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Found 34 results

  1. The Legion is now looking for new members! We are on elevation [JK], PM me or register and post your application directly on our website You will get a house, at least some basic gear, depending on your skills, tools, food and stuff like that. Having a headset and Mumble or Teamspeak is a huge plus. MOTD: Fight for glory or whatever!
  2. Quahog is situated overlooking an idyllic bay where the quahogs are harvested. Founded by Griffin Peterson, who had been exiled to an Epic land by King Stewart III, Quahog has lived in peace with it's neighbors. Now, something stirs in the hearts of men, we are not content to sit by and watch while others risk their lives in the name of justice. Come live the adventure with us on Elevation. The preceding message is fictional, and has nothing to do with anything. If you are JK and want to experience Elevation PVP, message me. We can pick up on Serenity or the JK Epic portal on Elevation. Chaos server players welcome. (Epic portal on deed so you can go back and tend your fields) If you are not JK, but want to be... your welcome too. What you need: A good attitude. The ability to play well with others. A desire to read text of how you are hurting your enemies. What you will get: All your wildest dreams will come true. PM me, MaverickG, on the forums, IRC, or ingame for more information. This message is approved by Griffin Peterson, thank you for your consideration.
  3. Are ye a seafarin' hearty? Perhaps th' life o' a buccanneer be fer ye! Is th' ache o' adventure an battle in yer bones? Do ye seek fame, plunder, glory an' booty? Help in the rebirth of Epics oldest PMK and join the longest continually deeded fortess on Elevation, the glorious and famous Tortuga. Standing tall through many raids from many enemies this powerful fortress overlooks an amazing coastline, towering high above the tundra, maintaining watch over the LoP lands in the southwest portion of the world. Led by it's newest Chief, the mysterious and enigmatic Dragonpen, one of the most daring and talented event planners in Wurm history, a life of adventure and good times awaits you. From massive sieges, unique hunts, exciting and daring traps, profitable raids and regular pvp, you will always have something new and fun on the horizon. If you are a new player, rest assured you will be in good hands. With the right equipment, shared experience and mentoring you will be a beast in no time as proven by countless veterans who have been mentored by our glorious chief Dragonpen throughout the years. You will get the fast start and veteran advice needed to make an impact and have tons of fun. For veterans thinking about joining. You know very well things will be happening and fun stuff going down all the time. Perhaps you would like a fresh start, less drama or more action, you will find it all in LoP. If you are tired of back and forth bickering between kingdom mates and just want to have some fun this could be the place you have always wanted to be. Make your mark on Elevation. Ask yourself one question "Am I a pirate?"
  4. Artifacts

    im a little confused on artifacts. what artifacts are there what do they do how do they work etc?
  5. Good day to everybody! I was playing Wurm for 4-5 months ago. I had a premium for 2 months, but when it has ended i "dropped" Wurm. My character was on premium server Independence. Now i'm really want to play it again on that character, but i don't want to purchase for the time being. So, can someone (i mean GMs) transfer my character to any free server, without purchasing anything. Thanks. inGame nickname: Moreless
  6. This suggestion was mixed in with another thread involving the addition of more chaos servers to the freedom cluster (Bad idea) But i had one to improve the currrent situation and direction of the Epic cluster as a whole and the balance and relationship between the 3 Home servers (serenity, Desolation and Affliction) and Elevation. The general feeling alot of people on epic are feeling is that things on epic are on the decline both on elevation and the home servers. activity levels on both are declining, PvP is becoming stale on elevation while the flow of new players into the Home servers seems to be dwindling and exits are increasing. Currently there is really nothing on or about elevation that will attract new settlers to it from the home servers and its quickly becoming stale and listless like a game that's long ago been played out with all the major players camped in their power bases with little hope or desire to see that upended. There's not enough chaos, uncertainty or dynamic change on a large scale to keep that stale fortress vs. fortress dynamic from naturally settling in. We need something to break up and keep stirred up the windtunnel of change. Both constructive and destructive. To break the fortress mentality as well as the fortresses themselves sooner or later. Things like natural disasters. Valari mob invasions, meteor strikes, select area crop/tree/bush deaths. Magic divine events on the destructive side and then artifact duplicate drops (artifacts must only last X time no recharges), adamantium/glittersteel/high ql steel/enchanted item drops or hidden cashes that respawn to keep the pace