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"Enchants shattering was tweaked and generalized. Some enchants now have a lot less chance of shatters while failing now always has a very small risk of shattering." I'm not sure why devs decided to change up enchanting/shatters. It wasn't broken. The motivation for most priests skilling up has been to NOT shatter things. That's how skilling should work. Did one of Bashurs new priests shatter an item or something? What this does is as follows. Players buys, or gets a new shiney. New shiney is meaningful to player. Player won't risk the enchant and rightly so. Unenchanted shiney vs old enchanted shiney = larger gap between older and newer player. Prices for tools and weapons with good enchants goes way up. Speaking of, fellow priests.. what should the price point be for enchants now? Players who already have enchanted armour YAY. Players without.. why risk it? Locksmithing becomes more important than the priestly skills? I was understanding when you nerfed archery and lockpicking. I understood the nerf of POL and enchanted grass. I was even cool and silent about the price increase. I haven't used these forums before to complain (that I know about) but for gods sake... Change enchanting/shattering to the way it was before! Reward hard work.