm sure we can all agree on that. However, Cooking needs some appeal and variety to it in which it is worth making the other foods and adding new types of food. Personally I am having trouble coming up with such things and that is why i've turned to asking the community for their suggestions. Many people like the current system and would speak against any change but that is understandable. Everyone's input is welcome. Please feel free to suggest anything that you would feel beneficial to the cooking system even if to only make it more viable than just pumping out Meals. Thanks! p.s. I've spend quite some time in search of an old Kelp-related thread in which many great cooking recipes were suggested but can't find it. I'm either blind or looking too hard =\ Also, my apologies if this belongs in the General forum, but it was my attempt to pool together suggestions in a place where they're meant :S
  3. How about a new Fo spell that would complement opulance. Spell Name: Preserve (pickel) Faith level: 30 Spell Cost: 10 favor Spell cast time: 10 seconds Difficulty 10-20 Spell Effect: Prevents Decay on food Items while spell Has Power. Spell loses power at rate of 1 power per hour (alternat spell decay is damage from decay is taken off of spell power first then any left over for item) Castable Items: Any Food Item same as opulance This would give Fo Priests a low-mid level channel grinding spell like opulance for Vyn and Light Token for Mag. Spell would help keep fish longer. Up to just over 4 days for a 100power spell.
  4. Hi, wurmpeople. Here is the idea: as we all know- meals decay rather fast. I think that it would be great if heating them to searing hot state would decrease overall meal decay. Let's say it should be like Mend spell, but instead of -20dmg/-2ql that effect should be -15dmg/-5ql. Dicsuss.
  5. I think we should be able to stick mushrooms in a FSB or a Bsb since they are classed as Food after all and they should not lose the type of mushrooms they are keep them in order from yellow, black, green, red, blue, and brown.
  6. I was just watching the SNFF video on priest and seen how they were loading pans now i have never skilled cooking like that i never have had a priest before and i can not believe there has not been a better way to do this suggested before. I guess the discussion is should there be a faster way to do this coded into the game? Maybe have it where you can pull a stack of lets say filets from your inventory to the top of a stack of pans and it would automatically put one filet in each pan then move down to the next until the stack was gone or every pan had one felt in it? (Then you would just repeat it for the vegetable) I don't know if it would be a good thing to try to get the code to make this easier for you or not but that just seems like a lot of work loading two things in a pan to then just have to dump them all out again. Would it make it too easy to level? Do you have any other ideas about it or do you think it is fine the way it is?
  7. 1 large nail +3 planks ----------------- = Clam bucket. [19:03:26] You see a small bucket perfect for clam digging, but nothing else. Once activated this item can be used on dirt and/or sand tiles with water no more then a 20 depth. (Keeping them from being farmed by the billions, but ANYONE can do it) Skill gain is simular to farming (But can fail). 1-30 =2 31-50 =3 etc etc Random (low) potental to gain a pearl? New "gem" for storing favor, sacrificing. Can be cooked = low nurtition value. When glowing hot graphic changes from shell to cooked clam. 1 kg white wine + 1 clam + 1 herb + potato = Clam chowder!!!!!!! Nurtion: a middle ground between a meal and casserole, based on quality of course. Benefit: - New cooking item (Like we'd mind that) - Adding some value to exsisting items: herbs, wine, grapes, barrels, potato - peace and love threw group clam digs and clam bakes! Let the flaming begin!
  8. Suggestion: Allow selling small containers that contain a single item on personal merchants. Examples of such containers include: small bowl pottery jars pottery flasks small barrels small wine barrels Allowing for a single item inside of a container would allow the sale of food and beverages, and it would not enable players to further abuse the merchant mechanics by using containers to store a larger quantity of items than they already do. Downside: It *would* allow players to store sap, juice, lye, etc on personal merchants. Perhaps items in containers would decay as normal in merchant inventories? Sorry if this reopens old wounds. I'd just like the devs to think of some way to let us sell food and drink from merchants.
