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  1. Ok here goes. This has been a topic of much debate and far more argument lately on my home, the Chaos server. As such there are a lot of points to be made so be prepared for a long post because i want to get it all across. The problem as i understand it is also something that happens on Epic, but less so due to premium requirements on the main pvp server. I apologise in advance for the nature of my post being mostly focused on my own experiences on chaos as i do not play on epic. Free or Premium alts with under 20 fight skill have an incredible number of uses for really screwing with your enemies: Scouting enemy lands and deeds - Not too concerning usually as tower guards do tend to catch these alts Sweeping for traps - Spent all night trapping an area? wasted hours imping them? A free alt can just walk over the lot and die as much as it likes. Stealthing - This allows the alt to watch local in almost complete safety as it requires several casts of an aoe spell to kill the alt and that's IF you can actually get to it. This is used often to watch deeds that are regularly attacked and the general area around them. Grabbing Loot - As chaos does not have the 1 hour logoff timer, the secondary use for stealthed alts in deeds being raided is to horde all the best loot and log off once a raid force arrives. Adding gank bonus - Noob or not, it's VERY aggravating when a naked alt with a 5QL sword is trying to add the chance for you to be ganked. Dragging away catapults/carts from raiders - Nothing says fun like raiding a deed and having to drag the catpults and carts 100% of the time because there are alts respawning a million times over trying to steal them. Lowering skillgain at villages - Almost every day i have to leave my village and try to hunt down an alt that will be frantically trying to stealth which has been sat in local checking who's online and lowering skillgain for everyone online >.> Checking its "safe to login" - Every deed raided never has a chance to catch a real player unawares because free alts are an easy way to make sure your deed is untouched. General local checking - Needs no explaining, it prevents pvp. Interrupting archers - Archers will have their shots interrupted by being engaged in combat. PM checking - Mostly a problem for Epic players on home servers, PM players to see if they are online General griefing - eg i once saw an alt run into the middle of 5 of us digging outside our deed and managed to dump 200 dirt before dying, respawning and trying to come back over and do it more. Blocking Twigs - All it takes is one alt in a difficult to reach place in local (house/mine etc) and everyone who gets near it cannot teleport. I accept that some of these are not really a big deal and some simply cannot be easily dealt with, i'm just trying to make the point that accounts like these are insanely useful for NO COST and NO DOWNSIDE. The two key factors as i see it with how alts are so incredibly effective is that a) they are free (on chaos and epic home servers) and they give NOTHING to the enemy when killed and so can be respawned to continue what they were doing. In the past alts were rarely used for at least a reasonable number of the problems above because sending an alt towards the enemy was considered foolish as you would feed the opposing force free rank and affinities, particularly as they cost premium. However the code that prevents sub-20fs giving anything has removed this factor and alts on chaos are free now! I personally believe that free accounts should not ever be allowed on a full pvp server such as chaos. There is a damn good reason they were removed once in the past already. They were heavily abused. As for the 20fs code, i don't understand what purpose it truly serves as it doesn't prevent real players with under 20fs being killed. I will still kill a player to find out if they will pop death tabs. All it seems to achieve on chaos is allowing alts to have free reign. Open to suggestions and discussion. If i had it my way and my opinion matters i would like to see the following: Accounts require above 20 body control (premium amount) to be able to stealth Any damage should unstealth, requiring only one aoe spell to make a player that is caught in stealth vulnerable Free to play removed from Chaos Removal of the "nothing for under 20fs" code 1 hour log out on deed with enemies in local code added to chaos. Ok go! (i'll edit in any additional uses or ideas i've missed) Implement code to make Tracking skill unstealth players. Chance based on skill. For Epic: Remove hunted status, and reputation from pvp (home servers) entirely. Leave the thievery/illegal deed action reps, of course. This also means readd full loot, so you can take whatever the alts steal back, or their troll clubs. This is due to same kingdom alts controlled by enemies being such a massive pain and forcing hunted status on people. Any arguments about which kingdom uses alts more or any crap like that will be reported to moderators. Lets just try and discuss how to deal with it without accusing each other of things.
