Search the Community

Showing results for tags 'exploration'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official Buildings
    • GM Hall
    • City Hall
    • Game News
    • Public Test Board
  • Back Streets
    • Town Square
    • Community Assistance
    • Village Recruitment Center
    • Suggestions & Ideas
    • The Creative Commons
    • Wood Scraps
  • Northern Freedom Isles
    • Harmony
    • Melody
    • Cadence
    • Northern Freedom Isles Market
  • Southern Freedom Isles
    • Celebration
    • Deliverance
    • Exodus
    • Independence
    • Pristine
    • Release
    • Xanadu
    • Southern Freedom Isles Market
  • Maintenance Buildings
    • Technical Issues
    • Server Bugs
    • Client Bugs
    • Model and Sound Bugs
    • Other Bugs and Issues
    • Wurmpedia / Wiki Maintenance
  • Wurm Unlimited
    • Unlimited Discussion
    • Unlimited Modding
    • Server Listings & Advertisement
    • Technical Issues

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Chaos


Independence


Deliverance


Exodus


Celebration


Xanadu


Release


Pristine


Epic


Cadence


Defiance


Harmony


Melody


Acc1


Acc2


Acc3

Found 4 results

  1. So after so many years I still find myself coming back to Wurm and thinking 'huh it could do with...' so I figured I'd turn some of my rambling at friends to a post.. So without further ado Customization: Probably suggested several dozen thousand times since the days of identical twins all walking around but yeah.. There is a clear need for customization in a game/ world made from freedom to play your way with maximum ability to alter things such as leveling mountains or raising islands from the sea but where 80%+ of the stuff is identical with different colours.. shouldn't need more explanation: Ship building: high shipbuilding should add options to change things like figureheads or patterns/ carvings and other ornamental changes. Fine carpentry: reasonably high levels should add the option to customize wagons carts etc by adding patterns etc as with the above suggestion. People/ deeds and/or alliances should get heraldry or 'banners' that can be displayed on wagons, flags (both on land and ships) and sails using high tailoring Also allowing armour and weapons to be customized in some minor ways such as engravings etc. Priests. I know they've had several reworks but with the dwindling population of Wurm combined with the cut off of RMT leading to accounts fading out of use instead of remaining active it would be nice to have options other than maintaining multiple accounts to use as batteries etc. The suggestion here is simple: Add the option for priests to hold charged gems in their main hand/ off hand to use the vesseled favor as though a priest (with equal favor that is held in the gem) were linked to cast spells. or add options such as jewellery or staffs/ wands etc that add favor capacity (by a balanced amount) This is said as someone with a 83 faith priest who needs to either level up a battery or drag someone (if there is anyone) nearby to cast things like summon soul.. without the need to spend weeks at a sermon party which I like many members of the game can't do due to work/ children constraining time we can play. (and lately the cost of energy to keep a pc on all day if you aren't at it) Cities with rental options: (reduced 'upkeep' but not owned by you directly) This one would be a fairly complex undertaking and require potential CA+ involvement to act as a 'city lord' or similar title.. (to avoid abuse of position and ensure fairness. This adds a niche that would benefit Wurm with it's constant ebb and flow of player engagement as deed holders or sections of a community stop playing then the others either patter out or go to pastures new. The premise is that a city of fairly decent size with or without walls (depending on the player base as a whole's preference) where plots of land were available to rent (this would be noticeably cheaper than upkeep but obviously come with constraints such as paying your rent or losing your property (it being sold off at auction should you disappear without settling you account rather than decaying to dust in some locked box somewhere) as well as having to behave according to the general niceties of civilisation. This would enable players who don't have high skills/ lots of time or real world money to invest in a deed but also add to the feel of community as people would be clustered in areas around cities. (farms etc) as well as spattered around the map in 'wilderness' settlements (what we have now) The plots could be used for personal (small and medium plots) or businesses: shops, inns, smithies etc (medium or large plots) and perhaps 1 or 2 extra large plots for a market in each city. Obviously there would be no punishment moreso than there is now for being a hermit out in the woods you'd just not have the community feel around you) Random destructive events: This will probably be a hard sell but would save every single place you go to on the map ever (even if today was your first day in wurm) being terraformed out the wazzoo. events such as Earthquakes/ meteors etc or whatever that should an area of the map have: no Highway, deed or player presence for 3-6 months or above it has a chance to occur and randomly change the landscape to be different. This keeps the game fresh and allows more people to find the wilds and make their home their own without directly scrubbing someone elses mark first. Cap/ F2P Easing: The final one I have for now is not mine but deserves consideration. The raising or removal of the skill cap for free players and funding being moved to a cosmetic cash shop or similar (although the increase in players from a more community/ new player friendly changes above.. maybe the income from silver and or premium would increase the total income) Edit to add a comment I've put below: So I get that people don't like 'destructive' events how about a more mild version such as 'land errosion/ land slides etc (where gradually the super flattened plateaus of long gone players slowly (1 or 2 dirt changes at a time over several months) change to be 'wibbly' as Olaf would say?