  9. I am reviving an old idea of mine about a new nutrition system that will make make the background of the Nutrition more complex without affecting the new players trying to survive. The Nutrition will be composed of 5 parts: The food bar, Proteins, Carbohydrates, Fats and an efficiency modifier(vitamins?). The new system will revolve around providing your body with all the necessary nutritive substances from different food types. The food bar will limit your ability to eat, thus gain nutrition. Proteins will give regeneration bonuses and skillgain in body characteristics Carbohydrates will affect stamina and endurance Fats will affect your skillgain (except for combat skills) And the efficiency modifier will determine the efficiency of these bonuses. The 3 main factors (PCF) will make up a 100% bar and each nutritive factor can take up to 50%. so you can focus on certain bonuses while neglecting the others. The efficiency modifier will give temporary boosts to the skills and can be increased by a lot of factors like (eating fruits/drinking juice/ eating, salt, high Ql food and more) Each food item will give a certain nutritive substance for example: meat will give proteins, potatoes will give carbohydrates. Cooking food will increase the food's nutritive value and allow you to combine effects. * Having a high fat level gives you fat layers. Edit: Some people do not understand what the new system will change and how it will affect their gameplay experience. What will this new system change: 1. Eating raw food like berries and uncooked meat will fill your hunger bar and allow you to carry on your activities but the nutrition will suffer in the long run. Eating a berry once dose not mean you will suddenly lose all your nutrition. Nutrition is additive so you do not lose nutrition because of what you eat, you lose it over time. 2. When making a meal the ingredients you make it our of and their ratio will actually matter instead of puting half a potato and 100kg of meat to make supreme meal. 3. More obscure cooking ingredients like cheese and bread will gain an use and will be worth the time it takes to make them. 4. Experienced cooks will be able to actually create recipes and enjoy making new ones with the incredible amount of ingredients available ingame instead of just spamming the same recipe over and over again.
  10. Just curious if people still bought corps/bread/meats?
  11. Sandwiches are kind of useless right now, since supposedly they spoil really fast. How about having them be the only food that can be wrapped? once they're unwrapped, they spoil quickly, but it would be nice to prepare sandwiches for a trip or something.
  12. I'm just wondering and I do sincerely apologize if this has been posted before, but How long does the newbie bonus last? 24 lifetime hours or 24 gameplay hours, or what?
  13. A quick search didn't come up with anything similar so bear with me if its been brought up before. New Item "Fish Tank" Type:Container Appearance: Like a huge tub To make: 30 planks 10 small nails 3 ribbons 500kg of water Usage: Can put fish in, no decay. Can put various grains and meat in, fish volume will increase over time. Access like BSB interface.
  14. happy biding ! [21:20:09] A storage bin made from planks and strengthened with iron ribbons. This is a very rare and interesting version of the item. Start bid: 3s Increments: 0.5s Ends: 72 hours from started topic Sniper protection: 1 hour Delivery: Free on exodus, other servers pick up at x23 y43 White Pearl Exodus Reserve: -- Buyout: --
  15. Hot food cooking is a pretty in-depth skill as it is now. There are many, many, many recipes and subskills involved. Currently, there are many food items produced by hot food cooking or another cooking skill, but, other than casseroles and meals, hardly any of them are ever made or consumed. I find this dissapointing. We have recipes ranging from cakes, to porridge, to delicious soups and tuna caseroles. What I would like to suggest is "cravings" (okay, maybe not the exactly right word, but I simply don't know the proper word so bear with me ) A craving would be much like a mission. It randomly appears and randomly goes away. For example, your character could suddenly get a craving for a blueberry jam sandwich, or some nice hot soup. It would appear with a message in event "your stomach grunts at you and you're really hungry for a <food item> now.". The food item would be a completely random item picked from the database. It would be great if the databse could even recognize ingredients, such as "nettle soup". If that's not doable, just any random food item would work - wether its a little herring or blueberry, or a strawberry cake or meal. Eating your craving item will not lower your nutrition, but it will fill your food bar by however amount you eat. Ontop of that, eating your craved food will also give you +20 KARMA. as it stands right now, karma is near impossible to gain on the freedom isles but doing a mission on epic gives you 1000(?) karma, so I don't think it's a huge thing to ask, just a little reward to make the immense food system in wurm more desirable. TL;DR version; Character can get cravings Eating craved item gives +20 karma No nerfs, only small bonus Hopefully makes more use of the depth of the cooking system.
  16. So a funny line in global freedom chat ([14:58:28] <Duros> [22:58:17] The corpse of aged brown bear will not fit in the oven.) Sparked an idea. Why not have a new object, a Firepit with a Spit that allows you to cook an entire animal into a Feast. The feast could feed a lot of people, be a huge "meal" and would last for a lot longer than a meal does, but would be stationary. Great for villages. Then, one could use a carving or butcher knife to carve off a hunk and take it with them. One requirement would be the need to use herbs and salt.