  2. An option to regenerate sleep bonus when switching clusters. (freedom, epic) 1. sleep bonus regenerates when you use portal to cross clusters AND/OR fatigue 2. have an option on beds to switch over clusters and be able to get sleep bonus. as it is now its very difficult, next to impossible to regenerate sb when playing on both. this goes for fatigue also.
  3. At first I wanted to join Chaos, but after reading some post in their forums, people have been saying PvP is really screwy there and raiding is disabled. The post is old though, like from 2012. Has this been fixed yet? Raiding is probably the 1st reason I want to join Chaos instead of a PvE server. And how is lockpicking and stealing? If I can't do any of these things there's not really a reason to join Chaos for me. If I join Epic, can I raid other's villages?
  4. Here is an idea for a new Server type to attract PvP.and the objective oriented gamers. Epic was halfway there, but it needs to go a step futher and ACTIVELY define objectives, and have winning conditions to see the numbers really grow. Suggestion below Fleshed out and ready for consideration. (THIS POST IS LONG - Suggest Coffee and Chocolate on standby) Epic Campaign Server: The Epic Campaign server is a series of rolling restart campaigns, where predfined objectives and "win" conditions are set for factions, in a race to complete. Objectives are set with both PvP and Crafting in Mind, so there is something for everyone. The timeframe for each campaign is not fixed, but based upon the difficulty of the conditions set, and the players ability to complete them. Ideally set objectivse to take 6 months to complete. Each campaign is set on a new map, new terrain, with full skill resets. Only Acheivements are carried forward between maps, and tied to the account. --- Accounts are locked to one faction, at the point they first join a campaign... A player may change factions in subsequent campaings. Why this will work: Gives a Purpose: Pre-set defined objectives give players something to strive for, something to work for, and something to contribute to a wider community and be a part of. Gives an Experience: Every new campaign bringing a new map of possible totally different type, brings with it replayability and that "new server/great unknown" feel that everyone loves to be a part of. Gives Replayability: Fighters and Crafters can/will change roles, alternate between specialities and skills every new campaign. Creates Community: Given that a set of objectives are at stake, it will not be practical for everyone to be a jack of all trades if your side is to win the campaign. Specialities will develop. If the objectives are set broadley enough: The DEEP range of various skills and items that wurm has, everything from toys to weapons, will mean that something, somewhere will be needed. -------------- Objectives: To be wide ranging, incorporating a variety of requirements, that will require PvP, resource gathering, crafting and co-operation in order to complete. This could include: Territory % owned Resource Stockpiling/Gathering Equipment Stockpiling Completion of "Wonder" type buildings, which are also subject to attack. -- Territory % is already a measureable concept, and is purely the influence of your factions guard towers, pretty self-explainatory, requires little/no extra work. Resource Stockpiling: A simple model would be having resources of a minimum QL "sacrificed" at a factions altar, that accumlates and adds to your factions objective total. Resource Stockpiling: An advanced model, (requiring work) could require the creation of buildings, crates, containers and the suchlike, to hold resources within a city that would need to be created and defended. Under this model, resources can then be stolen/raided for capture. We could start simple, with the avanced model for future consideration. Insane amounts of resources could be set an objective (Think 100k logs, 100000kg of Iron, 1000kg of Gold etc etc of wurms bountiful resource types) that would take a faction 6 months to accumulate. As the population overall increases (or otherwise) these targets can be revised each new campaign to give an approximate 4-6 month time frame. Could also include animal part resources, herbs, fruit, food... wurm has all of these ready to go... Equipment Stockpiling: As above, but with the large variety of wurms equipment instead of resources. Can include, Toys, Rugs, Weapons, Armour, Furniture... there is no limit to how deep the objectives to "win" can be set. Wonder Building: As above or as an alternate to the above... a building plan could be set, with increasingly complex modules, and a ludicrous amount of items required to complete the total wonder. Again, think grand scale... requirements could include the full range of wurm creatables.... The exact wonder being created each map could vary... A mighty Fort, a giant castle, and grand palace, complex pyramids, stadiums, Giant Ark (big big boat) and so forth... Split the wonder into 20 different modules or "rooms" if