  2. Another Snowman Helmet Shot (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/1/2022#WurmOnline Nice boat ride today (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/3/2022#WurmOnline Its always amazing how They never just roll down the steep mountain lol (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/3/2022#WurmOnline Somewhere on south eastern Melody coast these beautifully colored lights caught my eye (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/4/2022#WurmOnline Croc and Scorp Lands (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/7/2022#WurmOnline Can you spot the troll guarding his cave? (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/7/2022#WurmOnline Sailing home at sunset (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/7/2022#WurmOnline Got changed into an ogre and decided to take some cool shots of Jackal (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/9/2022#WurmOnline The inside of my house from this perspective looks kinda neat (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/9/2022#WurmOnline A second cool aerial shot of the deed (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/9/2022#WurmOnline Wurm night sky with Jackal (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/9/2022#WurmOnline I have started work on an underground area underneath the deed, workin on the tunnel (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/23/2022#WurmOnline Decorating my tunnels as I go (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/25/2022#WurmOnline Another shot with dramatic light,might do colored lights later (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/25/2022#WurmOnline ramp leading down from the mine doors (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)1/29/2022#WurmOnline Fantastic road work by a neighbor (Melody)"Jacalina"Map: melodyDeed: Hilltop Abode ( in a northwest area of the map)2/4/2022#WurmOnline
  3. I feel like it would be a lot easier to find one's way around, and not get lost, if we had the option to name roads. No one really wants to put up multiple signs at every crossroads and the ability to simply name a road would be so helpful. "Oh your in the Howl and need to get to Freedom market? Just head north." Sure something like that works but a newbie, myself included, can get lost if they have to go somewhere like the Grand Steppe for the first time or need to find a specific deed somewhere without major landmarks nearby. And it's not like I'm advocating for naming every road tile, just the first/last tile that connects to a crossroad, that way players aren't left wandering around for hours, always close to their destination, but unable to actually figure out which of the 20+ dead end roads to take... Am I the only one that is always getting lost unless I already know every twist and turn to take? Some people might say it's part of the fun of exploring, but getting lost and exploring are two different things. I've died multiple times because I've gotten turned around or confused about which road to take to get home. Just a thought I felt like sharing is all, feel free to agree or disagree though.
  4. One of my favourite things to do in wurm is hunt flowers and mushrooms, white dotted flowers and QL90 black mushrooms are especially prized. But what if there was more out there? The idea here are for some new items that use existing spawn mechanics (the flower and placed shroom mechs) to reward explorers with something useful. Give them a high rarity on spawns (same as white dotted flowers or even a little less?) If one attempts to take these items to a PvP server some items (marked in bold italics) will convert to an inert form (instantly) that cannot be used on the PvP server (for balance reasons). All items can be crafted on PvP servers but those with an inert form are created inert. These items will restore to normal function once taken off a PvP server (takes 1 hour to prevent abuse). Just to restate these items cannot be found by forage/botanize, they can only be found spawned naturally on tiles (flowers) or placed on tiles (mushrooms), so they are not farmable in any way or form. Fo's Balm - Flower, weight 0.05 Healing cover Ingredient Str 5. When mixed with high QL wine (natural substances difficulty 60, QL50 wine minimum) provides a potion of "cure light wounds". When mixed with a healing cover gives an "infection drawing poultice" (natural substances difficulty 40, speeds up disease recovery when applied to body). Standing on a patch of these flowers gives a minor (same as a str1 healing cover) recovery bonus. Magranon's Treasure - Mushroom, weight 1 QL goes up over time left unpicked, once picked QL will not go up but this shroom does not decay in an inventory or container High nutrition food (= meal of same QL). When mixed with high QL wine (natural substances difficulty 70, QL50 minimum) gives a potion of "mole sense". When used on flint (natural substances difficulty 30) gives a lightstone. Emits a small amount of blue light when underground. Vynora's Breath - Flower , weight 0.01 When used on a gem (natural substances difficulty 80, QL50 minimum) gives a "stone of winds" (apply to a boat to give stone QL mins of gale wind travel in any direction, enchant dispels instantly if one enters a PvP server). When mixed with high QL wine (natural substances difficulty 50, QL50 wine minimum) gives a potion of "Vynora's Wisdom". Flower always animates as if a gale were present. Grants a small (non-stackable) movement speed while carried Libila's Shroud - Mushroom, weight 0.1 QL goes up over time left unpicked, once picked QL will not go up but this shroom does not decay in an inventory or container If eaten inflicts a poison wound on the consumer's torso (severity based on QL, higher QL = higher damage) and grants a reasonable amount of sleep bonus based on the size of the wound. When mixed with any high QL wine (natural substances difficulty 70, QL50 wine minimum) produces a "potion of hell strength". When mixed with high QL lye (natural substances difficulty 90, QL70 lye minimum) gives an "elixir of rebirth" (acts like the rebirth spell when used on a corpse). Emits a small amount of purple light when on mycellium. Optional Extra : Being a follower of the god the plant is named for gives a slight bonus (-5 difficulty) to crafting, that bonus is increased (-10 difficulty) for priests.