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Found 7 results

  1. While fighting mobs after the update and trying to use focus, the following happens: - Pre-patch, when I engage in combat with one creature, then target another creature, I could continue to focus against the second creature (this mainly worked when you had 2 focus and after switching targets you would lose 1 level of focus ending up on level 1 focus and then you could keep focusing from that point), that is no longer working (focus on 2nd target after switching doesn't work) - My focus level is locking at 3 and will not go any higher, my fight skill is 50 (focus lock at 3) - and by locking i mean the "eye" closes and is unclickable. I made sure to check my stamina and it was fine, i even did 2 special moves after this occurred. Either this is intentional and was left out of patch notes, or its a serious (combat breaking even) bug.
  2. Hi, i have around 25 days in game, i always got FASCINATED by shields, leveling it up being super hard tho like always.. I'm a player from Independence, mainly PVE player I seen many forum posts about shields from google searches but hardly the answers i wanted.. I ask many many times and days on CA Help but nobody can answer me, decided its about time to make this forum post, seeking for some Master of the Shield to be able to answer me the tons of questions i have. question 1 is my biggest worry, along with number 6 Focus info and other maybe important self info: Focus helps you parry more with your weapon. Focus helps you get a better footing. all my experience with this was mainly(98%) with a Large Metal Shield its honestly frustrating me how sometimes i block a lot, and sometimes i pass 7 mins doing no blocks to the same types of animals, for information i am Large Shield level 11.6 and Shields 8.7 I am a follower of Magranon. 1:FOCUS, should i use it to increase blocking chance at all?(Footing and Parry chance influences my Shield Block chance?) 2:Distance(Too Far, Good,Close) influences now likely i will block? 3:Does the way i position myself in PVE affects my block chance? (not counting pvp arrows) 4:Defensive stance.. says i should parry more, higher Defensive Stance levels will make me block more or it works just for weapons? 5:Most times i have a big streak of blocks then another streak of non-blocks at all, is it just me? 6:(very important)What does the QL on my shield actually do? More block chance, reduce more player-received DMG or only equipment DMG? what QL should i have my shield and why? 7*:Someone explain in detail about time limit of training per mob/location in detail? 8:Bigger damage Blocked(Stronger than my FS animals) will influence the much exp i get in shields/Large shield exp tick when it succeed? Is it even reliable try to train that way? 9:More levels of Large Metal Shield will increase my block chance more than level of "Shields"? or both are of same importance? 10:When i fight with a sword, will the sword parries eat my chance to block when the shield block chance would trigger? 11:In Future when i get higher Large Metal Shield levels in, should i level other shields to increase over all Shields level and block "more" when i come back to main shield? 12:How do my Combat Rating influence my blocking? in case of being up in a horse. is it better or worse for the training? Last but not least 13:What about Shield Bashing levels? i know it might works better on players higher levels, but does it increase stun timer for PVE animals too? (ps: i always shield bash when possible) 14:How exactly stunning a mob help? stop maybe a special attack? lower their focus level? do they still keep hitting? 14²:on higher levels on shields should i stop using Shield Bash so the animal can hit me more, letting me have more chances trying to block? extra info about 7: Sometimes i can fight the animal close to the one i just exhausted my time with defensive training to keep gaining skill exp, but then i come back after stamina regain outside fight, the SAME mob i was fighting doesn't give me any skill ticks anymore? I am aware i won't block without any stamina at all, but sometimes i feel like i block more with lower stamina? Enlighten me with your knowledge wise people of Wurm! Links of personal notations(guides) that are useful for shield blocking trainers are highly welcome!
  3. This bug has been in the game for quite a long time. Basically when you are fighting an enemy and not in autofight mode if you focus while shield bashing or vice versa, it makes it impossible to shield bash until you break combat. Every time you try, whether by clicking or through keybind, you get the message "You are too busy."
  4. I checked in CA help and in Kchat, something is definately amiss. Focus is dropping from within a fight when not being hit. I had assumed maybe it dropped if i was trying to focus when i was hit, but that's not meant to happen either. I've observed this for a while to be sure, it's definitely dropping when it shouldn't. acting as if it's a Rift when it isn't.
  5. I had an idea that maybe the more you are fighting in a row, the less focus you loose between fights. and kinda like the alcoholic meter, it wont be visible but you just know by how much focus you loose per fight. This could be linked to Fighting skill, so you don't get it til 70FS (non prems and newbies won't have it) It would help to not have to refocus so much between fights.
  6. Note: I'm posting this in Server Bugs because I assume the problem is likely to do with the server not sending the client the appropriate information. If this is incorrect, feel free to catapult it off to Client Bugs. I noticed when fighting trolls recently that even when a troll lowers my focus in combat, the focus mouseover icon in the combat window still reflects the old rating. Sample situation: Focus to level 2. Get hit by troll. "You lose some focus." Icon still says I'm at focus level 2. Focus again. Icon and message windows say I've focused to level 1 or 2. Basically, the client is not properly updated when a hit in combat lowers your focus, but it's clear your focus actually is being lowered, because focusing again brings you up to the same level the client already thinks you were at, or lower. EDIT: Seems like the communicator's setFocusLevel() function is used to update the client when focus is changed by other means, but isn't called when you lose focus from getting hit too hard.
  7. So as I watch mobs hit me for irritates and minor hurts I'm boggled as to why this causes me to lose "focus levels", surely a 2 or 3 wound isn't enough to break focus? Can we get it changed so it takes a strike of 10dmg+ to cause a drop in a focus level?