you like... each requiring full amounts of furnishings... rugs, tables, chairs, armour stands, marble statues, gold plates, knives, forks, carpentry for rooves, floors ceilings, pillars... Wurm has this already. As a "room is completed" than it can be entered and viewed by players. It physically exists in the world... The concept would require some coding, but the results could be simply breathtaking, and worth working for. OBJECTIVES NEED TO HAVE SOMETHING FOR EVERYONE - CRAFTERS & PvP alike... ----- And so WHERE IS THE PVP for all this you ask.... Well heres the kicker.... Maps are designed so that the advanced resources, or HIGH QUALITY resources are in largely central and CONTESTED locations. The true center, contains the richest resources, allows no structures, towers. And though randomized, resource quality general degrades away from that area. Further out from that central point towers could be allowed. Somewhat further again buildings with no deeds, then finally deeds and full construction in a factions "homeland" area around its start zone. PVP players protect resource gatherers, or gather resources themselves. and covoy these back to the crafters. The convoys in themselves become targets, far easier to ambush a rich caravan on high quality ore, than mine it yourself. Terrain if done right with water, valleys and mountains placed between starting areas and the resouces, can force these caravans to travel a long way or funnel them somewhat. Basic resources of modest Quality exist around the starting areas for each faction iron, low quality tin, copper, zinc, enough to ensure a faction can get off to a start and get some basic 40-50ql gear before having to venture a little further for 60, 70 ql gear and right into the middle for the good stuff... ----------- Now putting the two together above, should create environments where crafters require goods, supplied from the PVP and resource gathers, who in turn require crafted items to fight. The objectives, many of which will require a large amount of the HIGH QUALITY resources to be found in the center of the map, should see consistant venturing to the middle of the map to collect, and opportunities for PvP increased. The requirement to convoy the resources back some distance to safety, will punish those who choose to flee the area, and abandon the hard work they have done in collecting these resources, lest they get captured by their opponents. It forces a situation where either you fight, or cough up a significant penalty by not doing so. PVP becomes meaningful, and not simply standing in each others locals throwing troll bait back and forth... A minimum Territory requirement for a Campaign Win, ALSO plays a part in creation of PvP. A side can play careful, hit and run and carebear down in their capital all they like... but eventually if a territory requirement is also required, they will sooner or later have to fight. ------------------- Acheivements, Awards These could be attached to an accounts history, simple text to start. Kings/Queens of factions and their officers could award players appropiate awards for deeds (which has their campaign number attached to it) allowing players to build a history across a set of campaigns. Highest Ranked Crafters, Fighters and the such like could be pulled from the database readily enough, and assigned acheivements awards in a simular fashion (E.G Grand Armoursmith Campaign 14, Jenn-Kellon, Lord of the Sword, Mol-Rohan, Campaign 12) ADVANCED version of this could involve an actual wearable -no drop- object being assignable and viewable in game for some key acheivments. -------------------- MAPS; At the core of success for this, would be well seeded maps with respect to resources, and reasonably balanced terrain. However there are various map types that could be used over time, with a dominent theme. Great Plains Mountain Madness Icy Tablelands Desert Great Lakes Islands Two/Three Continents - Central island, some sub islands. Volcanic Crater --------------- Wurm has nearly all these above ready to go, and with some clever map design seeding, to suit objective gameplay above, It could really be something HUGE... Crafters gonna craft, and fighters gonna fight... Some players will not deviate from one or the other regardless so why fight this any longer... Set up a scenario where both can not only exist and play alongside each other, but a scenario where there is an interdependency between the two.... Giving the fighter something to protect and fight for, and the crafter something to craft for. Well defined objective based gameplay as outlined above here, should do that....As BOTH player types are needed to "win" a campaign, -------------- Anyhoo... being meaning to type this up for a while now... Im going to crawl back under my rock. Karellean
