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Found 31 results

  1. PUZZLE PLAZA MARKET AND EVENT DEED Hello all and welcome to the Deliverance server Market thread. The market is a free open market with no staff influence or party player influence. I would like to welcome you to the market and discuss it's functions. There are 60+ merchants on deed loaded with good items. The setting is great and the market well organised. Mail box and open public trader right at the center of the Plaza. The plaza has been running about 2 years now and will continue to server the community for years to come. Cord and map placement from Greendog starting area Deliverance server freedom islands. The market was founded By players of freedom and for Players of freedom. ANY ONE MAY PLACE A MERCHANT AT ANY OPEN STALL: Take a look, find a key, take a look into the labyrinth of eternity! The plaza is a full market and event deed. Upcoming changes and restoration coming soon. The full opening of puzzle plaza and all of it's features will be an on going project. Any questions about the Plaza: PM Foreverskyz, Zalifear. Nyteshade, Galilmar, Quasiwud, spyte. Thanks for tuning in and see you at the Plaza!
  2. After a long talk in our freedom chat. I'm posting here about a new community project. We heard a lot about that kind of stuff, there were many tries... but here you are, directly out of the deed planner : Deliverance Stadium ! You can visit the stadium with the deed planner here : http://pastebin.com/d6gbdq0s How do I see the project : Due to the access tunnel to get inside the arena from both gold mine doors we will need a really close rock layer, that can be achieved with both terraforming and raising the rock with concrete. The project needs as well lots of mats, 13k bricks and mortar at least for the walls, 366 marble slabs and so on, it's a crazy huge project the complex alone is 15x28 on 4 storey high. It can be done by a single man, but will be way better to be conduct by the whole community. I would like to see that stadium and the buildings around on a deed with enough perimeter for people to have some hunting ground around and see the stadium from a wider area. As well, if the deed can have a public trader to pay for the upkeep it would be a must have. Templars are obviously a no-go, how will you do some PvE if the templars are helping you. Guards tower can be helpful though to the visitors. I would have first your insights on where we can plan that project, would you like to help, what kind of event would you like to see. Project worksite / Where to find us. Edit : Fixed typo / poll Edit2 : Removed poll - no longuer needed - results can be seen here :
  3. Welcome all! PUZZLE PLAZA MARKET AND EVENT DEED: LOCATION: 25X 32Y DELIVERENCE SERVER Hello all and welcome to the Puzzle Plaza thread. The Plaza is up and running, The event section should be open in time for a Christmas event. After wroking long hours, Puzzle Plaza is now the main MarketPlace for the whole Deliverence server. I would like to Reach out to all the players that helped with DMP and watched as it fell. The DMP was a place built by many good players all with the right intentions. The reason it was built and the person who birth the idea may have been alittle less forth coming of why. So to all that helped I hope Puzzle Plaza will be in your travels for the future. Accomplishments: Since opening the Market has attracted over 50 mercahnt and has Hosted 2 major events: The server wide god spells were successfully casted on the 22nd of september 2012 and the Troll king was slain one week later on the 30th of september 2012. We are working toward a great place where the whole community can meet up and have fun, make friends, and celebrate this wonderful game we all love to play. Something new: Webbler, Monctonclown, Tep and Snoo have been working on a desert and when complete will be 16,500 tiles in total, making it the biggest desert on Deliverence server. It is located Just west of the main entrence of the Plaza. For all new hunters and all old, it should prove a nice hunting ground and centeral locations for all. The Truth behind the events. After hearing of a place called Puzzles labyrinth, I quickly contacted these Players. Griphyth (also see blog) Faeran (Maze Designer) Nicilie (Building Champion) We Lassoed the Idea together in Fusion of a game/event deed, Comperhensive Market area and a Well designed Puzzle/Labyrinth, in a compact area. The Puzzle: Monthly events ( 1 week on 5-6 weeks off). Games, Mini quests designed by us for the players, Team events with preists needed to complete tasks inside the Labyrinth (challenges for older players) and a 4 day event timer, for starting events at maximum players online ( Sermons between thurs-sat) While players gather for a Sunday event time. The Market: Mini map, Colored sections, Player name and description, trader, mailbox and altars. The Grounds: 8 Bed Inn (perplexed Pillow), Working church with water (Priested pietism), Stable and parking area (Puzzle Parking). Puzzles crew and design team: Faeran, Nicilie, Griphyth, Lizabeth, Snoo, Wulfgar. Mapping and screen shots by Foreverskyz Special Thanks to: kaih, Snoo, Lizabeth, zuperman, Sandyar, Wulfgar, Gumbo, Zivrit ,Raycg, Despise, Clifford, Fig, Bonehunter, Jamesp, Metaldragon, Drago,Willow, Order of Black Rose and all others from Christmas event 2011. ZA|!F3A® Clear, Build and Own the Land!