up, magic divine assistance. On the constructive side. Also the relationship between the Home servers and Elevation is dysfunctional. In reality the home servers are a near copy of elevation only alot safer with some minor and largely unhindering differences. As a home server resident since epics launch I don't suggest substantial nerfs or further restrictions to the home servers with glee. or lightly But the fact is in order for the home servers to sustain success the system and their relationship with elevation must be sustainable. There needs to be more things that are elevation exclusive or unhandicapped to provide a meaningful and attractive reason to take the risk and jump over from a home server to residing on elevation. The only thing I could think of that fits that need without making the home servers unlivable is the priests and their spells as well as meditation. They are widely used and valued highly and thus would provide that carrot to entice hommies over. While at the same time keeping the home servers able to do what they do best. Casual light PvP, a perfect starting place for new people and a semisafe place to conduct trade, hunting, "carebearing" and other activites much more dangerous on elevation. Basically i suggest: *Nerfing the favor/power/cast ability of all priests on any home server by 1/3 to 1/2 of the current levels. priests on elevation would remain unchanged. *Either removing meditation from the home servers or limiting the progression to level 6 or 7 *Nerfing the enchantment on any weapons or equipment brought onto a home server from elevation by 1/2 to 2/3 but restoring it to it's otherwise normal level upon returning to elevation. (possible exemptions: Lurker Pendulums, maybe Coc or Woa tools i'm not sure. *Bascially carving the magic/spell content of the game as being upper tier and thus most fitting and best used on elevation while at the same time protecting the Home servers from being hapless priest target practice. *Making all artifacts have X number of charges AND once found have X amount of time to be used before disappearing and being rediscover able again by anyone. No more recharging, No more collecting/Chesting artifacts. Especially if one group has neigh ALL of them like that. *Revamp the missions so that they routinely cause large scale effects on elevation. Meteorite stikes, earthquakes, Plant/crop death zones, Valari Mob invasions, Large land Terra-forming events, glimmersteel/adamantium sprinkles, ect. The result: A) The changes only effect priest characters directly. Personally i'd consider priests (who can only become priests on elevation) to be end game or upper tier content. To have a sustainable balance the home servers cant have literally all levels of content included with elevation missing the realistic begining game space for new players. It makes elevation irrelevant and really just a place you go priest up at and return to home. It would also protect the home servers from becoming fodder for high level content by nerfing elevation players spell/magic abilities when on a home server al la CR nerf style. This suggestion would preserve the CR nerf, the fertile space for new epic players to start and become involved in epic long term and basically define what the home servers are best at and give elevation what it needs to define what its best at. B.) Other then priest/magic/spell content the rest of the crafting/fighting/farming/mining and creation content remains the same as it should. I'd even argue for a raise in the home server ore cap from 50 to 70ql. The home servers would then become a semi-safe pvp lite area where new players and elevation players looking for some quiet time can experience PvP/thievery and playing without freedoms constraints in a place where they wont be steamrolled or have the fear of such keeping them off epic. Also rewarding a home server for contributing to a mission by spawning Valari mobs on that server has to stop. in fact stop spawning them or nerf the ones on home serves since they are a considerable danger given the probably average fighting skill and gear on the home servers. C) Elevation would then become the place the upper level content is mixed with both the chaos and dynamic energy from PvP but also from PvE events designed to seed continuous new PvP chances and elements and keep that seeping staleness of over fortressing from styming further chances of conflict. Missions would come in here and need to be made relevant in the present and on the ground not on some moon game board that feels completely unrelated and irrelevant to actually playing on epic. Ex. 1. Meteorite lands near the mongol main deed demolishing a large section of their outer walls and flattening the terrain leaving an open path into the deed for a quick and aware enemy before the wall can be replaced. Or 2. A large spire springs from the ground near New Tuscany with a sizable gittersteel chunk on its peak. A group effort will be needed to reach it but its out in the open and easy poaching. D) Making artifacts rediscoverable and making it impossible to collect and lock them all up (especially by one single group) they provide a continuous goal and activity in finding them as well as almost mandating their liberal use when found especially on the battlefield.