Search the Community

Showing results for tags 'farmstead'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 1 result

  1. I played Wurm Online for a year or so a while back and recently picked up Wurm Unlimited so that I could have a blank map all to myself and not have to spend hours looking for a suitable spot that wasn't already settled. So now I'm going solo-dolo without the help of a village. I'm looking for input as to where to focus during the beginning so I can make sure I have a firm base of operations. In WO I would normally make a bee-line to an established village and work in conjuction with them (farm the fields, gather iron, then collect from communal resources to build my house). However my goal is to stay solo as long as possible so that I have an established area and then open it up to the public. Please give me any suggestions on how you would personally go about this task. Current gameplan: 1) Find a wooded area near the shore 2) Place down tent and hunt nearby game to have a small food stash 3) Gather basic crops and create a small (4x4) field to have renewable food 4) Put all my efforts into building a rowboat 5) Pack-up and sail nomadically until I find the "Promised Land" (Area with all resources relatively near ie iron, wood, water, clay, tar) 6) Place tent again 7) Begin creating farmstead 8) Deed the land and expand deed to be large enough to support a village 9) Create basic communal workshop, dock, and farmland (Possibly designate lots of land for villagers) 10) Open world to the public My biggest concern is I know how to accomplish 1-7, even if it will be slow going especially trying to find an area that not only has resources but that could also support a village worth of resources. How large of an area should I be looking to deed? Is it worthwhile to build the communal buildings ahead of time and risk over-building or is it better to add things as the village grows? What should I be looking to build in order to support a community so far the villages I join have a mine, workshop, farm, and animal pen, but I've seen some that have communal housing and others that had the layouts of legitimate cities with shops, churches, jails, etc. Finally, my intent is to make it a water-side village and as such I'd rather not build a highway to my village but rather make it as close to exclusively accessible by water as I can, I know that will hamper my efforts greatly but maybe build a few boats at the starter towns and give directions?