  4. A few weeks ago I saw a travel documentary showcasing a horse race through the streets of some European city. The streets were quite narrow, and lined with thousands of cheering fans on both sides. This left only a small path for the riders to navigate their speeding horses! And the track was dirt or sawdust, and curved bent and twisted around a very few small city blocks. Everyone looked extremely excited and engaged - and the riders were really worked over when the event was done. There was even a huge wreck with horses and men falling to the ground and piling up on one another ... spectacular! What does the community think about establishing some form of horse racing across the islands of Wurm? />http://en.wikipedia.org/wiki/Horse_racing There are of course the modern forms of horse racing that could be matched - - but - - it might also be very interesting to put a medieval or Wurm'ian twist on the sport! It is, after all, a different World!
  5. As stated Post your dispute here. Deliverence only please. New thread about Puzzle Plaza Market is here: [/size]http://forum.wurmonline.com/index.php?/topic/68777-puzzle-plaza-market-event-deed/
  6. My idea is this: What if human corpses left for a period of time greater than their 24 hours of loot-protection, have a chance of turning into a zombie? The chance should not be very high (somewhere below the 50% mark imo) and the zombie will be aggro to everyone. So unlike standard summoned zombies, it will not have an owner. As a standard zombie, I believe it could keep the rule of only being able to live for so long (24 hours iirc) but if it finds corpses to eat (similar to pigs butchering corpses, but better) then it should be able to add 1-2 hours onto it (possibly per corpse, though it's need for food could be timed so that it won't eat enough inside the 24 hours to last another 24 and thus will eventually die) In terms of eating corpses, it should be able to butcher the corpse and then take all the meat from the corpse. As for the zombie's fighting skill, it would be unfair to give it a percentage of fs as you could end up with a zombie taking 80% of the fs of someone with 90fs The zombie, in my opinion, should take 25 fighting skill to kill (allowing non-premiums to still stand a chance but without making it into an unbelievably weak aggro) Unlike living beings, I believe the zombie should be virtually immune to bruising, because....well...it's already dead....It's gonna take a flesh wound to kill it again! Upon examining the zombie, I believe it could be noted what player it once was, for example: "You catch a look of the zombie's face and recognize it as once being *Playername*..." In terms of this being for animals instead of just humans, I feel that could cause too many issues with creatures being scattered at deed borders. So, does wurm think this is a good idea? If so, see http://wurmonline.us...ummoned-zombies to vote so we can see how popular the idea is. Feedback Zombies should have a cooldown to prevent mass-zombie spawning (Suggested by Aetherwalker) - e.g. each player can only have 1 corpse turn into a zombie per 24 hours. Chance of becoming a zombie should be directly affected by player stats (Most likely Characteristics) so that a corpse as a result of /suicide cannot become a zombie and very weak players (e.g. a team of alts planning to harrass someone with zombies) have a very very low chance of becoming zombies, whilst stronger players have higher chances of becoming a zombie (Suggested by Tinkerer) EDIT TO THE ABOVE: Players with under 24 hours in-game time should also be incapable of having zombie corpses. Special Event: Ability for all corpses to come alive at night (Zombie Apocalypse), Zombies would have immense aggro ranges (more than trolls and hell hounds by far) and whilst not being exceptionally strong, they would gather and move as groups (Zombie Hordes). (Thanks Perryn) - Could also mean that players recieve an achievement for surviving a Zombie Apocalypse. - P.S. Would be ideal to have this specifically on halloween. (Perryn Also) If a player recieves a bite from a zombie, they are infected and have a limited amount of time (e.g. 30 minutes or until the next nightfall) to apply a healing cover (or something similar, e.g. praying to your god and then attaching the healing cover, or having a priest do the same if you are not a follower). - Would mean that zombies should not bite that much, or they would have to specifically penetrate your armor. If you are killed by a zombie on the Zombie-apocalypse event, and have greater than 24 hours in-game time (for newbie's sake) then your corpse will become a zombie after a certain time (possibly 1-2, or 3-4 hours?) - Edited slightly but suggested by Mrdude