  5. Hello, I find myself here again to report on some more dubious circumstances regarding Valrei. Libila has once again claimed glorious victory and saw fit to bestow upon her followers a gift of Body Stamina. This gift only applied to those individuals who were online at the time. I'm reporting this as a bug because, as I recall, when Wurm won, all players online or otherwise received a hit to their faith. It seems to me the intention is to reward those players who belong to the winning Goddess's kingdom, however only those who were online reaped the fruits of this labor. As someone who feverishly works to complete missions (High Astronomer Represent), it is a disservice to me, and all others who worked on these goals, to see Libila win as I check my twitter for updates on her progress, check chat logs to see what our reward was, only to get online and not receive it. It seems to me that bugs like this are the biggest discouraging factor for the Epic missions as a whole. Thanks for reading, -Zoots
  6. *THREAD UNDER CONSTRUCTION* Location Epic - (Desertion - Mol Rehan) Why choose us? If you are looking for a clan with an organized, and growing military, then you are looking for the Valigarths. We are a great group if you are just looking to hone your fighting, mining, farming, or engineering skills. We emphasize on having fun and our staff does everything in their power to assure that our clan is as organized as possible. Our primary focus is to control territory and unite fellow Vikings under our banner. We are friends with the loyal people of Mol Rehan and proud ourselves on keeping that relationship strong. When we watch our fellow allies lead their people it saddens us to see the way they do things. There is a lack of order, the roads are unsafe, and people are under constant threat. Our warriors train constantly day and night to assure the safety of our citizens. We are currently working on our capital city and we are doing everything in our power to make it perfect. From the beginning our primary focus was on building an organized clan from the ground up ridding all of the flaws. Economy One hundred iron coins (100i) = One copper coin (1c) One hundred copper coins (100c) = One silver coin (1s) One hundred silver coins (100s) = One gold coin (1g) 1i = 0.01c = 0.0001s = 0.000001g 100i = 1c = 0.01s = 0.0001g 10,000i = 100c = 1s = 0.01g 1,000,000i = 10,000c = 100s = 1g The Valigarth Economy is completely player driven. Players will be taxed to live under our banner and ways of doing so are by coin, labor, and military service. Taxes are placed on the Jarls by the Chief and in order to fulfill their requirements they tax their villagers accordingly. It is very expensive living in the city but living in the city has it's perks. Trade We do our best to build up strong trading relationships with the people of Mol Rehan. We trade coin, labor, military service, and our natural resources, in order to improve the wealth of our nation. Players may worry about how they are going to transport goods that are a decent distance away but we do so through caravans, and trading ships. Our caravans and trading ships are fairly guarded so you should rarely run into trouble. Requiring the service of a trade caravan or trade ship does cost you though and the methods of payment vary and are very flexible. Jobs We are currently looking for citizens of Wurm to fill positions in our great civilization in order to stay strong. Farmer Hunter Blacksmith Carter - Delivers goods to our settlements and allies Carpenter Mason Inn Keeper Priest Messenger Soldier There are many more jobs available you just have to check the village board for work! Social Structure King - Nasgarth Jarl Karl Thrall Three social classes existed in Norse society. The classes were nowhere near as rigid as they were in other parts of Europe at the time. Mechanisms existed such that a person could move himself from one class to another. The vast majority of Norsemen belonged to the middle class, the karls. These people were freemen and land owners. They were the farmers, the smiths, and the just plain folks. Families of karls usually lived in clusters of two or more buildings, typically longhouses supplemented by barns and workshops. Above them were the jarls, the noble class. The stories indicate that jarls lived in fine halls and led refined lives filled with a myriad of activities. But archaeological evidence to back up these details is lacking. Jarls were distinguished by their wealth, measured in terms of followers, treasure, ships, and estates. The eldest son of the jarl was on the fast track to becoming the next jarl. But, by gaining enough fame and wealth, a karl could become a jarl. The power of a jarl depended upon the goodwill of his supporters. The jarl's essential task was to uphold the security, prosperity, and honor of his followers. Below both of these classes were the þræll. These included the slaves (usually booty from a raid) and bondsmen. If a Norseman of any class could not pay his debts, he was obliged to become a bondsman and to work for another man until the debt was paid. Icelandic law (Grágás K229) allowed for someone convicted of theft to be handed over as a slave to the victim of the theft. The þrælar must have led very hard lives.
  7. Recently, I've taken to watch the wonderful antics on Valrei. It would seem that the gods occasionally do not receive the assistance they are supposed to get from missions done on the Epic Cluster. As of right now, Libila has received help from Elevation and does not appear to be on a difficult tile. However, on Affliction, we completed the mission to help her. It never showed up on the twitter feed, and it appears it didn't assist her in moving. I believe MR had a similar issue during the last Scenario, but I am not privy to that. To me this seems to be a bug so I'm reporting it. I would greatly appreciate hearing back on this, as I know missions are a big part of epic. -Zoots
  8. Quahog is situated overlooking an idyllic bay where the quahogs are harvested. Founded by Griffin Peterson, who had been exiled to an Epic land by King Stewart III, Quahog has lived in peace with it's neighbors. Now, something stirs in the hearts of men, we are not content to sit by and watch while others risk their lives in the name of justice. Come live the adventure with us on Elevation. The preceding message is fictional, and has nothing to do with anything. If you are JK and want to experience Elevation PVP, message me. We can pick up on Serenity or the JK Epic portal on Elevation. Chaos server players welcome. (Epic portal on deed so you can go back and tend your fields) If you are not JK, but want to be... your welcome too. What you need: A good attitude. The ability to play well with others. A desire to read text of how you are hurting your enemies. What you will get: All your wildest dreams will come true. PM me, MaverickG, on the forums, IRC, or ingame for more information. This message is approved by Griffin Peterson, thank you for your consideration.
  9. Topic Now Closed. My RL friends have now joined me. When we feel we are ready to allow others to join, I will create a new post - Samo
  10. 2 days ago i cut a large area of wood, then i took all tree's inside a mine and droped 3-4 felled tree's on the floor to cut them the next day, last night i cut all of them leaving them in piles on the ground . today when i started makin charcoal piles out of them i noticed that logs that were not full weight had 40 dmg, i cheked trough all piles and replaced where damaged but still had some in some piles , those left there like 3 h later were 80 damage. is it a bug or intended that used logs decay that fast? PS: i just realized what happends:/ the class object that makes the tree is transformed into the log object keeping all the values from the felled tree, like ql, rare value , name and decay counter, so when i made the small logs i never picked them up thus the decay counter for them started counting from 2 days ago when i droped the felled tree's:) i guess a fix to this is to reset the decay counter when turning the last piece of the felled tree into log. is not such a important bug but i assume is preety easy fix if devs know the code well enough to easly find ,and add a line of code ,in the function that turns felled tree into log:)
  11. And looking for some helping hands. For now, we're a simple farming village, but I'd like to get lots underway with it. Got a few allies nearby as of yet, and three citizens for the moment. Could use some people who are comfortable mining (Lord knows I hate that stuff) etc, as well. Let me know - Aurorane, on the MR server - if you're interested! I'm on far too often, you'll see me. Thanks much~ Auri.
  12. http://wurmpedia.com/index.php/Pylon I have made an overhaul of the Pylon page to smarten it up in line with other Wiki pages which describe decorations and items. I do, however, require a bit more info as I wasn't involved in the creation of them. I've also added in a new category, Epic Missions. Skill and Improvement - does it use masonry and can it be improved/repaired. If so, with what? Item type - is it a decoration or does it have its own group (what's the right click option when creating? Heading 1 and Heading 2 in the table needs updating. What do these represent? % helped? Skill gained? Feel free to point me in the direction of any more which have been created so I can add them to the list - an image and helper list would be super too. Any other notes you'd like to bring to the table, please do so in here so I can add them. Cheers!
  13. Hello, I've got a few bugs I've noticed in the UNSTABLE client. Now, perhaps I don't need to report these but whatever. I came upon a BSB inside a house and tried to drag items into my inventory, said I needed to right-click steal to take the items. Funny, there's no option to right-click-> steal on items in a BSB afaik. The house had no lock and even had arched wall openings to the outside. I tried pushing it outside but apparently I need to click Steal to take the BSB, which I am unable to do since it contains a few thousand kgs of crap. I get duplicate skills in my Skills window. I have the skills I logged in with at the top and a second entry at the bottom, of every skill, that updates properly while the ones at the top stays the same. Sometimes the icons of lumps and stuff show up as scissors and whatnot. I might be wrong about the BSB one, and I would be happy to know how to do it, hehe. Also, this is on the Epic cluster. EDIT: Also, as a suggestion. Sometimes my internet disconnects me for a few seconds and when this happens the client crashes claiming it cant resolve the hostname (duh). This is pretty annoying since I have to relaunch the client. Maybe I'm wrong, but didn't it usually sit there and wait until it was able to reconnect? Or perhaps that only applies when it is ABLE to resolve the hostname but the server denies the connection. Either way, waiting to reconnect even if it cannot locate the server would be nice for those, including me, having internet problems. EDIT2: I can also access the contents of a cart at the bottom of my house when I'm a few levels up.
  14. Hello all! King's Landing on the Serenity Server is recruiting! We have an established base of experienced Wurmians, but are looking for more to expand the family. Players of all experience levels are welcomed. We will provide all the support needed for new players and will give experienced ones the flexibility they need to progress too. King's Landing has everything you would expect in an organized deed included in a fortified location. Every villager gets their own 2x3 stone house and access to all the deed resources you would expect, and a central part in continuing to develop the deed further. We have our own priests so we have enchants covered, but are always looking for more. What do we expect from you?: At King's Landing we only ask that you be respectful to all of your village mates.We do not tolerate childish behavior. There are only a handful of rules designed to protect the integrity of what we are trying to achieve and I keep hold of all writs. Other than that we want you to have fun! and we don't let people get burned out by doing the same thing over and over again, but encourage players to explore all the different possibilities that Wurm offers. How do you get into our lovely establishment?: Please send me a PM giving me as much info about yourself as possible, as an example : Age: Timezone: Do you have skype/ts/vent?: Are you prem?: Do you have any alts or old accounts we may know you by?: Do you pvp?: (we assume that a lot of people don't actually want to PVP, and thats fine too !) Would you like to pvp?: How long have you been playing?:(On freedom or wild/epic) What is your favorite skill on Wurm?: How long do you play per day?(Are you a weekend player only?) Once received, you can expect a response from one of the existing Villagers who will then make the necessary arrangements with you.
  15. Okay, so I have a place on Elevation and I've found a place on Freedom, I'd really like to be able to go back and forth, but I have no idea how the Epic Portals work So, here's my questions. 1: How do you travel with Portals 2: Can anyone else use my portals 3: Does it work on any server 4: Can you hook two specific portals up to eachother 5: If so, will those portals only go between eachother 6: How hard is it to build an Epic portal on freedom Thanks in advance for your answers.
  16. This is Haythorn I am requesting donations/work and aide of any kind for a new deed on Desertion called Hell's Gate. It is located where The Eternal City of Mag. Used to be ( Sector H ) For any more information or looking to join please contact Haythorn, Mcwolfy, or starcroc ingame. Thank You.
  17. This deed has me, and one other guy. It's getting too boring, so we need to recruit some people. New players or experienced players are welcome. PM Gillett, he's usually on 8pm to 2am New York time. If you're on during the weekends, PM Blakd.
  18. Three Oak Cove is recruiting new and old alike to join us on Serenity. Newly founded village in pristine wilderness at the moment. Come experience building a village from the ground up with us!
  19. So, trying to place a guard tower, it was a bit close to enemy kingdom influence, so of course i get the message cant place, too close. So i moved away and tried again, this time inside my own kingdoms influence, but it still said an enemy kingdom was too close, i moved over 100 tiles west and was still getting the same message.
  20. Are ye a seafarin' hearty? Perhaps th' life o' a buccanneer be fer ye! Is th' ache o' adventure an battle in yer bones? Do ye seek fame, plunder, glory an' booty? Help in the rebirth of Epics oldest PMK and join the longest continually deeded fortess on Elevation, the glorious and famous Tortuga. Standing tall through many raids from many enemies this powerful fortress overlooks an amazing coastline, towering high above the tundra, maintaining watch over the LoP lands in the southwest portion of the world. Led by it's newest Chief, the mysterious and enigmatic Dragonpen, one of the most daring and talented event planners in Wurm history, a life of adventure and good times awaits you. From massive sieges, unique hunts, exciting and daring traps, profitable raids and regular pvp, you will always have something new and fun on the horizon. If you are a new player, rest assured you will be in good hands. With the right equipment, shared experience and mentoring you will be a beast in no time as proven by countless veterans who have been mentored by our glorious chief Dragonpen throughout the years. You will get the fast start and veteran advice needed to make an impact and have tons of fun. For veterans thinking about joining. You know very well things will be happening and fun stuff going down all the time. Perhaps you would like a fresh start, less drama or more action, you will find it all in LoP. If you are tired of back and forth bickering between kingdom mates and just want to have some fun this could be the place you have always wanted to be. Make your mark on Elevation. Ask yourself one question "Am I a pirate?"
  21. Currently on Epic (not sure about freedom) the spell "Ward" has no effect, agressive animals wander around freely even while ward is placed and they dont run away either, i've personally reported this several times to no effect but no action has been taken. Secondly the Fo Rite Holy Crop is not enabled on Epic... i know its not exactly an amazing spell but come on.... Vynora, Mag and Lib have their rites allowed, let Fo have theirs too...
  22. I've tried to /support this twice over two days, i didnt get a reply for 2 hours the first day and had to logg off, then i tried again today and its been nearly 8 hours with no response so i guess i'll post here in hopes of some help. In my inventory i had 1x Settlement Form (for creating a deed) and 2x Deed forms (for current deeds) (one of them was from my original deed, the form stayed with me on disband and never dissapeared, the other form is for the deed i am currently holding onto, Arcanum). I noticed all three of these items had dissapeared yesterday, i've tried relogging multiple times and checked everywhere in my inventory/backpacks as these are no drop items, but they have failed to appear. I havent changed server recently (i'm on the elevation server) and on examine i am still shown as mayor of the deed, it hasnt disbanded, although this still wouldnt explain my missing settlement form or the random dissapearance of my souvenier form.
  23. New and experienced players welcome! We have included a map so newer players can travel to our picturesque seaside deed. We have just started the village, so you can aid us in the construction of walls! We recently found gold, so this is a great place for aspiring jewel-smiths! All new players will be given 50QL tools. Message Adalaire, Blakd or Smirky ingame for more info.
  24. Fool's Obelisk

    one of my neighbors made a obelisk but finished it after the mission set ended. Upon Completion it came out named Fool's Obelisk. has anyone experienced this happening due to failure to complete mission correctly? [04:34:48] You create a Fool Obelisk in front of you on the ground. [04:34:48] The Fool Obelisk is complete! However, it failed to fulfil the requirements to become an Epic focus point. [04:34:48] This must be constructed on a 3x3 slabbed area, not inside a settlement, and on a flat surface. [21:06:06] You cannot found the settlement here, since the Fool Obelisk makes it holy ground. Different messages relating to the obelisk.